Compositor: Effects used by a compositor now receive a proper SGReaderWriterOptions and other misc fixes
This commit is contained in:
parent
114ddcff52
commit
3a79b71e80
@ -49,9 +49,9 @@ Light LIGHT_LIST[NUM_LIGHTS] = {
|
||||
};
|
||||
///// END DEBUG
|
||||
|
||||
ClusteredForwardDrawCallback::ClusteredForwardDrawCallback() :
|
||||
ClusteredForwardDrawCallback::ClusteredForwardDrawCallback(int tile_size) :
|
||||
_initialized(false),
|
||||
_tile_size(64),
|
||||
_tile_size(tile_size),
|
||||
_light_grid(new osg::Image),
|
||||
_light_indices(new osg::Image),
|
||||
_light_data(new osg::FloatArray(MAX_POINT_LIGHTS))
|
||||
@ -113,7 +113,7 @@ ClusteredForwardDrawCallback::operator()(osg::RenderInfo &renderInfo) const
|
||||
new osg::UniformBufferBinding(0, _light_data.get(),
|
||||
0, MAX_POINT_LIGHTS * 8 * sizeof(GLfloat));
|
||||
#endif
|
||||
light_data_ubb->setDataVariance(osg::Object::DYNAMIC);
|
||||
light_data_ubb->setDataVariance(osg::Object::DYNAMIC);
|
||||
|
||||
camera->getOrCreateStateSet()->setAttribute(
|
||||
light_data_ubb.get(), osg::StateAttribute::ON);
|
||||
|
@ -24,7 +24,7 @@ namespace compositor {
|
||||
|
||||
class ClusteredForwardDrawCallback : public osg::Camera::DrawCallback {
|
||||
public:
|
||||
ClusteredForwardDrawCallback();
|
||||
ClusteredForwardDrawCallback(int tile_size);
|
||||
virtual void operator()(osg::RenderInfo &renderInfo) const;
|
||||
protected:
|
||||
mutable bool _initialized;
|
||||
|
@ -39,7 +39,8 @@ Compositor *
|
||||
Compositor::create(osg::View *view,
|
||||
osg::GraphicsContext *gc,
|
||||
osg::Viewport *viewport,
|
||||
const SGPropertyNode *property_list)
|
||||
const SGPropertyNode *property_list,
|
||||
const SGReaderWriterOptions *options)
|
||||
{
|
||||
osg::ref_ptr<Compositor> compositor = new Compositor(view, gc, viewport);
|
||||
compositor->_name = property_list->getStringValue("name");
|
||||
@ -55,7 +56,7 @@ Compositor::create(osg::View *view,
|
||||
"a name to be available to passes. Skipping...");
|
||||
continue;
|
||||
}
|
||||
Buffer *buffer = buildBuffer(compositor.get(), p_buffer);
|
||||
Buffer *buffer = buildBuffer(compositor.get(), p_buffer, options);
|
||||
if (buffer)
|
||||
compositor->addBuffer(buffer_name, buffer);
|
||||
}
|
||||
@ -64,7 +65,7 @@ Compositor::create(osg::View *view,
|
||||
for (auto const &p_pass : p_passes) {
|
||||
if (!checkConditional(p_pass))
|
||||
continue;
|
||||
Pass *pass = buildPass(compositor.get(), p_pass);
|
||||
Pass *pass = buildPass(compositor.get(), p_pass, options);
|
||||
if (pass)
|
||||
compositor->addPass(pass);
|
||||
}
|
||||
@ -76,7 +77,8 @@ Compositor *
|
||||
Compositor::create(osg::View *view,
|
||||
osg::GraphicsContext *gc,
|
||||
osg::Viewport *viewport,
|
||||
const std::string &name)
|
||||
const std::string &name,
|
||||
const SGReaderWriterOptions *options)
|
||||
{
|
||||
std::string filename(name);
|
||||
filename += ".xml";
|
||||
@ -96,7 +98,7 @@ Compositor::create(osg::View *view,
|
||||
return 0;
|
||||
}
|
||||
|
||||
return create(view, gc, viewport, property_list);
|
||||
return create(view, gc, viewport, property_list, options);
|
||||
}
|
||||
|
||||
Compositor::Compositor(osg::View *view,
|
||||
|
@ -73,7 +73,8 @@ public:
|
||||
static Compositor *create(osg::View *view,
|
||||
osg::GraphicsContext *gc,
|
||||
osg::Viewport *viewport,
|
||||
const SGPropertyNode *property_list);
|
||||
const SGPropertyNode *property_list,
|
||||
const SGReaderWriterOptions *options);
|
||||
/**
|
||||
* \overload
|
||||
* \brief Create a Compositor from a file.
