State-machine structure, initial work.
This commit is contained in:
parent
bd71635c49
commit
22ea8ebe25
@ -23,6 +23,7 @@ set(HEADERS
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exception.hxx
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intern.hxx
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subsystem_mgr.hxx
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StateMachine.hxx
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)
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set(SOURCES
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@ -37,6 +38,14 @@ set(SOURCES
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event_mgr.cxx
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exception.cxx
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subsystem_mgr.cxx
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StateMachine.cxx
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)
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simgear_component(structure structure "${SOURCES}" "${HEADERS}")
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if(ENABLE_TESTS)
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add_executable(test_state_machine state_machine_test.cxx)
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target_link_libraries(test_state_machine SimGearCore)
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add_test(test_state_machine ${EXECUTABLE_OUTPUT_PATH}/test_state_machine)
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endif(ENABLE_TESTS)
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@ -11,6 +11,7 @@
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# include <simgear_config.h>
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#endif
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#include <boost/foreach.hpp>
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#include <simgear/compiler.h>
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#include "SGBinding.hxx"
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@ -23,6 +24,14 @@ SGBinding::SGBinding()
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{
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}
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SGBinding::SGBinding(const std::string& commandName)
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: _command(0),
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_arg(0),
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_setting(0)
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{
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_command_name = commandName;
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}
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SGBinding::SGBinding(const SGPropertyNode* node, SGPropertyNode* root)
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: _command(0),
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_arg(0),
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@ -98,3 +107,10 @@ SGBinding::fire (double setting) const
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fire();
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}
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}
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void fireBindingList(const SGBindingList& aBindings)
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{
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BOOST_FOREACH(SGBinding_ptr b, aBindings) {
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b->fire();
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}
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}
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@ -38,6 +38,12 @@ public:
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*/
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SGBinding ();
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/**
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* Convenience constructor.
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*
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* @param node The binding will be built from this node.
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*/
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SGBinding(const std::string& commandName);
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/**
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* Convenience constructor.
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@ -119,7 +125,15 @@ private:
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mutable SGPropertyNode_ptr _setting;
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};
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typedef std::vector<SGSharedPtr<SGBinding> > SGBindingList;
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typedef SGSharedPtr<SGBinding> SGBinding_ptr;
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typedef std::vector<SGBinding_ptr > SGBindingList;
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typedef std::map<unsigned,SGBindingList> SGBindingMap;
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/**
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* fire every binding in a list, in sequence
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*/
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void fireBindingList(const SGBindingList& aBindings);
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#endif
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456
simgear/structure/StateMachine.cxx
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456
simgear/structure/StateMachine.cxx
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@ -0,0 +1,456 @@
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/* -*-c++-*-
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*
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* Copyright (C) 2013 James Turner
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include "StateMachine.hxx"
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#include <cassert>
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#include <set>
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#include <boost/foreach.hpp>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/structure/SGBinding.hxx>
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#include <simgear/props/condition.hxx>
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#include <simgear/timing/timestamp.hxx>
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#include <simgear/structure/exception.hxx>
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namespace simgear
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{
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typedef std::vector<StateMachine::State_ptr> StatePtrVec;
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static void readBindingList(SGPropertyNode* desc, const std::string& name,
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SGPropertyNode* root, SGBindingList& result)
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{
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BOOST_FOREACH(SGPropertyNode* b, desc->getChildren(name)) {
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SGBinding* bind = new SGBinding;
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bind->read(b, root);
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result.push_back(bind);
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}
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}
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///////////////////////////////////////////////////////////////////////////
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class StateMachine::State::StatePrivate
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{
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public:
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std::string _name;
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SGBindingList _updateBindings,
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_entryBindings,
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_exitBindings;
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};
