Initial revision.

This commit is contained in:
curt 2000-06-20 00:27:53 +00:00
parent 9fabeb77bc
commit 487bee35ab
2 changed files with 254 additions and 0 deletions

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// cloud.cxx -- model a single cloud layer
//
// Written by Curtis Olson, started June 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <stdio.h>
#include <iostream>
#include <plib/ssg.h>
#include <simgear/constants.h>
#include "cloud.hxx"
// Constructor
SGCloudLayer::SGCloudLayer( void ) {
}
// Destructor
SGCloudLayer::~SGCloudLayer( void ) {
}
// build the moon object
ssgBranch * SGCloudLayer::build( FGPath path, double size, double asl ) {
layer_asl = asl;
// set up the cloud state
path.append( "cloud.rgba" );
layer_state = new ssgSimpleState();
layer_state->setTexture( (char *)path.c_str() );
layer_state->setShadeModel( GL_SMOOTH );
layer_state->disable( GL_LIGHTING );
layer_state->disable( GL_CULL_FACE );
layer_state->enable( GL_TEXTURE_2D );
layer_state->enable( GL_COLOR_MATERIAL );
layer_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
layer_state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
layer_state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
layer_state->enable( GL_BLEND );
layer_state->enable( GL_ALPHA_TEST );
layer_state->setAlphaClamp( 0.01 );
cl = new ssgColourArray( 4 );
vl = new ssgVertexArray( 4 );
tl = new ssgTexCoordArray( 4 );
// build the cloud layer
sgVec4 color;
sgVec3 vertex;
sgVec2 tc;
sgSetVec4( color, 1.0f, 1.0f, 1.0f, 1.0f );
sgSetVec3( vertex, -size, -size, 0.0f );
sgSetVec2( tc, 0.0f, 0.0f );
cl->add( color );
vl->add( vertex );
tl->add( tc );
sgSetVec3( vertex, size, -size, 0.0f );
sgSetVec2( tc, size / 1000.0f, 0.0f );
cl->add( color );
vl->add( vertex );
tl->add( tc );
sgSetVec3( vertex, -size, size, 0.0f );
sgSetVec2( tc, 0.0f, size / 1000.0f );
cl->add( color );
vl->add( vertex );
tl->add( tc );
sgSetVec3( vertex, size, size, 0.0f );
sgSetVec2( tc, size / 1000.0f, size / 1000.0f );
cl->add( color );
vl->add( vertex );
tl->add( tc );
ssgLeaf *layer =
new ssgVtxTable ( GL_TRIANGLE_STRIP, vl, NULL, tl, cl );
layer->setState( layer_state );
// force a repaint of the moon colors with arbitrary defaults
repaint( color );
// build the ssg scene graph sub tree for the sky and connected
// into the provide scene graph branch
layer_transform = new ssgTransform;
// moon_transform->addKid( halo );
layer_transform->addKid( layer );
return layer_transform;
}
// repaint the cloud layer colors
bool SGCloudLayer::repaint( sgVec3 fog_color ) {
float *color;
for ( int i = 0; i < 4; ++i ) {
color = cl->get( i );
sgCopyVec4( color, fog_color );
}
return true;
}
// reposition the cloud layer at the specified origin and orientation
// lon specifies a rotation about the Z axis
// lat specifies a rotation about the new Y axis
// spin specifies a rotation about the new Z axis (and orients the
// sunrise/set effects
bool SGCloudLayer::reposition( sgVec3 p, sgVec3 up, double lon, double lat ) {
sgMat4 T1, LON, LAT;
sgVec3 axis;
// combine p and asl (meters) to get translation offset
sgVec3 asl_offset;
sgCopyVec3( asl_offset, up );
sgNormalizeVec3( asl_offset );
sgScaleVec3( asl_offset, layer_asl );
// cout << "asl_offset = " << asl_offset[0] << "," << asl_offset[1]
// << "," << asl_offset[2] << endl;
sgAddVec3( asl_offset, p );
// cout << " asl_offset = " << asl_offset[0] << "," << asl_offset[1]
// << "," << asl_offset[2] << endl;
// Translate to zero elevation
// Point3D zero_elev = current_view.get_cur_zero_elev();
// xglTranslatef( zero_elev.x(), zero_elev.y(), zero_elev.z() );
sgMakeTransMat4( T1, asl_offset );
// printf(" Translated to %.2f %.2f %.2f\n",
// zero_elev.x, zero_elev.y, zero_elev.z );
// Rotate to proper orientation
// printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
// FG_Latitude * RAD_TO_DEG);
// xglRotatef( f->get_Longitude() * RAD_TO_DEG, 0.0, 0.0, 1.0 );
sgSetVec3( axis, 0.0, 0.0, 1.0 );
sgMakeRotMat4( LON, lon * RAD_TO_DEG, axis );
// xglRotatef( 90.0 - f->get_Latitude() * RAD_TO_DEG, 0.0, 1.0, 0.0 );
sgSetVec3( axis, 0.0, 1.0, 0.0 );
sgMakeRotMat4( LAT, 90.0 - lat * RAD_TO_DEG, axis );
sgMat4 TRANSFORM;
sgCopyMat4( TRANSFORM, T1 );
sgPreMultMat4( TRANSFORM, LON );
sgPreMultMat4( TRANSFORM, LAT );
sgCoord layerpos;
sgSetCoord( &layerpos, TRANSFORM );
layer_transform->setTransform( &layerpos );
return true;
}

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// cloud.hxx -- model a single cloud layer
//
// Written by Curtis Olson, started June 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SG_CLOUD_HXX_
#define _SG_CLOUD_HXX_
#include <plib/ssg.h>
#include <simgear/misc/fgpath.hxx>
class SGCloudLayer {
ssgTransform *layer_transform;
ssgSimpleState *layer_state;
ssgColourArray *cl;
ssgVertexArray *vl;
ssgTexCoordArray *tl;
float layer_asl; // height above sea level (meters)
public:
// Constructor
SGCloudLayer( void );
// Destructor
~SGCloudLayer( void );
// build the cloud object
ssgBranch *build( FGPath path, double size, double asl );
// repaint the cloud colors based on current value of sun_angle,
// sky, and fog colors. This updates the color arrays for
// ssgVtxTable.
// sun angle in degrees relative to verticle
// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
bool repaint( sgVec3 fog_color );
// reposition the cloud layer at the specified origin and
// orientation
// lon specifies a rotation about the Z axis
// lat specifies a rotation about the new Y axis
// spin specifies a rotation about the new Z axis (and orients the
// sunrise/set effects
bool reposition( sgVec3 p, sgVec3 up, double lon, double lat );
};
#endif // _SG_CLOUD_HXX_