Oops, fixed ... :-)
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@ -42,13 +42,13 @@ SGBucket::SGBucket() {
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// constructor for specified location
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inline SGBucket::SGBucket(const double dlon, const double dlat) {
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SGBucket::SGBucket(const double dlon, const double dlat) {
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set_bucket(dlon, dlat);
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}
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// create an impossible bucket if false
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inline SGBucket::SGBucket(const bool is_good) {
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SGBucket::SGBucket(const bool is_good) {
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set_bucket(0.0, 0.0);
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if ( !is_good ) {
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lon = -1000;
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@ -57,7 +57,7 @@ inline SGBucket::SGBucket(const bool is_good) {
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// Parse a unique scenery tile index and find the lon, lat, x, and y
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inline SGBucket::SGBucket(const long int bindex) {
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SGBucket::SGBucket(const long int bindex) {
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long int index = bindex;
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lon = index >> 14;
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@ -76,7 +76,7 @@ inline SGBucket::SGBucket(const long int bindex) {
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// default destructor
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inline SGBucket::~SGBucket() {
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SGBucket::~SGBucket() {
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}
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