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///////////////////////////////////////////////////////////////////////////
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class StateMachine::Transition::TransitionPrivate
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{
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public:
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std::string _name;
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SGBindingList _bindings;
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std::set<State*> _sourceStates; ///< weak refs to source states
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State* _target;
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SGSharedPtr<SGCondition> _condition;
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};
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///////////////////////////////////////////////////////////////////////////
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class StateMachine::StateMachinePrivate : public SGPropertyChangeListener
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{
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public:
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StateMachinePrivate(StateMachine* p) : _p(p) { }
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void computeEligibleTransitions()
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{
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_eligible.clear();
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BOOST_FOREACH(Transition_ptr t, _transitions) {
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if (t->applicableForState(_currentState)) {
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_eligible.push_back(t.ptr());
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}
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}
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}
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StateMachine* _p;
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State_ptr _currentState;
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StatePtrVec _states;
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std::vector<Transition_ptr> _transitions;
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std::vector<Transition*> _eligible;
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SGTimeStamp _timeInState;
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bool _listenerLockout; ///< block our listener when self-updating props
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virtual void valueChanged(SGPropertyNode* changed)
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{
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if (_listenerLockout) {
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return;
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}
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if (changed == _currentStateIndex) {
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State_ptr s = _p->stateByIndex(changed->getIntValue());
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_p->changeToState(s);
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} else if (changed == _currentStateName) {
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_p->changeToStateName(changed->getStringValue());
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}
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}
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// exposed properties
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SGPropertyNode_ptr _root;
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SGPropertyNode_ptr _currentStateIndex;
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SGPropertyNode_ptr _currentStateName;
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SGPropertyNode_ptr _timeInStateProp;
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};
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///////////////////////////////////////////////////////////////////////////
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StateMachine::State::State(const std::string& aName) :
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d(new StatePrivate)
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{
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d->_name = aName;
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}
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StateMachine::State::~State()
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{
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}
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std::string StateMachine::State::name() const
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{
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return d->_name;
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}
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void StateMachine::State::update()
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{
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fireBindingList(d->_updateBindings);
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}
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void StateMachine::State::fireEntryBindings()
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{
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fireBindingList(d->_entryBindings);
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}
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void StateMachine::State::fireExitBindings()
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{
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fireBindingList(d->_exitBindings);
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}
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void StateMachine::State::addUpdateBinding(SGBinding* aBinding)
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{
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d->_updateBindings.push_back(aBinding);
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}
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void StateMachine::State::addEntryBinding(SGBinding* aBinding)
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{
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d->_entryBindings.push_back(aBinding);
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}
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void StateMachine::State::addExitBinding(SGBinding* aBinding)
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{
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d->_exitBindings.push_back(aBinding);
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}
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///////////////////////////////////////////////////////////////////////////
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StateMachine::Transition::Transition(const std::string& aName, State* aTarget) :
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d(new TransitionPrivate)
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{
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assert(aTarget);
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d->_name = aName;
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d->_target = aTarget;
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}
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StateMachine::Transition::~Transition()
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{
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}
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StateMachine::State* StateMachine::Transition::target() const
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{
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return d->_target;
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}
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void StateMachine::Transition::addSourceState(State* aSource)
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{
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if (aSource == d->_target) { // should this be disallowed outright?
