Rewrite the entire audio support library on top of OpenAL rather than plib's

sound manager.  The interface was simplified and cleaned up a bit, and I
haven't back ported these changes to the plib sound wrappers ... we could
I suppose if someone really had a problem, but I haven't seen anything so
far that would indicate the extra effort is worth it.
This commit is contained in:
curt 2004-04-24 19:02:29 +00:00
parent 7657632024
commit 5bbcd386fa
13 changed files with 1036 additions and 749 deletions

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@ -270,7 +270,21 @@ esac
opengl_LIBS="$LIBS"
LIBS="$base_LIBS"
dnl check for OpenAL libraries
case "${host}" in
*)
dnl default unix style machines
AC_SEARCH_LIBS(alGenBuffers, openal)
;;
esac
openal_LIBS="$LIBS"
LIBS="$base_LIBS"
AC_SUBST(base_LIBS)
AC_SUBST(openal_LIBS)
AC_SUBST(opengl_LIBS)
AC_SUBST(thread_LIBS)
AC_SUBST(network_LIBS)

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@ -1,11 +1,29 @@
includedir = @includedir@/sound
EXTRA_DIST = jet.wav
lib_LIBRARIES = libsgsound.a
noinst_HEADERS =
include_HEADERS = sound.hxx soundmgr.hxx
include_HEADERS = \
sample_openal.hxx \
soundmgr_openal.hxx \
xmlsound.hxx
libsgsound_a_SOURCES = sound.cxx soundmgr.cxx
libsgsound_a_SOURCES = \
sample_openal.cxx \
soundmgr_openal.cxx \
xmlsound.cxx
noinst_PROGRAMS = openal_test1 openal_test2
openal_test1_SOURCES = openal_test1.cxx
openal_test2_SOURCES = openal_test2.cxx
openal_test1_LDADD = -lsgdebug -lopenal
openal_test2_LDADD = \
$(top_builddir)/simgear/sound/libsgsound.a \
-lsgdebug -lsgmisc -lsgstructure $(openal_LIBS)
INCLUDES = -I$(top_srcdir)

BIN
simgear/sound/jet.wav Normal file

Binary file not shown.

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@ -0,0 +1,125 @@
#include <stdio.h>
#include <AL/al.h>
#include <AL/alut.h>
#include <simgear/debug/logstream.hxx>
static void print_openal_error( ALuint error ) {
if ( error == AL_INVALID_NAME ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_INVALID_NAME" );
} else if ( error == AL_ILLEGAL_ENUM ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_ILLEGAL_ENUM" );
} else if ( error == AL_INVALID_VALUE ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_INVALID_VALUE" );
} else if ( error == AL_ILLEGAL_COMMAND ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_ILLEGAL_COMMAND" );
} else if ( error == AL_OUT_OF_MEMORY ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_OUT_OF_MEMORY" );
} else {
SG_LOG( SG_GENERAL, SG_ALERT, "Unhandled error code = " << error );
}
}
int main( int argc, char *argv[] ) {
// initialize OpenAL
alutInit( 0, NULL );
alGetError();
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT, "Audio initialization failed!" );
}
// Position of the listener.
ALfloat listener_pos[3];
// Velocity of the listener.
ALfloat listener_vel[3];
// Orientation of the listener. (first 3 elements are "at", second
// 3 are "up")
ALfloat listener_ori[6];
listener_pos[0] = 0.0;
listener_pos[1] = 0.0;
listener_pos[2] = 0.0;
listener_vel[0] = 0.0;
listener_vel[1] = 0.0;
listener_vel[2] = 0.0;
listener_ori[0] = 0.0;
listener_ori[1] = 0.0;
listener_ori[2] = -1.0;
listener_ori[3] = 0.0;
listener_ori[4] = 1.0;
listener_ori[5] = 0.0;
alListenerfv( AL_POSITION, listener_pos );
alListenerfv( AL_VELOCITY, listener_vel );
alListenerfv( AL_ORIENTATION, listener_ori );
// Buffers hold sound data.
ALuint buffer;
// Sources are points emitting sound.
ALuint source;
// Position of the source sound.
ALfloat source_pos[3];
// Velocity of the source sound.
ALfloat source_vel[3];
// configuration values
ALenum format;
ALsizei size;
ALvoid* data;
ALsizei freq;
ALboolean loop;
source_pos[0] = 0.0; source_pos[1] = 0.0; source_pos[2] = 0.0;
source_vel[0] = 0.0; source_vel[1] = 0.0; source_vel[2] = 0.0;
// create an OpenAL buffer handle
alGenBuffers(1, &buffer);
ALuint error = alGetError();
if ( error != AL_NO_ERROR ) {
print_openal_error( error );
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to gen OpenAL buffer." );
} else {
SG_LOG( SG_GENERAL, SG_ALERT, "Buffer created ok!" );
}
// Load the sample file
alutLoadWAVFile( (ALbyte *)"jet.wav", &format, &data, &size, &freq, &loop );
if (alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to load wav file.");
}
// Copy data to the internal OpenAL buffer
alBufferData( buffer, format, data, size, freq );
if (alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to buffer data.");
}
alutUnloadWAV( format, data, size, freq );
alGenSources(1, &source);
if (alGetError() != AL_NO_ERROR) {
print_openal_error( error );
}
alSourcei( source, AL_BUFFER, buffer );
alSourcef( source, AL_PITCH, 1.0 );
alSourcef( source, AL_GAIN, 1.0 );
alSourcefv( source, AL_POSITION, source_pos );
alSourcefv( source, AL_VELOCITY, source_vel );
alSourcei( source, AL_LOOPING, loop );
alSourcePlay( source );
sleep(10);
return 0;
}

