Add osgUtil::Simplifier to allow terrain simplification.
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@ -41,6 +41,8 @@
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#include <osg/StateSet>
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#include <osg/Switch>
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#include <osgUtil/Simplifier>
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#include <boost/foreach.hpp>
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#include <algorithm>
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@ -70,9 +72,14 @@
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#include "SGDirectionalLightBin.hxx"
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#include "GroundLightManager.hxx"
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#include "pt_lights.hxx"
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#define SG_SIMPLIFIER_RATIO 0.001
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#define SG_SIMPLIFIER_MAX_LENGTH 1000.0
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#define SG_SIMPLIFIER_MAX_ERROR 2000.0
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#define SG_OBJECT_RANGE 9000.0
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#define SG_TILE_RADIUS 14000.0
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using namespace simgear;
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typedef std::map<std::string,SGTexturedTriangleBin> SGMaterialTriangleMap;
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@ -95,7 +102,7 @@ public:
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SGDirectionalLightListBin reilLights;
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SGMatModelBin randomModels;
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SGBuildingBinList randomBuildings;
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static SGVec4f
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getMaterialLightColor(const SGMaterial* material)
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{
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@ -891,6 +898,10 @@ public:
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group->setName("Random Object and Lighting Group");
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group->setDataVariance(osg::Object::STATIC);
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osg::Node* node = loadTerrain();
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if (node)
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group->addChild(node);
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osg::LOD* lightLOD = generateLightingTileObjects();
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if (lightLOD)
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group->addChild(lightLOD);
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@ -902,6 +913,64 @@ public:
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return group.release();
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}
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// Load terrain if required
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osg::Node* loadTerrain()
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{
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if (! _loadterrain)
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return NULL;
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SGBinObject tile;
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if (!tile.read_bin(_path))
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return NULL;
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SGMaterialLibPtr matlib;
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bool useVBOs = false;
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bool simplifyNear = false;
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double ratio = SG_SIMPLIFIER_RATIO;
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double maxLength = SG_SIMPLIFIER_MAX_LENGTH;
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double maxError = SG_SIMPLIFIER_MAX_ERROR;
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if (_options) {
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matlib = _options->getMaterialLib();
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useVBOs = (_options->getPluginStringData("SimGear::USE_VBOS") == "ON");
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SGPropertyNode* propertyNode = _options->getPropertyNode().get();
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simplifyNear = propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-near", simplifyNear);
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ratio = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/ratio", ratio);
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maxLength = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-length", maxLength);
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maxError = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-error", maxError);
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}
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SGVec3d center = tile.get_gbs_center();
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SGGeod geodPos = SGGeod::fromCart(center);
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SGQuatd hlOr = SGQuatd::fromLonLat(geodPos)*SGQuatd::fromEulerDeg(0, 0, 180);
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// rotate the tiles so that the bounding boxes get nearly axis aligned.
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// this will help the collision tree's bounding boxes a bit ...
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std::vector<SGVec3d> nodes = tile.get_wgs84_nodes();
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for (unsigned i = 0; i < nodes.size(); ++i)
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nodes[i] = hlOr.transform(nodes[i]);
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tile.set_wgs84_nodes(nodes);
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SGQuatf hlOrf(hlOr[0], hlOr[1], hlOr[2], hlOr[3]);
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std::vector<SGVec3f> normals = tile.get_normals();
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for (unsigned i = 0; i < normals.size(); ++i)
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normals[i] = hlOrf.transform(normals[i]);
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tile.set_normals(normals);
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osg::ref_ptr<SGTileGeometryBin> tileGeometryBin = new SGTileGeometryBin;
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if (!tileGeometryBin->insertBinObj(tile, matlib))
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return NULL;
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osg::Node* node = tileGeometryBin->getSurfaceGeometry(matlib, useVBOs);
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if (node && simplifyNear) {
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osgUtil::Simplifier simplifier(ratio, maxError, maxLength);
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node->accept(simplifier);
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}
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return node;
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}
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// Generate all the lighting objects for the tile.