|
||||
@ -84,7 +85,8 @@ public:
|
||||
static Compositor *create(osg::View *view,
|
||||
osg::GraphicsContext *gc,
|
||||
osg::Viewport *viewport,
|
||||
const std::string &name);
|
||||
const std::string &name,
|
||||
const SGReaderWriterOptions *options);
|
||||
|
||||
void update(const osg::Matrix &view_matrix,
|
||||
const osg::Matrix &proj_matrix);
|
||||
@ -95,9 +97,11 @@ public:
|
||||
const osg::Vec2d& windowPos,
|
||||
osgUtil::LineSegmentIntersector::Intersections& intersections);
|
||||
|
||||
const osg::GraphicsContext *getGraphicsContext() const { return _gc; }
|
||||
osg::View *getView() const { return _view; }
|
||||
|
||||
const osg::Viewport *getViewport() const { return _viewport; }
|
||||
osg::GraphicsContext *getGraphicsContext() const { return _gc; }
|
||||
|
||||
osg::Viewport *getViewport() const { return _viewport; }
|
||||
|
||||
typedef std::array<
|
||||
osg::ref_ptr<osg::Uniform>,
|
||||
@ -121,8 +125,6 @@ public:
|
||||
Pass * getPass(const std::string &name) const;
|
||||
|
||||
protected:
|
||||
friend class PassBuilder;
|
||||
|
||||
osg::View *_view;
|
||||
osg::GraphicsContext *_gc;
|
||||
osg::ref_ptr<osg::Viewport> _viewport;
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/props/vectorPropTemplates.hxx>
|
||||
#include <simgear/scene/util/OsgMath.hxx>
|
||||
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
|
||||
|
||||
#include "Compositor.hxx"
|
||||
#include "CompositorUtil.hxx"
|
||||
@ -49,6 +50,7 @@ PropStringMap<BufferFormat> buffer_format_map {
|
||||
{"rgba16f", {GL_RGBA16F_ARB, GL_RGBA, GL_FLOAT}},
|
||||
{"rgba32f", {GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT}},
|
||||
{"r32f", {GL_R32F, GL_RED, GL_FLOAT}},
|
||||
{"rg16f", {GL_RG16F, GL_RG, GL_FLOAT}},
|
||||
{"rg32f", {GL_RG32F, GL_RG, GL_FLOAT}},
|
||||
{"depth16", {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}},
|
||||
{"depth24", {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_FLOAT}},
|
||||
@ -92,7 +94,8 @@ PropStringMap<osg::Texture::ShadowCompareFunc> shadow_compare_func_map = {
|
||||
};
|
||||
|
||||
Buffer *
|
||||
buildBuffer(Compositor *compositor, const SGPropertyNode *node)
|
||||
buildBuffer(Compositor *compositor, const SGPropertyNode *node,
|
||||
const SGReaderWriterOptions *options)
|
||||
{
|
||||
std::string type = node->getStringValue("type");
|
||||
if (type.empty()) {
|
||||
|
@ -22,6 +22,9 @@
|
||||
class SGPropertyNode;
|
||||
|
||||
namespace simgear {
|
||||
|
||||
class SGReaderWriterOptions;
|
||||
|
||||
namespace compositor {
|
||||
|
||||
class Compositor;
|
||||
@ -38,7 +41,8 @@ struct Buffer : public osg::Referenced {
|
||||
float width_scale, height_scale;
|
||||
};
|
||||
|
||||
Buffer *buildBuffer(Compositor *compositor, const SGPropertyNode *node);
|
||||
Buffer *buildBuffer(Compositor *compositor, const SGPropertyNode *node,
|
||||
const SGReaderWriterOptions *options);
|
||||
|
||||
} // namespace compositor
|
||||
} // namespace simgear
|
||||
|
@ -22,9 +22,12 @@
|
||||
#include <osg/PolygonMode>
|
||||
#include <osg/io_utils>
|
||||
|
||||
#include <osgUtil/CullVisitor>
|
||||
|
||||
#include <simgear/props/vectorPropTemplates.hxx>
|
||||
#include <simgear/scene/material/EffectGeode.hxx>
|
||||
#include <simgear/scene/util/OsgMath.hxx>
|
||||
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
|
||||
#include <simgear/scene/util/SGUpdateVisitor.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
|
||||