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@ -0,0 +1,47 @@
#include <stdio.h>
#include "sample_openal.hxx"
#include "soundmgr_openal.hxx"
int main( int argc, char *argv[] ) {
SGSoundMgr sm;
SGSoundSample sample1( ".", "jet.wav" );
sample1.set_volume(0.5);
sample1.set_volume(0.2);
sample1.play_looped();
sleep(1);
SGSoundSample sample2( ".", "jet.wav" );
sample2.set_volume(0.5);
sample2.set_pitch(0.4);
sample2.play_looped();
sleep(1);
SGSoundSample sample3( ".", "jet.wav" );
sample3.set_volume(0.5);
sample3.set_pitch(0.8);
sample3.play_looped();
sleep(1);
SGSoundSample sample4( ".", "jet.wav" );
sample4.set_volume(0.5);
sample4.set_pitch(1.2);
sample4.play_looped();
sleep(1);
SGSoundSample sample5( ".", "jet.wav" );
sample5.set_volume(0.5);
sample5.set_pitch(1.6);
sample5.play_looped();
sleep(1);
SGSoundSample sample6( ".", "jet.wav" );
sample6.set_volume(0.5);
sample6.set_pitch(2.0);
sample6.play_looped();
sleep(1);
sleep(10);
}

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@ -0,0 +1,181 @@
// sample.cxx -- Sound sample encapsulation class
//
// Written by Curtis Olson, started April 2004.
//
// Copyright (C) 2004 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <AL/al.h>
#include <AL/alut.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/exception.hxx>
#include "sample_openal.hxx"
//
// SGSoundSample
//
static void print_openal_error( ALuint error ) {
if ( error == AL_INVALID_NAME ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_INVALID_NAME" );
} else if ( error == AL_ILLEGAL_ENUM ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_ILLEGAL_ENUM" );
} else if ( error == AL_INVALID_VALUE ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_INVALID_VALUE" );
} else if ( error == AL_ILLEGAL_COMMAND ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_ILLEGAL_COMMAND" );
} else if ( error == AL_OUT_OF_MEMORY ) {
SG_LOG( SG_GENERAL, SG_ALERT, "AL_OUT_OF_MEMORY" );
} else {
SG_LOG( SG_GENERAL, SG_ALERT, "Unhandled error code = " << error );
}
}
// constructor
SGSoundSample::SGSoundSample( const char *path, const char *file ) :
pitch(1.0),
volume(1.0),
loop(AL_FALSE)
{
SGPath samplepath( path );
if ( strlen(file) ) {
samplepath.append( file );
}
SG_LOG( SG_GENERAL, SG_ALERT, "From file sounds sample = "
<< samplepath.str() );
ALuint error;
source_pos[0] = 0.0; source_pos[1] = 0.0; source_pos[2] = 0.0;
source_vel[0] = 0.0; source_vel[1] = 0.0; source_vel[2] = 0.0;
// clear errors from elsewhere?
alGetError();
// create an OpenAL buffer handle
alGenBuffers(1, &buffer);
error = alGetError();
if ( error != AL_NO_ERROR ) {
print_openal_error( error );
throw sg_exception("Failed to gen OpenAL buffer.");
} else {
SG_LOG( SG_GENERAL, SG_ALERT, "Buffer created ok!" );
}
// Load the sample file
alutLoadWAVFile( (ALbyte *)samplepath.c_str(),
&format, &data, &size, &freq, &loop );
if (alGetError() != AL_NO_ERROR) {
throw sg_exception("Failed to load wav file.");
}
// Copy data to the internal OpenAL buffer
alBufferData( buffer, format, data, size, freq );
if (alGetError() != AL_NO_ERROR) {
throw sg_exception("Failed to buffer data.");
}
alutUnloadWAV( format, data, size, freq );
// Bind buffer with a source.
alGenSources(1, &source);
if (alGetError() != AL_NO_ERROR) {
throw sg_exception("Failed to gen source.");
}
alSourcei( source, AL_BUFFER, buffer );
alSourcef( source, AL_PITCH, pitch );
alSourcef( source, AL_GAIN, volume );
alSourcefv( source, AL_POSITION, source_pos );
alSourcefv( source, AL_VELOCITY, source_vel );
alSourcei( source, AL_LOOPING, loop );
}
// constructor
SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq ) :
pitch(1.0),
volume(1.0),
loop(AL_FALSE)
{
SG_LOG( SG_GENERAL, SG_ALERT, "In memory sounds sample" );
source_pos[0] = 0.0; source_pos[1] = 0.0; source_pos[2] = 0.0;
source_vel[0] = 0.0; source_vel[1] = 0.0; source_vel[2] = 0.0;
// Load wav data into a buffer.
alGenBuffers(1, &buffer);
if (alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT, "Error in alGenBuffers()" );
return;
}
format = AL_FORMAT_MONO8;
size = len;
data = _data;
freq = _freq;
alBufferData( buffer, format, data, size, freq );
// Bind buffer with a source.
alGenSources(1, &source);
if (alGetError() != AL_NO_ERROR) {
throw sg_exception("Failed to gen source.");
}
alSourcei( source, AL_BUFFER, buffer );
alSourcef( source, AL_PITCH, pitch );
alSourcef( source, AL_GAIN, volume );
alSourcefv( source, AL_POSITION, source_pos );
alSourcefv( source, AL_VELOCITY, source_vel );
alSourcei( source, AL_LOOPING, loop );
}
// destructor
SGSoundSample::~SGSoundSample() {
SG_LOG( SG_GENERAL, SG_ALERT, "Deleting a sample" );
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
}
// play the sample
void SGSoundSample::play( bool _loop ) {
loop = _loop;
// make sure sound isn't already playing
alSourceStop( source );
alSourcei( source, AL_LOOPING, loop );
alSourcePlay( source );
}
// stop playing the sample
void SGSoundSample::stop() {
alSourceStop( source );
}