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SG_LOG(SG_GENERAL, SG_WARN, d->_name << ": adding target state as source");
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}
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d->_sourceStates.insert(aSource);
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}
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bool StateMachine::Transition::applicableForState(State* aCurrent) const
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{
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return d->_sourceStates.count(aCurrent);
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}
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bool StateMachine::Transition::evaluate() const
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{
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return d->_condition->test();
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}
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void StateMachine::Transition::fireBindings()
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{
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fireBindingList(d->_bindings);
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}
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std::string StateMachine::Transition::name() const
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{
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return d->_name;
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}
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void StateMachine::Transition::setTriggerCondition(SGCondition* aCondition)
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{
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d->_condition = aCondition;
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}
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void StateMachine::Transition::addBinding(SGBinding* aBinding)
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{
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d->_bindings.push_back(aBinding);
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}
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///////////////////////////////////////////////////////////////////////////
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StateMachine::StateMachine() :
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d(new StateMachinePrivate(this))
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{
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d->_root = new SGPropertyNode();
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}
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StateMachine::~StateMachine()
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{
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}
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void StateMachine::init()
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{
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d->_currentStateIndex = d->_root->getChild("current-index", 0, true);
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d->_currentStateIndex->setIntValue(0);
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d->_currentStateName = d->_root->getChild("current-name", 0, true);
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d->_currentStateName->setStringValue("");
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d->_currentStateIndex->addChangeListener(d.get());
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d->_currentStateName->addChangeListener(d.get());
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d->_timeInStateProp = d->_root->getChild("elapsed-time-msec", 0, true);
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d->_timeInStateProp->setIntValue(0);
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// TODO go to default state if found
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d->computeEligibleTransitions();
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}
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void StateMachine::shutdown()
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{
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d->_currentStateIndex->removeChangeListener(d.get());
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d->_currentStateName->removeChangeListener(d.get());
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}
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void StateMachine::innerChangeState(State_ptr aState, Transition_ptr aTrans)
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{
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d->_currentState->fireExitBindings();
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// fire bindings before we change the state, hmmmm
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if (aTrans) {
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aTrans->fireBindings();
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}
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// update our private state and properties
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d->_listenerLockout = true;
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d->_currentState = aState;
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d->_timeInState.stamp();
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d->_currentStateName->setStringValue(d->_currentState->name());
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d->_currentStateIndex->setIntValue(indexOfState(aState));
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d->_timeInStateProp->setIntValue(0);
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d->_listenerLockout = false;
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// fire bindings
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d->_currentState->fireEntryBindings();
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d->_currentState->update();
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d->computeEligibleTransitions();
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}
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void StateMachine::changeToState(State_ptr aState, bool aOnlyIfDifferent)
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{
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assert(aState != NULL);
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if (std::find(d->_states.begin(), d->_states.end(), aState) == d->_states.end()) {
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throw sg_exception("Requested change to state not in machine");
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}
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if (aOnlyIfDifferent && (aState == d->_currentState)) {
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return;
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}
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innerChangeState(aState, NULL);
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}
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void StateMachine::changeToStateName(const std::string& aName, bool aOnlyIfDifferent)
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{
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State_ptr st = findStateByName(aName);
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if (!st) {
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throw sg_range_exception("unknown state:" + aName);
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}
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changeToState(st, aOnlyIfDifferent);
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}
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StateMachine::State_ptr StateMachine::state() const
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{
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return d->_currentState;
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}
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SGPropertyNode* StateMachine::root()
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{
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return d->_root;
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}
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void StateMachine::update(double aDt)
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{
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// do this first, for triggers which depend on time in current state
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// (spring-loaded transitions)
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d->_timeInStateProp->setIntValue(d->_timeInState.elapsedMSec());
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Transition_ptr trigger;
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BOOST_FOREACH(Transition* trans, d->_eligible) {
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if (trans->evaluate()) {
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if (trigger != Transition_ptr()) {
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SG_LOG(SG_GENERAL, SG_WARN, "ambiguous transitions! "
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<< trans->name() << " or " << trigger->name());
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}
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trigger = trans;
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}