@ -50,34 +53,40 @@ PropStringMap<osg::Camera::BufferComponent> buffer_component_map = {
|
||||
{"packed-depth-stencil", osg::Camera::PACKED_DEPTH_STENCIL_BUFFER}
|
||||
};
|
||||
|
||||
Pass *
|
||||
PassBuilder::build(Compositor *compositor, const SGPropertyNode *root)
|
||||
{
|
||||
// The pass index matches its render order
|
||||
int render_order = root->getIndex();
|
||||
|
||||
Pass *
|
||||
PassBuilder::build(Compositor *compositor, const SGPropertyNode *root,
|
||||
const SGReaderWriterOptions *options)
|
||||
{
|
||||
osg::ref_ptr<Pass> pass = new Pass;
|
||||
// The pass index matches its render order
|
||||
pass->render_order = root->getIndex();
|
||||
pass->name = root->getStringValue("name");
|
||||
if (pass->name.empty()) {
|
||||
SG_LOG(SG_INPUT, SG_WARN, "PassBuilder::build: Pass " << render_order
|
||||
SG_LOG(SG_INPUT, SG_WARN, "PassBuilder::build: Pass " << pass->render_order
|
||||
<< " has no name. It won't be addressable by name!");
|
||||
}
|
||||
pass->type = root->getStringValue("type");
|
||||
|
||||
std::string eff_override_file = root->getStringValue("effect-override");
|
||||
if (!eff_override_file.empty())
|
||||
pass->effect_override = makeEffect(eff_override_file, true, 0);
|
||||
pass->effect_override = makeEffect(eff_override_file, true, options);
|
||||
|
||||
osg::Camera *camera = new Camera;
|
||||
pass->camera = camera;
|
||||
|
||||
camera->setName(pass->name);
|
||||
camera->setGraphicsContext(compositor->_gc);
|
||||
camera->setGraphicsContext(compositor->getGraphicsContext());
|
||||
// Even though this camera will be added as a slave to the view, it will
|
||||
// always be updated manually in Compositor::update()
|
||||
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
|
||||
// Same with the projection matrix
|
||||
camera->setProjectionResizePolicy(osg::Camera::FIXED);
|
||||
// We only use POST_RENDER. Leave PRE_RENDER for Canvas and other RTT stuff
|
||||
// that doesn't involve the rendering pipeline itself. NESTED_RENDER is also
|
||||
// not a possibility since we don't want to share RenderStage with the View
|
||||
// master camera.
|
||||
camera->setRenderOrder(osg::Camera::POST_RENDER, pass->render_order * 10);
|
||||
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
||||
|
||||
// XXX: Should we make this configurable?
|
||||
@ -144,7 +153,7 @@ PassBuilder::build(Compositor *compositor, const SGPropertyNode *root)
|
||||
osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
|
||||
} catch (sg_exception &e) {
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "PassBuilder::build: Skipping binding "
|
||||
<< p_binding->getIndex() << " in pass " << render_order
|
||||
<< p_binding->getIndex() << " in pass " << pass->render_order
|
||||
<< ": " << e.what());
|
||||
}
|
||||
}
|
||||
@ -153,22 +162,15 @@ PassBuilder::build(Compositor *compositor, const SGPropertyNode *root)
|
||||
if (p_attachments.empty()) {
|
||||
// If there are no attachments, assume the pass is rendering
|
||||
// directly to the screen
|
||||
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, render_order * 10);
|
||||
// OSG cameras use the framebuffer by default, but it is stated
|
||||
// explicitly anyway
|
||||
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER);
|
||||
|
||||
camera->setDrawBuffer(GL_BACK);
|
||||
camera->setReadBuffer(GL_BACK);
|
||||
|
||||
// Use the physical viewport. We can't let the user choose the viewport
|
||||
// size because some parts of the window might not be ours.
