Mathias: silence some valgrind warnings so that you can concentrate better on the real problems.
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@ -34,6 +34,8 @@
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ssgPlacementTransform::ssgPlacementTransform(void)
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{
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sgdSetVec3(_placement_offset, 0, 0, 0);
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sgdSetVec3(_scenery_center, 0, 0, 0);
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}
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ssgPlacementTransform::~ssgPlacementTransform(void)
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