plib/net based udp client/server sockets.

This commit is contained in:
curt 2001-11-12 04:47:58 +00:00
parent 69b2717b62
commit 59991393ca
4 changed files with 344 additions and 1 deletions

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@ -9,6 +9,7 @@ include_HEADERS = \
sg_file.hxx \
sg_serial.hxx \
sg_socket.hxx
sg_socket_udp.hxx
libsgio_a_SOURCES = \
iochannel.cxx \
@ -16,7 +17,8 @@ libsgio_a_SOURCES = \
sg_binobj.cxx \
sg_file.cxx \
sg_serial.cxx \
sg_socket.cxx
sg_socket.cxx \
sg_socket_udp.cxx
INCLUDES += -I$(top_srcdir)

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@ -158,6 +158,7 @@ public:
inline void set_dir( const SGProtocolDir d ) { dir = d; }
inline SGProtocolDir get_dir() const { return dir; }
inline bool isvalid() const { return valid; }
inline void set_valid( const bool v ) { valid = v; }
};

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@ -0,0 +1,202 @@
// sg_socket.cxx -- Socket I/O routines
//
// Written by Curtis Olson, started November 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/compiler.h>
#if defined( sgi )
#include <strings.h>
#endif
#include <simgear/debug/logstream.hxx>
#include "sg_socket_udp.hxx"
SGSocketUDP::SGSocketUDP( const string& host, const string& port ) :
hostname(host),
port_str(port),
save_len(0)
{
set_valid( false );
}
SGSocketUDP::~SGSocketUDP() {
}
// If specified as a server (in direction for now) open the master
// listening socket. If specified as a client (out direction), open a
// connection to a server.
bool SGSocketUDP::open( const SGProtocolDir d ) {
set_dir( d );
if ( ! sock.open( false ) ) { // open a UDP socket
SG_LOG( SG_IO, SG_ALERT, "error opening socket" );
return false;
}
if ( port_str == "" || port_str == "any" ) {
port = 0;
} else {
port = atoi( port_str.c_str() );
}
// client_connections.clear();
if ( get_dir() == SG_IO_IN ) {
// this means server
// bind ...
if ( sock.bind( hostname.c_str(), port ) == -1 ) {
SG_LOG( SG_IO, SG_ALERT, "error binding to port" << port_str );
return false;
}
} else if ( get_dir() == SG_IO_OUT ) {
// this means client
// connect ...
if ( sock.connect( hostname.c_str(), port ) == -1 ) {
SG_LOG( SG_IO, SG_ALERT,
"error connecting to " << hostname << port_str );
return false;
}
} else {
SG_LOG( SG_IO, SG_ALERT,
"Error: bidirection mode not available for UDP sockets." );
return false;
}
set_valid( true );
return true;
}
// read data from socket (server)
// read a block of data of specified size
int SGSocketUDP::read( char *buf, int length ) {
if ( ! isvalid() ) {
return 0;
}
int result;
if ( (result = sock.recv(buf, SG_IO_MAX_MSG_SIZE, 0)) >= 0 ) {
buf[result] = '\0';
// printf("msg received = %s\n", buf);
}
return result;
}
// read a line of data, length is max size of input buffer
int SGSocketUDP::readline( char *buf, int length ) {
if ( ! isvalid() ) {
return 0;
}
// cout << "sock = " << sock << endl;
char *buf_ptr = save_buf + save_len;
int result = sock.recv(buf_ptr, SG_IO_MAX_MSG_SIZE, 0);
// printf("msg received = %s\n", buf);
save_len += result;
// look for the end of line in save_buf
int i;
for ( i = 0; i < save_len && save_buf[i] != '\n'; ++i );
if ( save_buf[i] == '\n' ) {
result = i + 1;
} else {
// no end of line yet
// cout << "no eol found" << endl;
return 0;
}
// cout << "line length = " << result << endl;
// we found an end of line
// copy to external buffer
strncpy( buf, save_buf, result );
buf[result] = '\0';
// cout << "sg_socket line = " << buf << endl;
// shift save buffer
for ( i = result; i < save_len; ++i ) {
save_buf[ i - result ] = save_buf[i];
}
save_len -= result;
return result;
}
// write data to socket (client)
int SGSocketUDP::write( const char *buf, const int length ) {
if ( ! isvalid() ) {
return 0;
}
bool error_condition = false;
if ( sock.send( buf, length, 0 ) < 0 ) {
SG_LOG( SG_IO, SG_ALERT, "Error writing to socket: " << port );
error_condition = true;
return 0;
}
return length;
}
// write null terminated string to socket (server)
int SGSocketUDP::writestring( const char *str ) {
if ( !isvalid() ) {
return 0;
}
int length = strlen( str );
return write( str, length );
}
// close the port
bool SGSocketUDP::close() {
if ( !isvalid() ) {
return 0;
}
sock.close();
return true;
}
// configure the socket as non-blocking
bool SGSocketUDP::setBlocking( bool value ) {
sock.setBlocking( value );
return true;
}

