MSVC++ doesn't have long long, but does have __int64.
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@ -79,7 +79,7 @@ void sgReadDouble ( gzFile fd, double *var )
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read_error = true ;
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}
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if ( sgIsBigEndian() ) {
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sgEndianSwap( (unsigned long long*)var);
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sgEndianSwap( (uint64*)var);
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}
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}
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@ -87,7 +87,7 @@ void sgReadDouble ( gzFile fd, double *var )
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void sgWriteDouble ( gzFile fd, const double var )
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{
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if ( sgIsBigEndian() ) {
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sgEndianSwap( (unsigned long long*)&var);
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sgEndianSwap( (uint64*)&var);
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}
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if ( gzwrite ( fd, (void *)(&var), sizeof(double) ) != sizeof(double) ) {
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write_error = true ;
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@ -165,24 +165,24 @@ void sgWriteLong ( gzFile fd, const long int var )
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}
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void sgReadLongLong ( gzFile fd, long long int *var )
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void sgReadLongLong ( gzFile fd, int64 *var )
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{
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if ( gzread ( fd, var, sizeof(long long int) ) != sizeof(long long int) ) {
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if ( gzread ( fd, var, sizeof(int64) ) != sizeof(int64) ) {
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read_error = true ;
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}
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if ( sgIsBigEndian() ) {
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sgEndianSwap( (unsigned long long int*)var);
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sgEndianSwap( (uint64*)var);
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}
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}
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void sgWriteLongLong ( gzFile fd, const long long int var )
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void sgWriteLongLong ( gzFile fd, const int64 var )
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{
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if ( sgIsBigEndian() ) {
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sgEndianSwap( (unsigned long long*)&var);
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sgEndianSwap( (uint64*)&var);
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}
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if ( gzwrite ( fd, (void *)(&var), sizeof(long long int) )
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!= sizeof(long long int) )
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if ( gzwrite ( fd, (void *)(&var), sizeof(int64) )
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!= sizeof(int64) )
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{
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write_error = true ;
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}
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@ -273,7 +273,7 @@ void sgReadDouble ( gzFile fd, const unsigned int n, double *var )
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}
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if ( sgIsBigEndian() ) {
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for ( unsigned int i = 0; i < n; ++i ) {
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sgEndianSwap( (unsigned long long*)var++);
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sgEndianSwap( (uint64*)var++);
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}
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}
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}
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@ -286,7 +286,7 @@ void sgWriteDouble ( gzFile fd, const unsigned int n, const double *var )
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double *ptr = swab;
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memcpy( swab, var, sizeof(double) * n );
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for ( unsigned int i = 0; i < n; ++i ) {
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sgEndianSwap( (unsigned long long*)ptr++);
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sgEndianSwap( (uint64*)ptr++);
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}
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var = swab;
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}
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@ -38,6 +38,13 @@
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#include <plib/sg.h>
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#ifdef _MSC_VER
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typedef __int64 int64;
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typedef __int64 uint64;
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#else
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typedef long long int64;
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typedef unsigned long long uint64;
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#endif
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// Note that output is written in little endian form (and converted as
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// necessary for big endian machines)
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@ -54,8 +61,8 @@ void sgReadInt ( gzFile fd, int *var ) ;
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void sgWriteInt ( gzFile fd, const int var ) ;
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void sgReadLong ( gzFile fd, long int *var ) ;
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void sgWriteLong ( gzFile fd, const long int var ) ;
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void sgReadLongLong ( gzFile fd, long long int *var ) ;
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void sgWriteLongLong ( gzFile fd, const long long int var ) ;
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void sgReadLongLong ( gzFile fd, int64 *var ) ;
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void sgWriteLongLong ( gzFile fd, const int64 var ) ;
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void sgReadUShort ( gzFile fd, unsigned short *var ) ;
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void sgWriteUShort ( gzFile fd, const unsigned short var ) ;
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void sgReadShort ( gzFile fd, short *var ) ;
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@ -143,7 +150,8 @@ inline void sgEndianSwap(unsigned int *x) {
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(( *x << 24 ) & 0xFF000000 ) ;
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}
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inline void sgEndianSwap(unsigned long long *x) {
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inline void sgEndianSwap(uint64 *x) {
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#ifndef _MSC_VER
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*x =
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(( *x >> 56 ) & 0x00000000000000FFULL ) |
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(( *x >> 40 ) & 0x000000000000FF00ULL ) |
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@ -153,7 +161,17 @@ inline void sgEndianSwap(unsigned long long *x) {
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(( *x << 24 ) & 0x0000FF0000000000ULL ) |
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(( *x << 40 ) & 0x00FF000000000000ULL ) |
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(( *x << 56 ) & 0xFF00000000000000ULL ) ;
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#else
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*x =
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(( *x >> 56 ) & 0x00000000000000FF ) |
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(( *x >> 40 ) & 0x000000000000FF00 ) |
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(( *x >> 24 ) & 0x0000000000FF0000 ) |
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(( *x >> 8 ) & 0x00000000FF000000 ) |
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(( *x << 8 ) & 0x000000FF00000000 ) |
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(( *x << 24 ) & 0x0000FF0000000000 ) |
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(( *x << 40 ) & 0x00FF000000000000 ) |
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(( *x << 56 ) & 0xFF00000000000000 ) ;
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#endif
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}
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#endif // _SG_LOWLEVEL_HXX
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@ -255,9 +255,9 @@ bool SGBinObject::read_bin( const string& file ) {
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double *dptr = (double *)ptr;
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if ( sgIsBigEndian() ) {
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sgEndianSwap( (unsigned long long *)&(dptr[0]) );
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sgEndianSwap( (unsigned long long *)&(dptr[1]) );
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sgEndianSwap( (unsigned long long *)&(dptr[2]) );
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sgEndianSwap( (uint64 *)&(dptr[0]) );
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sgEndianSwap( (uint64 *)&(dptr[1]) );
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sgEndianSwap( (uint64 *)&(dptr[2]) );
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}
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gbs_center = Point3D( dptr[0], dptr[1], dptr[2] );
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// cout << "Center = " << gbs_center << endl;
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