math: Remove SGMath osg dependency.

Move osg dependent stuff from SGMath into simgear/scene/util/OsgMath.hxx.
Update includes in simgear to reflect this change.
Note that this change also requires an updated flightgear version.
This commit is contained in:
Mathias Froehlich 2012-03-03 13:32:49 +01:00
parent 57a3b0fd1e
commit 2cc5e776b3
30 changed files with 177 additions and 186 deletions

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@ -29,15 +29,14 @@ set(HEADERS
leastsqs.hxx
sg_geodesy.hxx
sg_types.hxx
sg_random.h
sg_random.h
)
set(SOURCES
SGGeod.cxx
SGGeodesy.cxx
interpolater.cxx
leastsqs.cxx
sg_random.c
sg_random.c
)
simgear_component(math math "${SOURCES}" "${HEADERS}")

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@ -1,59 +0,0 @@
// Copyright (C) 2008 Tim Moore timoore@redhat.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include "SGMath.hxx"
#ifndef NO_OPENSCENEGRAPH_INTERFACE
osg::Matrix SGGeod::makeSimulationFrameRelative() const
{
SGQuatd hlOr = SGQuatd::fromLonLat(*this);
return osg::Matrix(toOsg(hlOr));
}
osg::Matrix SGGeod::makeSimulationFrame() const
{
osg::Matrix result(makeSimulationFrameRelative());
SGVec3d coord;
SGGeodesy::SGGeodToCart(*this, coord);
result.setTrans(toOsg(coord));
return result;
}
osg::Matrix SGGeod::makeZUpFrameRelative() const
{
osg::Matrix result(makeSimulationFrameRelative());
// 180 degree rotation around Y axis
osg::Quat flip(0.0, 1.0, 0.0, 0.0);
result.preMult(osg::Matrix(flip));
return result;
}
osg::Matrix SGGeod::makeZUpFrame() const
{
osg::Matrix result(makeZUpFrameRelative());
SGVec3d coord;
SGGeodesy::SGGeodToCart(*this, coord);
result.setTrans(toOsg(coord));
return result;
}
#endif

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@ -20,10 +20,6 @@
#include <simgear/constants.h>
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Matrix>
#endif
// #define SG_GEOD_NATIVE_DEGREE
/// Class representing a geodetic location
@ -89,19 +85,6 @@ public:
// Compare two geodetic positions for equality
bool operator == ( const SGGeod & other ) const;
#ifndef NO_OPENSCENEGRAPH_INTERFACE
// Create a local coordinate frame in the earth-centered frame of
// reference. X points north, Z points down.
// makeSimulationFrameRelative() only includes rotation.
osg::Matrix makeSimulationFrameRelative() const;
osg::Matrix makeSimulationFrame() const;
// Create a Z-up local coordinate frame in the earth-centered frame
// of reference. This is what scenery models, etc. expect.
// makeZUpFrameRelative() only includes rotation.
osg::Matrix makeZUpFrameRelative() const;
osg::Matrix makeZUpFrame() const;
#endif
private:
/// This one is private since construction is not unique if you do
/// not know the units of the arguments. Use the factory methods for

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@ -18,6 +18,8 @@
#ifndef SGIntersect_HXX
#define SGIntersect_HXX
#include <algorithm>
template<typename T>
inline bool
intersects(const SGSphere<T>& s1, const SGSphere<T>& s2)

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@ -26,10 +26,6 @@
#undef max
#endif
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Quat>
#endif
/// Quaternion Class
template<typename T>
class SGQuat {
@ -780,16 +776,4 @@ SGQuatd
toQuatd(const SGQuatf& v)
{ return SGQuatd(v(0), v(1), v(2), v(3)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGQuatd
toSG(const osg::Quat& q)
{ return SGQuatd(q[0], q[1], q[2], q[3]); }
inline
osg::Quat
toOsg(const SGQuatd& q)
{ return osg::Quat(q[0], q[1], q[2], q[3]); }
#endif
#endif

