Sentry: adjust reporting of missing shaders
Reduce noise on the backend when a shader is missing, by special- casing how we report it.
This commit is contained in:
parent
261316cb45
commit
58d9a6d0b5
@ -76,7 +76,7 @@
|
||||
#include <simgear/structure/SGExpression.hxx>
|
||||
#include <simgear/props/props_io.hxx>
|
||||
#include <simgear/props/vectorPropTemplates.hxx>
|
||||
|
||||
#include <simgear/debug/ErrorReportingCallback.hxx>
|
||||
#include <simgear/io/iostreams/sgstream.hxx>
|
||||
|
||||
namespace simgear
|
||||
@ -928,7 +928,8 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
|
||||
// FIXME orig: const string& shaderName = shaderKey.first;
|
||||
string shaderName = shaderKey.first;
|
||||
Shader::Type stype = (Shader::Type)shaderKey.second;
|
||||
if (getPropertyRoot()->getBoolValue("/sim/version/compositor-support", false) &&
|
||||
const bool compositorEnabled = getPropertyRoot()->getBoolValue("/sim/version/compositor-support", false);
|
||||
if (compositorEnabled &&
|
||||
shaderName.substr(0, shaderName.find("/")) == "Shaders") {
|
||||
shaderName = "Compositor/" + shaderName;
|
||||
}
|
||||
@ -936,7 +937,9 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
|
||||
if (fileName.empty())
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "Could not locate shader" << shaderName);
|
||||
|
||||
if (!compositorEnabled) {
|
||||
reportError("Missing shader", shaderName);
|
||||
}
|
||||
|
||||
throw BuilderException(string("couldn't find shader ") +
|
||||
shaderName);
|
||||
|
Loading…
Reference in New Issue
Block a user