math: Remove SGMath osg dependency.
Move osg dependent stuff from SGMath into simgear/scene/util/OsgMath.hxx. Update includes in simgear to reflect this change. Note that this change also requires an updated flightgear version.
This commit is contained in:
parent
57a3b0fd1e
commit
2cc5e776b3
@ -29,15 +29,14 @@ set(HEADERS
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leastsqs.hxx
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sg_geodesy.hxx
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sg_types.hxx
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sg_random.h
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sg_random.h
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)
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set(SOURCES
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SGGeod.cxx
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SGGeodesy.cxx
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interpolater.cxx
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leastsqs.cxx
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sg_random.c
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sg_random.c
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)
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simgear_component(math math "${SOURCES}" "${HEADERS}")
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@ -1,59 +0,0 @@
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// Copyright (C) 2008 Tim Moore timoore@redhat.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "SGMath.hxx"
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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osg::Matrix SGGeod::makeSimulationFrameRelative() const
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{
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SGQuatd hlOr = SGQuatd::fromLonLat(*this);
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return osg::Matrix(toOsg(hlOr));
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}
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osg::Matrix SGGeod::makeSimulationFrame() const
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{
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osg::Matrix result(makeSimulationFrameRelative());
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SGVec3d coord;
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SGGeodesy::SGGeodToCart(*this, coord);
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result.setTrans(toOsg(coord));
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return result;
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}
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osg::Matrix SGGeod::makeZUpFrameRelative() const
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{
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osg::Matrix result(makeSimulationFrameRelative());
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// 180 degree rotation around Y axis
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osg::Quat flip(0.0, 1.0, 0.0, 0.0);
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result.preMult(osg::Matrix(flip));
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return result;
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}
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osg::Matrix SGGeod::makeZUpFrame() const
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{
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osg::Matrix result(makeZUpFrameRelative());
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SGVec3d coord;
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SGGeodesy::SGGeodToCart(*this, coord);
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result.setTrans(toOsg(coord));
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return result;
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}
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#endif
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@ -20,10 +20,6 @@
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#include <simgear/constants.h>
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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#include <osg/Matrix>
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#endif
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// #define SG_GEOD_NATIVE_DEGREE
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/// Class representing a geodetic location
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@ -89,19 +85,6 @@ public:
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// Compare two geodetic positions for equality
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bool operator == ( const SGGeod & other ) const;
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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// Create a local coordinate frame in the earth-centered frame of
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// reference. X points north, Z points down.
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// makeSimulationFrameRelative() only includes rotation.
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osg::Matrix makeSimulationFrameRelative() const;
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osg::Matrix makeSimulationFrame() const;
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// Create a Z-up local coordinate frame in the earth-centered frame
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// of reference. This is what scenery models, etc. expect.
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// makeZUpFrameRelative() only includes rotation.
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osg::Matrix makeZUpFrameRelative() const;
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osg::Matrix makeZUpFrame() const;
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#endif
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private:
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/// This one is private since construction is not unique if you do
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/// not know the units of the arguments. Use the factory methods for
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@ -18,6 +18,8 @@
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#ifndef SGIntersect_HXX
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#define SGIntersect_HXX
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#include <algorithm>
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template<typename T>
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inline bool
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intersects(const SGSphere<T>& s1, const SGSphere<T>& s2)
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@ -26,10 +26,6 @@
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#undef max
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#endif
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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#include <osg/Quat>
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#endif
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/// Quaternion Class
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template<typename T>
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class SGQuat {
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@ -780,16 +776,4 @@ SGQuatd
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toQuatd(const SGQuatf& v)
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{ return SGQuatd(v(0), v(1), v(2), v(3)); }
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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inline
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SGQuatd
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toSG(const osg::Quat& q)
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{ return SGQuatd(q[0], q[1], q[2], q[3]); }
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inline
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osg::Quat
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toOsg(const SGQuatd& q)
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{ return osg::Quat(q[0], q[1], q[2], q[3]); }
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#endif
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#endif
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@ -18,11 +18,6 @@
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#ifndef SGVec2_H
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#define SGVec2_H
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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#include <osg/Vec2f>
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#include <osg/Vec2d>
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#endif
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/// 2D Vector Class
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template<typename T>
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class SGVec2 {
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@ -371,27 +366,4 @@ SGVec2d
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toVec2d(const SGVec2f& v)
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{ return SGVec2d(v(0), v(1)); }
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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inline
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SGVec2d
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toSG(const osg::Vec2d& v)
