Avoid a race in MatModels loading
Add a mutex to ensure an SGMatModels only loads its models once. Caught be ASan, hurrah.
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@ -103,37 +103,39 @@ SGMatModel::get_model_count( SGPropertyNode *prop_root )
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inline void
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SGMatModel::load_models( SGPropertyNode *prop_root )
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{
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// Load model only on demand
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if (!_models_loaded) {
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for (unsigned int i = 0; i < _paths.size(); i++) {
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osg::Node *entity = SGModelLib::loadModel(_paths[i], prop_root);
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if (entity != 0) {
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// FIXME: this stuff can be handled
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// in the XML wrapper as well (at least,
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// the billboarding should be handled
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// there).
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if (_heading_type == HEADING_BILLBOARD) {
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// if the model is a billboard, it is likely :
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// 1. a branch with only leaves,
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// 2. a tree or a non rectangular shape faked by transparency
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// We add alpha clamp then
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osg::StateSet* stateSet = entity->getOrCreateStateSet();
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osg::AlphaFunc* alphaFunc =
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new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01f);
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stateSet->setAttributeAndModes(alphaFunc,
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osg::StateAttribute::OVERRIDE);
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stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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}
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_models.push_back(entity);
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to load object " << _paths[i]);
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// Ensure the vector contains something, otherwise get_random_model below fails
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_models.push_back(new osg::Node());
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}
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}
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std::lock_guard<std::mutex> g(_loadMutex);
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// Load model only on demand
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if (!_models_loaded) {
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for (unsigned int i = 0; i < _paths.size(); i++) {
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osg::Node* entity = SGModelLib::loadModel(_paths[i], prop_root);
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if (entity != 0) {
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// FIXME: this stuff can be handled
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// in the XML wrapper as well (at least,
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// the billboarding should be handled
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// there).
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if (_heading_type == HEADING_BILLBOARD) {
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// if the model is a billboard, it is likely :
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// 1. a branch with only leaves,
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// 2. a tree or a non rectangular shape faked by transparency
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// We add alpha clamp then
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osg::StateSet* stateSet = entity->getOrCreateStateSet();
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osg::AlphaFunc* alphaFunc =
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new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01f);
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stateSet->setAttributeAndModes(alphaFunc,
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osg::StateAttribute::OVERRIDE);
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stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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}
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_models.push_back(entity);
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to load object " << _paths[i]);
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// Ensure the vector contains something, otherwise get_random_model below fails
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_models.push_back(new osg::Node());
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}
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}
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}
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_models_loaded = true;
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}
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@ -149,6 +149,8 @@ private:
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double _spacing_m;
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double _range_m;
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HeadingType _heading_type;
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std::mutex _loadMutex;
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};
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