Make light animation definitions from Rembrandt compatible with SGLight

This effectively makes unmaintained aircraft with Rembrandt light definitions
automatically compatible with Compositor lights.
This commit is contained in:
Fernando García Liñán 2020-12-30 09:28:29 +01:00
parent 8f2e7824ab
commit 60f5df2998
2 changed files with 66 additions and 206 deletions

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@ -1,211 +1,86 @@
// Copyright (C) 2011 Frederic Bouvier (fredfgfs01@free.fr)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "animation.hxx"
#include "ConditionNode.hxx"
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <simgear/props/vectorPropTemplates.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/Technique.hxx>
#include <simgear/scene/material/Pass.hxx>
#include <simgear/scene/util/CopyOp.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
typedef std::map<std::string, osg::observer_ptr<simgear::Effect> > EffectMap;
static EffectMap lightEffectMap;
#define GET_COLOR_VALUE(n) \
SGVec4d( getConfig()->getDoubleValue(n "/r"), \
getConfig()->getDoubleValue(n "/g"), \
getConfig()->getDoubleValue(n "/b"), \
getConfig()->getDoubleValue(n "/a") )
class SGLightAnimation::UpdateCallback : public osg::NodeCallback {
public:
UpdateCallback(const SGExpressiond* v, SGVec4d a, SGVec4d d, SGVec4d s) :
_ambient(a),
_diffuse(d),
_specular(s),
_animationValue(v)
{
_prev_value = -1;
}
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
double dim = _animationValue->getValue();
if (dim != _prev_value) {
_prev_value = dim;
simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>( node );
if (geode != 0) {
osg::ref_ptr<simgear::Effect> effect = geode->getEffect();
if (effect != nullptr) {
SGPropertyNode* params = effect->parametersProp;
params->getNode("ambient")->setValue(_ambient * dim);
params->getNode("diffuse")->setValue(_diffuse * dim);
params->getNode("specular")->setValue(_specular * dim);
for (auto& technique : effect->techniques) {
for (auto& pass : technique->passes) {
osg::Uniform* amb = pass->getUniform("Ambient");
if (amb)
amb->set(osg::Vec4f(_ambient.x() * dim, _ambient.y() * dim, _ambient.z() * dim, _ambient.w() * dim));
osg::Uniform* dif = pass->getUniform("Diffuse");
if (dif)
dif->set(osg::Vec4f(_diffuse.x() * dim, _diffuse.y() * dim, _diffuse.z() * dim, _diffuse.w() * dim));
osg::Uniform* spe = pass->getUniform("Specular");
if (spe)
spe->set(osg::Vec4f(_specular.x() * dim, _specular.y() * dim, _specular.z() * dim, _specular.w() * dim));
}
}
}
}
}
traverse(node, nv);
}
public:
SGVec4d _ambient;
SGVec4d _diffuse;
SGVec4d _specular;
SGSharedPtr<SGExpressiond const> _animationValue;
double _prev_value;
};
#include "SGLight.hxx"
SGLightAnimation::SGLightAnimation(simgear::SGTransientModelData &modelData) :
SGAnimation(modelData), _options(modelData.getOptions())
SGAnimation(modelData)
{
_light_type = getConfig()->getStringValue("light-type");
_position = SGVec3d( getConfig()->getDoubleValue("position/x"), getConfig()->getDoubleValue("position/y"), getConfig()->getDoubleValue("position/z") );
_direction = SGVec3d( getConfig()->getDoubleValue("direction/x"), getConfig()->getDoubleValue("direction/y"), getConfig()->getDoubleValue("direction/z") );
double l = length(_direction);
if (l > 0.001) _direction /= l;
_ambient = GET_COLOR_VALUE("ambient");
_diffuse = GET_COLOR_VALUE("diffuse");
_specular = GET_COLOR_VALUE("specular");
_attenuation = SGVec3d( getConfig()->getDoubleValue("attenuation/c"), getConfig()->getDoubleValue("attenuation/l"), getConfig()->getDoubleValue("attenuation/q") );
_exponent = getConfig()->getDoubleValue("exponent");
_cutoff = getConfig()->getDoubleValue("cutoff");
_near = getConfig()->getDoubleValue("near-m");
_far = getConfig()->getDoubleValue("far-m");
_key = modelData.getPath() + ";" + std::to_string(modelData.getIndex());
SGLight *light = new SGLight;
SGConstPropertyNode_ptr dim_factor = modelData.getConfigNode()->getChild("dim-factor");
if (dim_factor.valid()) {
_animationValue = read_value(dim_factor, modelData.getModelRoot(), "", 0, 1);
std::string light_type = getConfig()->getStringValue("light-type");
if (light_type == "point")
light->setType(SGLight::POINT);
else if (light_type == "spot")
light->setType(SGLight::SPOT);
light->setRange(getConfig()->getFloatValue("far-m"));
#define SGLIGHT_GET_COLOR_VALUE(n) \
osg::Vec4(getConfig()->getFloatValue(n "/r"), \
getConfig()->getFloatValue(n "/g"), \
getConfig()->getFloatValue(n "/b"), \
getConfig()->getFloatValue(n "/a"))
light->setAmbient(SGLIGHT_GET_COLOR_VALUE("ambient"));
light->setDiffuse(SGLIGHT_GET_COLOR_VALUE("diffuse"));
light->setSpecular(SGLIGHT_GET_COLOR_VALUE("specular"));
#undef SGLIGHT_GET_COLOR_VALUE
light->setConstantAttenuation(getConfig()->getFloatValue("attenuation/c"));
light->setLinearAttenuation(getConfig()->getFloatValue("attenuation/l"));
light->setQuadraticAttenuation(getConfig()->getFloatValue("attenuation/q"));
light->setSpotExponent(getConfig()->getFloatValue("exponent"));
light->setSpotCutoff(getConfig()->getFloatValue("cutoff"));