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@ -0,0 +1,170 @@
// sample.hxx -- Sound sample encapsulation class
//
// Written by Curtis Olson, started April 2004.
//
// Copyright (C) 2004 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
/**
* \file sample.hxx
* Provides a sound sample encapsulation
*/
#ifndef _SG_SAMPLE_HXX
#define _SG_SAMPLE_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <AL/al.h>
#include <simgear/debug/logstream.hxx>
/**
* manages everything we need to know for an individual sound sample
*/
class SGSoundSample {
private:
// Buffers hold sound data.
ALuint buffer;
// Sources are points emitting sound.
ALuint source;
// Position of the source sound.
ALfloat source_pos[3];
// Velocity of the source sound.
ALfloat source_vel[3];
// configuration values
ALenum format;
ALsizei size;
ALvoid* data;
ALsizei freq;
double pitch;
double volume;
ALboolean loop;
public:
SGSoundSample( const char *path, const char *file );
SGSoundSample( unsigned char *_data, int len, int _freq );
~SGSoundSample();
/**
* Start playing this sample.
*
* @param looped Define wether the sound should be played in a loop.
*/
void play( bool _loop );
/**
* Stop playing this sample.
*
* @param sched A pointer to the appropriate scheduler.
*/
void stop();
/**
* Play this sample once.
* @see #play
*/
inline void play_once() { play(false); }
/**
* Play this sample looped.
* @see #play
*/
inline void play_looped() { play(true); }
/**
* Test if a sample is curretnly playing.
* @return true if is is playing, false otherwise.
*/
inline bool is_playing( ) {
ALint result;
alGetSourcei( source, AL_SOURCE_STATE, &result );
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error in sample is_playing()!" );
}
return (result == AL_PLAYING) ;
}
/**
* Get the current pitch setting of this sample.
*/
inline double get_pitch() const { return pitch; }
/**
* Set the pitch of this sample.
*/
inline void set_pitch( double p ) {
pitch = p;
alSourcef( source, AL_PITCH, pitch );
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error in sample set_pitch()! " << p );
}
}
/**
* Get the current volume setting of this sample.
*/
inline double get_volume() const { return volume; }
/**
* Set the volume of this sample.
*/
inline void set_volume( double v ) {
volume = v;
alSourcef( source, AL_GAIN, volume );
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error in sample set_volume()!" );
}
}
/**
* Returns the size of the sounds sample
*/
inline int get_size() {
return size;
}
/**
* Return a pointer to the raw data
*/
inline char *get_data() {
return (char *)data;
}
};
#endif // _SG_SAMPLE_HXX

