New buffer types for effects

This commit is contained in:
Frederic Bouvier 2012-03-03 19:04:05 +01:00
parent 288e63f0d8
commit 2822006d01
2 changed files with 7 additions and 60 deletions

View File

@ -89,7 +89,9 @@ public:
SPECULAR_BUFFER,
EMISSION_BUFFER,
LIGHTING_BUFFER,
BLOOM_BUFFER
MIDDLE_BLOOM_BUFFER,
BLOOM_BUFFER,
AO_BUFFER
};
// Define what needs to be generated for this effect

View File

@ -44,8 +44,6 @@
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/structure/OSGUtils.hxx>
#include "Noise.hxx"
namespace simgear
{
using namespace std;
@ -345,51 +343,6 @@ TextureBuilder::Registrar installTransparent("transparent",
new TransparentTextureBuilder);
}
osg::Image* make3DNoiseImage(int texSize)
{
osg::Image* image = new osg::Image;
image->setImage(texSize, texSize, texSize,
4, GL_RGBA, GL_UNSIGNED_BYTE,
new unsigned char[4 * texSize * texSize * texSize],
osg::Image::USE_NEW_DELETE);
const int startFrequency = 4;
const int numOctaves = 4;
int f, i, j, k, inc;
double ni[3];
double inci, incj, inck;
int frequency = startFrequency;
GLubyte *ptr;
double amp = 0.5;
SG_LOG(SG_INPUT, SG_INFO, "creating 3D noise texture... ");
for (f = 0, inc = 0; f < numOctaves; ++f, frequency *= 2, ++inc, amp *= 0.5)
{
SetNoiseFrequency(frequency);
ptr = image->data();
ni[0] = ni[1] = ni[2] = 0;
inci = 1.0 / (texSize / frequency);
for (i = 0; i < texSize; ++i, ni[0] += inci)
{
incj = 1.0 / (texSize / frequency);
for (j = 0; j < texSize; ++j, ni[1] += incj)
{
inck = 1.0 / (texSize / frequency);
for (k = 0; k < texSize; ++k, ni[2] += inck, ptr += 4)
{
*(ptr+inc) = (GLubyte) (((noise3(ni) + 1.0) * amp) * 128.0);
}
}
}
}
SG_LOG(SG_INPUT, SG_INFO, "creating 3D noise textures complete!");
return image;
}
class NoiseBuilder : public TextureBuilder
{
public:
@ -408,18 +361,8 @@ Texture* NoiseBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* p
"size");
if (sizeProp)
texSize = sizeProp->getValue<int>();
NoiseMap::iterator itr = _noises.find(texSize);
if (itr != _noises.end())
return itr->second.get();
Texture3D* noiseTexture = new osg::Texture3D;
noiseTexture->setFilter(osg::Texture3D::MIN_FILTER, osg::Texture3D::LINEAR);
noiseTexture->setFilter(osg::Texture3D::MAG_FILTER, osg::Texture3D::LINEAR);
noiseTexture->setWrap(osg::Texture3D::WRAP_S, osg::Texture3D::REPEAT);
noiseTexture->setWrap(osg::Texture3D::WRAP_T, osg::Texture3D::REPEAT);
noiseTexture->setWrap(osg::Texture3D::WRAP_R, osg::Texture3D::REPEAT);
noiseTexture->setImage( make3DNoiseImage(texSize) );
_noises.insert(make_pair(texSize, noiseTexture));
return noiseTexture;
return StateAttributeFactory::instance()->getNoiseTexture(texSize);
}
namespace
@ -917,7 +860,9 @@ namespace
TextureBuilder::Registrar installSpecularBuffer("specular-buffer", new GBufferBuilder(Effect::SPECULAR_BUFFER));
TextureBuilder::Registrar installEmissionBuffer("emission-buffer", new GBufferBuilder(Effect::EMISSION_BUFFER));
TextureBuilder::Registrar installLightingBuffer("lighting-buffer", new GBufferBuilder(Effect::LIGHTING_BUFFER));
TextureBuilder::Registrar installMiddleBloomBuffer("middle-bloom-buffer", new GBufferBuilder(Effect::MIDDLE_BLOOM_BUFFER));
TextureBuilder::Registrar installBloomBuffer("bloom-buffer", new GBufferBuilder(Effect::BLOOM_BUFFER));
TextureBuilder::Registrar installAoBuffer("ao-buffer", new GBufferBuilder(Effect::AO_BUFFER));
}
}