Canvas: Set pointers to NULL instead of calling .release()
The Canvas camera and texture get recreated in several circumstances. Calling .release() on a ref_ptr will just return the raw pointer and 'delete' won't be called. The proper way to explicitly delete an object managed by a ref_ptr is to set the ref_ptr to NULL. This will delete it as long as it's not referenced by any other ref_ptr.
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@ -298,8 +298,8 @@ namespace canvas
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{
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{
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if( camera.valid() && Canvas::getSystemAdapter() )
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if( camera.valid() && Canvas::getSystemAdapter() )
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Canvas::getSystemAdapter()->removeCamera(camera.get());
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Canvas::getSystemAdapter()->removeCamera(camera.get());
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camera.release();
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camera = nullptr;
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texture.release();
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texture = nullptr;
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_flags &= ~AVAILABLE;
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_flags &= ~AVAILABLE;
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}
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}
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