bvh: Implement paging for osg derived bvh trees.
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simgear/scene/model/BVHPageNodeOSG.cxx
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655
simgear/scene/model/BVHPageNodeOSG.cxx
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// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include "BVHPageNodeOSG.hxx"
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#include "../../bvh/BVHPageRequest.hxx"
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#include "../../bvh/BVHPager.hxx"
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#include <osg/Camera>
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/PagedLOD>
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#include <osg/ProxyNode>
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#include <osg/Transform>
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#include <osg/TriangleFunctor>
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#include <osgDB/ReadFile>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGSceneUserData.hxx>
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#include <simgear/math/SGGeometry.hxx>
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#include <simgear/bvh/BVHStaticGeometryBuilder.hxx>
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namespace simgear {
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class BVHPageNodeOSG::_NodeVisitor : public osg::NodeVisitor {
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public:
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class PFunctor : public osg::PrimitiveFunctor {
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public:
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PFunctor() :
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_modeCache(0)
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{
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_geometryBuilder = new BVHStaticGeometryBuilder;
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}
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virtual ~PFunctor()
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{ }
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virtual void setVertexArray(unsigned int count, const osg::Vec2* vertices)
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{
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_vertices.resize(count);
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for (unsigned i = 0; i < count; ++i)
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_vertices[i] = SGVec3f(vertices[i][0], vertices[i][1], 0);
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}
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virtual void setVertexArray(unsigned int count, const osg::Vec3* vertices)
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{
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_vertices.resize(count);
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for (unsigned i = 0; i < count; ++i)
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_vertices[i] = SGVec3f(vertices[i][0], vertices[i][1], vertices[i][2]);
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}
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virtual void setVertexArray(unsigned int count, const osg::Vec4* vertices)
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{
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_vertices.resize(count);
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for (unsigned i = 0; i < count; ++i)
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_vertices[i] = SGVec3f(vertices[i][0]/vertices[i][3],
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vertices[i][1]/vertices[i][3],
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vertices[i][2]/vertices[i][3]);
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}
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virtual void setVertexArray(unsigned int count, const osg::Vec2d* vertices)
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{
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_vertices.resize(count);
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for (unsigned i = 0; i < count; ++i)
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_vertices[i] = SGVec3f(vertices[i][0], vertices[i][1], 0);
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}
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virtual void setVertexArray(unsigned int count, const osg::Vec3d* vertices)
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{
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_vertices.resize(count);
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for (unsigned i = 0; i < count; ++i)
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_vertices[i] = SGVec3f(vertices[i][0], vertices[i][1], vertices[i][2]);
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}
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virtual void setVertexArray(unsigned int count, const osg::Vec4d* vertices)
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{
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_vertices.resize(count);
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for (unsigned i = 0; i < count; ++i)
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_vertices[i] = SGVec3f(vertices[i][0]/vertices[i][3],
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vertices[i][1]/vertices[i][3],
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vertices[i][2]/vertices[i][3]);
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}
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virtual void drawArrays(GLenum mode, GLint first, GLsizei count)
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{
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if (_vertices.empty() || count <= 0)
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return;
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GLsizei end = first + count;
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switch(mode) {
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case (GL_TRIANGLES):
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for (GLsizei i = first; i < end - 2; i += 3) {
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addTriangle(i, i + 1, i + 2);
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}
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break;
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case (GL_TRIANGLE_STRIP):
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for (GLsizei i = first; i < end - 2; ++i) {
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addTriangle(i, i + 1, i + 2);
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}
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break;
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case (GL_QUADS):
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for (GLsizei i = first; i < end - 3; i += 4) {
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addQuad(i, i + 1, i + 2, i + 3);
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}
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break;
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case (GL_QUAD_STRIP):
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for (GLsizei i = first; i < end - 3; i += 2) {
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addQuad(i, i + 1, i + 2, i + 3);
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}
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break;
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case (GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case (GL_TRIANGLE_FAN):
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for (GLsizei i = first; i < end - 2; ++i) {
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addTriangle(first, i + 1, i + 2);
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}
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break;
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case (GL_POINTS):
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for (GLsizei i = first; i < end; ++i) {
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addPoint(i);
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}
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break;
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case (GL_LINES):
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for (GLsizei i = first; i < end - 1; i += 2) {
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addLine(i, i + 1);
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}