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}
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if (trigger != Transition_ptr()) {
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SG_LOG(SG_GENERAL, SG_DEBUG, "firing transition:" << trigger->name());
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innerChangeState(trigger->target(), trigger);
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}
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d->_currentState->update();
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}
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StateMachine::State_ptr StateMachine::findStateByName(const std::string& aName) const
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{
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BOOST_FOREACH(State_ptr sp, d->_states) {
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if (sp->name() == aName) {
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return sp;
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}
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}
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SG_LOG(SG_GENERAL, SG_WARN, "unknown state:" << aName);
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return State_ptr();
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}
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StateMachine::State_ptr StateMachine::stateByIndex(unsigned int aIndex) const
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{
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if (aIndex >= d->_states.size()) {
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throw sg_range_exception("invalid state index, out of bounds");
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}
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return d->_states[aIndex];
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}
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int StateMachine::indexOfState(State_ptr aState) const
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{
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StatePtrVec::const_iterator it = std::find(d->_states.begin(), d->_states.end(), aState);
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if (it == d->_states.end()) {
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return -1;
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}
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return it - d->_states.begin();
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}
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StateMachine::State_ptr StateMachine::createState(const std::string& aName)
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{
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if (findStateByName(aName) != NULL) {
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throw sg_range_exception("duplicate state name");
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}
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State_ptr st = new State(aName);
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addState(st);
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return st;
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}
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StateMachine::Transition_ptr
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StateMachine::createTransition(const std::string& aName, State_ptr aTarget)
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{
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Transition_ptr t = new Transition(aName, aTarget);
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addTransition(t);
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return t;
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}
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StateMachine* StateMachine::createFromPlist(SGPropertyNode* desc, SGPropertyNode* root)
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{
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StateMachine* sm = new StateMachine;
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BOOST_FOREACH(SGPropertyNode* stateDesc, desc->getChildren("state")) {
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std::string nm = stateDesc->getStringValue("name");
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State_ptr st(new State(nm));
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readBindingList(stateDesc, "enter", root, st->d->_updateBindings);
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readBindingList(stateDesc, "exit", root, st->d->_entryBindings);
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readBindingList(stateDesc, "update", root, st->d->_exitBindings);
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sm->addState(st);
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} // of states iteration
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BOOST_FOREACH(SGPropertyNode* tDesc, desc->getChildren("transition")) {
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std::string nm = tDesc->getStringValue("name");
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State_ptr target = sm->findStateByName(tDesc->getStringValue("target"));
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SGCondition* cond = sgReadCondition(root, tDesc->getChild("condition"));
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Transition_ptr t(new Transition(nm, target));
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t->setTriggerCondition(cond);
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BOOST_FOREACH(SGPropertyNode* src, desc->getChildren("source")) {
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State_ptr srcState = sm->findStateByName(src->getStringValue());
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t->addSourceState(srcState);
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}
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readBindingList(tDesc, "binding", root, t->d->_bindings);
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sm->addTransition(t);
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} // of states iteration
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return sm;
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}
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void StateMachine::addState(State_ptr aState)
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{
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bool wasEmpty = d->_states.empty();
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d->_states.push_back(aState);
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if (wasEmpty) {
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d->_currentState = aState;
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}
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}
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void StateMachine::addTransition(Transition_ptr aTrans)
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{
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d->_transitions.push_back(aTrans);
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}
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} // of namespace simgear
|
166
simgear/structure/StateMachine.hxx
Normal file
166
simgear/structure/StateMachine.hxx
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|
||||
/* -*-c++-*-
|
||||
*
|
||||
* Copyright (C) 2013 James Turner
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
|
||||
* MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SIMGEAR_STATE_MACHINE_H
|
||||
#define SIMGEAR_STATE_MACHINE_H
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <simgear/structure/SGReferenced.hxx>
|
||||
#include <simgear/structure/SGSharedPtr.hxx>
|
||||
|
||||
// forward decls
|
||||
class SGPropertyNode;
|
||||
class SGBinding;
|
||||
class SGCondition;
|
||||
|
||||
namespace simgear
|
||||
{
|
||||
|
||||
class StateMachine : public SGReferenced
|
||||
{
|
||||
public:
|
||||
StateMachine();
|
||||
virtual ~StateMachine();
|
||||
|
||||
class State : public SGReferenced
|
||||
{
|
||||
public:
|
||||
virtual ~State();
|
||||
|
||||
std::string name() const;
|
||||
|
||||
void addUpdateBinding(SGBinding* aBinding);
|
||||
void addEntryBinding(SGBinding* aBinding);
|
||||
void addExitBinding(SGBinding* aBinding);
|
||||
|
||||
private:
|
||||
friend class StateMachine;
|
||||
|
||||
State(const std::string& name);
|
||||
|
||||
void fireExitBindings();
|
||||
void fireEntryBindings();
|
||||
|
||||
void update();
|
||||
|
||||
class StatePrivate;
|
||||
std::auto_ptr<StatePrivate> d;
|
||||
};
|
||||
|
||||
class Transition : public SGReferenced
|
||||
{
|
||||
public:
|
||||
virtual ~Transition();
|
||||
|
||||
std::string name() const;
|
||||
|
||||
/**
|
||||
* The state we end in, after this transition fires
|
||||
*/
|
||||
State* target() const;
|
||||
|
||||
/**
|
||||
* Add a state in which this transition is eligible to fire
|
||||
*/
|
||||
void addSourceState(State* aSource);
|
||||
|
||||
/**
|
||||
* Specify the transition trigger condition. Takes ownership
|
||||
*/
|
||||
void setTriggerCondition(SGCondition* aCondition);
|
||||
|
||||
|
||||
void addBinding(SGBinding* aBinding);
|
||||
private:
|
||||
friend class StateMachine;
|
||||
|
||||
Transition(const std::string& aName, State* aTarget);
|
||||
|
||||
/**
|
||||
* predicate to determine if this transition can fire given a
|
||||
* current state.