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@ -1,416 +0,0 @@
// soundmgr.cxx -- Sound effect management class
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <iostream>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include "soundmgr.hxx"
#define SOUND_SAFETY_MULT 3
#define MAX_SOUND_SAFETY ( 1.0 / SOUND_SAFETY_MULT )
//
// SGSimpleSound
//
// constructor
SGSimpleSound::SGSimpleSound( const char *path, const char *file )
: sample(NULL),
pitch_envelope(NULL),
volume_envelope(NULL),
pitch(1.0),
volume(1.0)
{
SGPath slfile( path );
if ( file )
slfile.append( file );
sample = new slSample ( slfile.c_str() );
pitch_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
volume_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
pitch_envelope->setStep ( 0, 0.01, 1.0 );
volume_envelope->setStep ( 0, 0.01, 1.0 );
}
SGSimpleSound::SGSimpleSound( unsigned char *buffer, int len )
: pitch(1.0),
volume(1.0)
{
sample = new slSample ( buffer, len );
pitch_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
volume_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
pitch_envelope->setStep ( 0, 0.01, 1.0 );
volume_envelope->setStep ( 0, 0.01, 1.0 );
}
// destructor
SGSimpleSound::~SGSimpleSound() {
delete pitch_envelope;
delete volume_envelope;
delete sample;
}
void SGSimpleSound::play( slScheduler *sched, bool looped ) {
// make sure sound isn't already playing
if ( sample->getPlayCount() > 0 ) {
sched->stopSample(sample);
// return;
}
if ( looped ) {
sched->loopSample(sample);
} else {
sched->playSample(sample);
}
sched->addSampleEnvelope(sample, 0, 0, pitch_envelope, SL_PITCH_ENVELOPE);
sched->addSampleEnvelope(sample, 0, 1, volume_envelope, SL_VOLUME_ENVELOPE);
}
void SGSimpleSound::stop( slScheduler *sched ) {
sched->stopSample( sample );
}
//
// Sound Manager
//
// constructor
SGSoundMgr::SGSoundMgr() {
audio_sched = new slScheduler( 8000 );
if ( audio_sched->notWorking() ) {
SG_LOG( SG_GENERAL, SG_ALERT, "Audio initialization failed!" );
} else {
audio_sched -> setMaxConcurrent ( SL_MAX_MIXERINPUTS );
audio_mixer = new smMixer;
SG_LOG( SG_GENERAL, SG_INFO,
"Rate = " << audio_sched->getRate()
<< " Bps = " << audio_sched->getBps()
<< " Stereo = " << audio_sched->getStereo() );
}
}
// destructor
SGSoundMgr::~SGSoundMgr() {
//
// Remove the samples from the sample manager.
//
sample_map_iterator sample_current = samples.begin();
sample_map_iterator sample_end = samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
sample_ref *sr = sample_current->second;
audio_sched->stopSample(sr->sample);
delete sr->sample;
delete sr;
}
//
// Remove the sounds from the sound manager.
//
sound_map_iterator sound_current = sounds.begin();
sound_map_iterator sound_end = sounds.end();
for ( ; sound_current != sound_end; ++sound_current ) {
SGSimpleSound *s = sound_current->second;
audio_sched->stopSample(s->get_sample());
delete s->get_sample();
delete s;
}
delete audio_sched;
delete audio_mixer;
}
// initialize the sound manager
void SGSoundMgr::init() {
safety = MAX_SOUND_SAFETY;
// audio_mixer -> setMasterVolume ( 80 ) ; /* 80% of max volume. */
audio_sched -> setSafetyMargin ( SOUND_SAFETY_MULT * safety ) ;
//
// Remove the samples from the sample manager.
//
sample_map_iterator sample_current = samples.begin();
sample_map_iterator sample_end = samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
sample_ref *sr = sample_current->second;
audio_sched->stopSample(sr->sample);
delete sr->sample;
delete sr;
}
samples.clear();
//
// Remove the sounds from the sound manager.
//
sound_map_iterator sound_current = sounds.begin();
sound_map_iterator sound_end = sounds.end();
for ( ; sound_current != sound_end; ++sound_current ) {
SGSimpleSound *s = sound_current->second;
audio_sched->stopSample(s->get_sample());
delete s->get_sample();
delete s;
}
sounds.clear();
}
void SGSoundMgr::bind ()
{
// no properties yet
}
void SGSoundMgr::unbind ()
{
// no properties yet
}
// run the audio scheduler
void SGSoundMgr::update( double dt ) {
if ( dt > safety ) {
safety = dt;
} else {
safety = safety * 0.99 + dt * 0.01;
}
if ( safety > MAX_SOUND_SAFETY ) {
safety = MAX_SOUND_SAFETY;
}
// cout << "safety = " << safety << endl;
audio_sched -> setSafetyMargin ( SOUND_SAFETY_MULT * safety ) ;
if ( !audio_sched->not_working() )
audio_sched -> update();
}
void
SGSoundMgr::pause ()
{
audio_sched->pauseSample(0, 0);
}
void
SGSoundMgr::resume ()
{
audio_sched->resumeSample(0, 0);
}
// add a sound effect, return true if successful
bool SGSoundMgr::add( SGSimpleSound *sound, const string& refname ) {
sound_map_iterator sound_it = sounds.find( refname );
if ( sound_it != sounds.end() ) {
// sound already exists
return false;
}
sample_map_iterator sample_it = samples.find( refname );
if ( sample_it != samples.end() ) {
// this sound has existed in the past and it's sample is still
// here, delete the sample so we can replace it.
samples.erase( sample_it );
}
sample_ref *sr = new sample_ref;
sr->n=1;
sr->sample = sound->get_sample();
samples[refname] = sr;
sounds[refname] = sound;
return true;
}
// add a sound from a file, return the sample if successful, else return NULL
SGSimpleSound *SGSoundMgr::add( const string &refname,
const char *path, const char *file ) {
SGSimpleSound *sound;
SGPath slfile( path );
if ( file )
slfile.append( file );
if ( slfile.str().empty() )
return NULL;
sample_map_iterator it = samples.find(slfile.str());
if (it == samples.end()) {
sound = new SGSimpleSound(slfile.c_str());
sounds[refname] = sound;
sample_ref *sr = new sample_ref;
sr->n=1;
sr->sample = sound->get_sample();
samples[slfile.str()] = sr;
} else {
sample_ref *sr = it->second;
sr->n++;
sound =
new SGSimpleSound(sr->sample->getBuffer(), sr->sample->getLength());
sounds[refname] = sound;
}
return sound;
}
// remove a sound effect, return true if successful
bool SGSoundMgr::remove( const string &refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
// first stop the sound from playing (so we don't bomb the
// audio scheduler)
SGSimpleSound *sample = it->second;
// cout << "Playing " << sample->get_sample()->getPlayCount()
// << " instances!" << endl;
audio_sched->stopSample( sample->get_sample() );
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 0,
NULL,
SL_PITCH_ENVELOPE );
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 1,
NULL,
SL_VOLUME_ENVELOPE );
// must call audio_sched->update() after stopping the sound
// but before deleting it.
audio_sched -> update();
// cout << "Still playing " << sample->get_sample()->getPlayCount()
// << " instances!" << endl;
//
// FIXME:
// Due to the change in the sound manager, samples live
// until the sound manager gets removed.
//
// delete sample;
sounds.erase( it );
// cout << "sndmgr: removed -> " << refname << endl;
return true;
} else {
// cout << "sndmgr: failed remove -> " << refname << endl;
return false;
}
}
// return true of the specified sound exists in the sound manager system
bool SGSoundMgr::exists( const string &refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
return true;
} else {
return false;
}
}
// return a pointer to the SGSimpleSound if the specified sound exists
// in the sound manager system, otherwise return NULL
SGSimpleSound *SGSoundMgr::find( const string &refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
return it->second;
} else {
return NULL;
}
}
// tell the scheduler to play the indexed sample in a continuous
// loop
bool SGSoundMgr::play_looped( const string &refname ) {
SGSimpleSound *sample;
if ((sample = find( refname )) == NULL)
return false;
sample->play(audio_sched, true);
return true;
}
// tell the scheduler to play the indexed sample once
bool SGSoundMgr::play_once( const string& refname ) {
SGSimpleSound *sample;
if ((sample = find( refname )) == NULL)
return false;
sample->play(audio_sched, false);
return true;
}
// return true of the specified sound is currently being played
bool SGSoundMgr::is_playing( const string& refname ) {
SGSimpleSound *sample;
if ((sample = find( refname )) == NULL)
return false;
return (sample->get_sample()->getPlayCount() > 0 );
}
// immediate stop playing the sound
bool SGSoundMgr::stop( const string& refname ) {
SGSimpleSound *sample;
if ((sample = find( refname )) == NULL)
return false;
audio_sched->stopSample( sample->get_sample() );
return true;
}

