Don't render ocean tiles in the light pass

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Frederic Bouvier 12 years ago
parent 00c61204a4
commit 2c54237fe5

@ -43,6 +43,7 @@
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/util/VectorArrayAdapter.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
using namespace simgear;
// Ocean tile with curvature and apron to hide cracks. The cracks are
@ -336,6 +337,7 @@ osg::Node* SGOceanTile(const SGBucket& b, SGMaterialLib *matlib, int latPoints,
transform->setMatrix(osg::Matrix::rotate(toOsg(hlOr))*
osg::Matrix::translate(toOsg(cartCenter)));
transform->addChild(geode);
transform->setNodeMask( ~simgear::MODELLIGHT_BIT );
return transform;
}

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