plib/net based udp client/server sockets.
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@ -9,6 +9,7 @@ include_HEADERS = \
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sg_file.hxx \
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sg_serial.hxx \
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sg_socket.hxx
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sg_socket_udp.hxx
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libsgio_a_SOURCES = \
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iochannel.cxx \
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@ -16,7 +17,8 @@ libsgio_a_SOURCES = \
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sg_binobj.cxx \
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sg_file.cxx \
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sg_serial.cxx \
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sg_socket.cxx
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sg_socket.cxx \
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sg_socket_udp.cxx
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INCLUDES += -I$(top_srcdir)
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@ -158,6 +158,7 @@ public:
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inline void set_dir( const SGProtocolDir d ) { dir = d; }
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inline SGProtocolDir get_dir() const { return dir; }
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inline bool isvalid() const { return valid; }
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inline void set_valid( const bool v ) { valid = v; }
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};
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202
simgear/io/sg_socket_udp.cxx
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202
simgear/io/sg_socket_udp.cxx
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@ -0,0 +1,202 @@
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// sg_socket.cxx -- Socket I/O routines
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//
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// Written by Curtis Olson, started November 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include <simgear/compiler.h>
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#if defined( sgi )
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#include <strings.h>
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#endif
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#include <simgear/debug/logstream.hxx>
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#include "sg_socket_udp.hxx"
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SGSocketUDP::SGSocketUDP( const string& host, const string& port ) :
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hostname(host),
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port_str(port),
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save_len(0)
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{
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set_valid( false );
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}
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SGSocketUDP::~SGSocketUDP() {
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}
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// If specified as a server (in direction for now) open the master
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// listening socket. If specified as a client (out direction), open a
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// connection to a server.
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bool SGSocketUDP::open( const SGProtocolDir d ) {
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set_dir( d );
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if ( ! sock.open( false ) ) { // open a UDP socket
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SG_LOG( SG_IO, SG_ALERT, "error opening socket" );
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return false;
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}
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if ( port_str == "" || port_str == "any" ) {
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port = 0;
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} else {
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port = atoi( port_str.c_str() );
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}
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// client_connections.clear();
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if ( get_dir() == SG_IO_IN ) {
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// this means server
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// bind ...
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if ( sock.bind( hostname.c_str(), port ) == -1 ) {
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SG_LOG( SG_IO, SG_ALERT, "error binding to port" << port_str );
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return false;
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}
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} else if ( get_dir() == SG_IO_OUT ) {
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// this means client
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// connect ...
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if ( sock.connect( hostname.c_str(), port ) == -1 ) {
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SG_LOG( SG_IO, SG_ALERT,
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"error connecting to " << hostname << port_str );
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return false;
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}
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} else {
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SG_LOG( SG_IO, SG_ALERT,
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"Error: bidirection mode not available for UDP sockets." );
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return false;
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}
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set_valid( true );
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return true;
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}
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// read data from socket (server)
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// read a block of data of specified size
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int SGSocketUDP::read( char *buf, int length ) {
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if ( ! isvalid() ) {
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return 0;
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}
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int result;
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if ( (result = sock.recv(buf, SG_IO_MAX_MSG_SIZE, 0)) >= 0 ) {
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buf[result] = '\0';
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// printf("msg received = %s\n", buf);
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}
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return result;
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}
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// read a line of data, length is max size of input buffer
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int SGSocketUDP::readline( char *buf, int length ) {
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if ( ! isvalid() ) {
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return 0;
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}
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// cout << "sock = " << sock << endl;
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char *buf_ptr = save_buf + save_len;
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int result = sock.recv(buf_ptr, SG_IO_MAX_MSG_SIZE, 0);
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// printf("msg received = %s\n", buf);
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save_len += result;
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// look for the end of line in save_buf
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int i;
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for ( i = 0; i < save_len && save_buf[i] != '\n'; ++i );
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if ( save_buf[i] == '\n' ) {
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result = i + 1;
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} else {
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// no end of line yet
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// cout << "no eol found" << endl;
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return 0;
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}
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// cout << "line length = " << result << endl;
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// we found an end of line
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// copy to external buffer
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strncpy( buf, save_buf, result );
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buf[result] = '\0';
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// cout << "sg_socket line = " << buf << endl;
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// shift save buffer
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for ( i = result; i < save_len; ++i ) {
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save_buf[ i - result ] = save_buf[i];
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}
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save_len -= result;
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return result;
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}
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// write data to socket (client)
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int SGSocketUDP::write( const char *buf, const int length ) {
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if ( ! isvalid() ) {
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return 0;
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}
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bool error_condition = false;
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if ( sock.send( buf, length, 0 ) < 0 ) {
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SG_LOG( SG_IO, SG_ALERT, "Error writing to socket: " << port );
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error_condition = true;
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return 0;
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}
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return length;
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}
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// write null terminated string to socket (server)
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int SGSocketUDP::writestring( const char *str ) {
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if ( !isvalid() ) {
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return 0;
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}
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int length = strlen( str );
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return write( str, length );
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}
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// close the port
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bool SGSocketUDP::close() {
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if ( !isvalid() ) {
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return 0;
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}
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sock.close();
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return true;
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}
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// configure the socket as non-blocking
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bool SGSocketUDP::setBlocking( bool value ) {
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sock.setBlocking( value );
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return true;
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}
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138
simgear/io/sg_socket_udp.hxx
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138
simgear/io/sg_socket_udp.hxx
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/**
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* \file sg_socket_udp.hxx
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* UDP Socket I/O routines.