View File

@ -1,296 +0,0 @@
// soundmgr.hxx -- Sound effect management class
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
/**
* \file soundmgr.hxx
* Provides a sound manager class to keep track of
* multiple sounds and manage playing them with different effects and
* timings.
*/
#ifndef _SG_SOUNDMGR_HXX
#define _SG_SOUNDMGR_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <simgear/timing/timestamp.hxx>
#include STL_STRING
#include <map>
#include <plib/sl.h>
#include <plib/sm.h>
SG_USING_STD(map);
SG_USING_STD(string);
/**
* manages everything we need to know for an individual sound sample
*/
class SGSimpleSound {
private:
slSample *sample;
slEnvelope *pitch_envelope;
slEnvelope *volume_envelope;
double pitch;
double volume;
public:
SGSimpleSound( const char *path, const char *file = NULL );
SGSimpleSound( unsigned char *buffer, int len );
~SGSimpleSound();
/**
* Start playing this sample.
*
* @param sched A pointer to the appropriate scheduler.
* @param looped Define wether the sound should be played in a loop.
*/
void play( slScheduler *sched, bool looped );
/**
* Stop playing this sample.
*
* @param sched A pointer to the appropriate scheduler.
*/
void stop( slScheduler *sched );
/**
* Play this sample once.
* @see #play
*/
inline void play_once( slScheduler *sched ) { play( sched, false); }
/**
* Play this sample looped.
* @see #play
*/
inline void play_looped( slScheduler *sched ) { play( sched, true); }
/**
* Test if a sample is curretnly playing.
* @return true if is is playing, false otherwise.
*/
inline bool is_playing( ) {
return ( sample->getPlayCount() > 0 );
}
/**
* Get the current pitch setting of this sample.
*/
inline double get_pitch() const { return pitch; }
/**
* Set the pitch of this sample.
*/
inline void set_pitch( double p ) {
pitch = p;
pitch_envelope->setStep( 0, 0.01, pitch );
}
/**
* Get the current volume setting of this sample.
*/
inline double get_volume() const { return volume; }
/**
* Set the volume of this sample.
*/
inline void set_volume( double v ) {
volume = v;
volume_envelope->setStep( 0, 0.01, volume );
}
/**
* Get a refference to the raw sample.
*/
inline slSample *get_sample() { return sample; }
/**
* Get the pitch envelope setting of this sample.
*/
inline slEnvelope *get_pitch_envelope() { return pitch_envelope; }
/**
* Get the volume envelope setting of this sample.
*/
inline slEnvelope *get_volume_envelope() { return volume_envelope; }
};
typedef struct {
int n;
slSample *sample;
} sample_ref;
typedef map < string, sample_ref * > sample_map;
typedef sample_map::iterator sample_map_iterator;
typedef sample_map::const_iterator const_sample_map_iterator;
typedef map < string, SGSimpleSound * > sound_map;
typedef sound_map::iterator sound_map_iterator;
typedef sound_map::const_iterator const_sound_map_iterator;
/**
* Manage a collection of SGSimpleSound instances
*/
class SGSoundMgr
{
slScheduler *audio_sched;
smMixer *audio_mixer;
sound_map sounds;
sample_map samples;
double safety;
public:
SGSoundMgr();
~SGSoundMgr();
/**
* (re) initialize the sound manager.
*/
void init();
/**
* Bind properties for the sound manager.
*/
void bind ();
/**
* Unbind properties for the sound manager.
*/
void unbind ();
/**
* Run the audio scheduler.
*/
void update(double dt);
/**
* Pause all sounds.
*/
void pause ();
/**
* Resume all sounds.
*/
void resume ();
/**
* is audio working?
*/
inline bool is_working() const { return !audio_sched->notWorking(); }
/**
* reinitialize the sound manager
*/
inline void reinit() { init(); }
/**
* add a sound effect, return true if successful
*/
bool add( SGSimpleSound *sound, const string& refname);
/**
* Add a sound file to the sound manager.
*
* The advantage of using this function over the previous one is that
* it doesn't load a sample if it already is in memory, but instead it
* uses the already loaded sample data.
*
* @param refname A refference name to make a distincion between samples.
* @param path The path or full filename of the sample to load.
* @param file An optional filename which will be appended to the path.
* @return An instance of the sound for further manipulation.
*/
SGSimpleSound *add( const string& refname,
const char *path, const char *file = NULL );
/**
* remove a sound effect, return true if successful
*/
bool remove( const string& refname );
/**
* return true of the specified sound exists in the sound manager system
*/
bool exists( const string& refname );
/**
* return a pointer to the SGSimpleSound if the specified sound
* exists in the sound manager system, otherwise return NULL
*/
SGSimpleSound *find( const string& refname );
/**
* tell the scheduler to play the indexed sample in a continuous
* loop
*/
bool play_looped( const string& refname );
/**
* tell the scheduler to play the indexed sample once
*/
bool play_once( const string& refname );
/**
* return true of the specified sound is currently being played
*/
bool is_playing( const string& refname );
/**
* immediate stop playing the sound
*/
bool stop( const string& refname );
/**
* return the audio scheduler
*/
inline slScheduler *get_scheduler( ) { return audio_sched; };
};
#endif // _SG_SOUNDMGR_HXX

