Modified Files:
Makefile.am SGStateAttributeVisitor.hxx SGTextureStateAttributeVisitor.hxx Added Files: SGStateAttributeVisitor.cxx SGTextureStateAttributeVisitor.cxx: Move implementation into cxx files
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81188705b1
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@ -11,6 +11,8 @@ include_HEADERS = \
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SGStateAttributeVisitor.hxx \
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SGStateAttributeVisitor.hxx \
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SGTextureStateAttributeVisitor.hxx
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SGTextureStateAttributeVisitor.hxx
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libsgutil_a_SOURCES =
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libsgutil_a_SOURCES = \
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SGStateAttributeVisitor.cxx \
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SGTextureStateAttributeVisitor.cxx
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INCLUDES = -I$(top_srcdir)
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INCLUDES = -I$(top_srcdir)
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69
simgear/scene/util/SGStateAttributeVisitor.cxx
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69
simgear/scene/util/SGStateAttributeVisitor.cxx
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@ -0,0 +1,69 @@
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/* -*-c++-*-
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*
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* Copyright (C) 2006 Mathias Froehlich
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#include "SGStateAttributeVisitor.hxx"
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SGStateAttributeVisitor::SGStateAttributeVisitor() :
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osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
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osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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}
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void
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SGStateAttributeVisitor::apply(osg::StateSet::RefAttributePair&)
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{
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}
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void
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SGStateAttributeVisitor::apply(osg::StateSet::AttributeList& attrList)
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{
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osg::StateSet::AttributeList::iterator i;
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i = attrList.begin();
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while (i != attrList.end()) {
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apply(i->second);
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++i;
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}
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}
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void
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SGStateAttributeVisitor::apply(osg::StateSet* stateSet)
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{
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if (!stateSet)
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return;
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apply(stateSet->getAttributeList());
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}
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void
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SGStateAttributeVisitor::apply(osg::Node& node)
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{
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apply(node.getStateSet());
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traverse(node);
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}
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void
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SGStateAttributeVisitor::apply(osg::Geode& node)
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{
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unsigned nDrawables = node.getNumDrawables();
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for (unsigned i = 0; i < nDrawables; ++i)
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apply(node.getDrawable(i)->getStateSet());
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apply(node.getStateSet());
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traverse(node);
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}
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@ -22,44 +22,19 @@
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#ifndef SG_SCENE_STATEATTRIBUTEVISITOR_HXX
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#ifndef SG_SCENE_STATEATTRIBUTEVISITOR_HXX
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#define SG_SCENE_STATEATTRIBUTEVISITOR_HXX
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#define SG_SCENE_STATEATTRIBUTEVISITOR_HXX
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#include <osg/Geode>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/StateSet>
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class SGStateAttributeVisitor : public osg::NodeVisitor {
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class SGStateAttributeVisitor : public osg::NodeVisitor {
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public:
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public:
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SGStateAttributeVisitor() :
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SGStateAttributeVisitor();
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osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
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virtual void apply(osg::StateSet::RefAttributePair&);
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osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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virtual void apply(osg::StateSet::AttributeList& attrList);
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{ }
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virtual void apply(osg::StateSet* stateSet);
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virtual void apply(osg::Node& node);
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virtual void apply(osg::StateSet::RefAttributePair&)
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virtual void apply(osg::Geode& node);
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{ }
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virtual void apply(osg::StateSet::AttributeList& attrList)
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{
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osg::StateSet::AttributeList::iterator i;
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i = attrList.begin();
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while (i != attrList.end()) {
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apply(i->second);
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++i;
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}
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}
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virtual void apply(osg::StateSet* stateSet)
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{
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if (!stateSet)
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return;
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apply(stateSet->getAttributeList());
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}
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virtual void apply(osg::Node& node)
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{
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apply(node.getStateSet());
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traverse(node);
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}
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virtual void apply(osg::Geode& node)
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{
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unsigned nDrawables = node.getNumDrawables();
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for (unsigned i = 0; i < nDrawables; ++i)
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apply(node.getDrawable(i)->getStateSet());
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apply(node.getStateSet());
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traverse(node);
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}
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};
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};
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#endif
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#endif
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76