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{ return SGVec2d(v[0], v[1]); }
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inline
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SGVec2f
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toSG(const osg::Vec2f& v)
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{ return SGVec2f(v[0], v[1]); }
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inline
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osg::Vec2d
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toOsg(const SGVec2d& v)
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{ return osg::Vec2d(v[0], v[1]); }
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inline
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osg::Vec2f
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toOsg(const SGVec2f& v)
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{ return osg::Vec2f(v[0], v[1]); }
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#endif
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#endif
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@ -18,11 +18,6 @@
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#ifndef SGVec3_H
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#define SGVec3_H
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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#include <osg/Vec3f>
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#include <osg/Vec3d>
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#endif
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/// 3D Vector Class
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template<typename T>
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class SGVec3 {
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@ -505,26 +500,4 @@ SGVec3d
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toVec3d(const SGVec3f& v)
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{ return SGVec3d(v(0), v(1), v(2)); }
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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inline
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SGVec3d
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toSG(const osg::Vec3d& v)
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{ return SGVec3d(v[0], v[1], v[2]); }
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inline
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SGVec3f
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toSG(const osg::Vec3f& v)
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{ return SGVec3f(v[0], v[1], v[2]); }
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inline
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osg::Vec3d
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toOsg(const SGVec3d& v)
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{ return osg::Vec3d(v[0], v[1], v[2]); }
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inline
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osg::Vec3f
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toOsg(const SGVec3f& v)
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{ return osg::Vec3f(v[0], v[1], v[2]); }
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#endif
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#endif
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@ -18,11 +18,6 @@
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#ifndef SGVec4_H
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#define SGVec4_H
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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#include <osg/Vec4f>
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#include <osg/Vec4d>
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#endif
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/// 4D Vector Class
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template<typename T>
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class SGVec4 {
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@ -428,26 +423,4 @@ SGVec4d
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toVec4d(const SGVec4f& v)
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{ return SGVec4d(v(0), v(1), v(2), v(3)); }
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#ifndef NO_OPENSCENEGRAPH_INTERFACE
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inline
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SGVec4d
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toSG(const osg::Vec4d& v)
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{ return SGVec4d(v[0], v[1], v[2], v[3]); }
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inline
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SGVec4f
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toSG(const osg::Vec4f& v)
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{ return SGVec4f(v[0], v[1], v[2], v[3]); }
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inline
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osg::Vec4d
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toOsg(const SGVec4d& v)
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{ return osg::Vec4d(v[0], v[1], v[2], v[3]); }
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inline
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osg::Vec4f
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toOsg(const SGVec4f& v)
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{ return osg::Vec4f(v[0], v[1], v[2], v[3]); }
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#endif
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#endif
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@ -69,6 +69,7 @@
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/tgdb/userdata.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/StateAttributeFactory.hxx>
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#include <simgear/structure/OSGUtils.hxx>
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@ -38,10 +38,10 @@
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#include <boost/tuple/tuple.hpp>
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#include <boost/tuple/tuple_comparison.hpp>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/StateAttributeFactory.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/structure/OSGUtils.hxx>
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#include "Noise.hxx"
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@ -26,6 +26,7 @@
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#include <osg/NodeVisitor>
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#include <osg/TemplatePrimitiveFunctor>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGSceneUserData.hxx>
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#include <simgear/scene/bvh/BVHGroup.hxx>
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#include <simgear/scene/bvh/BVHLineGeometry.hxx>
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#include <simgear/scene/material/Technique.hxx>
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#include <simgear/scene/model/model.hxx>
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#include <simgear/scene/model/ConditionNode.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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using namespace std;
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using namespace simgear;
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@ -27,6 +27,8 @@
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include <simgear/scene/util/OsgMath.hxx>
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#include "SGRotateTransform.hxx"
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static void
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include <simgear/scene/util/OsgMath.hxx>
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#include "SGScaleTransform.hxx"
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SGScaleTransform::SGScaleTransform() :
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include <simgear/scene/util/OsgMath.hxx>
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#include "SGTranslateTransform.hxx"
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SGTranslateTransform::SGTranslateTransform() :
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@ -42,6 +42,7 @@
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#include <simgear/props/props.hxx>
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#include <simgear/structure/SGBinding.hxx>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/scene/util/SGSceneUserData.hxx>
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#include <simgear/scene/util/SGStateAttributeVisitor.hxx>
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@ -22,10 +22,10 @@
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#endif
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#include <simgear/math/SGMath.hxx>
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#include <simgear/math/SGGeod.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/structure/OSGVersion.hxx>
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#include <osgParticle/SmokeTrailEffect>
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@ -558,7 +558,7 @@ void Particles::operator()(osg::Node* node, osg::NodeVisitor* nv)
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// Make new frame for particle system, coincident with
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// the emitter frame, but oriented with local Z.
