Working on skydome ... some actual progress has been made. :-) Still

something goofy with sunrise, sunset effects.
This commit is contained in:
curt 2000-02-29 23:31:32 +00:00
parent 8b5514fa9f
commit 41218272c4
3 changed files with 63 additions and 57 deletions

View File

@ -9,7 +9,7 @@ libAstro_a_SOURCES = \
neptune.cxx neptune.hxx \
pluto.hxx \
saturn.cxx saturn.hxx \
sky.cxx sky.hxx \
skydome.cxx skydome.hxx \
solarsystem.cxx solarsystem.hxx \
star.cxx star.hxx \
stars.cxx stars.hxx \

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@ -1,8 +1,9 @@
// sky.cxx -- model sky with an upside down "bowl"
// skydome.cxx -- model sky with an upside down "bowl"
//
// Written by Curtis Olson, started December 1997.
// SSG-ified by Curtis Olson, February 2000.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
// Copyright (C) 1997-2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -44,7 +45,7 @@
#include <Time/event.hxx>
#include <Time/fg_time.hxx>
#include "sky.hxx"
#include "skydome.hxx"
#ifdef __MWERKS__
@ -68,32 +69,32 @@
#define BOTTOM_ELEV -2000.0
static float inner_vertex[12][3];
static float middle_vertex[12][3];
static float outer_vertex[12][3];
static float bottom_vertex[12][3];
// static float inner_vertex[12][3];
// static float middle_vertex[12][3];
// static float outer_vertex[12][3];
// static float bottom_vertex[12][3];
static GLubyte upper_color[12][4];
static GLubyte middle_color[12][4];
static GLubyte lower_color[12][4];
// static GLubyte upper_color[12][4];
// static GLubyte middle_color[12][4];
// static GLubyte lower_color[12][4];
// Defined the shared sky object here
FGSky current_sky;
FGSkyDome current_sky;
// Constructor
FGSky::FGSky( void ) {
FGSkyDome::FGSkyDome( void ) {
}
// Destructor
FGSky::~FGSky( void ) {
FGSkyDome::~FGSkyDome( void ) {
}
// initialize the sky object and connect it into the scene graph
bool FGSky::initialize( ssgRoot *root ) {
bool FGSkyDome::initialize( ssgRoot *root ) {
sgVec3 color;
float theta;
@ -106,11 +107,12 @@ bool FGSky::initialize( ssgRoot *root ) {
} else {
sky_state->setShadeModel( GL_FLAT );
}
sky_state->disable( GL_LIGHTING );
sky_state->disable( GL_DEPTH_TEST );
sky_state->enable( GL_LIGHTING );
sky_state->disable( GL_FOG );
sky_state->disable( GL_CULL_FACE );
sky_state->disable( GL_TEXTURE_2D );
sky_state->disable( GL_TEXTURE );
sky_state->enable( GL_COLOR_MATERIAL );
sky_state->setColourMaterial( GL_AMBIENT_AND_DIFFUSE );
// initialize arrays
center_disk_vl = new ssgVertexArray( 14 );
@ -262,7 +264,7 @@ bool FGSky::initialize( ssgRoot *root ) {
// 0 degrees = high noon
// 90 degrees = sun rise/set
// 180 degrees = darkest midnight
bool FGSky::repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle ) {
bool FGSkyDome::repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle ) {
double diff;
sgVec3 outer_param, outer_amt, outer_diff;
sgVec3 middle_param, middle_amt, middle_diff;
@ -302,7 +304,6 @@ bool FGSky::repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle ) {
// First, recalulate the basic colors
//
sgVec3 center_color;
sgVec3 upper_color[12];
sgVec3 middle_color[12];
sgVec3 lower_color[12];
@ -315,21 +316,19 @@ bool FGSky::repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle ) {
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
// l->sky_color[j], l->fog_color[j], diff);
upper_color[i][j] = (GLubyte)((sky_color[j] - diff * 0.3) * 255);
middle_color[i][j] = (GLubyte)((sky_color[j] - diff * 0.9
+ middle_amt[j]) * 255);
lower_color[i][j] = (GLubyte)((fog_color[j] + outer_amt[j])
* 255);
upper_color[i][j] = sky_color[j] - diff * 0.3;
middle_color[i][j] = sky_color[j] - diff * 0.9 + middle_amt[j];
lower_color[i][j] = fog_color[j] + outer_amt[j];
if ( upper_color[i][j] > 255 ) { upper_color[i][j] = 255; }
if ( upper_color[i][j] < 25 ) { upper_color[i][j] = 25; }
if ( middle_color[i][j] > 255 ) { middle_color[i][j] = 255; }
if ( middle_color[i][j] < 25 ) { middle_color[i][j] = 25; }
if ( lower_color[i][j] > 255 ) { lower_color[i][j] = 255; }
if ( lower_color[i][j] < 25 ) { lower_color[i][j] = 25; }
if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
if ( upper_color[i][j] < 0.1 ) { upper_color[i][j] = 0.1; }
if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
if ( middle_color[i][j] < 0.1 ) { middle_color[i][j] = 0.1; }
if ( lower_color[i][j] > 1.0 ) { lower_color[i][j] = 1.0; }
if ( lower_color[i][j] < 0.1 ) { lower_color[i][j] = 0.1; }
}
// upper_color[i][3] = middle_color[i][3] = lower_color[i][3] =
// (GLubyte)(sky_color[3] * 255);
// (GLubyte)(sky_color[3] * 1.0);
for ( j = 0; j < 3; j++ ) {
outer_amt[j] -= outer_diff[j];
@ -358,21 +357,19 @@ bool FGSky::repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle ) {
// printf("sky = %.2f fog = %.2f diff = %.2f\n",
// sky_color[j], fog_color[j], diff);
upper_color[i][j] = (GLubyte)((sky_color[j] - diff * 0.3) * 255);
middle_color[i][j] = (GLubyte)((sky_color[j] - diff * 0.9
+ middle_amt[j]) * 255);
lower_color[i][j] = (GLubyte)((fog_color[j] + outer_amt[j])
* 255);
upper_color[i][j] = sky_color[j] - diff * 0.3;
middle_color[i][j] = sky_color[j] - diff * 0.9 + middle_amt[j];
lower_color[i][j] = fog_color[j] + outer_amt[j];
if ( upper_color[i][j] > 255 ) { upper_color[i][j] = 255; }
if ( upper_color[i][j] < 25 ) { upper_color[i][j] = 25; }
if ( middle_color[i][j] > 255 ) { middle_color[i][j] = 255; }
if ( middle_color[i][j] < 25 ) { middle_color[i][j] = 25; }
if ( lower_color[i][j] > 255 ) { lower_color[i][j] = 255; }
if ( upper_color[i][j] > 1.0 ) { upper_color[i][j] = 1.0; }
if ( upper_color[i][j] < 0.1 ) { upper_color[i][j] = 0.1; }
if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
if ( middle_color[i][j] < 0.1 ) { middle_color[i][j] = 0.1; }
if ( lower_color[i][j] > 1.0 ) { lower_color[i][j] = 1.0; }
if ( lower_color[i][j] < 35 ) { lower_color[i][j] = 35; }
}
// upper_color[i][3] = middle_color[i][3] = lower_color[i][3] =
// (GLubyte)(sky_color[3] * 255);
// (GLubyte)(sky_color[3] * 1.0);
for ( j = 0; j < 3; j++ ) {
outer_amt[j] += outer_diff[j];
@ -405,7 +402,9 @@ bool FGSky::repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle ) {
// update the center disk color arrays
counter = 0;
slot = center_disk_cl->get( counter++ );
sgCopyVec3( slot, center_color );
// sgVec3 red;
// sgSetVec3( red, 1.0, 0.0, 0.0 );
sgCopyVec3( slot, sky_color );
for ( i = 11; i >= 0; i-- ) {
slot = center_disk_cl->get( counter++ );
sgCopyVec3( slot, upper_color[i] );
@ -467,7 +466,7 @@ bool FGSky::repaint( sgVec3 sky_color, sgVec3 fog_color, double sun_angle ) {
// lat specifies a rotation about the new Y axis
// spin specifies a rotation about the new Z axis (and orients the
// sunrise/set effects
bool FGSky::reposition( sgVec3 p, double lon, double lat, double spin ) {
bool FGSkyDome::reposition( sgVec3 p, double lon, double lat, double spin ) {
sgMat4 T, LON, LAT, SPIN;
sgVec3 axis;
@ -510,6 +509,11 @@ bool FGSky::reposition( sgVec3 p, double lon, double lat, double spin ) {
}
#if 0
// depricated code from here to the end
// Calculate the sky structure vertices
void fgSkyVerticesInit() {
float theta;
@ -807,3 +811,4 @@ void fgSkyRender() {
}
#endif