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*/
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// Written by Curtis Olson, started November 2001.
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//
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// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _SG_SOCKET_UDP_HXX
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#define _SG_SOCKET_UDP_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <plib/netSocket.h>
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#include <simgear/compiler.h>
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#include STL_STRING
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#include <simgear/math/sg_types.hxx>
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#include <simgear/io/iochannel.hxx>
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SG_USING_STD(string);
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/**
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* A UDP socket I/O class based on SGIOChannel and plib/net.
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*/
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class SGSocketUDP : public SGIOChannel {
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private:
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netSocket sock;
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string hostname;
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string port_str;
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char save_buf[ 2 * SG_IO_MAX_MSG_SIZE ];
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int save_len;
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short unsigned int port;
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public:
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/**
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* Create an instance of SGSocketUDP.
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*
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* When calling the constructor you need to provide a host name, and a
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* port number. The convention used by the
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* SGSocketUDP class is that the server side listens and the client
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* side sends. For a server socket, the host name should be
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* empty. For a server, the port number is optional, if you do not
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* specify a port, the system will assign one. For a client
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* socket, you need to specify both a destination host and
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* destination port.
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*
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* UDP sockets are a lower level protocol than TCP sockets and are
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* "connectionless" in the sense that either client or server can
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* exist, or not exist, startup, quit, etc. in any order and
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* whenever both ends are alive, the communication succeeds. With
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* UDP sockets, the server end just sits and listens for incoming
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* packets from anywhere. The client end sends it's message and
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* forgets about it. It doesn't care if there isn't even a server
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* out there listening and all the packets are getting
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* lost. Although systems/networks usually do a pretty good job
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* (statistically) of getting your UDP packets to their
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* destination, there is no guarantee that any particular packet
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* will make it. But, because of this low level implementation and
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* lack of error checking, UDP packets are much faster and
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* efficient. UDP packets are good for sending positional
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* information to synchronize two applications. In this case, you
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* want the information to arrive as quickly as possible, and if
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* you lose a packet, you'd rather get new updated information
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* rather than have the system waste time resending a packet that
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* is becoming older and older with every retry.
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* @param host name of host if direction is SG_IO_OUT or SG_IO_BI
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* @param port port number if we care to choose one.
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* @param style specify "udp" or "tcp" */
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SGSocketUDP( const string& host, const string& port );
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/** Destructor */
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~SGSocketUDP();
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// If specified as a server (in direction for now) open the master
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// listening socket. If specified as a client (out direction),
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// open a connection to a server.
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bool open( const SGProtocolDir d );
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// read data from socket
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int read( char *buf, int length );
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// read data from socket
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int readline( char *buf, int length );
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// write data to a socket
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int write( const char *buf, const int length );
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// write null terminated string to a socket
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int writestring( const char *str );
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// close file
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bool close();
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/**
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* Set blocking true or false
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* @return success/failure
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*/
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bool setBlocking( bool value );
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/** @return the remote host name */
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inline string get_hostname() const { return hostname; }
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/** @return the port number (in string form) */
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inline string get_port_str() const { return port_str; }
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};
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#endif // _SG_SOCKET_UDP_HXX
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