Fix render order of canvas elements
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757ba03918
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@ -227,9 +227,6 @@ namespace canvas
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camera->addChild(_root_group->getMatrixTransform());
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// Ensure objects are drawn in order of traversal
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camera->getOrCreateStateSet()->setBinName("TraversalOrderBin");
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if( _texture.serviceable() )
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{
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setStatusFlags(STATUS_OK);
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@ -43,6 +43,7 @@
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#include <osg/ShadeModel>
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#include <osg/StateSet>
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#include <osg/FrameBufferObject> // for GL_DEPTH_STENCIL_EXT on Windows
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#include <osgUtil/RenderBin>
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#include <cassert>
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@ -51,6 +52,46 @@ namespace simgear
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namespace canvas
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{
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class PreOrderBin:
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public osgUtil::RenderBin
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{
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public:
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PreOrderBin()
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{}
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PreOrderBin( const RenderBin& rhs,
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const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY ):
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RenderBin(rhs, copyop)
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{}
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virtual osg::Object* cloneType() const
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{
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return new PreOrderBin();
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}
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virtual osg::Object* clone(const osg::CopyOp& copyop) const
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{
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return new PreOrderBin(*this,copyop);
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}
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virtual bool isSameKindAs(const osg::Object* obj) const
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{
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return dynamic_cast<const PreOrderBin*>(obj) != 0L;
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}
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virtual const char* className() const
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{
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return "PreOrderBin";
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}
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virtual void sort()
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{
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// Do not sort to keep traversal order...
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}
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};
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OSG_INIT_SINGLETON_PROXY(
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PreOrderBinProxy,
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(osgUtil::RenderBin::addRenderBinPrototype("PreOrderBin", new PreOrderBin))
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);
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//----------------------------------------------------------------------------
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ODGauge::ODGauge():
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_size_x( -1 ),
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@ -521,6 +521,15 @@ namespace canvas
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{
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addStyle("clip", "", &Element::setClip, false);
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}
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// Ensure elements are drawn in order they appear in the element tree
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_transform->getOrCreateStateSet()
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->setRenderBinDetails
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(
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0,
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"PreOrderBin",
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osg::StateSet::OVERRIDE_RENDERBIN_DETAILS
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);
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}
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//----------------------------------------------------------------------------
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@ -54,7 +54,7 @@ namespace canvas
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Text::TextOSG::TextOSG(canvas::Text* text):
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_text_element(text)
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{
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setBackdropImplementation(NO_DEPTH_BUFFER);
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}
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//----------------------------------------------------------------------------
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