Clean up Canvas element creation
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df8a3d9c60
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@ -29,6 +29,7 @@
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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#include <map>
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#include <vector>
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namespace simgear
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@ -40,6 +41,15 @@ namespace canvas
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typedef boost::shared_ptr<Canvas> CanvasPtr;
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typedef boost::weak_ptr<Canvas> CanvasWeakPtr;
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class Element;
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typedef boost::shared_ptr<Element> ElementPtr;
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typedef boost::weak_ptr<Element> ElementWeakPtr;
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typedef std::map<std::string, const SGPropertyNode*> Style;
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typedef boost::function<ElementPtr( const CanvasWeakPtr&,
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const SGPropertyNode_ptr&,
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const Style& )> ElementFactory;
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typedef osg::ref_ptr<osgText::Font> FontPtr;
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class Placement;
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@ -240,7 +240,7 @@ namespace canvas
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//----------------------------------------------------------------------------
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Element::Element( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style ):
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_canvas( canvas ),
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_transform_dirty( false ),
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@ -43,7 +43,6 @@ namespace canvas
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public SGPropertyChangeListener
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{
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public:
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typedef std::map<std::string, const SGPropertyNode*> Style;
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typedef boost::function<void(const SGPropertyNode*)> StyleSetter;
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typedef std::map<std::string, StyleSetter> StyleSetters;
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@ -116,7 +115,7 @@ namespace canvas
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std::vector<SGPropertyNode_ptr> _bounding_box;
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Element( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style );
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template<typename T, class C1, class C2>
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@ -22,20 +22,43 @@
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#include "CanvasPath.hxx"
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#include "CanvasText.hxx"
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#include <boost/bind.hpp>
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#include <boost/foreach.hpp>
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#include <boost/make_shared.hpp>
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#include <boost/lambda/core.hpp>
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namespace simgear
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{
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namespace canvas
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{
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/**
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* Create an ElementFactory for elements of type T
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*/
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template<typename T>
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ElementFactory createElementFactory()
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{
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return boost::bind
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(
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&boost::make_shared<T, const CanvasWeakPtr&,
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const SGPropertyNode_ptr&,
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const Style&>,
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boost::lambda::_1,
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boost::lambda::_2,
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boost::lambda::_3
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);
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}
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//----------------------------------------------------------------------------
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Group::Group( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style ):
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Element(canvas, node, parent_style)
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{
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_child_factories["group"] = createElementFactory<Group>();
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_child_factories["image"] = createElementFactory<Image>();
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_child_factories["map" ] = createElementFactory<Map >();
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_child_factories["path" ] = createElementFactory<Path >();
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_child_factories["text" ] = createElementFactory<Text >();
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}
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//----------------------------------------------------------------------------
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@ -71,26 +94,16 @@ namespace canvas
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if( child->getParent() != _node )
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return;
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boost::shared_ptr<Element> element;
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// TODO create map of child factories and use also to check for element
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// on deletion in ::childRemoved
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if( child->getNameString() == "text" )
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element.reset( new Text(_canvas, child, _style) );
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else if( child->getNameString() == "group" )
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element.reset( new Group(_canvas, child, _style) );
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else if( child->getNameString() == "map" )
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element.reset( new Map(_canvas, child, _style) );
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else if( child->getNameString() == "path" )
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element.reset( new Path(_canvas, child, _style) );
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else if( child->getNameString() == "image" )
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element.reset( new Image(_canvas, child, _style) );
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if( element )
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ChildFactories::iterator child_factory =
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_child_factories.find( child->getNameString() );
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if( child_factory != _child_factories.end() )
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{
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ElementPtr element = child_factory->second(_canvas, child, _style);
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// Add to osg scene graph...
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_transform->addChild( element->getMatrixTransform() );
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_children.push_back( ChildList::value_type(child, element) );
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return;
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}
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@ -120,11 +133,7 @@ namespace canvas
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if( node->getParent() != _node )
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return;
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if( node->getNameString() == "text"
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|| node->getNameString() == "group"
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|| node->getNameString() == "map"
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|| node->getNameString() == "path"
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|| node->getNameString() == "image" )
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if( _child_factories.find(node->getNameString()) != _child_factories.end() )
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{
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ChildFinder pred(node);
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ChildList::iterator child =
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@ -21,17 +21,13 @@
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#include "CanvasElement.hxx"
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#include <boost/shared_ptr.hpp>
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#include <list>
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#include <map>
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namespace simgear
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{
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namespace canvas
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{
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typedef boost::shared_ptr<Element> ElementPtr;
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class Group:
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public Element
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{
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@ -42,7 +38,7 @@ namespace canvas
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> ChildList;
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Group( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style = Style() );
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virtual ~Group();
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@ -50,7 +46,10 @@ namespace canvas
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protected:
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ChildList _children;
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typedef std::map<std::string, ElementFactory> ChildFactories;
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ChildFactories _child_factories;
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ChildList _children;
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virtual bool handleLocalMouseEvent(const canvas::MouseEvent& event);
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@ -73,7 +73,7 @@ namespace canvas
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//----------------------------------------------------------------------------
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Image::Image( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style ):
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Element(canvas, node, parent_style),
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_texture(new osg::Texture2D),
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@ -42,7 +42,7 @@ namespace canvas
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* [x,y] Position of rectangle
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*/
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Image( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style );
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virtual ~Image();
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@ -46,7 +46,7 @@ namespace canvas
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//----------------------------------------------------------------------------
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Map::Map( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style ):
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Group(canvas, node, parent_style),
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// TODO make projection configurable
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@ -36,7 +36,7 @@ namespace canvas
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{
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public:
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Map( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style );
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virtual ~Map();
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@ -354,7 +354,7 @@ namespace canvas
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//----------------------------------------------------------------------------
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Path::Path( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style ):
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Element(canvas, node, parent_style),
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_path( new PathDrawable(this) )
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@ -30,7 +30,7 @@ namespace canvas
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{
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public:
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Path( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style );
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virtual ~Path();
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@ -176,7 +176,7 @@ namespace canvas
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//----------------------------------------------------------------------------
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Text::Text( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style ):
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Element(canvas, node, parent_style),
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_text( new Text::TextOSG(this) )
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@ -34,7 +34,7 @@ namespace canvas
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{
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public:
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Text( const CanvasWeakPtr& canvas,
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SGPropertyNode_ptr node,
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const SGPropertyNode_ptr& node,
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const Style& parent_style );
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~Text();
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