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@ -18,11 +18,6 @@
#ifndef SGVec2_H
#define SGVec2_H
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec2f>
#include <osg/Vec2d>
#endif
/// 2D Vector Class
template<typename T>
class SGVec2 {
@ -371,27 +366,4 @@ SGVec2d
toVec2d(const SGVec2f& v)
{ return SGVec2d(v(0), v(1)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec2d
toSG(const osg::Vec2d& v)
{ return SGVec2d(v[0], v[1]); }
inline
SGVec2f
toSG(const osg::Vec2f& v)
{ return SGVec2f(v[0], v[1]); }
inline
osg::Vec2d
toOsg(const SGVec2d& v)
{ return osg::Vec2d(v[0], v[1]); }
inline
osg::Vec2f
toOsg(const SGVec2f& v)
{ return osg::Vec2f(v[0], v[1]); }
#endif
#endif

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@ -18,11 +18,6 @@
#ifndef SGVec3_H
#define SGVec3_H
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec3f>
#include <osg/Vec3d>
#endif
/// 3D Vector Class
template<typename T>
class SGVec3 {
@ -505,26 +500,4 @@ SGVec3d
toVec3d(const SGVec3f& v)
{ return SGVec3d(v(0), v(1), v(2)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec3d
toSG(const osg::Vec3d& v)
{ return SGVec3d(v[0], v[1], v[2]); }
inline
SGVec3f
toSG(const osg::Vec3f& v)
{ return SGVec3f(v[0], v[1], v[2]); }
inline
osg::Vec3d
toOsg(const SGVec3d& v)
{ return osg::Vec3d(v[0], v[1], v[2]); }
inline
osg::Vec3f
toOsg(const SGVec3f& v)
{ return osg::Vec3f(v[0], v[1], v[2]); }
#endif
#endif

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@ -18,11 +18,6 @@
#ifndef SGVec4_H
#define SGVec4_H
#ifndef NO_OPENSCENEGRAPH_INTERFACE
#include <osg/Vec4f>
#include <osg/Vec4d>
#endif
/// 4D Vector Class
template<typename T>
class SGVec4 {
@ -428,26 +423,4 @@ SGVec4d
toVec4d(const SGVec4f& v)
{ return SGVec4d(v(0), v(1), v(2), v(3)); }
#ifndef NO_OPENSCENEGRAPH_INTERFACE
inline
SGVec4d
toSG(const osg::Vec4d& v)
{ return SGVec4d(v[0], v[1], v[2], v[3]); }
inline
SGVec4f
toSG(const osg::Vec4f& v)
{ return SGVec4f(v[0], v[1], v[2], v[3]); }
inline
osg::Vec4d
toOsg(const SGVec4d& v)
{ return osg::Vec4d(v[0], v[1], v[2], v[3]); }
inline
osg::Vec4f
toOsg(const SGVec4f& v)
{ return osg::Vec4f(v[0], v[1], v[2], v[3]); }
#endif
#endif

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@ -69,6 +69,7 @@
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/structure/OSGUtils.hxx>

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@ -38,10 +38,10 @@
#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_comparison.hpp>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/math/SGMath.hxx>
#include <simgear/structure/OSGUtils.hxx>
#include "Noise.hxx"

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@ -26,6 +26,7 @@
#include <osg/NodeVisitor>
#include <osg/TemplatePrimitiveFunctor>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/bvh/BVHGroup.hxx>
#include <simgear/scene/bvh/BVHLineGeometry.hxx>

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@ -28,6 +28,7 @@
#include <simgear/scene/material/Technique.hxx>
#include <simgear/scene/model/model.hxx>
#include <simgear/scene/model/ConditionNode.hxx>
#include <simgear/scene/util/OsgMath.hxx>
using namespace std;
using namespace simgear;