View File

@ -1,8 +1,9 @@
// sky.hxx -- model sky with an upside down "bowl"
// skydome.hxx -- model sky with an upside down "bowl"
//
// Written by Curtis Olson, started December 1997.
// SSG-ified by Curtis Olson, February 2000.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
// Copyright (C) 1997-2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -21,8 +22,8 @@
// $Id$
#ifndef _SKY_HXX
#define _SKY_HXX
#ifndef _SKYDOME_HXX
#define _SKYDOME_HXX
#ifndef __cplusplus
@ -33,7 +34,7 @@
#include <plib/ssg.h> // plib include
class FGSky {
class FGSkyDome {
ssgSelector *sky_selector;
ssgTransform *sky_transform;
@ -54,10 +55,10 @@ class FGSky {
public:
// Constructor
FGSky( void );
FGSkyDome( void );
// Destructor
~FGSky( void );
~FGSkyDome( void );
// initialize the sky object and connect it into the scene graph
// as a kid to to the specified root
@ -90,19 +91,19 @@ public:
};
extern FGSky current_sky;
extern FGSkyDome current_sky;
// (Re)generate the display list
void fgSkyInit();
// void fgSkyInit();
// (Re)calculate the sky colors at each vertex
void fgSkyColorsInit();
// void fgSkyColorsInit();
// Draw the Sky
void fgSkyRender();
// void fgSkyRender();
#endif // _SKY_HXX
#endif // _SKYDOM_HXX