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SGGeod geod = SGGeod::fromCart(toSG(emitOrigin));
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Matrix newParticleMat = geod.makeZUpFrame();
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Matrix newParticleMat = makeZUpFrame(geod);
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Matrix changeParticleFrame
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= particleMat * Matrix::inverse(newParticleMat);
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particleFrame->setMatrix(newParticleMat);
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#include "placement.hxx"
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#include <simgear/compiler.h>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGSceneUserData.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/model/model.hxx>
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#include <simgear/scene/util/RenderConstants.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/StateAttributeFactory.hxx>
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#include <simgear/screen/extensions.hxx>
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#include <osg/CullFace>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/VectorArrayAdapter.hxx>
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#include <simgear/scene/material/Effect.hxx>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/scene/util/RenderConstants.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/sg_inlines.h>
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#include <osg/StateSet>
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#include <osgDB/FileNameUtils>
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#include <osgDB/ReadFile>
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#include <simgear/scene/util/OsgMath.hxx>
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#include "BucketBox.hxx"
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namespace simgear {
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#include <stdio.h>
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#include <simgear/math/sg_random.h>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include "SGTriangleBin.hxx"
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#include "SGVasiDrawable.hxx"
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#include <simgear/scene/util/OsgMath.hxx>
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struct SGVasiDrawable::LightData {
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LightData(const SGVec3f& p, const SGVec3f& n, const SGVec3f& up) :
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position(p),
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/misc/sgstream.hxx>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/model/ModelRegistry.hxx>
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#include <simgear/scene/tgdb/apt_signs.hxx>
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#include <simgear/scene/tgdb/obj.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include "ReaderWriterSPT.hxx"
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@ -111,7 +111,7 @@ static void WorldCoordinate(osg::Matrix& obj_pos, double lat,
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double lon, double elev, double hdg)
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{
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SGGeod geod = SGGeod::fromDegM(lon, lat, elev);
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obj_pos = geod.makeZUpFrame();
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obj_pos = makeZUpFrame(geod);
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// hdg is not a compass heading, but a counter-clockwise rotation
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// around the Z axis
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obj_pos.preMult(osg::Matrix::rotate(hdg * SGD_DEGREES_TO_RADIANS,
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#include <osg/Group>
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#include <osg/Matrix>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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namespace simgear
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{
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/util/RenderConstants.hxx>
|
||||
#include <simgear/scene/util/SGEnlargeBoundingBox.hxx>
|
||||