|
||||
*/
|
||||
bool applicableForState(State* aCurrent) const;
|
||||
|
||||
/**
|
||||
* test if the transition should fire, based on current state
|
||||
*/
|
||||
bool evaluate() const;
|
||||
|
||||
void fireBindings();
|
||||
|
||||
class TransitionPrivate;
|
||||
std::auto_ptr<TransitionPrivate> d;
|
||||
};
|
||||
|
||||
typedef SGSharedPtr<State> State_ptr;
|
||||
typedef SGSharedPtr<Transition> Transition_ptr;
|
||||
|
||||
/**
|
||||
* create a state machine from a property list description
|
||||
*/
|
||||
static StateMachine* createFromPlist(SGPropertyNode* desc, SGPropertyNode* root);
|
||||
|
||||
SGPropertyNode* root();
|
||||
|
||||
void init();
|
||||
void shutdown();
|
||||
|
||||
void update(double dt);
|
||||
|
||||
State_ptr state() const;
|
||||
|
||||
/**
|
||||
* public API to force a change to a particular state.
|
||||
* @param aOnlyIfDifferent - only make a transition if the new state is
|
||||
* different from the current state. Otherwise, the existing state will
|
||||
* be exited and re-entered.
|
||||
*/
|
||||
void changeToState(State_ptr aState, bool aOnlyIfDifferent=true);
|
||||
|
||||
/// wrapper to change state by looking up a name
|
||||
void changeToStateName(const std::string& aName, bool aOnlyIfDifferent=true);
|
||||
|
||||
State_ptr findStateByName(const std::string& aName) const;
|
||||
|
||||
State_ptr stateByIndex(unsigned int aIndex) const;
|
||||
|
||||
int indexOfState(State_ptr aState) const;
|
||||
|
||||
// programatic creation
|
||||
State_ptr createState(const std::string& aName);
|
||||
Transition_ptr createTransition(const std::string& aName, State_ptr aTarget);
|
||||
private:
|
||||
void addState(State_ptr aState);
|
||||
void addTransition(Transition_ptr aTrans);
|
||||
|
||||
void innerChangeState(State_ptr aState, Transition_ptr aTrans);
|
||||
|
||||
class StateMachinePrivate;
|
||||
std::auto_ptr<StateMachinePrivate> d;
|
||||
};
|
||||
|
||||
typedef SGSharedPtr<StateMachine> StateMachine_ptr;
|
||||
|
||||
} // of simgear namespace
|
||||
|
||||
#endif // of SIMGEAR_STATE_MACHINE_H
|
226
simgear/structure/state_machine_test.cxx
Normal file
226
simgear/structure/state_machine_test.cxx
Normal file
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|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <simgear_config.h>
|
||||
#endif
|
||||
|
||||
#ifdef NDEBUG
|
||||
// Always enable DEBUG mode in test application, otherwise "assert" test
|
||||
// statements have no effect and don't actually test anything (catch 17 ;-) ).
|
||||
#undef NDEBUG
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
#include "StateMachine.hxx"
|
||||
|
||||
#include <simgear/structure/SGBinding.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
#include <simgear/props/condition.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/props/props_io.hxx>
|
||||
#include <simgear/structure/commands.hxx>
|
||||
|
||||
using std::string;
|
||||
using std::cout;
|
||||
using std::cerr;
|
||||
using std::endl;
|
||||
|
||||
// SGCondition subclass we can trivially manipulate from test code.
