MaterialLib: make it thread-safe
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@ -83,6 +83,8 @@ bool SGMaterialLib::load( const SGPath &fg_root, const SGPath& mpath,
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options->setObjectCacheHint(osgDB::Options::CACHE_ALL);
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options->setDatabasePath(fg_root.utf8Str());
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std::lock_guard<std::mutex> g(d->mutex);
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simgear::PropertyList blocks = materialblocks.getChildren("region");
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simgear::PropertyList::const_iterator block_iter = blocks.begin();
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@ -153,14 +155,20 @@ bool SGMaterialLib::load( const SGPath &fg_root, const SGPath& mpath,
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// find a material record by material name and tile center
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SGMaterial *SGMaterialLib::find( const string& material, const SGVec2f center ) const
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{
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std::lock_guard<std::mutex> g(d->mutex);
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return internalFind(material, center);
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}
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SGMaterial* SGMaterialLib::internalFind(const string& material, const SGVec2f center) const
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{
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SGMaterial *result = NULL;
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const_material_map_iterator it = matlib.find( material );
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if ( it != end() ) {
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if (it != end()) {
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// We now have a list of materials that match this
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// name. Find the first one that matches.
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// We start at the end of the list, as the materials
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// list is ordered with the smallest regions at the end.
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// We start at the end of the list, as the materials
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// list is ordered with the smallest regions at the end.
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material_list::const_reverse_iterator iter = it->second.rbegin();
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while (iter != it->second.rend()) {
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result = *iter;
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@ -184,11 +192,12 @@ SGMaterial *SGMaterialLib::find( const string& material, const SGGeod& center )
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SGMaterialCache *SGMaterialLib::generateMatCache(SGVec2f center)
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{
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SGMaterialCache* newCache = new SGMaterialCache();
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std::lock_guard<std::mutex> g(d->mutex);
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material_map::const_reverse_iterator it = matlib.rbegin();
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for (; it != matlib.rend(); ++it) {
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newCache->insert(it->first, find(it->first, center));
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newCache->insert(it->first, internalFind(it->first, center));
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}
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return newCache;
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}
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@ -81,7 +81,10 @@ private:
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typedef material_map::const_iterator const_material_map_iterator;
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material_map matlib;
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SGMaterial* internalFind(const std::string& material, const SGVec2f center) const;
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public:
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// Constructor
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