|
||||
camera->setViewport(compositor->_viewport);
|
||||
camera->setViewport(compositor->getViewport());
|
||||
} else {
|
||||
// This is a RTT camera
|
||||
|
||||
camera->setRenderOrder(osg::Camera::PRE_RENDER, render_order * 10);
|
||||
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
|
||||
|
||||
bool viewport_absolute = false;
|
||||
@ -252,13 +254,13 @@ PassBuilder::build(Compositor *compositor, const SGPropertyNode *root)
|
||||
camera->setViewport(
|
||||
0,
|
||||
0,
|
||||
buffer->width_scale * compositor->_viewport->width(),
|
||||
buffer->height_scale * compositor->_viewport->height());
|
||||
buffer->width_scale * compositor->getViewport()->width(),
|
||||
buffer->height_scale * compositor->getViewport()->height());
|
||||
}
|
||||
}
|
||||
} catch (sg_exception &e) {
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "PassBuilder::build: Skipping attachment "
|
||||
<< p_attachment->getIndex() << " in pass " << render_order
|
||||
<< p_attachment->getIndex() << " in pass " << pass->render_order
|
||||
<< ": " << e.what());
|
||||
}
|
||||
}
|
||||
@ -271,8 +273,10 @@ PassBuilder::build(Compositor *compositor, const SGPropertyNode *root)
|
||||
|
||||
struct QuadPassBuilder : public PassBuilder {
|
||||
public:
|
||||
virtual Pass *build(Compositor *compositor, const SGPropertyNode *root) {
|
||||
osg::ref_ptr<Pass> pass = PassBuilder::build(compositor, root);
|
||||
virtual Pass *build(Compositor *compositor, const SGPropertyNode *root,
|
||||
const SGReaderWriterOptions *options) {
|
||||
osg::ref_ptr<Pass> pass = PassBuilder::build(compositor, root, options);
|
||||
pass->useMastersSceneData = false;
|
||||
|
||||
osg::Camera *camera = pass->camera;
|
||||
camera->setAllowEventFocus(false);
|
||||
@ -289,11 +293,29 @@ public:
|
||||
scale = p_geometry->getFloatValue("scale", scale);
|
||||
}
|
||||
|
||||
const std::string eff_file = root->getStringValue("effect");
|
||||
|
||||
osg::ref_ptr<osg::Geode> quad = createFullscreenQuad(
|
||||
left, bottom, width, height, scale, eff_file);
|
||||
osg::ref_ptr<EffectGeode> quad = new EffectGeode;
|
||||
camera->addChild(quad);
|
||||
quad->setCullingActive(false);
|
||||
|
||||
const std::string eff_file = root->getStringValue("effect");
|
||||
if (!eff_file.empty()) {
|
||||
Effect *eff = makeEffect(eff_file, true, options);
|
||||
if (eff)
|
||||
quad->setEffect(eff);
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> geom = createFullscreenQuadGeom(
|
||||
left, bottom, width, height, scale);
|
||||
quad->addDrawable(geom);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> quad_state = quad->getOrCreateStateSet();
|
||||
int values = osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED;
|
||||
quad_state->setAttribute(new osg::PolygonMode(
|
||||
osg::PolygonMode::FRONT_AND_BACK,
|
||||
osg::PolygonMode::FILL),
|
||||
values);
|
||||
quad_state->setMode(GL_LIGHTING, values);
|
||||
quad_state->setMode(GL_DEPTH_TEST, values);
|
||||
|
||||
osg::StateSet *ss = camera->getOrCreateStateSet();
|
||||
for (const auto &uniform : compositor->getUniforms())
|
||||
@ -302,13 +324,12 @@ public:
|
||||
return pass.release();
|
||||
}
|
||||
protected:
|
||||
osg::Geode *createFullscreenQuad(float left,
|
||||
osg::Geometry *createFullscreenQuadGeom(float left,
|
||||
float bottom,
|
||||
float width,
|
||||
float height,
|
||||
float scale,
|
||||
const std::string &eff_file) {
|
||||
osg::Geometry *geom;
|
||||
float scale) {
|
||||
osg::ref_ptr<osg::Geometry> geom;
|
||||
|
||||
// When the quad is fullscreen, it can be optimized by using a
|
||||
// a fullscreen triangle instead of a quad to avoid discarding pixels
|
||||
@ -349,31 +370,52 @@ protected:
|
||||
osg::PrimitiveSet::TRIANGLES, 0, 3));
|
||||
}
|
||||
|
||||
osg::ref_ptr<EffectGeode> quad = new EffectGeode;
|
||||
