Fix zero-interval repeat on pick/knob animation
See: https://sourceforge.net/p/flightgear/codetickets/2241/ Note did not adjust bug in knob-animation ignoring repeatable flag (always marked repeatable) since this might break some aircraft.
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@ -136,11 +136,19 @@ osg::Vec2d eventToWindowCoords(const osgGA::GUIEventAdapter& ea)
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virtual void update(double dt, int keyModState)
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virtual void update(double dt, int keyModState)
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{
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{
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if (!_condition || _condition->test()) {
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SG_UNUSED(keyModState);
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SG_UNUSED(keyModState);
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if (_condition && !_condition->test()) {
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return;
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}
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if (!_repeatable)
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if (!_repeatable)
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return;
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return;
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const bool zeroInterval = (_repeatInterval <= 0.0);
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if (zeroInterval) {
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// fire once per frame
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fireBindingList(_bindingsDown);
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} else {
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_repeatTime += dt;
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_repeatTime += dt;
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while (_repeatInterval < _repeatTime) {
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while (_repeatInterval < _repeatTime) {
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_repeatTime -= _repeatInterval;
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_repeatTime -= _repeatInterval;
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@ -679,12 +687,18 @@ public:
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return;
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return;
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}
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}
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const bool zeroInterval = (_repeatInterval <= 0.0);
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if (zeroInterval) {
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// fire once per frame
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fire(keyModState & osgGA::GUIEventAdapter::MODKEY_SHIFT, _direction);
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} else {
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_repeatTime += dt;
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_repeatTime += dt;
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while (_repeatInterval < _repeatTime) {
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while (_repeatInterval < _repeatTime) {
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_repeatTime -= _repeatInterval;
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_repeatTime -= _repeatInterval;
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fire(keyModState & osgGA::GUIEventAdapter::MODKEY_SHIFT, _direction);
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fire(keyModState & osgGA::GUIEventAdapter::MODKEY_SHIFT, _direction);
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} // of repeat iteration
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} // of repeat iteration
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}
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}
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}
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bool hover( const osg::Vec2d& windowPos, const Info& ) override
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bool hover( const osg::Vec2d& windowPos, const Info& ) override
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{
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{
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