#include <simgear/scene/util/OsgMath.hxx>
|
||||
#include <simgear/scene/util/StateAttributeFactory.hxx>
|
||||
|
||||
#include <simgear/scene/material/Effect.hxx>
|
||||
|
@ -3,6 +3,7 @@ include (SimGearComponent)
|
||||
set(HEADERS
|
||||
CopyOp.hxx
|
||||
NodeAndDrawableVisitor.hxx
|
||||
OsgMath.hxx
|
||||
PrimitiveUtils.hxx
|
||||
QuadTreeBuilder.hxx
|
||||
RenderConstants.hxx
|
||||
|
145
simgear/scene/util/OsgMath.hxx
Normal file
145
simgear/scene/util/OsgMath.hxx
Normal file
@ -0,0 +1,145 @@
|
||||
// Copyright (C) 2006-2009 Mathias Froehlich - Mathias.Froehlich@web.de
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Library General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Library General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
|
||||
#ifndef SIMGEAR_SCENE_UTILS_OSGMATH_HXX
|
||||
#define SIMGEAR_SCENE_UTILS_OSGMATH_HXX
|
||||
|
||||
#include <osg/Vec2f>
|
||||
#include <osg/Vec2d>
|
||||
#include <osg/Vec3f>
|
||||
#include <osg/Vec3d>
|
||||
#include <osg/Vec4f>
|
||||
#include <osg/Vec4d>
|
||||
#include <osg/Quat>
|
||||
#include <osg/Matrix>
|
||||
|
||||
#include <simgear/math/SGMath.hxx>
|
||||
|
||||
inline
|
||||
SGVec2d
|
||||
toSG(const osg::Vec2d& v)
|
||||
{ return SGVec2d(v[0], v[1]); }
|
||||
|
||||
inline
|
||||
SGVec2f
|
||||
toSG(const osg::Vec2f& v)
|
||||
{ return SGVec2f(v[0], v[1]); }
|
||||
|
||||
inline
|
||||
osg::Vec2d
|
||||
toOsg(const SGVec2d& v)
|
||||
{ return osg::Vec2d(v[0], v[1]); }
|
||||
|
||||
inline
|
||||
osg::Vec2f
|
||||
toOsg(const SGVec2f& v)
|
||||
{ return osg::Vec2f(v[0], v[1]); }
|
||||
|
||||
inline
|
||||
SGVec3d
|
||||
toSG(const osg::Vec3d& v)
|
||||
{ return SGVec3d(v[0], v[1], v[2]); }
|
||||
|
||||
inline
|
||||
SGVec3f
|
||||
toSG(const osg::Vec3f& v)
|
||||
{ return SGVec3f(v[0], v[1], v[2]); }
|
||||
|
||||
inline
|
||||
osg::Vec3d
|
||||
toOsg(const SGVec3d& v)
|
||||
{ return osg::Vec3d(v[0], v[1], v[2]); }
|
||||
|
||||
inline
|
||||
osg::Vec3f
|
||||
toOsg(const SGVec3f& v)
|
||||
{ return osg::Vec3f(v[0], v[1], v[2]); }
|
||||
|
||||
inline
|
||||
SGVec4d
|
||||
toSG(const osg::Vec4d& v)
|
||||
{ return SGVec4d(v[0], v[1], v[2], v[3]); }
|
||||
|
||||
inline
|
||||
SGVec4f
|
||||
toSG(const osg::Vec4f& v)
|
||||
{ return SGVec4f(v[0], v[1], v[2], v[3]); }
|
||||
|
||||
inline
|
||||
osg::Vec4d
|
||||
toOsg(const SGVec4d& v)
|
||||
{ return osg::Vec4d(v[0], v[1], v[2], v[3]); }
|
||||
|
||||
inline
|
||||
osg::Vec4f
|
||||
toOsg(const SGVec4f& v)
|
||||
{ return osg::Vec4f(v[0], v[1], v[2], v[3]); }
|
||||
|
||||
inline
|
||||
SGQuatd
|
||||
toSG(const osg::Quat& q)
|
||||
{ return SGQuatd(q[0], q[1], q[2], q[3]); }
|
||||
|
||||
inline
|
||||
osg::Quat
|
||||
toOsg(const SGQuatd& q)
|
||||
{ return osg::Quat(q[0], q[1], q[2], q[3]); }
|
||||
|
||||
// Create a local coordinate frame in the earth-centered frame of
|
||||
// reference. X points north, Z points down.
|
||||
// makeSimulationFrameRelative() only includes rotation.
|
||||
inline
|
||||
osg::Matrix
|
||||
makeSimulationFrameRelative(const SGGeod& geod)
|
||||
{ return osg::Matrix(toOsg(SGQuatd::fromLonLat(geod))); }
|
||||
|
||||
inline
|
||||
osg::Matrix
|
||||
makeSimulationFrame(const SGGeod& geod)
|
||||
{
|
||||
osg::Matrix result(makeSimulationFrameRelative(geod));
|
||||
SGVec3d coord;
|
||||
SGGeodesy::SGGeodToCart(geod, coord);
|
||||
result.setTrans(toOsg(coord));
|
||||
return result;
|
||||
}
|
||||
|
||||
// Create a Z-up local coordinate frame in the earth-centered frame
|
||||
// of reference. This is what scenery models, etc. expect.
|
||||
// makeZUpFrameRelative() only includes rotation.
|
||||
inline
|
||||
osg::Matrix
|
||||
makeZUpFrameRelative(const SGGeod& geod)
|
||||
{
|
||||
osg::Matrix result(makeSimulationFrameRelative(geod));
|
||||
// 180 degree rotation around Y axis
|
||||
result.preMultRotate(osg::Quat(0.0, 1.0, 0.0, 0.0));
|
||||
return result;
|
||||
}
|
||||
|
||||
inline
|
||||
osg::Matrix
|
||||
makeZUpFrame(const SGGeod& geod)
|
||||
{
|
||||
osg::Matrix result(makeZUpFrameRelative(geod));
|
||||
SGVec3d coord;
|
||||
SGGeodesy::SGGeodToCart(geod, coord);
|
||||
result.setTrans(toOsg(coord));
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif
|
@ -26,7 +26,7 @@
|
||||
#include <osg/PagedLOD>
|
||||
#include <osgUtil/UpdateVisitor>
|
||||
|
||||
#include "simgear/math/SGMath.hxx"
|
||||
#include "OsgMath.hxx"
|
||||
|
||||
class SGUpdateVisitor : public osgUtil::UpdateVisitor {
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user