portability: change uint to unsigned int

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Scott Giese 2 years ago
parent eb5499fb10
commit 2b9a319e76

@ -55,7 +55,7 @@ void SGProgram::apply(osg::State& state) const
if (!infoLog.empty()) {
// log all the shader source file names, to help in debugging link errors
std::ostringstream os;
for (uint i = 0; i < getNumShaders(); ++i) {
for (unsigned int i = 0; i < getNumShaders(); ++i) {
const auto shader = getShader(i);
os << "\t" << shader->getFileName() << "\n";
}
@ -66,7 +66,7 @@ void SGProgram::apply(osg::State& state) const
_effectFilePath);
}
for (uint i = 0; i < getNumShaders(); ++i) {
for (unsigned int i = 0; i < getNumShaders(); ++i) {
const auto shader = getShader(i);
auto pcs = shader->getPCS(state);

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