View File

@ -0,0 +1,263 @@
// soundmgr.cxx -- Sound effect management class
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <iostream>
#include <AL/al.h>
#include <AL/alut.h>
#include <AL/alc.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include "soundmgr_openal.hxx"
//
// Sound Manager
//
// constructor
SGSoundMgr::SGSoundMgr() {
SG_LOG( SG_GENERAL, SG_ALERT, "Initializing OpenAL sound manager" );
// initialize OpenAL
alutInit( 0, NULL );
alGetError();
if ( alGetError() == AL_NO_ERROR) {
working = true;
} else {
working = false;
SG_LOG( SG_GENERAL, SG_ALERT, "Audio initialization failed!" );
}
listener_pos[0] = 0.0;
listener_pos[1] = 0.0;
listener_pos[2] = 0.0;
listener_vel[0] = 0.0;
listener_vel[1] = 0.0;
listener_vel[2] = 0.0;
listener_ori[0] = 0.0;
listener_ori[1] = 0.0;
listener_ori[2] = -1.0;
listener_ori[3] = 0.0;
listener_ori[4] = 1.0;
listener_ori[5] = 0.0;
alListenerfv( AL_POSITION, listener_pos );
alListenerfv( AL_VELOCITY, listener_vel );
alListenerfv( AL_ORIENTATION, listener_ori );
alGetError();
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error after audio initialization!" );
}
}
// destructor
SGSoundMgr::~SGSoundMgr() {
//
// Remove the samples from the sample manager.
//
sample_map_iterator sample_current = samples.begin();
sample_map_iterator sample_end = samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
delete sample;
}
alutExit();
}
// initialize the sound manager
void SGSoundMgr::init() {
//
// Remove the samples from the sample manager.
//
sample_map_iterator sample_current = samples.begin();
sample_map_iterator sample_end = samples.end();
for ( ; sample_current != sample_end; ++sample_current ) {
SGSoundSample *sample = sample_current->second;
delete sample;
}
samples.clear();
}
void SGSoundMgr::bind ()
{
// no properties
}
void SGSoundMgr::unbind ()
{
// no properties
}
// run the audio scheduler
void SGSoundMgr::update( double dt ) {
}
void
SGSoundMgr::pause ()
{
ALCcontext *pCurContext = alcGetCurrentContext();
alcSuspendContext( pCurContext );
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error after soundmgr pause()!" );
}
}
void
SGSoundMgr::resume ()
{
ALCcontext *pCurContext = alcGetCurrentContext();
alcProcessContext( pCurContext );
if ( alGetError() != AL_NO_ERROR) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Oops AL error after soundmgr resume()!" );
}
}
// add a sound effect, return true if successful
bool SGSoundMgr::add( SGSoundSample *sound, const string& refname ) {
sample_map_iterator sample_it = samples.find( refname );
if ( sample_it != samples.end() ) {
// sound already exists
return false;
}
samples[refname] = sound;
return true;
}
// remove a sound effect, return true if successful
bool SGSoundMgr::remove( const string &refname ) {
sample_map_iterator sample_it = samples.find( refname );
if ( sample_it != samples.end() ) {
// first stop the sound from playing (so we don't bomb the
// audio scheduler)
SGSoundSample *sample = sample_it->second;
delete sample;
samples.erase( sample_it );
// cout << "sndmgr: removed -> " << refname << endl;
return true;
} else {
// cout << "sndmgr: failed remove -> " << refname << endl;
return false;
}
}
// return true of the specified sound exists in the sound manager system
bool SGSoundMgr::exists( const string &refname ) {
sample_map_iterator sample_it = samples.find( refname );
if ( sample_it != samples.end() ) {
return true;
} else {
return false;
}
}
// return a pointer to the SGSoundSample if the specified sound exists
// in the sound manager system, otherwise return NULL
SGSoundSample *SGSoundMgr::find( const string &refname ) {
sample_map_iterator sample_it = samples.find( refname );
if ( sample_it != samples.end() ) {
return sample_it->second;
} else {
return NULL;
}
}
// tell the scheduler to play the indexed sample in a continuous
// loop
bool SGSoundMgr::play_looped( const string &refname ) {
SGSoundSample *sample;
if ( (sample = find( refname )) == NULL ) {
return false;
} else {
sample->play( true );
return true;
}
}
// tell the scheduler to play the indexed sample once
bool SGSoundMgr::play_once( const string& refname ) {
SGSoundSample *sample;
if ( (sample = find( refname )) == NULL ) {
return false;
} else {
sample->play( false );
return true;
}
}
// return true of the specified sound is currently being played
bool SGSoundMgr::is_playing( const string& refname ) {
SGSoundSample *sample;
if ( (sample = find( refname )) == NULL ) {
return false;
} else {
return ( sample->is_playing() );
}
}
// immediate stop playing the sound
bool SGSoundMgr::stop( const string& refname ) {
SGSoundSample *sample;
if ( (sample = find( refname )) == NULL ) {
return false;
} else {
sample->stop();
return true;
}
}