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@ -0,0 +1,138 @@
/**
* \file sg_socket_udp.hxx
* UDP Socket I/O routines.
*/
// Written by Curtis Olson, started November 2001.
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SG_SOCKET_UDP_HXX
#define _SG_SOCKET_UDP_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <plib/netSocket.h>
#include <simgear/compiler.h>
#include STL_STRING
#include <simgear/math/sg_types.hxx>
#include <simgear/io/iochannel.hxx>
SG_USING_STD(string);
/**
* A UDP socket I/O class based on SGIOChannel and plib/net.
*/
class SGSocketUDP : public SGIOChannel {
private:
netSocket sock;
string hostname;
string port_str;
char save_buf[ 2 * SG_IO_MAX_MSG_SIZE ];
int save_len;
short unsigned int port;
public:
/**
* Create an instance of SGSocketUDP.
*
* When calling the constructor you need to provide a host name, and a
* port number. The convention used by the
* SGSocketUDP class is that the server side listens and the client
* side sends. For a server socket, the host name should be
* empty. For a server, the port number is optional, if you do not
* specify a port, the system will assign one. For a client
* socket, you need to specify both a destination host and
* destination port.
*
* UDP sockets are a lower level protocol than TCP sockets and are
* "connectionless" in the sense that either client or server can
* exist, or not exist, startup, quit, etc. in any order and
* whenever both ends are alive, the communication succeeds. With
* UDP sockets, the server end just sits and listens for incoming
* packets from anywhere. The client end sends it's message and
* forgets about it. It doesn't care if there isn't even a server
* out there listening and all the packets are getting
* lost. Although systems/networks usually do a pretty good job
* (statistically) of getting your UDP packets to their
* destination, there is no guarantee that any particular packet
* will make it. But, because of this low level implementation and
* lack of error checking, UDP packets are much faster and
* efficient. UDP packets are good for sending positional
* information to synchronize two applications. In this case, you
* want the information to arrive as quickly as possible, and if
* you lose a packet, you'd rather get new updated information
* rather than have the system waste time resending a packet that
* is becoming older and older with every retry.
* @param host name of host if direction is SG_IO_OUT or SG_IO_BI
* @param port port number if we care to choose one.
* @param style specify "udp" or "tcp" */
SGSocketUDP( const string& host, const string& port );
/** Destructor */
~SGSocketUDP();
// If specified as a server (in direction for now) open the master
// listening socket. If specified as a client (out direction),
// open a connection to a server.
bool open( const SGProtocolDir d );
// read data from socket
int read( char *buf, int length );
// read data from socket
int readline( char *buf, int length );
// write data to a socket
int write( const char *buf, const int length );
// write null terminated string to a socket
int writestring( const char *str );
// close file
bool close();
/**
* Set blocking true or false
* @return success/failure
*/
bool setBlocking( bool value );
/** @return the remote host name */
inline string get_hostname() const { return hostname; }
/** @return the port number (in string form) */
inline string get_port_str() const { return port_str; }
};
#endif // _SG_SOCKET_UDP_HXX