|
||||
class DummyCondition : public SGCondition
|
||||
{
|
||||
public:
|
||||
DummyCondition(): _state(false) { }
|
||||
|
||||
virtual bool test() const
|
||||
{
|
||||
return _state;
|
||||
}
|
||||
|
||||
bool _state;
|
||||
};
|
||||
|
||||
static int dummy_cmd_state = 0;
|
||||
|
||||
bool dummyCommand(const SGPropertyNode* arg)
|
||||
{
|
||||
++dummy_cmd_state;
|
||||
return true;
|
||||
}
|
||||
|
||||
#define COMPARE(a, b) \
|
||||
if ((a) != (b)) { \
|
||||
cerr << "failed:" << #a << " != " << #b << endl; \
|
||||
cerr << "\tgot:'" << a << "'" << endl; \
|
||||
exit(1); \
|
||||
}
|
||||
|
||||
#define VERIFY(a) \
|
||||
if (!(a)) { \
|
||||
cerr << "failed:" << #a << endl; \
|
||||
exit(1); \
|
||||
}
|
||||
|
||||
using namespace simgear;
|
||||
|
||||
#define BUILD_MACHINE_1() \
|
||||
StateMachine_ptr sm(new StateMachine); \
|
||||
StateMachine::State_ptr stateA = sm->createState("a"); \
|
||||
StateMachine::State_ptr stateB = sm->createState("b"); \
|
||||
StateMachine::State_ptr stateC = sm->createState("c"); \
|
||||
\
|
||||
DummyCondition* trigger1 = new DummyCondition; \
|
||||
StateMachine::Transition_ptr t1 = sm->createTransition(">b", stateB); \
|
||||
t1->addSourceState(stateA); \
|
||||
t1->setTriggerCondition(trigger1); \
|
||||
\
|
||||
DummyCondition* trigger2 = new DummyCondition; \
|
||||
StateMachine::Transition_ptr t2 = sm->createTransition(">c", stateC); \
|
||||
t2->addSourceState(stateB); \
|
||||
t2->setTriggerCondition(trigger2); \
|
||||
\
|
||||
DummyCondition* trigger3 = new DummyCondition; \
|
||||
StateMachine::Transition_ptr t3 = sm->createTransition(">a", stateA); \
|
||||
t3->addSourceState(stateC); \
|
||||
t3->addSourceState(stateB); \
|
||||
t3->setTriggerCondition(trigger3); \
|
||||
sm->init();
|
||||
|
||||
void testBasic()
|
||||
{
|
||||
BUILD_MACHINE_1();
|
||||
////////////////////////////////////////////
|
||||
COMPARE(sm->state()->name(), "a");
|
||||
|
||||
COMPARE(sm->indexOfState(stateA), 0);
|
||||
COMPARE(sm->findStateByName("c"), stateC);
|
||||
|
||||
sm->changeToState(stateC);
|
||||
COMPARE(sm->state(), stateC);
|
||||
|
||||
trigger3->_state = true;
|
||||
sm->update(1.0);
|
||||
COMPARE(sm->state()->name(), "a");
|
||||
trigger3->_state = false;
|
||||
|
||||
trigger1->_state = true;
|
||||
sm->update(1.0);
|
||||
trigger1->_state = false;
|
||||
COMPARE(sm->state()->name(), "b");
|
||||
|
||||
trigger3->_state = true;
|
||||
sm->update(1.0);
|
||||
COMPARE(sm->state()->name(), "a");
|
||||
trigger3->_state = false;
|
||||
|
||||
trigger1->_state = true;
|
||||
sm->update(1.0);
|
||||
trigger1->_state = false;
|
||||
COMPARE(sm->state()->name(), "b");
|
||||
|
||||
trigger2->_state = true;
|
||||
sm->update(1.0);
|
||||
trigger2->_state = false;
|
||||
COMPARE(sm->state()->name(), "c");
|
||||
|
||||
//////////////////////////////////////////
|
||||
COMPARE(sm->root()->getIntValue("current-index"), 2);
|
||||
COMPARE(sm->root()->getStringValue("current-name"), string("c"));
|
||||
|
||||
sm->root()->setStringValue("current-name", "b");
|
||||
COMPARE(sm->state()->name(), "b");
|
||||
|
||||
////////////////////////////////////////
|
||||
COMPARE(sm->findStateByName("foo"), NULL);
|
||||
COMPARE(sm->indexOfState(StateMachine::State_ptr()), -1);
|
||||
|
||||
COMPARE(sm->stateByIndex(1), stateB);
|
||||
|
||||
try {
|
||||
sm->stateByIndex(44);
|
||||
VERIFY(false && "should have raised an exception");
|
||||
} catch (sg_exception& e){
|
||||
// expected!