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osg::LOD* generateLightingTileObjects()
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{
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@ -1172,6 +1241,8 @@ public:
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/// The original options to use for this bunch of models
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osg::ref_ptr<SGReaderWriterOptions> _options;
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osg::ref_ptr<SGTileGeometryBin> _tileGeometryBin;
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string _path;
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bool _loadterrain;
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};
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osg::Node*
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@ -1182,12 +1253,28 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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return NULL;
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SGMaterialLibPtr matlib;
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bool useVBOs = false;
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bool simplifyDistant = false;
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bool simplifyNear = false;
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double ratio = SG_SIMPLIFIER_RATIO;
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double maxLength = SG_SIMPLIFIER_MAX_LENGTH;
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double maxError = SG_SIMPLIFIER_MAX_ERROR;
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double object_range = SG_OBJECT_RANGE;
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if (options) {
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matlib = options->getMaterialLib();
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}
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useVBOs = (options->getPluginStringData("SimGear::USE_VBOS") == "ON");
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SGPropertyNode* propertyNode = options->getPropertyNode().get();
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bool useVBOs = (options->getPluginStringData("SimGear::USE_VBOS") == "ON");
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// We control whether we simplify the nearby terrain and distant terrain separatey.
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// However, we don't allow only simplifying the near terrain!
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simplifyNear = propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-near", simplifyNear);
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simplifyDistant = simplifyNear || propertyNode->getBoolValue("/sim/rendering/terrain/simplifier/enabled-far", simplifyDistant);
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ratio = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/ratio", ratio);
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maxLength = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-length", maxLength);
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maxError = propertyNode->getDoubleValue("/sim/rendering/terrain/simplifier/max-error", maxError);
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object_range = propertyNode->getDoubleValue("/sim/rendering/static-lod/rough", object_range);
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}
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SGVec3d center = tile.get_gbs_center();
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SGGeod geodPos = SGGeod::fromCart(center);
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@ -1211,19 +1298,18 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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if (!tileGeometryBin->insertBinObj(tile, matlib))
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return NULL;
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osg::Group* terrainGroup = new osg::Group;
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terrainGroup->setName("BTGTerrainGroup");
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osg::Node* node = tileGeometryBin->getSurfaceGeometry(matlib, useVBOs);
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if (node)
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terrainGroup->addChild(node);
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if (node && simplifyDistant) {
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osgUtil::Simplifier simplifier(ratio, maxError, maxLength);
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node->accept(simplifier);
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}
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// The toplevel transform for that tile.
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setName(path);
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transform->setMatrix(osg::Matrix::rotate(toOsg(hlOr))*
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osg::Matrix::translate(toOsg(center)));
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transform->addChild(terrainGroup);
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// PagedLOD for the random objects so we don't need to generate
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// them all on tile loading.
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@ -1231,17 +1317,34 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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pagedLOD->setCenterMode(osg::PagedLOD::USE_BOUNDING_SPHERE_CENTER);
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pagedLOD->setName("pagedObjectLOD");
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if (node) {
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if (simplifyNear == simplifyDistant) {
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// Same terrain type is used for both near and far distances,
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// so add it to the main group.
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osg::Group* terrainGroup = new osg::Group;
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terrainGroup->setName("BTGTerrainGroup");
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terrainGroup->addChild(node);
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transform->addChild(terrainGroup);
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} else if (simplifyDistant) {
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// Simplified terrain is only used in the distance, the
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// call-back below will re-generate the closer version
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pagedLOD->addChild(node, object_range + SG_TILE_RADIUS, FLT_MAX);
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}
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}
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// we just need to know about the read file callback that itself holds the data
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osg::ref_ptr<RandomObjectCallback> randomObjectCallback = new RandomObjectCallback;
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randomObjectCallback->_options = SGReaderWriterOptions::copyOrCreate(options);
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randomObjectCallback->_tileGeometryBin = tileGeometryBin;
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randomObjectCallback->_path = std::string(path);
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randomObjectCallback->_loadterrain = ! (simplifyNear == simplifyDistant);
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osg::ref_ptr<osgDB::Options> callbackOptions = new osgDB::Options;
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callbackOptions->setReadFileCallback(randomObjectCallback.get());
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pagedLOD->setDatabaseOptions(callbackOptions.get());
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pagedLOD->setFileName(pagedLOD->getNumChildren(), "Dummy name - use the stored data in the read file callback");
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pagedLOD->setRange(pagedLOD->getNumChildren(), 0, 35000);
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pagedLOD->setRange(pagedLOD->getNumChildren(), 0, object_range + SG_TILE_RADIUS);
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transform->addChild(pagedLOD);
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transform->setNodeMask( ~simgear::MODELLIGHT_BIT );
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