Merge branch 'timoore/optimizations' into next

This commit is contained in:
Tim Moore 2012-08-03 20:15:36 +02:00
commit 2815688c7e
6 changed files with 221 additions and 103 deletions

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@ -31,9 +31,9 @@
#include "SGRotateTransform.hxx"
static void
set_rotation (osg::Matrix &matrix, double position_rad,
const SGVec3d &center, const SGVec3d &axis)
void SGRotateTransform::set_rotation (osg::Matrix &matrix, double position_rad,
const SGVec3d &center,
const SGVec3d &axis)
{
double temp_angle = -position_rad;

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@ -64,6 +64,9 @@ public:
virtual osg::BoundingSphere computeBound() const;
// Useful for other classes too.
static void set_rotation (osg::Matrix &matrix, double position_rad,
const SGVec3d &center, const SGVec3d &axis);
private:
SGVec3d _center;
SGVec3d _axis;

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@ -44,6 +44,7 @@
#include <simgear/structure/SGBinding.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/util/DeletionManager.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
@ -71,51 +72,6 @@ using namespace simgear;
// Static utility functions.
////////////////////////////////////////////////////////////////////////
/**
* Set up the transform matrix for a spin or rotation.
*/
static void
set_rotation (osg::Matrix &matrix, double position_deg,
const SGVec3d &center, const SGVec3d &axis)
{
double temp_angle = -SGMiscd::deg2rad(position_deg);
double s = sin(temp_angle);
double c = cos(temp_angle);
double t = 1 - c;
// axis was normalized at load time
// hint to the compiler to put these into FP registers
double x = axis[0];
double y = axis[1];
double z = axis[2];
matrix(0, 0) = t * x * x + c ;
matrix(0, 1) = t * y * x - s * z ;
matrix(0, 2) = t * z * x + s * y ;
matrix(0, 3) = 0;
matrix(1, 0) = t * x * y + s * z ;
matrix(1, 1) = t * y * y + c ;
matrix(1, 2) = t * z * y - s * x ;
matrix(1, 3) = 0;
matrix(2, 0) = t * x * z - s * y ;
matrix(2, 1) = t * y * z + s * x ;
matrix(2, 2) = t * z * z + c ;
matrix(2, 3) = 0;
// hint to the compiler to put these into FP registers
x = center[0];
y = center[1];
z = center[2];
matrix(3, 0) = x - x*matrix(0, 0) - y*matrix(1, 0) - z*matrix(2, 0);
matrix(3, 1) = y - x*matrix(0, 1) - y*matrix(1, 1) - z*matrix(2, 1);
matrix(3, 2) = z - x*matrix(0, 2) - y*matrix(1, 2) - z*matrix(2, 2);
matrix(3, 3) = 1;
}
/**
* Set up the transform matrix for a translation.
*/
@ -726,51 +682,81 @@ SGTranslateAnimation::createAnimationGroup(osg::Group& parent)
// Implementation of rotate/spin animation
////////////////////////////////////////////////////////////////////////
//Cull callback
class RotAnimCallback : public osg::NodeCallback
class SGRotAnimTransform : public SGRotateTransform
{
public:
RotAnimCallback(SGCondition const* condition,
SGExpressiond const* animationValue,
double initialValue = 0.0) :
_condition(condition),
_animationValue(animationValue),
_initialValue(initialValue),
_lastValue(0.0)
{ }
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
public:
SGRotAnimTransform();
SGRotAnimTransform(const SGRotAnimTransform&,
const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(simgear, SGRotAnimTransform);
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,
osg::NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,
osg::NodeVisitor* nv) const;
SGSharedPtr<SGCondition const> _condition;
SGSharedPtr<SGExpressiond const> _animationValue;
double _initialValue;
double _lastValue;
// used when condition is false
mutable double _lastAngle;
};
void RotAnimCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
SGRotAnimTransform::SGRotAnimTransform()
: _lastAngle(0.0)
{
using namespace osg;
SGRotateTransform* transform = static_cast<SGRotateTransform*>(node);
EffectCullVisitor* cv = dynamic_cast<EffectCullVisitor*>(nv);
}
if (!cv)
return;
SGRotAnimTransform::SGRotAnimTransform(const SGRotAnimTransform& rhs,
const osg::CopyOp& copyop)
: SGRotateTransform(rhs, copyop), _condition(rhs._condition),
_animationValue(rhs._animationValue), _lastAngle(rhs._lastAngle)
{
}
bool SGRotAnimTransform::computeLocalToWorldMatrix(osg::Matrix& matrix,
osg::NodeVisitor* nv) const
{
double angle = 0.0;
if (!_condition || _condition->test()) {
angle = _animationValue->getValue() - _initialValue;
_lastValue = angle;
angle = _animationValue->getValue();
_lastAngle = angle;
} else {
angle = _lastValue;
angle = _lastAngle;
}
const SGVec3d& sgcenter = transform->getCenter();
const SGVec3d& sgaxis = transform->getAxis();
Matrixd mat = Matrixd::translate(-sgcenter[0], -sgcenter[1], -sgcenter[2])
