Support preview mode in the model loader.
This makes fgviewer / fgfs --viewer mode useful with models containing Rembrandt light volumes.
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4d4e474464
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@ -160,6 +160,7 @@ void makeEffectAnimations(PropertyList& animation_nodes,
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SGPropertyNode* typeProp = animProp->getChild("type");
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if (!typeProp)
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continue;
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const char* typeString = typeProp->getStringValue();
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if (!strcmp(typeString, "material")) {
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effectProp
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@ -214,6 +215,43 @@ private:
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osg::Node::NodeMask nodeMaskSet;
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osg::Node::NodeMask nodeMaskClear;
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};
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}
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namespace {
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class ExcludeInPreview
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{
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public:
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bool operator()(SGPropertyNode* aNode) const
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{
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string typeString(aNode->getStringValue("type"));
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// exclude these so we don't show yellow outlines in preview mode
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return (typeString == "pick") || (typeString == "knob");
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}
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};
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bool removeNamedNode(osg::Group* aGroup, const std::string& aName)
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{
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int nKids = aGroup->getNumChildren();
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for (int i = 0; i < nKids; i++) {
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osg::Node* child = aGroup->getChild(i);
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if (child->getName() == aName) {
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aGroup->removeChild(child);
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return true;
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}
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}
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for (int i = 0; i < nKids; i++) {
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osg::Group* childGroup = aGroup->getChild(i)->asGroup();
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if (!childGroup)
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continue;
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if (removeNamedNode(childGroup, aName))
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return true;
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} // of child groups traversal
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return false;
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}
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}
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static osg::Node *
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@ -243,6 +281,7 @@ sgLoad3DModel_internal(const SGPath& path,
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osg::ref_ptr<osg::Node> model;
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osg::ref_ptr<osg::Group> group;
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SGPropertyNode_ptr props = new SGPropertyNode;
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bool previewMode = (dbOptions->getPluginStringData("SimGear::PREVIEW") == "ON");
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// Check for an XML wrapper
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if (modelpath.extension() == "xml") {
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@ -256,6 +295,10 @@ sgLoad3DModel_internal(const SGPath& path,
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if (overlay)
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copyProperties(overlay, props);
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if (previewMode && props->hasChild("nopreview")) {
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return NULL;
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}
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if (props->hasValue("/path")) {
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string modelPathStr = props->getStringValue("/path");
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modelpath = SGModelLib::findDataFile(modelPathStr, NULL, modelDir);
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@ -375,6 +418,9 @@ sgLoad3DModel_internal(const SGPath& path,
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continue;
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}
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if (!submodel)
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continue;
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osg::ref_ptr<osg::Node> submodel_final = submodel;
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SGPropertyNode *offs = sub_props->getNode("offsets", false);
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if (offs) {
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@ -454,6 +500,13 @@ sgLoad3DModel_internal(const SGPath& path,
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PropertyList effect_nodes = props->getChildren("effect");
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PropertyList animation_nodes = props->getChildren("animation");
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if (previewMode) {
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PropertyList::iterator it;
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it = std::remove_if(animation_nodes.begin(), animation_nodes.end(), ExcludeInPreview());
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animation_nodes.erase(it, animation_nodes.end());
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}
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// Some material animations (eventually all) are actually effects.
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makeEffectAnimations(animation_nodes, effect_nodes);
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{
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@ -462,10 +515,20 @@ sgLoad3DModel_internal(const SGPath& path,
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group = static_cast<Group*>(modelWithEffects.get());
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}
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for (unsigned i = 0; i < animation_nodes.size(); ++i)
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for (unsigned i = 0; i < animation_nodes.size(); ++i) {
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if (previewMode && animation_nodes[i]->hasChild("nopreview")) {
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PropertyList names(animation_nodes[i]->getChildren("object-name"));
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for (unsigned int n=0; n<names.size(); ++n) {
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std::cout << "remove object name:" << names[n]->getStringValue() << std::endl;
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removeNamedNode(group, names[n]->getStringValue());
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} // of object-names in the animation
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continue;
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}
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/// OSGFIXME: duh, why not only model?????
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SGAnimation::animate(group.get(), animation_nodes[i], prop_root,
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options.get(), path.str(), i);
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}
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if (!needTransform && group->getNumChildren() < 2) {
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model = group->getChild(0);
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