simgear/scene/util/SGTextureStateAttributeVisitor.cxx
Normal file
76
simgear/scene/util/SGTextureStateAttributeVisitor.cxx
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@ -0,0 +1,76 @@
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/* -*-c++-*-
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*
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* Copyright (C) 2006 Mathias Froehlich
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#include "SGTextureStateAttributeVisitor.hxx"
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SGTextureStateAttributeVisitor::SGTextureStateAttributeVisitor() :
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osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
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osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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}
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void
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SGTextureStateAttributeVisitor::apply(int textureUnit, osg::StateSet::RefAttributePair& refAttr)
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{
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}
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void
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SGTextureStateAttributeVisitor::apply(int textureUnit, osg::StateSet::AttributeList& attrList)
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{
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osg::StateSet::AttributeList::iterator i;
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i = attrList.begin();
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while (i != attrList.end()) {
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apply(textureUnit, i->second);
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++i;
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}
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}
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void
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SGTextureStateAttributeVisitor::apply(osg::StateSet::TextureAttributeList& attrList)
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{
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for (unsigned i = 0; i < attrList.size(); ++i)
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apply(i, attrList[i]);
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}
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void
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SGTextureStateAttributeVisitor::apply(osg::StateSet* stateSet)
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{
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if (!stateSet)
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return;
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apply(stateSet->getTextureAttributeList());
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}
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void
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SGTextureStateAttributeVisitor::apply(osg::Node& node)
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{
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apply(node.getStateSet());
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traverse(node);
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}
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void
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SGTextureStateAttributeVisitor::apply(osg::Geode& node)
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{
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unsigned nDrawables = node.getNumDrawables();
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for (unsigned i = 0; i < nDrawables; ++i)
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apply(node.getDrawable(i)->getStateSet());
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apply(node.getStateSet());
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traverse(node);
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}
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@ -22,49 +22,21 @@
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#ifndef SG_SCENE_TEXTURESTATEATTRIBUTEVISITOR_HXX
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#ifndef SG_SCENE_TEXTURESTATEATTRIBUTEVISITOR_HXX
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#define SG_SCENE_TEXTURESTATEATTRIBUTEVISITOR_HXX
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#define SG_SCENE_TEXTURESTATEATTRIBUTEVISITOR_HXX
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#include <osg/Geode>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/StateSet>
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class SGTextureStateAttributeVisitor : public osg::NodeVisitor {
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class SGTextureStateAttributeVisitor : public osg::NodeVisitor {
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public:
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public:
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SGTextureStateAttributeVisitor() :
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SGTextureStateAttributeVisitor();
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osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR,
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osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{ }
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virtual void apply(int textureUnit, osg::StateSet::RefAttributePair& refAttr)
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virtual void apply(int textureUnit, osg::StateSet::RefAttributePair& refAttr);
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{ }
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virtual void apply(int textureUnit, osg::StateSet::AttributeList& attrList);
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virtual void apply(int textureUnit, osg::StateSet::AttributeList& attrList)
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virtual void apply(osg::StateSet::TextureAttributeList& attrList);
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{
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virtual void apply(osg::StateSet* stateSet);
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osg::StateSet::AttributeList::iterator i;
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virtual void apply(osg::Node& node);
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i = attrList.begin();
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virtual void apply(osg::Geode& node);
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while (i != attrList.end()) {
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apply(textureUnit, i->second);
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++i;
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}
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}
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virtual void apply(osg::StateSet::TextureAttributeList& attrList)
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{
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for (unsigned i = 0; i < attrList.size(); ++i)
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apply(i, attrList[i]);
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}
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virtual void apply(osg::StateSet* stateSet)
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{
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if (!stateSet)
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return;
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apply(stateSet->getTextureAttributeList());
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}
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virtual void apply(osg::Node& node)
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{
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apply(node.getStateSet());
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traverse(node);
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}
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virtual void apply(osg::Geode& node)
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{
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unsigned nDrawables = node.getNumDrawables();
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for (unsigned i = 0; i < nDrawables; ++i)
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apply(node.getDrawable(i)->getStateSet());
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apply(node.getStateSet());
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traverse(node);
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}
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};
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};
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#endif
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#endif
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