Fix for SGTexturedTriangleBin leaks
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@ -428,12 +428,12 @@ public:
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return 0;
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// FIXME: do not include all values here ...
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osg::Vec3Array* vertices = new osg::Vec3Array;
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osg::Vec3Array* normals = new osg::Vec3Array;
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osg::Vec2Array* priTexCoords = new osg::Vec2Array;
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osg::Vec2Array* secTexCoords = new osg::Vec2Array;
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
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osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
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osg::ref_ptr<osg::Vec2Array> priTexCoords = new osg::Vec2Array;
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osg::ref_ptr<osg::Vec2Array> secTexCoords = new osg::Vec2Array;
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osg::Vec4Array* colors = new osg::Vec4Array;
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1, 1, 1, 1));
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osg::Geometry* geometry = new osg::Geometry;
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