|
||||
}
|
||||
}
|
||||
|
||||
void testBindings()
|
||||
{
|
||||
SGCommandMgr* cmdMgr = SGCommandMgr::instance();
|
||||
cmdMgr->addCommand("dummy", dummyCommand);
|
||||
BUILD_MACHINE_1();
|
||||
|
||||
t2->addBinding(new SGBinding("dummy"));
|
||||
|
||||
stateA->addEntryBinding(new SGBinding("dummy"));
|
||||
stateA->addExitBinding(new SGBinding("dummy"));
|
||||
stateC->addEntryBinding(new SGBinding("dummy"));
|
||||
|
||||
////////////////////////
|
||||
COMPARE(sm->state()->name(), "a");
|
||||
trigger1->_state = true;
|
||||
sm->update(1.0);
|
||||
trigger1->_state = false;
|
||||
COMPARE(sm->state()->name(), "b");
|
||||
COMPARE(dummy_cmd_state, 1); // exit state A
|
||||
|
||||
trigger2->_state = true;
|
||||
sm->update(1.0);
|
||||
trigger2->_state = false;
|
||||
COMPARE(dummy_cmd_state, 3); // fire transition 2, enter state C
|
||||
|
||||
dummy_cmd_state = 0;
|
||||
sm->changeToState(stateA);
|
||||
COMPARE(dummy_cmd_state, 1); // enter state A
|
||||
trigger1->_state = true;
|
||||
sm->update(1.0);
|
||||
trigger1->_state = false;
|
||||
COMPARE(dummy_cmd_state, 2); // exit state A
|
||||
|
||||
////////////////////////
|
||||
t3->addBinding(new SGBinding("dummy"));
|
||||
t3->addBinding(new SGBinding("dummy"));
|
||||
t3->addBinding(new SGBinding("dummy"));
|
||||
|
||||
sm->changeToStateName("b");
|
||||
dummy_cmd_state = 0;
|
||||
trigger3->_state = true;
|
||||
sm->update(1.0);
|
||||
trigger3->_state = false;
|
||||
COMPARE(dummy_cmd_state, 4); // three transition bindings, enter A
|
||||
}
|
||||
|
||||
void testParse()
|
||||
{
|
||||
const char* xml = "<?xml version=\"1.0\"?>"
|
||||
"<PropertyList>"
|
||||
"<state>"
|
||||
"<name>one</name>"
|
||||
"</state>"
|
||||
"<state>"
|
||||
"<name>two</name>"
|
||||
"</state>"
|
||||
"</PropertyList>";
|
||||
|
||||
SGPropertyNode* desc = new SGPropertyNode;
|
||||
readProperties(xml, strlen(xml), desc);
|
||||
|
||||
SGPropertyNode_ptr root(new SGPropertyNode);
|
||||
StateMachine_ptr sm = StateMachine::createFromPlist(desc, root);
|
||||
|
||||
VERIFY(sm->findStateByName("one") != NULL);
|
||||
VERIFY(sm->findStateByName("two") != NULL);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
testBasic();
|
||||
testBindings();
|
||||
testParse();
|
||||
cout << __FILE__ << ": All tests passed" << endl;
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
Loading…
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Block a user