track-to animation: 2dof rotation for slave object.
Slave objects can now rotate around two axis to always track the target - even when it is outside the plane perpendicular to the lock-axis of the root object. This allows for example animating levers with non-parallel axis of rotation connected with a rod.
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@ -20,7 +20,7 @@
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#include "SGTrackToAnimation.hxx"
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#include <simgear/scene/util/OsgMath.hxx>
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#include <osg/Transform>
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#include <osg/MatrixTransform>
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#include <cassert>
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/**
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@ -122,12 +122,13 @@ class SGTrackToAnimation::UpdateCallback:
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public:
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UpdateCallback( osg::Group* target,
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const SGTrackToAnimation* anim,
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SGRotateTransform* slave_tf ):
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osg::MatrixTransform* slave_tf ):
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_target(target),
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_slave_tf(slave_tf),
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_root_length(0),
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_slave_length(0),
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_root_initial_angle(0),
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_slave_dof(slave_tf ? anim->getConfig()->getIntValue("slave-dof", 1) : 0),
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_condition(anim->getCondition()),
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_root_disabled_value(
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anim->readOffsetValue("disabled-rotation-deg")
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@ -192,10 +193,19 @@ class SGTrackToAnimation::UpdateCallback:
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}
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_up_axis = _lock_axis ^ _track_axis;
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_slave_axis2 = (_target_center - _slave_center) ^ _lock_axis;
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_slave_axis2.normalize();
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double target_offset = _lock_axis * (_target_center - _node_center);
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_slave_initial_angle2 = std::asin(target_offset / _slave_length);
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if( _root_length <= 0 )
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// TODO prevent invalid animation from being added?
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return;
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SGRotateTransform* tf = static_cast<SGRotateTransform*>(node);
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// We need to wait with this initialization steps until the first update
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@ -227,30 +237,34 @@ class SGTrackToAnimation::UpdateCallback:
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tf->setCenter( toSG(_node_center) );
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tf->setAxis( toSG(_lock_axis) );
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if( _slave_tf )
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{
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_slave_tf->setCenter( toSG(_slave_center) );
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_slave_tf->setAxis( toSG(_lock_axis) );
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}
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}
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osg::Vec3 target_pos = ( osg::computeLocalToWorld(_target_path)
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* osg::computeWorldToLocal(_node_path)
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).preMult(_target_center),
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dir = target_pos - _node_center;
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double root_angle,
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slave_angle;
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double root_angle = 0,
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slave_angle = 0,
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slave_angle2 = 0;
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if( !_condition || _condition->test() )
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{
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root_angle = -_root_initial_angle;
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slave_angle = -_slave_initial_angle;
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if( _root_length > 0 )
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{
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double dist = dir.length();
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osg::Vec3 target_pos = ( osg::computeLocalToWorld(_target_path)
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* osg::computeWorldToLocal(_node_path)
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).preMult(_target_center),
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dir = target_pos - _node_center;
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// Ensure direction is perpendicular to lock axis
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osg::Vec3 lock_proj = _lock_axis * (_lock_axis * dir);
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dir -= lock_proj;
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// Track to target
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float x = dir * _track_axis,
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y = dir * _up_axis;
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root_angle += std::atan2(y, x);
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// Handle scissor/ik rotation
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double dist = dir.length(),
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slave_target_dist = 0;
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if( dist < _root_length + _slave_length )
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{
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root_angle += angleFromSSS(_root_length, dist, _slave_length);
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@ -258,17 +272,25 @@ class SGTrackToAnimation::UpdateCallback:
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if( _slave_tf )
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slave_angle += angleFromSSS(_root_length, _slave_length, dist)
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- SGMiscd::pi();
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if( _slave_dof >= 2 )
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slave_target_dist = _slave_length;
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}
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else if( _slave_dof >= 2 )
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{
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// If the distance is too large we need to manually calculate the
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// distance of the slave to the target, as it is not possible anymore
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// to rotate the objects to reach the target.
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osg::Vec3 root_dir = target_pos - _node_center;
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root_dir.normalize();
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osg::Vec3 slave_pos = root_dir * _root_length;
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slave_target_dist = (target_pos - slave_pos).length();
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}
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// Ensure direction is perpendicular to lock axis
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float proj = _lock_axis * dir;
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if( proj != 0.0 )
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dir -= _lock_axis * proj;
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float x = dir * _track_axis,
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y = dir * _up_axis;
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root_angle += std::atan2(y, x);
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if( slave_target_dist > 0 )
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// Calculate angle to rotate "out of the plane" to point towards the
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// target object.
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slave_angle2 = std::asin((_lock_axis * lock_proj) / slave_target_dist)
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- _slave_initial_angle2;
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}
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else
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{
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@ -282,7 +304,32 @@ class SGTrackToAnimation::UpdateCallback:
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tf->setAngleRad( root_angle );
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if( _slave_tf )
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_slave_tf->setAngleRad(slave_angle);
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{
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osg::Matrix mat_tf;
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SGRotateTransform::set_rotation
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(
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mat_tf,
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slave_angle,
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SGVec3d(toSG(_slave_center)),
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SGVec3d(toSG(_lock_axis))
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);
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// Slave rotation around second axis
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if( slave_angle2 != 0 )
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{
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osg::Matrix mat_tf2;
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SGRotateTransform::set_rotation
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(
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mat_tf2,
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slave_angle2,
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SGVec3d(toSG(_slave_center)),
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SGVec3d(toSG(_slave_axis2))
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);
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mat_tf.preMult(mat_tf2);
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}
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_slave_tf->setMatrix(mat_tf);
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}
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traverse(node, nv);
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}
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@ -293,15 +340,18 @@ class SGTrackToAnimation::UpdateCallback:
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_target_center,
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_lock_axis,
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_track_axis,
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_up_axis;
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_up_axis,
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_slave_axis2; ///!< 2nd axis for 2dof slave
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osg::Group *_target;
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SGRotateTransform *_slave_tf;
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osg::MatrixTransform *_slave_tf;
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osg::NodePath _node_path,
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_target_path;
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double _root_length,
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_slave_length,
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_root_initial_angle,
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_slave_initial_angle;
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_slave_initial_angle,
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_slave_initial_angle2;
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int _slave_dof;
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SGSharedPtr<SGCondition const> _condition;
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SGExpressiond_ref _root_disabled_value,
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@ -338,10 +388,10 @@ osg::Group* SGTrackToAnimation::createAnimationGroup(osg::Group& parent)
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if( !_target_group )
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return 0;
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SGRotateTransform* slave_tf = 0;
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osg::MatrixTransform* slave_tf = 0;
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if( _slave_group )
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{
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slave_tf = new SGRotateTransform;
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slave_tf = new osg::MatrixTransform;
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slave_tf->setName("locked-track slave animation");
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osg::Group* parent = _slave_group->getParent(0);
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