osg::MatrixTransform *align = new osg::MatrixTransform;
align->addChild(light);
osg::Matrix t;
osg::Vec3 pos(getConfig()->getFloatValue("position/x"),
getConfig()->getFloatValue("position/y"),
getConfig()->getFloatValue("position/z"));
t.makeTranslate(pos);
osg::Matrix r;
if (const SGPropertyNode *dirNode = getConfig()->getNode("direction")) {
r.makeRotate(osg::Vec3(0, 0, -1),
osg::Vec3(dirNode->getFloatValue("x"),
dirNode->getFloatValue("y"),
dirNode->getFloatValue("z")));
}
align->setMatrix(r * t);
const SGPropertyNode *dim_factor = getConfig()->getChild("dim-factor");
if (dim_factor) {
const SGExpressiond *expression =
read_value(dim_factor, modelData.getModelRoot(), "", 0, 1);
light->setUpdateCallback(
new SGLight::UpdateCallback(expression,
light->getAmbient(),
light->getDiffuse(),
light->getSpecular()));
}
align->setName(getConfig()->getStringValue("name"));
_light = align;
}
osg::Group*
SGLightAnimation::createAnimationGroup(osg::Group& parent)
{
osg::Group* grp = new osg::Group;
grp->setName("light animation node");
parent.addChild(grp);
grp->setNodeMask( simgear::MODELLIGHT_BIT );
return grp;
osg::Group* group = new osg::Group;
group->setName("light animation node");
parent.addChild(group);
group->addChild(_light);
return group;
}
void
SGLightAnimation::install(osg::Node& node)
{
SGAnimation::install(node);
bool cacheEffect = false;
osg::ref_ptr<simgear::Effect> effect;
EffectMap::iterator iter = lightEffectMap.end();
if (!_animationValue.valid()) { // Effects with animated properties should be singletons
iter = lightEffectMap.find(_key);
cacheEffect = true;
}
if (iter == lightEffectMap.end() || !iter->second.lock(effect)) {
SGPropertyNode_ptr effectProp = new SGPropertyNode;
if (_light_type == "spot") {
makeChild(effectProp, "name")->setStringValue(_key);
makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-spot");
double dim = 1.0;
if (_animationValue.valid())
dim = _animationValue->getValue();
SGPropertyNode* params = makeChild(effectProp, "parameters");
params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
params->getNode("direction",true)->setValue(SGVec4d(_direction.x(),_direction.y(),_direction.z(),0.0));
params->getNode("ambient",true)->setValue(_ambient * dim);
params->getNode("diffuse",true)->setValue(_diffuse * dim);
params->getNode("specular",true)->setValue(_specular * dim);
params->getNode("attenuation",true)->setValue(_attenuation);
params->getNode("exponent",true)->setValue(_exponent);
params->getNode("cutoff",true)->setValue(_cutoff);
params->getNode("cosCutoff",true)->setValue( cos(_cutoff*SG_DEGREES_TO_RADIANS) );
params->getNode("near",true)->setValue(_near);
params->getNode("far",true)->setValue(_far);
}
else if (_light_type == "point") {
makeChild(effectProp, "name")->setStringValue(_key);
makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-point");
double dim = 1.0;
if (_animationValue.valid())
dim = _animationValue->getValue();
SGPropertyNode* params = makeChild(effectProp, "parameters");
params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
params->getNode("ambient",true)->setValue(_ambient * dim);
params->getNode("diffuse",true)->setValue(_diffuse * dim);
params->getNode("specular",true)->setValue(_specular * dim);
params->getNode("attenuation",true)->setValue(_attenuation);
params->getNode("near",true)->setValue(_near);
params->getNode("far",true)->setValue(_far);
} else {
return;
}
effect = simgear::makeEffect(effectProp, true, dynamic_cast<const simgear::SGReaderWriterOptions*>(_options.get()));
if (iter == lightEffectMap.end() && cacheEffect)
lightEffectMap.insert(EffectMap::value_type(_key, effect));
else if (cacheEffect)
iter->second = effect;
} else {
effect = iter->second.get();
}
if (effect == nullptr) {
printf("invalid effect - hiding geometry as light not valid.\n");
node.setNodeMask(0);
return;
}
node.setNodeMask( simgear::MODELLIGHT_BIT );
simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
if (geode == 0) {
osg::Group* grp = node.asGroup();
if (grp != 0) {
for (size_t i=0; i<grp->getNumChildren(); ++i) {
geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
if (geode) {
geode->setNodeMask( simgear::MODELLIGHT_BIT );
geode->setEffect(effect);
}
}
}
}
if (geode != 0 && _animationValue.valid())
geode->setUpdateCallback(new UpdateCallback(_animationValue, _ambient, _diffuse, _specular));
// Hide the legacy light geometry
node.setNodeMask(0);
}

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@ -354,22 +354,7 @@ public:
virtual osg::Group* createAnimationGroup(osg::Group& parent);
virtual void install(osg::Node& node);
private:
std::string _light_type;
SGVec3d _position;
SGVec3d _direction;
SGVec4d _ambient;
SGVec4d _diffuse;
SGVec4d _specular;
SGVec3d _attenuation;
double _exponent;
double _cutoff;
double _near;
double _far;
std::string _key;
class UpdateCallback;
friend class UpdateCallback;
SGSharedPtr<SGExpressiond> _animationValue;
osg::ref_ptr<const osgDB::Options> _options;
osg::ref_ptr<osg::Node> _light;
};
#endif // _SG_ANIMATION_HXX