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@ -70,6 +70,7 @@ PropStringMap<BufferFormat> buffer_format_map {
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{"r32f", {GL_R32F, GL_RED, GL_FLOAT}},
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{"r32f", {GL_R32F, GL_RED, GL_FLOAT}},
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{"rg16f", {GL_RG16F, GL_RG, GL_HALF_FLOAT}},
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{"rg16f", {GL_RG16F, GL_RG, GL_HALF_FLOAT}},
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{"rg32f", {GL_RG32F, GL_RG, GL_FLOAT}},
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{"rg32f", {GL_RG32F, GL_RG, GL_FLOAT}},
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{"rgb10-a2", {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_10_10_10_2}},
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{"r11f-g11f-b10f", {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}},
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{"r11f-g11f-b10f", {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}},
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{"depth16", {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}},
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{"depth16", {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}},
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{"depth24", {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}},
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{"depth24", {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}},
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