sounds tied to listeners are never out of range
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@ -409,13 +409,15 @@ void SGSampleGroup::update_pos_and_orientation() {
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// Test if a sample is farther away than max distance, if so
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// stop the sound playback and free it's source.
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float max2 = sample->get_max_dist() * sample->get_max_dist();
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float dist2 = position[0]*position[0]
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+ position[1]*position[1] + position[2]*position[2];
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if ((dist2 > max2) && !sample->test_out_of_range()) {
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sample->set_out_of_range(true);
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} else if ((dist2 < max2) && sample->test_out_of_range()) {
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sample->set_out_of_range(false);
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if (!_tied_to_listener) {
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float max2 = sample->get_max_dist() * sample->get_max_dist();
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float dist2 = position[0]*position[0]
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+ position[1]*position[1] + position[2]*position[2];
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if ((dist2 > max2) && !sample->test_out_of_range()) {
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sample->set_out_of_range(true);
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} else if ((dist2 < max2) && sample->test_out_of_range()) {
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sample->set_out_of_range(false);
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}
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}
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}
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}
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