* Matrixd::rotate(SGMiscd::deg2rad(angle), sgaxis[0], sgaxis[1], sgaxis[2])
* Matrixd::translate(sgcenter[0], sgcenter[1], sgcenter[2])
* *cv->getModelViewMatrix();
ref_ptr<RefMatrix> refmat = new RefMatrix(mat);
cv->pushModelViewMatrix(refmat.get(), transform->getReferenceFrame());
traverse(transform, nv);
cv->popModelViewMatrix();
double angleRad = SGMiscd::deg2rad(angle);
if (_referenceFrame == RELATIVE_RF) {
// FIXME optimize
osg::Matrix tmp;
set_rotation(tmp, angleRad, getCenter(), getAxis());
matrix.preMult(tmp);
} else {
osg::Matrix tmp;
SGRotateTransform::set_rotation(tmp, angleRad, getCenter(), getAxis());
matrix = tmp;
}
return true;
}
bool SGRotAnimTransform::computeWorldToLocalMatrix(osg::Matrix& matrix,
osg::NodeVisitor* nv) const
{
double angle = 0.0;
if (!_condition || _condition->test()) {
angle = _animationValue->getValue();
_lastAngle = angle;
} else {
angle = _lastAngle;
}
double angleRad = SGMiscd::deg2rad(angle);
if (_referenceFrame == RELATIVE_RF) {
// FIXME optimize
osg::Matrix tmp;
set_rotation(tmp, -angleRad, getCenter(), getAxis());
matrix.postMult(tmp);
} else {
osg::Matrix tmp;
set_rotation(tmp, -angleRad, getCenter(), getAxis());
matrix = tmp;
}
return true;
}
// Cull callback
@ -793,7 +779,8 @@ protected:
// more than one camera. It is probably safe to overwrite the
// reference values in multiple threads, but we'll provide a
// threadsafe way to manage those values just to be safe.
struct ReferenceValues {
struct ReferenceValues : public osg::Referenced
{
ReferenceValues(double t, double rot, double vel)
: _time(t), _rotation(rot), _rotVelocity(vel)
{
@ -815,19 +802,31 @@ void SpinAnimCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
if (!_condition || _condition->test()) {
double t = nv->getFrameStamp()->getReferenceTime();
double rps = _animationValue->getValue() / 60.0;
ReferenceValues* refval = static_cast<ReferenceValues*>(_referenceValues.get());
if (!refval || refval->_rotVelocity != rps) {
ReferenceValues* newref = 0;
if (!refval) {
ref_ptr<ReferenceValues>
refval(static_cast<ReferenceValues*>(_referenceValues.get()));
if (!refval || refval->_rotVelocity != rps) {
ref_ptr<ReferenceValues> newref;
if (!refval.valid()) {
// initialization
newref = new ReferenceValues(t, 0.0, rps);
} else {
double newRot = refval->_rotation + (t - refval->_time) * refval->_rotVelocity;
newref = new ReferenceValues(t, newRot, rps);
}
// increment reference pointer, because it will be stored
// naked in _referenceValues.
newref->ref();
if (_referenceValues.assign(newref, refval)) {
delete refval;
if (refval.valid()) {
DeletionManager::instance()->addStaleObject(refval.get());
refval->unref();
}
} else {
// Another thread installed new values before us
newref->unref();
}
// Whatever happened, we can use the reference values just
// calculated.
refval = newref;
}
double rotation = refval->_rotation + (t - refval->_time) * rps;
@ -892,21 +891,28 @@ SGRotateAnimation::SGRotateAnimation(const SGPropertyNode* configNode,
osg::Group*
SGRotateAnimation::createAnimationGroup(osg::Group& parent)
{
SGRotateTransform* transform = new SGRotateTransform;
transform->setName("rotate animation");
if (_isSpin) {
SpinAnimCallback* cc;
cc = new SpinAnimCallback(_condition, _animationValue, _initialValue);
transform->setCullCallback(cc);
} else if (_animationValue || !_animationValue->isConst()) {
RotAnimCallback* cc = new RotAnimCallback(_condition, _animationValue, _initialValue);
transform->setCullCallback(cc);
}
transform->setCenter(_center);
transform->setAxis(_axis);
transform->setAngleDeg(_initialValue);
parent.addChild(transform);
return transform;
if (_isSpin) {
SGRotateTransform* transform = new SGRotateTransform;
transform->setName("spin rotate animation");
SpinAnimCallback* cc;
cc = new SpinAnimCallback(_condition, _animationValue, _initialValue);
transform->setCullCallback(cc);
transform->setCenter(_center);
transform->setAxis(_axis);
transform->setAngleDeg(_initialValue);
parent.addChild(transform);
return transform;
} else {
SGRotAnimTransform* transform = new SGRotAnimTransform;
transform->setName("rotate animation");
transform->_condition = _condition;
transform->_animationValue = _animationValue;
transform->_lastAngle = _initialValue;
transform->setCenter(_center);
transform->setAxis(_axis);
parent.addChild(transform);
return transform;
}
}
@ -1956,7 +1962,8 @@ public:
virtual void transform(osg::Matrix& matrix)
{
osg::Matrix tmp;
set_rotation(tmp, _value, _center, _axis);
SGRotateTransform::set_rotation(tmp, SGMiscd::deg2rad(_value), _center,
_axis);
matrix.preMult(tmp);
}
private:

