Clear tile cache on (re-)init.

Clearing the cache was disabled to avoid scenery reloading on sim resets,
which is now avoided elsewhere (in FG).
Cache cleaning is now needed to support new option for complete scenery
reloading.
This commit is contained in:
ThorstenB 2011-02-13 19:23:21 +01:00
parent 3a620fe55d
commit 416fb94ae8

View File

@ -66,9 +66,7 @@ void TileCache::init( void ) {
SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
<< tile_cache.size() );
#if 0 // don't clear the cache
clear_cache();
#endif
SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
}