Tweaks to lowlevel.[ch]xx from Norman.
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parent
cebcf6a4fc
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2294283506
274
SimGear.dsp
274
SimGear.dsp
@ -1101,6 +1101,25 @@ SOURCE=.\simgear\sky\stars.cxx
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Lib_sgthreads"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\simgear\threads\SGThread.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgthreads"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgthreads"
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Lib_sgtiming"
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@ -1165,261 +1184,6 @@ SOURCE=.\simgear\timing\timezone.cxx
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\#
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\event.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\event.hxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\#
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\fg_timer.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\fg_timer.hxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\#
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\light.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\light.hxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\#
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\moonpos.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\moonpos.hxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\#
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\sunpos.cxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\sunpos.hxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\#
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\timing\timestamp.hxx
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgtiming"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgtiming"
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Lib_sgxgl"
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@ -521,29 +521,3 @@ void sgWriteString ( gzFile fd, const char *var )
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}
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void sgReadVec2 ( gzFile fd, sgVec2 var ) { sgReadFloat ( fd, 2, var ) ; }
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void sgWriteVec2 ( gzFile fd, const sgVec2 var ) {
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sgWriteFloat ( fd, 2, var ) ;
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}
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void sgReadVec3 ( gzFile fd, sgVec3 var ) { sgReadFloat ( fd, 3, var ) ; }
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void sgWriteVec3 ( gzFile fd, const sgVec3 var ) {
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sgWriteFloat ( fd, 3, var ) ;
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}
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void sgReaddVec3 ( gzFile fd, sgdVec3 var ) { sgReadDouble ( fd, 3, var ) ; }
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void sgWritedVec3 ( gzFile fd, const sgdVec3 var ) {
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sgWriteDouble ( fd, 3, var ) ;
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}
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void sgReadVec4 ( gzFile fd, sgVec4 var ) { sgReadFloat ( fd, 4, var ) ; }
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void sgWriteVec4 ( gzFile fd, const sgVec4 var ) {
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sgWriteFloat ( fd, 4, var ) ;
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}
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void sgReadMat4 ( gzFile fd, sgMat4 var ) {
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sgReadFloat ( fd, 16, (float *)var ) ;
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}
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void sgWriteMat4 ( gzFile fd, const sgMat4 var ) {
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sgWriteFloat ( fd, 16, (float *)var ) ;
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}
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@ -79,17 +79,40 @@ void sgWriteBytes ( gzFile fd, const unsigned int n, const void *var ) ;
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void sgReadString ( gzFile fd, char **var ) ;
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void sgWriteString ( gzFile fd, const char *var ) ;
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void sgReadVec2 ( gzFile fd, sgVec2 var ) ;
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void sgWriteVec2 ( gzFile fd, const sgVec2 var ) ;
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void sgReadVec3 ( gzFile fd, sgVec3 var ) ;
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void sgWriteVec3 ( gzFile fd, const sgVec3 var ) ;
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void sgReaddVec3 ( gzFile fd, sgdVec3 var ) ;
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void sgWritedVec3 ( gzFile fd, const sgdVec3 var ) ;
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void sgReadVec4 ( gzFile fd, sgVec4 var ) ;
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void sgWriteVec4 ( gzFile fd, const sgVec4 var ) ;
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inline void sgReadVec2 ( gzFile fd, sgVec2 var ) {
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sgReadFloat ( fd, 2, var ) ;
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}
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inline void sgWriteVec2 ( gzFile fd, const sgVec2 var ) {
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sgWriteFloat ( fd, 2, var ) ;
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}
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void sgReadMat4 ( gzFile fd, sgMat4 var ) ;
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void sgWriteMat4 ( gzFile fd, const sgMat4 var ) ;
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inline void sgReadVec3 ( gzFile fd, sgVec3 var ) {
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sgReadFloat ( fd, 3, var ) ;
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}
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inline void sgWriteVec3 ( gzFile fd, const sgVec3 var ) {
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sgWriteFloat ( fd, 3, var ) ;
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}
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inline void sgReaddVec3 ( gzFile fd, sgdVec3 var ) {
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sgReadDouble ( fd, 3, var ) ;
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}
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inline void sgWritedVec3 ( gzFile fd, const sgdVec3 var ) {
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sgWriteDouble ( fd, 3, var ) ;
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}
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inline void sgReadVec4 ( gzFile fd, sgVec4 var ) {
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sgReadFloat ( fd, 4, var ) ;
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}
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inline void sgWriteVec4 ( gzFile fd, const sgVec4 var ) {
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sgWriteFloat ( fd, 4, var ) ;
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}
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inline void sgReadMat4 ( gzFile fd, sgMat4 var ) {
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sgReadFloat ( fd, 16, (float *)var ) ;
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}
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inline void sgWriteMat4 ( gzFile fd, const sgMat4 var ) {
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sgWriteFloat ( fd, 16, (float *)var ) ;
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}
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void sgClearReadError();
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void sgClearWriteError();
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