if (!eff_file.empty()) {
|
||||
Effect *eff = makeEffect(eff_file, true, 0);
|
||||
if (eff)
|
||||
quad->setEffect(eff);
|
||||
}
|
||||
quad->addDrawable(geom);
|
||||
quad->setCullingActive(false);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> quad_state = quad->getOrCreateStateSet();
|
||||
int values = osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED;
|
||||
quad_state->setAttribute(new osg::PolygonMode(
|
||||
osg::PolygonMode::FRONT_AND_BACK,
|
||||
osg::PolygonMode::FILL),
|
||||
values);
|
||||
quad_state->setMode(GL_LIGHTING, values);
|
||||
quad_state->setMode(GL_DEPTH_TEST, values);
|
||||
|
||||
return quad.release();
|
||||
return geom.release();
|
||||
}
|
||||
};
|
||||
RegisterPassBuilder<QuadPassBuilder> registerQuadPass("quad");
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
class ShadowMapCullCallback : public osg::NodeCallback {
|
||||
public:
|
||||
ShadowMapCullCallback(const std::string &suffix) {
|
||||
_light_matrix_uniform = new osg::Uniform(
|
||||
osg::Uniform::FLOAT_MAT4, std::string("fg_LightMatrix_") + suffix);
|
||||
}
|
||||
|
||||
virtual void operator()(osg::Node *node, osg::NodeVisitor *nv) {
|
||||
osg::Camera *camera = static_cast<osg::Camera *>(node);
|
||||
|
||||
traverse(node, nv);
|
||||
|
||||
// The light matrix uniform is updated after the traverse in case the
|
||||
// OSG near/far plane calculations were enabled
|
||||
osg::Matrixf light_matrix =
|
||||
// Include the real camera inverse view matrix because if the shader
|
||||
// used world coordinates, there would be precision issues.
|
||||
_real_inverse_view *
|
||||
camera->getViewMatrix() *
|
||||
camera->getProjectionMatrix() *
|
||||
// Bias matrices
|
||||
osg::Matrix::translate(1.0, 1.0, 1.0) *
|
||||
osg::Matrix::scale(0.5, 0.5, 0.5);
|
||||
_light_matrix_uniform->set(light_matrix);
|
||||
}
|
||||
|
||||
void setRealInverseViewMatrix(const osg::Matrix &matrix) {
|
||||
_real_inverse_view = matrix;
|
||||
}
|
||||
|
||||
osg::Uniform *getLightMatrixUniform() const {
|
||||
return _light_matrix_uniform.get();
|
||||
}
|
||||
|
||||
protected:
|
||||
osg::Matrix _real_inverse_view;
|
||||
osg::ref_ptr<osg::Uniform> _light_matrix_uniform;
|
||||
};
|
||||
|
||||
class LightFinder : public osg::NodeVisitor {
|
||||
public:
|
||||
LightFinder(const std::string &name) :
|
||||
@ -406,15 +448,14 @@ protected:
|
||||
|
||||
struct ShadowMapUpdateCallback : public Pass::PassUpdateCallback {
|
||||
public:
|
||||
ShadowMapUpdateCallback(const std::string &light_name,
|
||||
ShadowMapUpdateCallback(ShadowMapCullCallback *cull_callback,
|
||||
const std::string &light_name,
|
||||
float near_m, float far_m,
|
||||
const std::string &suffix,
|
||||
int sm_width, int sm_height) :
|
||||
_cull_callback(cull_callback),
|
||||
_light_finder(new LightFinder(light_name)),
|
||||
_near_m(near_m),
|
||||
_far_m(far_m) {
|
||||
_light_matrix_uniform = new osg::Uniform(
|
||||
osg::Uniform::FLOAT_MAT4, std::string("fg_LightMatrix_") + suffix);
|
||||
_half_sm_size = osg::Vec2d((double)sm_width, (double)sm_height) / 2.0;
|
||||
}
|
||||
virtual void updatePass(Pass &pass,
|
||||
@ -443,6 +484,7 @@ public:
|
||||
// This is not a problem though (for now).
|
||||
|
||||
osg::Matrix view_inverse = osg::Matrix::inverse(view_matrix);
|
||||
_cull_callback->setRealInverseViewMatrix(view_inverse);
|
||||
|
||||
// Calculate the light's point of view transformation matrices.
|
||||
// Taken from Project Rembrandt.
|
||||
@ -489,37 +531,30 @@ public:
|
||||
osg::Matrixd round_matrix = osg::Matrixd::translate(
|
||||
rounding.x(), rounding.y(), 0.0);
|
||||
light_proj_matrix *= round_matrix;
|
||||
|
||||
osg::Matrixf light_matrix =
|
||||
// Include the real camera inverse view matrix because if the shader
|
||||
// used world coordinates, there would be precision issues.
