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simgear/sky/cloud.cxx
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simgear/sky/cloud.cxx
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// cloud.cxx -- model a single cloud layer
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//
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// Written by Curtis Olson, started June 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <stdio.h>
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#include <iostream>
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#include <plib/ssg.h>
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#include <simgear/constants.h>
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#include "cloud.hxx"
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// Constructor
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SGCloudLayer::SGCloudLayer( void ) {
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}
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// Destructor
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SGCloudLayer::~SGCloudLayer( void ) {
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}
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// build the moon object
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ssgBranch * SGCloudLayer::build( FGPath path, double size, double asl ) {
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layer_asl = asl;
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// set up the cloud state
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path.append( "cloud.rgba" );
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layer_state = new ssgSimpleState();
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layer_state->setTexture( (char *)path.c_str() );
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layer_state->setShadeModel( GL_SMOOTH );
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layer_state->disable( GL_LIGHTING );
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layer_state->disable( GL_CULL_FACE );
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layer_state->enable( GL_TEXTURE_2D );
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layer_state->enable( GL_COLOR_MATERIAL );
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layer_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
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layer_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
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layer_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
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layer_state->enable( GL_BLEND );
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layer_state->enable( GL_ALPHA_TEST );
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layer_state->setAlphaClamp( 0.01 );
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cl = new ssgColourArray( 4 );
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vl = new ssgVertexArray( 4 );
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tl = new ssgTexCoordArray( 4 );
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// build the cloud layer
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sgVec4 color;
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sgVec3 vertex;
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sgVec2 tc;
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sgSetVec4( color, 1.0f, 1.0f, 1.0f, 1.0f );
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sgSetVec3( vertex, -size, -size, 0.0f );
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sgSetVec2( tc, 0.0f, 0.0f );
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cl->add( color );
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vl->add( vertex );
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tl->add( tc );
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sgSetVec3( vertex, size, -size, 0.0f );
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sgSetVec2( tc, size / 1000.0f, 0.0f );
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cl->add( color );
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vl->add( vertex );
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tl->add( tc );
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sgSetVec3( vertex, -size, size, 0.0f );
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sgSetVec2( tc, 0.0f, size / 1000.0f );
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cl->add( color );
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vl->add( vertex );
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tl->add( tc );
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sgSetVec3( vertex, size, size, 0.0f );
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sgSetVec2( tc, size / 1000.0f, size / 1000.0f );
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cl->add( color );
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vl->add( vertex );
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tl->add( tc );
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ssgLeaf *layer =
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new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, NULL, tl, cl );
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layer->setState( layer_state );
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// force a repaint of the moon colors with arbitrary defaults
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repaint( color );
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// build the ssg scene graph sub tree for the sky and connected
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// into the provide scene graph branch
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layer_transform = new ssgTransform;
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// moon_transform->addKid( halo );
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layer_transform->addKid( layer );
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return layer_transform;
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}
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// repaint the cloud layer colors
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bool SGCloudLayer::repaint( sgVec3 fog_color ) {
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float *color;
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for ( int i = 0; i < 4; ++i ) {
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color = cl->get( i );
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sgCopyVec4( color, fog_color );
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}
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return true;
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}
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// reposition the cloud layer at the specified origin and orientation
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// lon specifies a rotation about the Z axis
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// lat specifies a rotation about the new Y axis
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// spin specifies a rotation about the new Z axis (and orients the
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// sunrise/set effects
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bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat ) {
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sgMat4 T1, LON, LAT;
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sgVec3 axis;
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// combine p and asl (meters) to get translation offset
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sgVec3 asl_offset;
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sgCopyVec3( asl_offset, up );
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sgNormalizeVec3( asl_offset );
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sgScaleVec3( asl_offset, layer_asl );
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// cout << "asl_offset = " << asl_offset[0] << "," << asl_offset[1]
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// << "," << asl_offset[2] << endl;
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sgAddVec3( asl_offset, p );
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// cout << " asl_offset = " << asl_offset[0] << "," << asl_offset[1]
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// << "," << asl_offset[2] << endl;
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// Translate to zero elevation
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// Point3D zero_elev = current_view.get_cur_zero_elev();
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// xglTranslatef( zero_elev.x(), zero_elev.y(), zero_elev.z() );
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sgMakeTransMat4( T1, asl_offset );
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// printf(" Translated to %.2f %.2f %.2f\n",
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// zero_elev.x, zero_elev.y, zero_elev.z );
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// Rotate to proper orientation
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// printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
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// FG_Latitude * RAD_TO_DEG);
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// xglRotatef( f->get_Longitude() * RAD_TO_DEG, 0.0, 0.0, 1.0 );
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sgSetVec3( axis, 0.0, 0.0, 1.0 );
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sgMakeRotMat4( LON, lon * RAD_TO_DEG, axis );
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// xglRotatef( 90.0 - f->get_Latitude() * RAD_TO_DEG, 0.0, 1.0, 0.0 );
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sgSetVec3( axis, 0.0, 1.0, 0.0 );
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sgMakeRotMat4( LAT, 90.0 - lat * RAD_TO_DEG, axis );
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sgMat4 TRANSFORM;
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sgCopyMat4( TRANSFORM, T1 );
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sgPreMultMat4( TRANSFORM, LON );
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sgPreMultMat4( TRANSFORM, LAT );
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sgCoord layerpos;
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sgSetCoord( &layerpos, TRANSFORM );
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layer_transform->setTransform( &layerpos );
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return true;
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}
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74
simgear/sky/cloud.hxx
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74
simgear/sky/cloud.hxx
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@ -0,0 +1,74 @@
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// cloud.hxx -- model a single cloud layer
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//
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// Written by Curtis Olson, started June 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _SG_CLOUD_HXX_
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#define _SG_CLOUD_HXX_
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#include <plib/ssg.h>
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#include <simgear/misc/fgpath.hxx>
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class SGCloudLayer {
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ssgTransform *layer_transform;
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ssgSimpleState *layer_state;
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ssgColourArray *cl;
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ssgVertexArray *vl;
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ssgTexCoordArray *tl;
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float layer_asl; // height above sea level (meters)
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public:
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// Constructor
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SGCloudLayer( void );
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// Destructor
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~SGCloudLayer( void );
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// build the cloud object
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ssgBranch *build( FGPath path, double size, double asl );
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// repaint the cloud colors based on current value of sun_angle,
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// sky, and fog colors. This updates the color arrays for
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// ssgVtxTable.
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// sun angle in degrees relative to verticle
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// 0 degrees = high noon
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// 90 degrees = sun rise/set
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// 180 degrees = darkest midnight
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bool repaint( sgVec3 fog_color );
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// reposition the cloud layer at the specified origin and
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// orientation
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// lon specifies a rotation about the Z axis
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// lat specifies a rotation about the new Y axis
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// spin specifies a rotation about the new Z axis (and orients the
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// sunrise/set effects
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bool reposition( sgVec3 p, sgVec3 up, double lon, double lat );
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};
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#endif // _SG_CLOUD_HXX_
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