Remove Terrain simplifier - now redundant

This commit is contained in:
Stuart Buchanan 2021-01-17 14:26:35 +00:00
parent b8ddf517f4
commit 3b1eb4a7f7
2 changed files with 4 additions and 113 deletions

View File

@ -27,7 +27,6 @@
#endif
#include <osg/LOD>
#include <osgUtil/Simplifier>
#include <boost/foreach.hpp>
@ -52,9 +51,6 @@
typedef std::list<SGLightBin> SGLightListBin;
typedef std::list<SGDirectionalLightBin> SGDirectionalLightListBin;
#define SG_SIMPLIFIER_RATIO (0.001)
#define SG_SIMPLIFIER_MAX_LENGTH (1000.0)
#define SG_SIMPLIFIER_MAX_ERROR (2000.0)
using namespace simgear;
// QuadTreeBuilder is used by Random Objects Generator
@ -124,11 +120,6 @@ public:
}
#endif
osg::Node* node = loadTerrain();
if (node) {
group->addChild(node);
}
osg::LOD* lightLOD = generateLightingTileObjects(matTris, matcache);
if (lightLOD) {
group->addChild(lightLOD);
@ -241,79 +232,6 @@ public:
return true;
}
// Load terrain if required
// todo - this is the same code as when we load a btg from the .STG - can we combine?
osg::Node* loadTerrain()
{
if (! _loadterrain)
return NULL;
SGBinObject tile;
if (!tile.read_bin(_path))
return NULL;
SGMaterialLibPtr matlib;
SGMaterialCache* matcache = 0;
bool useVBOs = false;
bool simplifyNear = false;
double ratio = SG_SIMPLIFIER_RATIO;
double maxLength = SG_SIMPLIFIER_MAX_LENGTH;
double maxError = SG_SIMPLIFIER_MAX_ERROR;
if (_options) {
matlib = _options->getMaterialLib();
useVBOs = (_options->getPluginStringData("SimGear::USE_VBOS") == "ON");
SGPropertyNode* propertyNode = _options->getPropertyNode().get();
simplifyNear = propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-near", simplifyNear);
ratio = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/ratio", ratio);
maxLength = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-length", maxLength);
maxError = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-error", maxError);
}
// PSADRO TODO : we can do this in terragear
// - why not add a bitmask of flags to the btg so we can precompute this?
// and only do it if it hasn't been done already
SGVec3d center = tile.get_gbs_center();
SGGeod geodPos = SGGeod::fromCart(center);
SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180);
// Generate a materials cache
if (matlib) {
matcache = matlib->generateMatCache(geodPos, _options);
}
// rotate the tiles so that the bounding boxes get nearly axis aligned.
// this will help the collision tree's bounding boxes a bit ...
std::vector<SGVec3d> nodes = tile.get_wgs84_nodes();
for (unsigned i = 0; i < nodes.size(); ++i) {
nodes[i] = hlOr.transform(nodes[i]);
}
tile.set_wgs84_nodes(nodes);
SGQuatf hlOrf(hlOr[0], hlOr[1], hlOr[2], hlOr[3]);
std::vector<SGVec3f> normals = tile.get_normals();
for (unsigned i = 0; i < normals.size(); ++i) {
normals[i] = hlOrf.transform(normals[i]);
}
tile.set_normals(normals);
osg::ref_ptr<SGTileGeometryBin> tileGeometryBin = new SGTileGeometryBin;
if (!tileGeometryBin->insertSurfaceGeometry(tile, matcache)) {
return NULL;
}
osg::Node* node = tileGeometryBin->getSurfaceGeometry(matcache, useVBOs);
if (node && simplifyNear) {
osgUtil::Simplifier simplifier(ratio, maxError, maxLength);
node->accept(simplifier);
}
return node;
}
float min_dist_to_seg_squared( const SGVec3f p, const SGVec3d& a, const SGVec3d& b )
{
const float l2 = distSqr(a, b);
@ -1110,7 +1028,6 @@ public:
/// The original options to use for this bunch of models
osg::ref_ptr<SGReaderWriterOptions> _options;
string _path;
bool _loadterrain;
osg::ref_ptr<osg::Node> _rootNode;
SGVec3d _gbs_center;
bool _randomSurfaceLightsComputed;

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@ -55,11 +55,6 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
SGMaterialLibPtr matlib;
osg::ref_ptr<SGMaterialCache> matcache;
bool useVBOs = false;
bool simplifyDistant = false;
bool simplifyNear = false;
double ratio = SG_SIMPLIFIER_RATIO;
double maxLength = SG_SIMPLIFIER_MAX_LENGTH;
double maxError = SG_SIMPLIFIER_MAX_ERROR;
double object_range = SG_OBJECT_RANGE_ROUGH;
double tile_min_expiry = SG_TILE_MIN_EXPIRY;
bool usePhotoscenery = false;
@ -69,13 +64,6 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
useVBOs = (options->getPluginStringData("SimGear::USE_VBOS") == "ON");
SGPropertyNode* propertyNode = options->getPropertyNode().get();
// We control whether we simplify the nearby terrain and distant terrain separatey.
// However, we don't allow only simplifying the near terrain!
simplifyNear = propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-near", simplifyNear);
simplifyDistant = simplifyNear || propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-far", simplifyDistant);
ratio = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/ratio", ratio);
maxLength = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-length", maxLength);
maxError = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-error", maxError);
object_range = propertyNode->getDoubleValue("/sim/rendering/static-lod/rough", object_range);
tile_min_expiry= propertyNode->getDoubleValue("/sim/rendering/plod-minimum-expiry-time-secs", tile_min_expiry);
usePhotoscenery = propertyNode->getBoolValue("/sim/rendering/photoscenery/enabled", usePhotoscenery);
@ -150,11 +138,6 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
}
}
if (node && simplifyDistant) {
osgUtil::Simplifier simplifier(ratio, maxError, maxLength);
node->accept(simplifier);
}
// The toplevel transform for that tile.
osg::MatrixTransform* transform = new osg::MatrixTransform;
transform->setName(path);
@ -172,18 +155,10 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
pagedLOD->setCenterMode(osg::PagedLOD::USE_BOUNDING_SPHERE_CENTER);
pagedLOD->setName("pagedObjectLOD");
if (simplifyNear == simplifyDistant) {
// Same terrain type is used for both near and far distances,
// so add it to the main group.
osg::Group* terrainGroup = new osg::Group;
terrainGroup->setName("BTGTerrainGroup");
terrainGroup->addChild(node);
transform->addChild(terrainGroup);
} else if (simplifyDistant) {
// Simplified terrain is only used in the distance, the
// call-back below will re-generate the closer version
pagedLOD->addChild(node, 2*object_range + SG_TILE_RADIUS, FLT_MAX);
}
osg::ref_ptr<SGReaderWriterOptions> opt;
opt = SGReaderWriterOptions::copyOrCreate(options);
@ -191,7 +166,6 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
// we just need to know about the read file callback that itself holds the data
tileDetailsCallback->_options = opt;
tileDetailsCallback->_path = std::string(path);
tileDetailsCallback->_loadterrain = ! (simplifyNear == simplifyDistant);
tileDetailsCallback->_gbs_center = center;
tileDetailsCallback->_rootNode = node;
tileDetailsCallback->_randomSurfaceLightsComputed = false;