portability: change uint to unsigned int
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@ -55,7 +55,7 @@ void SGProgram::apply(osg::State& state) const
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if (!infoLog.empty()) {
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// log all the shader source file names, to help in debugging link errors
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std::ostringstream os;
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for (uint i = 0; i < getNumShaders(); ++i) {
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for (unsigned int i = 0; i < getNumShaders(); ++i) {
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const auto shader = getShader(i);
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os << "\t" << shader->getFileName() << "\n";
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}
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@ -66,7 +66,7 @@ void SGProgram::apply(osg::State& state) const
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_effectFilePath);
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}
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for (uint i = 0; i < getNumShaders(); ++i) {
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for (unsigned int i = 0; i < getNumShaders(); ++i) {
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const auto shader = getShader(i);
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auto pcs = shader->getPCS(state);
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