Working on adding a global lighting params structure.
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@ -69,11 +69,13 @@ void fgAstroInit() {
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/* Render Astronomical Objects */
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void fgAstroRender() {
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struct FLIGHT *f;
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struct fgLIGHT *l;
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struct VIEW *v;
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struct fgTIME *t;
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double angle;
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f = ¤t_aircraft.flight;
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l = &cur_light_params;
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t = &cur_time_params;
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v = ¤t_view;
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@ -88,7 +90,7 @@ void fgAstroRender() {
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glDisable( GL_FOG );
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/* reverse light direction so the moon is displayed properly */
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glLightfv( GL_LIGHT0, GL_POSITION, t->sun_vec_inv );
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glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
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glPushMatrix();
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@ -119,7 +121,10 @@ void fgAstroRender() {
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/* $Log$
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/* Revision 1.1 1997/11/25 23:20:22 curt
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/* Initial revision.
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/* Revision 1.2 1997/12/09 04:25:33 curt
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/* Working on adding a global lighting params structure.
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/*
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* Revision 1.1 1997/11/25 23:20:22 curt
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* Initial revision.
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*
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*/
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