|
||||
view_inverse *
|
||||
camera->getViewMatrix() *
|
||||
camera->getProjectionMatrix() *
|
||||
// Bias matrices
|
||||
osg::Matrix::translate(1.0, 1.0, 1.0) *
|
||||
osg::Matrix::scale(0.5, 0.5, 0.5);
|
||||
_light_matrix_uniform->set(light_matrix);
|
||||
}
|
||||
|
||||
osg::Uniform *getLightMatrixUniform() const {
|
||||
return _light_matrix_uniform.get();
|
||||
}
|
||||
protected:
|
||||
osg::observer_ptr<ShadowMapCullCallback> _cull_callback;
|
||||
osg::ref_ptr<LightFinder> _light_finder;
|
||||
float _near_m;
|
||||
float _far_m;
|
||||
osg::ref_ptr<osg::Uniform> _light_matrix_uniform;
|
||||
osg::Vec2d _half_sm_size;
|
||||
};
|
||||
|
||||
struct ShadowMapPassBuilder : public PassBuilder {
|
||||
virtual Pass *build(Compositor *compositor, const SGPropertyNode *root) {
|
||||
osg::ref_ptr<Pass> pass = PassBuilder::build(compositor, root);
|
||||
pass->useMastersSceneData = true;
|
||||
virtual Pass *build(Compositor *compositor, const SGPropertyNode *root,
|
||||
const SGReaderWriterOptions *options) {
|
||||
osg::ref_ptr<Pass> pass = PassBuilder::build(compositor, root, options);
|
||||
|
||||
osg::Camera *camera = pass->camera;
|
||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF_INHERIT_VIEWPOINT);
|
||||
camera->setCullingMode(camera->getCullingMode() &
|
||||
~osg::CullSettings::SMALL_FEATURE_CULLING);
|
||||
//camera->setComputeNearFarMode(
|
||||
// osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES);
|
||||
|
||||
ShadowMapCullCallback *cull_callback = new ShadowMapCullCallback(pass->name);
|
||||
camera->setCullCallback(cull_callback);
|
||||
|
||||
std::string light_name = root->getStringValue("light-name");
|
||||
float near_m = root->getFloatValue("near-m");
|
||||
@ -527,9 +562,9 @@ struct ShadowMapPassBuilder : public PassBuilder {
|
||||
int sm_width = camera->getViewport()->width();
|
||||
int sm_height = camera->getViewport()->height();
|
||||
pass->update_callback = new ShadowMapUpdateCallback(
|
||||
cull_callback,
|
||||
light_name,
|
||||
near_m, far_m,
|
||||
pass->name,
|
||||
sm_width, sm_height);
|
||||
|
||||
return pass.release();
|
||||
@ -626,9 +661,9 @@ protected:
|
||||
|
||||
struct ScenePassBuilder : public PassBuilder {
|
||||
public:
|
||||
virtual Pass *build(Compositor *compositor, const SGPropertyNode *root) {
|
||||
osg::ref_ptr<Pass> pass = PassBuilder::build(compositor, root);
|
||||
pass->useMastersSceneData = true;
|
||||
virtual Pass *build(Compositor *compositor, const SGPropertyNode *root,
|
||||
const SGReaderWriterOptions *options) {
|
||||
osg::ref_ptr<Pass> pass = PassBuilder::build(compositor, root, options);
|
||||
pass->inherit_cull_mask = true;
|
||||
|
||||
osg::Camera *camera = pass->camera;
|
||||
@ -636,7 +671,8 @@ public:
|
||||
|
||||
const SGPropertyNode *clustered = root->getChild("clustered-forward");
|
||||
if (clustered) {
|
||||
camera->setInitialDrawCallback(new ClusteredForwardDrawCallback);
|
||||
int tile_size = clustered->getIntValue("tile-size", 64);
|
||||
camera->setInitialDrawCallback(new ClusteredForwardDrawCallback(tile_size));
|
||||
}
|
||||
|
||||
int cubemap_face = root->getIntValue("cubemap-face", -1);
|
||||
@ -644,16 +680,18 @@ public:
|
||||
float zFar = root->getFloatValue("z-far", 0.0f);
|
||||
pass->update_callback = new SceneUpdateCallback(cubemap_face, zNear, zFar);
|
||||
|
||||
std::string shadow_pass_name = root->getStringValue("use-shadow-pass");
|
||||
PropertyList p_shadow_passes = root->getChildren("use-shadow-pass");
|
||||
for (const auto &p_shadow_pass : p_shadow_passes) {