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@ -27,6 +27,8 @@
#include <osgDB/Input>
#include <osgDB/Output>
#include <simgear/scene/util/OsgMath.hxx>
#include "SGRotateTransform.hxx"
static void

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@ -27,6 +27,8 @@
#include <osgDB/Input>
#include <osgDB/Output>
#include <simgear/scene/util/OsgMath.hxx>
#include "SGScaleTransform.hxx"
SGScaleTransform::SGScaleTransform() :

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@ -27,6 +27,8 @@
#include <osgDB/Input>
#include <osgDB/Output>
#include <simgear/scene/util/OsgMath.hxx>
#include "SGTranslateTransform.hxx"
SGTranslateTransform::SGTranslateTransform() :

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@ -42,6 +42,7 @@
#include <simgear/props/props.hxx>
#include <simgear/structure/SGBinding.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/util/SGStateAttributeVisitor.hxx>

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@ -22,10 +22,10 @@
#endif
#include <simgear/math/SGMath.hxx>
#include <simgear/math/SGGeod.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/structure/OSGVersion.hxx>
#include <osgParticle/SmokeTrailEffect>
@ -558,7 +558,7 @@ void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
// Make new frame for particle system, coincident with
// the emitter frame, but oriented with local Z.
SGGeod geod = SGGeod::fromCart(toSG(emitOrigin));
Matrix newParticleMat = geod.makeZUpFrame();
Matrix newParticleMat = makeZUpFrame(geod);
Matrix changeParticleFrame
= particleMat * Matrix::inverse(newParticleMat);
particleFrame->setMatrix(newParticleMat);

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@ -10,6 +10,7 @@
#include "placement.hxx"
#include <simgear/compiler.h>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>

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@ -52,6 +52,7 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/model/model.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/screen/extensions.hxx>

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@ -40,7 +40,7 @@
#include <osg/CullFace>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/VectorArrayAdapter.hxx>
#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/material/EffectGeode.hxx>

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@ -31,6 +31,7 @@
#include <simgear/math/sg_random.h>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/sg_inlines.h>
#include <osg/StateSet>

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@ -32,6 +32,8 @@
#include <osgDB/FileNameUtils>
#include <osgDB/ReadFile>
#include <simgear/scene/util/OsgMath.hxx>
#include "BucketBox.hxx"
namespace simgear {

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@ -29,7 +29,7 @@
#include <stdio.h>
#include <simgear/math/sg_random.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include "SGTriangleBin.hxx"

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@ -27,6 +27,8 @@
#include "SGVasiDrawable.hxx"
#include <simgear/scene/util/OsgMath.hxx>
struct SGVasiDrawable::LightData {
LightData(const SGVec3f& p, const SGVec3f& n, const SGVec3f& up) :
position(p),

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@ -42,13 +42,13 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/tgdb/apt_signs.hxx>
#include <simgear/scene/tgdb/obj.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include "ReaderWriterSPT.hxx"
@ -111,7 +111,7 @@ static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
double lon, double elev, double hdg)
{
SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
obj_pos = geod.makeZUpFrame();
obj_pos = makeZUpFrame(geod);
// hdg is not a compass heading, but a counter-clockwise rotation
// around the Z axis
obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,

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@ -29,7 +29,7 @@
#include <osg/Group>
#include <osg/Matrix>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/util/OsgMath.hxx>
namespace simgear
{

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@ -60,6 +60,7 @@
#include <simgear/debug/logstream.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/SGEnlargeBoundingBox.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/scene/material/Effect.hxx>

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@ -3,6 +3,7 @@ include (SimGearComponent)
set(HEADERS
CopyOp.hxx
NodeAndDrawableVisitor.hxx
OsgMath.hxx
PrimitiveUtils.hxx
QuadTreeBuilder.hxx
RenderConstants.hxx

