Add a <dim-factor> parameter in the light animation
<dim-factor> contains a <property> element, and optionally <factor>, <offset>, <expression>, <interpolation>, <min> and <max>
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@ -27,8 +27,12 @@
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#include <osg/Geometry>
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#include <osg/MatrixTransform>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <boost/scoped_array.hpp>
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#include <simgear/scene/material/Technique.hxx>
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#include <simgear/scene/material/Pass.hxx>
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#include <simgear/scene/util/CopyOp.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <boost/scoped_array.hpp>
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#include <boost/foreach.hpp>
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typedef std::map<string, osg::ref_ptr<simgear::Effect> > EffectMap;
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static EffectMap lightEffectMap;
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@ -39,6 +43,58 @@ static EffectMap lightEffectMap;
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getConfig()->getDoubleValue(n "/b"), \
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getConfig()->getDoubleValue(n "/a") )
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class SGLightAnimation::UpdateCallback : public osg::NodeCallback {
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public:
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UpdateCallback(string k, const SGExpressiond* v, SGVec4d a, SGVec4d d, SGVec4d s) :
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_key(k),
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_ambient(a),
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_diffuse(d),
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_specular(s),
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_animationValue(v)
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{
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_prev_values[k] = -1;
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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double dim = _animationValue->getValue();
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if (dim != _prev_values[_key]) {
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_prev_values[_key] = dim;
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EffectMap::iterator iter = lightEffectMap.find(_key);
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if (iter != lightEffectMap.end()) {
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simgear::Effect* effect = iter->second;
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SGPropertyNode* params = effect->parametersProp;
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params->getNode("ambient")->setValue(_ambient * dim);
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params->getNode("diffuse")->setValue(_diffuse * dim);
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params->getNode("specular")->setValue(_specular * dim);
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BOOST_FOREACH(osg::ref_ptr<simgear::Technique>& technique, effect->techniques)
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{
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BOOST_FOREACH(osg::ref_ptr<simgear::Pass>& pass, technique->passes)
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{
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osg::Uniform* amb = pass->getUniform("Ambient");
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amb->set(toOsg(_ambient) * dim);
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osg::Uniform* dif = pass->getUniform("Diffuse");
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dif->set(toOsg(_diffuse) * dim);
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osg::Uniform* spe = pass->getUniform("Specular");
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spe->set(toOsg(_specular) * dim);
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}
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}
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}
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}
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traverse(node, nv);
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}
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public:
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string _key;
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SGVec4d _ambient;
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SGVec4d _diffuse;
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SGVec4d _specular;
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SGSharedPtr<SGExpressiond const> _animationValue;
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typedef std::map<string, double> PrevValueMap;
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static PrevValueMap _prev_values;
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};
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SGLightAnimation::UpdateCallback::PrevValueMap SGLightAnimation::UpdateCallback::_prev_values;
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SGLightAnimation::SGLightAnimation(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot,
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const string &path, int i) :
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@ -58,12 +114,20 @@ SGLightAnimation::SGLightAnimation(const SGPropertyNode* configNode,
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_near = getConfig()->getDoubleValue("near-m");
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_far = getConfig()->getDoubleValue("far-m");
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_key = path + ";" + boost::lexical_cast<string>( i );
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SGConstPropertyNode_ptr dim_factor = configNode->getChild("dim-factor");
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if (dim_factor.valid()) {
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_animationValue = read_value(dim_factor, modelRoot, "", 0, 1);
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}
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}
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osg::Group*
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SGLightAnimation::createAnimationGroup(osg::Group& parent)
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{
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osg::Group* grp = new osg::Group;
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grp->setName("light animation node");
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if (_animationValue.valid())
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grp->setUpdateCallback(new UpdateCallback(_key, _animationValue, _ambient, _diffuse, _specular));
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parent.addChild(grp);