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@ -2,6 +2,7 @@ include (SimGearComponent)
set(HEADERS
CopyOp.hxx
DeletionManager.hxx
NodeAndDrawableVisitor.hxx
Noise.hxx
OsgMath.hxx
@ -28,6 +29,7 @@ set(HEADERS
set(SOURCES
CopyOp.cxx
DeletionManager.cxx
NodeAndDrawableVisitor.cxx
Noise.cxx
PrimitiveUtils.cxx

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@ -0,0 +1,58 @@
// DeletionManager.hxx -- defer deletions to a safe time
//
// Copyright (C) 2012 Tim Moore timoore33@gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include "DeletionManager.hxx"
#include <OpenThreads/ScopedLock>
#include <osg/Node>
#include "OsgSingleton.hxx"
namespace simgear
{
using namespace osg;
bool DeletionManager::handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter&,
osg::Object*, osg::NodeVisitor*)
{
if (ea.getEventType() == osgGA::GUIEventAdapter::FRAME)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_staleObjects.resize(0);
}
return false;
}
void DeletionManager::addStaleObject(Referenced* obj)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_staleObjects.push_back(obj);
}
void DeletionManager::install(Node* node)
{
node->addEventCallback(instance());
}
DeletionManager* DeletionManager::instance()
{
return SingletonRefPtr<DeletionManager>::instance();
}
}

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@ -0,0 +1,48 @@
// DeletionManager.hxx -- defer deletions to a safe time
//
// Copyright (C) 2012 Tim Moore timoore33@gmail.com
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef SIMGEAR_DELETIONMANAGER_HXX
#define SIMGEAR_DELETIONMANAGER_HXX 1
#include <vector>
#include <OpenThreads/Mutex>
#include <osg/ref_ptr>
#include <osg/NodeCallback>
#include <osg/Referenced>
#include <osgGA/GUIEventHandler>
namespace simgear
{
class DeletionManager : public osgGA::GUIEventHandler
{
public:
virtual bool handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& aa,
osg::Object* object, osg::NodeVisitor* nv);
void addStaleObject(osg::Referenced* obj);
static void install(osg::Node* node);
static DeletionManager* instance();
protected:
OpenThreads::Mutex _mutex;
std::vector<osg::ref_ptr<osg::Referenced> > _staleObjects;
};
}
#endif