Initialize glut before using it.
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@ -1,4 +1,4 @@
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//---------------------------------------------------------------------------
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reateContext//
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// File : RenderTexture.cpp
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//---------------------------------------------------------------------------
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// Copyright (c) 2002-2004 Mark J. Harris
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@ -494,7 +494,7 @@ bool RenderTexture::Initialize(int width, int height,
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_hGLContext = glXCreateContextPtr(_pDisplay, visInfo,
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_bShareObjects ? context : NULL,
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GL_TRUE);
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True);
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if (!_hGLContext)
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{
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return false;
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@ -305,8 +305,10 @@ void _Display()
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// Function : main
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// Description :
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//---------------------------------------------------------------------------
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int main()
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int main(int argc, char *argv[])
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{
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int argn = argc;
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glutInit(&argn, argv);
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glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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glutInitWindowPosition(50, 50);
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glutInitWindowSize(512, 512);
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