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@ -0,0 +1,145 @@
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef SIMGEAR_SCENE_UTILS_OSGMATH_HXX
#define SIMGEAR_SCENE_UTILS_OSGMATH_HXX
#include <osg/Vec2f>
#include <osg/Vec2d>
#include <osg/Vec3f>
#include <osg/Vec3d>
#include <osg/Vec4f>
#include <osg/Vec4d>
#include <osg/Quat>
#include <osg/Matrix>
#include <simgear/math/SGMath.hxx>
inline
SGVec2d
toSG(const osg::Vec2d& v)
{ return SGVec2d(v[0], v[1]); }
inline
SGVec2f
toSG(const osg::Vec2f& v)
{ return SGVec2f(v[0], v[1]); }
inline
osg::Vec2d
toOsg(const SGVec2d& v)
{ return osg::Vec2d(v[0], v[1]); }
inline
osg::Vec2f
toOsg(const SGVec2f& v)
{ return osg::Vec2f(v[0], v[1]); }
inline
SGVec3d
toSG(const osg::Vec3d& v)
{ return SGVec3d(v[0], v[1], v[2]); }
inline
SGVec3f
toSG(const osg::Vec3f& v)
{ return SGVec3f(v[0], v[1], v[2]); }
inline
osg::Vec3d
toOsg(const SGVec3d& v)
{ return osg::Vec3d(v[0], v[1], v[2]); }
inline
osg::Vec3f
toOsg(const SGVec3f& v)
{ return osg::Vec3f(v[0], v[1], v[2]); }
inline
SGVec4d
toSG(const osg::Vec4d& v)
{ return SGVec4d(v[0], v[1], v[2], v[3]); }
inline
SGVec4f
toSG(const osg::Vec4f& v)
{ return SGVec4f(v[0], v[1], v[2], v[3]); }
inline
osg::Vec4d
toOsg(const SGVec4d& v)
{ return osg::Vec4d(v[0], v[1], v[2], v[3]); }
inline
osg::Vec4f
toOsg(const SGVec4f& v)
{ return osg::Vec4f(v[0], v[1], v[2], v[3]); }
inline
SGQuatd
toSG(const osg::Quat& q)
{ return SGQuatd(q[0], q[1], q[2], q[3]); }
inline
osg::Quat
toOsg(const SGQuatd& q)
{ return osg::Quat(q[0], q[1], q[2], q[3]); }
// Create a local coordinate frame in the earth-centered frame of
// reference. X points north, Z points down.
// makeSimulationFrameRelative() only includes rotation.
inline
osg::Matrix
makeSimulationFrameRelative(const SGGeod& geod)
{ return osg::Matrix(toOsg(SGQuatd::fromLonLat(geod))); }
inline
osg::Matrix
makeSimulationFrame(const SGGeod& geod)
{
osg::Matrix result(makeSimulationFrameRelative(geod));
SGVec3d coord;
SGGeodesy::SGGeodToCart(geod, coord);
result.setTrans(toOsg(coord));
return result;
}
// Create a Z-up local coordinate frame in the earth-centered frame
// of reference. This is what scenery models, etc. expect.
// makeZUpFrameRelative() only includes rotation.
inline
osg::Matrix
makeZUpFrameRelative(const SGGeod& geod)
{
osg::Matrix result(makeSimulationFrameRelative(geod));
// 180 degree rotation around Y axis
result.preMultRotate(osg::Quat(0.0, 1.0, 0.0, 0.0));
return result;
}
inline
osg::Matrix
makeZUpFrame(const SGGeod& geod)
{
osg::Matrix result(makeZUpFrameRelative(geod));
SGVec3d coord;
SGGeodesy::SGGeodToCart(geod, coord);
result.setTrans(toOsg(coord));
return result;
}
#endif

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@ -26,7 +26,7 @@
#include <osg/PagedLOD>
#include <osgUtil/UpdateVisitor>
#include "simgear/math/SGMath.hxx"
#include "OsgMath.hxx"
class SGUpdateVisitor : public osgUtil::UpdateVisitor {
public: