Remove Terrain simplifier - now redundant
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@ -27,7 +27,6 @@
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#endif
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#include <osg/LOD>
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#include <osgUtil/Simplifier>
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#include <boost/foreach.hpp>
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@ -52,9 +51,6 @@
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typedef std::list<SGLightBin> SGLightListBin;
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typedef std::list<SGDirectionalLightBin> SGDirectionalLightListBin;
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#define SG_SIMPLIFIER_RATIO (0.001)
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#define SG_SIMPLIFIER_MAX_LENGTH (1000.0)
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#define SG_SIMPLIFIER_MAX_ERROR (2000.0)
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using namespace simgear;
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// QuadTreeBuilder is used by Random Objects Generator
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@ -124,11 +120,6 @@ public:
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}
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#endif
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osg::Node* node = loadTerrain();
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if (node) {
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group->addChild(node);
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}
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osg::LOD* lightLOD = generateLightingTileObjects(matTris, matcache);
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if (lightLOD) {
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group->addChild(lightLOD);
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@ -241,79 +232,6 @@ public:
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return true;
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}
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// Load terrain if required
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// todo - this is the same code as when we load a btg from the .STG - can we combine?
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osg::Node* loadTerrain()
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{
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if (! _loadterrain)
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return NULL;
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SGBinObject tile;
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if (!tile.read_bin(_path))
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return NULL;
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SGMaterialLibPtr matlib;
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SGMaterialCache* matcache = 0;
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bool useVBOs = false;
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bool simplifyNear = false;
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double ratio = SG_SIMPLIFIER_RATIO;
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double maxLength = SG_SIMPLIFIER_MAX_LENGTH;
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double maxError = SG_SIMPLIFIER_MAX_ERROR;
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if (_options) {
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matlib = _options->getMaterialLib();
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useVBOs = (_options->getPluginStringData("SimGear::USE_VBOS") == "ON");
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SGPropertyNode* propertyNode = _options->getPropertyNode().get();
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simplifyNear = propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-near", simplifyNear);
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ratio = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/ratio", ratio);
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maxLength = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-length", maxLength);
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maxError = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-error", maxError);
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}
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// PSADRO TODO : we can do this in terragear
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// - why not add a bitmask of flags to the btg so we can precompute this?
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// and only do it if it hasn't been done already
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SGVec3d center = tile.get_gbs_center();
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SGGeod geodPos = SGGeod::fromCart(center);
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SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180);
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// Generate a materials cache
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if (matlib) {
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matcache = matlib->generateMatCache(geodPos, _options);
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}
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// rotate the tiles so that the bounding boxes get nearly axis aligned.
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// this will help the collision tree's bounding boxes a bit ...
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std::vector<SGVec3d> nodes = tile.get_wgs84_nodes();
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for (unsigned i = 0; i < nodes.size(); ++i) {
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nodes[i] = hlOr.transform(nodes[i]);
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}
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tile.set_wgs84_nodes(nodes);
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SGQuatf hlOrf(hlOr[0], hlOr[1], hlOr[2], hlOr[3]);
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std::vector<SGVec3f> normals = tile.get_normals();
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for (unsigned i = 0; i < normals.size(); ++i) {
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normals[i] = hlOrf.transform(normals[i]);
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}
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tile.set_normals(normals);
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osg::ref_ptr<SGTileGeometryBin> tileGeometryBin = new SGTileGeometryBin;
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if (!tileGeometryBin->insertSurfaceGeometry(tile, matcache)) {
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return NULL;
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}
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osg::Node* node = tileGeometryBin->getSurfaceGeometry(matcache, useVBOs);
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if (node && simplifyNear) {
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osgUtil::Simplifier simplifier(ratio, maxError, maxLength);
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node->accept(simplifier);
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}
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return node;
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}
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float min_dist_to_seg_squared( const SGVec3f p, const SGVec3d& a, const SGVec3d& b )
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{
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const float l2 = distSqr(a, b);
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@ -1110,7 +1028,6 @@ public:
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/// The original options to use for this bunch of models
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osg::ref_ptr<SGReaderWriterOptions> _options;
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string _path;
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bool _loadterrain;
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osg::ref_ptr<osg::Node> _rootNode;
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SGVec3d _gbs_center;
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bool _randomSurfaceLightsComputed;
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@ -55,11 +55,6 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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SGMaterialLibPtr matlib;
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osg::ref_ptr<SGMaterialCache> matcache;
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bool useVBOs = false;
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bool simplifyDistant = false;
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bool simplifyNear = false;
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double ratio = SG_SIMPLIFIER_RATIO;
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double maxLength = SG_SIMPLIFIER_MAX_LENGTH;
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double maxError = SG_SIMPLIFIER_MAX_ERROR;
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double object_range = SG_OBJECT_RANGE_ROUGH;
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double tile_min_expiry = SG_TILE_MIN_EXPIRY;
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bool usePhotoscenery = false;
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@ -69,13 +64,6 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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useVBOs = (options->getPluginStringData("SimGear::USE_VBOS") == "ON");
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SGPropertyNode* propertyNode = options->getPropertyNode().get();
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// We control whether we simplify the nearby terrain and distant terrain separatey.
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// However, we don't allow only simplifying the near terrain!
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simplifyNear = propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-near", simplifyNear);
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simplifyDistant = simplifyNear || propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-far", simplifyDistant);
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ratio = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/ratio", ratio);
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maxLength = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-length", maxLength);
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maxError = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-error", maxError);
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object_range = propertyNode->getDoubleValue("/sim/rendering/static-lod/rough", object_range);
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tile_min_expiry= propertyNode->getDoubleValue("/sim/rendering/plod-minimum-expiry-time-secs", tile_min_expiry);
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usePhotoscenery = propertyNode->getBoolValue("/sim/rendering/photoscenery/enabled", usePhotoscenery);
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@ -150,11 +138,6 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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}
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}
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if (node && simplifyDistant) {
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osgUtil::Simplifier simplifier(ratio, maxError, maxLength);
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node->accept(simplifier);
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}
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// The toplevel transform for that tile.
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setName(path);
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@ -172,18 +155,10 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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pagedLOD->setCenterMode(osg::PagedLOD::USE_BOUNDING_SPHERE_CENTER);
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pagedLOD->setName("pagedObjectLOD");
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if (simplifyNear == simplifyDistant) {
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// Same terrain type is used for both near and far distances,
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// so add it to the main group.
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osg::Group* terrainGroup = new osg::Group;
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terrainGroup->setName("BTGTerrainGroup");
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terrainGroup->addChild(node);
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transform->addChild(terrainGroup);
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} else if (simplifyDistant) {
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// Simplified terrain is only used in the distance, the
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// call-back below will re-generate the closer version
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pagedLOD->addChild(node, 2*object_range + SG_TILE_RADIUS, FLT_MAX);
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}
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osg::Group* terrainGroup = new osg::Group;
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terrainGroup->setName("BTGTerrainGroup");
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terrainGroup->addChild(node);
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transform->addChild(terrainGroup);
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osg::ref_ptr<SGReaderWriterOptions> opt;
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opt = SGReaderWriterOptions::copyOrCreate(options);
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@ -191,7 +166,6 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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// we just need to know about the read file callback that itself holds the data
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tileDetailsCallback->_options = opt;
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tileDetailsCallback->_path = std::string(path);
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tileDetailsCallback->_loadterrain = ! (simplifyNear == simplifyDistant);
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tileDetailsCallback->_gbs_center = center;
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tileDetailsCallback->_rootNode = node;
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tileDetailsCallback->_randomSurfaceLightsComputed = false;
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