|
||||
std::string shadow_pass_name = p_shadow_pass->getStringValue();
|
||||
if (!shadow_pass_name.empty()) {
|
||||
Pass *shadow_pass = compositor->getPass(shadow_pass_name);
|
||||
if (shadow_pass) {
|
||||
ShadowMapUpdateCallback *updatecb =
|
||||
dynamic_cast<ShadowMapUpdateCallback *>(
|
||||
shadow_pass->update_callback.get());
|
||||
if (updatecb) {
|
||||
ShadowMapCullCallback *cullcb =
|
||||
dynamic_cast<ShadowMapCullCallback *>(
|
||||
shadow_pass->camera->getCullCallback());
|
||||
if (cullcb) {
|
||||
camera->getOrCreateStateSet()->addUniform(
|
||||
updatecb->getLightMatrixUniform());
|
||||
cullcb->getLightMatrixUniform());
|
||||
} else {
|
||||
SG_LOG(SG_INPUT, SG_WARN, "ScenePassBuilder::build: Pass '"
|
||||
<< shadow_pass_name << "is not a shadow pass");
|
||||
@ -663,6 +701,7 @@ public:
|
||||
"find shadow pass named '" << shadow_pass_name << "'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return pass.release();
|
||||
}
|
||||
@ -673,7 +712,8 @@ RegisterPassBuilder<ScenePassBuilder> registerScenePass("scene");
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
Pass *
|
||||
buildPass(Compositor *compositor, const SGPropertyNode *root)
|
||||
buildPass(Compositor *compositor, const SGPropertyNode *root,
|
||||
const SGReaderWriterOptions *options)
|
||||
{
|
||||
std::string type = root->getStringValue("type");
|
||||
if (type.empty()) {
|
||||
@ -687,7 +727,7 @@ buildPass(Compositor *compositor, const SGPropertyNode *root)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return builder->build(compositor, root);
|
||||
return builder->build(compositor, root, options);
|
||||
}
|
||||
|
||||
} // namespace compositor
|
||||
|
@ -27,6 +27,9 @@
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
namespace simgear {
|
||||
|
||||
class SGReaderWriterOptions;
|
||||
|
||||
namespace compositor {
|
||||
|
||||
class Compositor;
|
||||
@ -45,12 +48,13 @@ class Compositor;
|
||||
*/
|
||||
struct Pass : public osg::Referenced {
|
||||
Pass() :
|
||||
useMastersSceneData(false),
|
||||
useMastersSceneData(true),
|
||||
cull_mask(0xffffff),
|
||||
inherit_cull_mask(false),
|
||||
viewport_width_scale(0.0f),
|
||||
viewport_height_scale(0.0f) {}
|
||||
|
||||
int render_order;
|
||||
std::string name;
|
||||
std::string type;
|
||||
osg::ref_ptr<osg::Camera> camera;
|
||||
@ -85,10 +89,11 @@ public:
|
||||
* and overrided for more special passes.
|
||||
*
|
||||
* @param compositor The Compositor instance that owns the pass.
|
||||
* @param The root node of the pass property tree.
|
||||
* @param root The root node of the pass property tree.
|
||||
* @return A Pass or a null pointer if an error occurred.
|
||||
*/
|
||||
virtual Pass *build(Compositor *compositor, const SGPropertyNode *root);
|
||||
virtual Pass *build(Compositor *compositor, const SGPropertyNode *root,
|
||||
const SGReaderWriterOptions *options);
|
||||
|
||||
static PassBuilder *find(const std::string &type) {
|
||||
auto itr = PassBuilderMapSingleton::instance()->_map.find(type);
|
||||
@ -125,7 +130,8 @@ struct RegisterPassBuilder {
|
||||
* @param node The root node of the pass property tree.
|
||||
* @return A Pass or a null pointer if an error occurred.
|
||||
*/
|
||||
Pass *buildPass(Compositor *compositor, const SGPropertyNode *root);
|
||||
Pass *buildPass(Compositor *compositor, const SGPropertyNode *root,
|
||||
const SGReaderWriterOptions *options);
|
||||
|
||||
} // namespace compositor
|
||||
} // namespace simgear
|
||||
|
Loading…
Reference in New Issue
Block a user