View File

@ -0,0 +1,177 @@
// soundmgr.hxx -- Sound effect management class
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
/**
* \file soundmgr.hxx
* Provides a sound manager class to keep track of
* multiple sounds and manage playing them with different effects and
* timings.
*/
#ifndef _SG_SOUNDMGR_OPENAL_HXX
#define _SG_SOUNDMGR_OPENAL_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include STL_STRING
#include <map>
#include <AL/al.h>
#include "sample_openal.hxx"
SG_USING_STD(map);
SG_USING_STD(string);
typedef map < string, SGSoundSample * > sample_map;
typedef sample_map::iterator sample_map_iterator;
typedef sample_map::const_iterator const_sample_map_iterator;
/**
* Manage a collection of SGSoundSample instances
*/
class SGSoundMgr
{
// Position of the listener.
ALfloat listener_pos[3];
// Velocity of the listener.
ALfloat listener_vel[3];
// Orientation of the listener. (first 3 elements are "at", second
// 3 are "up")
ALfloat listener_ori[6];
sample_map samples;
bool working;
double safety;
public:
SGSoundMgr();
~SGSoundMgr();
/**
* (re) initialize the sound manager.
*/
void init();
/**
* Bind properties for the sound manager.
*/
void bind();
/**
* Unbind properties for the sound manager.
*/
void unbind();
/**
* Run the audio scheduler.
*/
void update(double dt);
/**
* Pause all sounds.
*/
void pause();
/**
* Resume all sounds.
*/
void resume();
/**
* is audio working?
*/
inline bool is_working() const { return working; }
/**
* reinitialize the sound manager
*/
inline void reinit() { init(); }
/**
* add a sound effect, return true if successful
*/
bool add( SGSoundSample *sound, const string& refname);
/**
* remove a sound effect, return true if successful
*/
bool remove( const string& refname );
/**
* return true of the specified sound exists in the sound manager system
*/
bool exists( const string& refname );
/**
* return a pointer to the SGSoundSample if the specified sound
* exists in the sound manager system, otherwise return NULL
*/
SGSoundSample *find( const string& refname );
/**
* tell the scheduler to play the indexed sample in a continuous
* loop
*/
bool play_looped( const string& refname );
/**
* tell the scheduler to play the indexed sample once
*/
bool play_once( const string& refname );
/**
* return true of the specified sound is currently being played
*/
bool is_playing( const string& refname );
/**
* immediate stop playing the sound
*/
bool stop( const string& refname );
};
#endif // _SG_SOUNDMGR_OPENAL_HXX