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grp->setNodeMask( simgear::MODELLIGHT_BIT );
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return grp;
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@ -81,18 +145,22 @@ SGLightAnimation::install(osg::Node& node)
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if (iter == lightEffectMap.end()) {
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SGPropertyNode_ptr effectProp = new SGPropertyNode;
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makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-spot");
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double dim = 1.0;
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if (_animationValue.valid())
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dim = _animationValue->getValue();
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SGPropertyNode* params = makeChild(effectProp, "parameters");
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params->getNode("light-spot/position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
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params->getNode("light-spot/direction",true)->setValue(SGVec4d(_direction.x(),_direction.y(),_direction.z(),0.0));
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params->getNode("light-spot/ambient",true)->setValue(_ambient);
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params->getNode("light-spot/diffuse",true)->setValue(_diffuse);
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params->getNode("light-spot/specular",true)->setValue(_specular);
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params->getNode("light-spot/attenuation",true)->setValue(_attenuation);
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params->getNode("light-spot/exponent",true)->setValue(_exponent);
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params->getNode("light-spot/cutoff",true)->setValue(_cutoff);
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params->getNode("light-spot/cosCutoff",true)->setValue( cos(_cutoff*SG_DEGREES_TO_RADIANS) );
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params->getNode("light-spot/near",true)->setValue(_near);
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params->getNode("light-spot/far",true)->setValue(_far);
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params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
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params->getNode("direction",true)->setValue(SGVec4d(_direction.x(),_direction.y(),_direction.z(),0.0));
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params->getNode("ambient",true)->setValue(_ambient * dim);
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params->getNode("diffuse",true)->setValue(_diffuse * dim);
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params->getNode("specular",true)->setValue(_specular * dim);
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params->getNode("attenuation",true)->setValue(_attenuation);
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params->getNode("exponent",true)->setValue(_exponent);
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params->getNode("cutoff",true)->setValue(_cutoff);
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params->getNode("cosCutoff",true)->setValue( cos(_cutoff*SG_DEGREES_TO_RADIANS) );
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params->getNode("near",true)->setValue(_near);
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params->getNode("far",true)->setValue(_far);
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effect = simgear::makeEffect(effectProp, true);
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lightEffectMap.insert(EffectMap::value_type(_key, effect));
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@ -120,14 +188,18 @@ SGLightAnimation::install(osg::Node& node)
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if (iter == lightEffectMap.end()) {
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SGPropertyNode_ptr effectProp = new SGPropertyNode;
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makeChild(effectProp, "inherits-from")->setStringValue("Effects/light-point");
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double dim = 1.0;
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if (_animationValue.valid())
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dim = _animationValue->getValue();
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SGPropertyNode* params = makeChild(effectProp, "parameters");
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params->getNode("light-spot/position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
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params->getNode("light-spot/ambient",true)->setValue(_ambient);
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params->getNode("light-spot/diffuse",true)->setValue(_diffuse);
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params->getNode("light-spot/specular",true)->setValue(_specular);
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params->getNode("light-spot/attenuation",true)->setValue(_attenuation);
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params->getNode("light-spot/near",true)->setValue(_near);
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params->getNode("light-spot/far",true)->setValue(_far);
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params->getNode("position",true)->setValue(SGVec4d(_position.x(),_position.y(),_position.z(),1.0));
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params->getNode("ambient",true)->setValue(_ambient * dim);
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params->getNode("diffuse",true)->setValue(_diffuse * dim);
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params->getNode("specular",true)->setValue(_specular * dim);
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params->getNode("attenuation",true)->setValue(_attenuation);
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params->getNode("near",true)->setValue(_near);
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params->getNode("far",true)->setValue(_far);
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effect = simgear::makeEffect(effectProp, true);
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lightEffectMap.insert(EffectMap::value_type(_key, effect));
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@ -369,6 +369,9 @@ private:
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double _near;
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double _far;
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string _key;
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class UpdateCallback;
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friend class UpdateCallback;
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SGSharedPtr<SGExpressiond> _animationValue;
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};
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#endif // _SG_ANIMATION_HXX
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