View File

@ -35,7 +35,7 @@
#include <simgear/math/fastmath.hxx>
#include "sound.hxx"
#include "xmlsound.hxx"
// static double _snd_lin(double v) { return v; }
@ -62,13 +62,13 @@ static const struct {
{"", NULL}
};
SGSound::SGSound()
SGXmlSound::SGXmlSound()
: _sample(NULL),
_condition(NULL),
_property(NULL),
_active(false),
_name(""),
_mode(SGSound::ONCE),
_mode(SGXmlSound::ONCE),
_prev_value(0),
_dt_play(0.0),
_dt_stop(0.0),
@ -76,24 +76,24 @@ SGSound::SGSound()
{
}
SGSound::~SGSound()
SGXmlSound::~SGXmlSound()
{
_mgr->get_scheduler()->stopSample(_sample->get_sample());
_sample->stop();
if (_property)
delete _property;
if (_property)
delete _property;
if (_condition)
delete _condition;
if (_condition)
delete _condition;
_volume.clear();
_pitch.clear();
delete _sample;
_volume.clear();
_pitch.clear();
delete _sample;
}
void
SGSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
const string &path)
SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
const string &path)
{
//
@ -105,13 +105,13 @@ SGSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
const char *mode_str = node->getStringValue("mode", "");
if ( !strcmp(mode_str, "looped") ) {
_mode = SGSound::LOOPED;
_mode = SGXmlSound::LOOPED;
} else if ( !strcmp(mode_str, "in-transit") ) {
_mode = SGSound::IN_TRANSIT;
_mode = SGXmlSound::IN_TRANSIT;
} else {
_mode = SGSound::ONCE;
_mode = SGXmlSound::ONCE;
if ( strcmp(mode_str, "") )
SG_LOG(SG_GENERAL,SG_INFO, " Unknown sound mode, default to 'once'");
@ -132,7 +132,7 @@ SGSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
unsigned int i;
float v = 0.0;
vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
for (i = 0; (i < kids.size()) && (i < SGSound::MAXPROP); i++) {
for (i = 0; (i < kids.size()) && (i < SGXmlSound::MAXPROP); i++) {
_snd_prop volume = {NULL, NULL, NULL, 1.0, 0.0, 0.0, 0.0, false};
if (strcmp(kids[i]->getStringValue("property"), ""))
@ -186,7 +186,7 @@ SGSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
//
float p = 0.0;
kids = node->getChildren("pitch");
for (i = 0; (i < kids.size()) && (i < SGSound::MAXPROP); i++) {
for (i = 0; (i < kids.size()) && (i < SGXmlSound::MAXPROP); i++) {
_snd_prop pitch = {NULL, NULL, NULL, 1.0, 1.0, 0.0, 0.0, false};
if (strcmp(kids[i]->getStringValue("property", ""), ""))
@ -237,15 +237,18 @@ SGSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
// Initialize the sample
//
_mgr = sndmgr;
if ((_sample = _mgr->find(_name)) == NULL)
_sample = _mgr->add(_name, path.c_str(), node->getStringValue("path", ""));
if ( (_sample = _mgr->find(_name)) == NULL ) {
_sample = new SGSoundSample( path.c_str(),
node->getStringValue("path", "") );
_mgr->add( _sample, _name );
}
_sample->set_volume(v);
_sample->set_pitch(p);
}
void
SGSound::update (double dt)
SGXmlSound::update (double dt)
{
double curr_value = 0.0;
@ -260,17 +263,17 @@ SGSound::update (double dt)
(!_condition && _property &&
(
!curr_value ||
( (_mode == SGSound::IN_TRANSIT) && (curr_value == _prev_value) )
( (_mode == SGXmlSound::IN_TRANSIT) && (curr_value == _prev_value) )
)
)
)
{
if ((_mode != SGSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
if ((_mode != SGXmlSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
if (_sample->is_playing()) {
SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
<< " sec: " << _name );
_sample->stop( _mgr->get_scheduler() );
_sample->stop();
}
_active = false;
@ -287,7 +290,7 @@ SGSound::update (double dt)
// If the mode is ONCE and the sound is still playing,
// we have nothing to do anymore.
//
if (_active && (_mode == SGSound::ONCE)) {
if (_active && (_mode == SGXmlSound::ONCE)) {
if (!_sample->is_playing()) {
_dt_stop += dt;
@ -392,11 +395,11 @@ SGSound::update (double dt)
//
if (!_active) {
if (_mode == SGSound::ONCE)
_sample->play(_mgr->get_scheduler(), false);
if (_mode == SGXmlSound::ONCE)
_sample->play(false);
else
_sample->play(_mgr->get_scheduler(), true);
_sample->play(true);
SG_LOG(SG_GENERAL, SG_INFO, "Playing audio after " << _dt_stop
<< " sec: " << _name);

View File

@ -36,7 +36,8 @@
#include <simgear/compiler.h>
#include <simgear/props/condition.hxx>
#include "soundmgr.hxx"
#include "sample_openal.hxx"
#include "soundmgr_openal.hxx"
static const double MAX_TRANSIT_TIME = 0.1; // 100 ms.
@ -49,13 +50,13 @@ static const double MAX_TRANSIT_TIME = 0.1; // 100 ms.
* settings, setting up its internal states, and managing sound
* playback whenever such an event happens.
*/
class SGSound
class SGXmlSound
{
public:
SGSound();
virtual ~SGSound();
SGXmlSound();
virtual ~SGXmlSound();
/**
* Initialize the sound event.
@ -117,7 +118,7 @@ protected:
enum { ONCE=0, LOOPED, IN_TRANSIT };
enum { LEVEL=0, INVERTED, FLIPFLOP };
// SGSound properties
// SGXmlSound properties
typedef struct {
SGPropertyNode * prop;
double (*fn)(double);
@ -132,7 +133,7 @@ protected:
private:
SGSoundMgr * _mgr;
SGSimpleSound * _sample;
SGSoundSample * _sample;
SGCondition * _condition;
SGPropertyNode * _property;