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break;
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case (GL_LINE_STRIP):
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for (GLsizei i = first; i < end - 1; ++i) {
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addLine(i, i + 1);
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}
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break;
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case (GL_LINE_LOOP):
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for (GLsizei i = first; i < end - 1; ++i) {
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addLine(i, i + 1);
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}
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addLine(end - 1, first);
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break;
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default:
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break;
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}
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}
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virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices)
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{
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drawElementsTemplate(mode, count, indices);
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}
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virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices)
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{
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drawElementsTemplate(mode, count, indices);
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}
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virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices)
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{
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drawElementsTemplate(mode, count, indices);
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}
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virtual void begin(GLenum mode)
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{
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_modeCache = mode;
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_vertices.resize(0);
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}
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virtual void vertex(const osg::Vec2& v)
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{
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_vertices.push_back(SGVec3f(v[0], v[1], 0));
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}
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virtual void vertex(const osg::Vec3& v)
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{
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_vertices.push_back(SGVec3f(v[0], v[1], v[2]));
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}
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virtual void vertex(const osg::Vec4& v)
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{
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_vertices.push_back(SGVec3f(v[0]/v[3], v[1]/v[3], v[2]/v[3]));
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}
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virtual void vertex(float x, float y)
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{
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_vertices.push_back(SGVec3f(x, y, 0));
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}
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virtual void vertex(float x, float y, float z)
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{
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_vertices.push_back(SGVec3f(x, y, z));
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}
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virtual void vertex(float x, float y, float z, float w)
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{
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_vertices.push_back(SGVec3f(x/w, y/w, z/w));
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}
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virtual void end()
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{
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if (_vertices.empty())
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return;
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drawArrays(_modeCache, 0, _vertices.size());
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}
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template<typename index_type>
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void drawElementsTemplate(GLenum mode, GLsizei count,
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const index_type* indices)
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{
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if (_vertices.empty() || indices == 0 || count <= 0)
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return;
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switch(mode) {
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case (GL_TRIANGLES):
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for (GLsizei i = 0; i < count - 2; i += 3) {
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addTriangle(indices[i], indices[i + 1], indices[i + 2]);
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}
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break;
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case (GL_TRIANGLE_STRIP):
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for (GLsizei i = 0; i < count - 2; ++i) {
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addTriangle(indices[i], indices[i + 1], indices[i + 2]);
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}
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break;
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case (GL_QUADS):
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for (GLsizei i = 0; i < count - 3; i += 4) {
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addQuad(indices[i], indices[i + 1], indices[i + 2], indices[i + 3]);
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}
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break;
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case (GL_QUAD_STRIP):
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for (GLsizei i = 0; i < count - 3; i += 2) {
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addQuad(indices[i], indices[i + 1], indices[i + 2], indices[i + 3]);
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}
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break;
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case (GL_POLYGON):
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case (GL_TRIANGLE_FAN):
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for (GLsizei i = 0; i < count - 2; ++i) {
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addTriangle(indices[0], indices[i + 1], indices[i + 2]);
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}
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break;
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case (GL_POINTS):
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for(GLsizei i = 0; i < count; ++i) {
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addPoint(indices[i]);
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}
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break;
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case (GL_LINES):
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for (GLsizei i = 0; i < count - 1; i += 2) {
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addLine(indices[i], indices[i + 1]);
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}
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break;
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case (GL_LINE_STRIP):
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for (GLsizei i = 0; i < count - 1; ++i) {
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addLine(indices[i], indices[i + 1]);
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}
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break;
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case (GL_LINE_LOOP):
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for (GLsizei i = 0; i < count - 1; ++i) {
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addLine(indices[i], indices[i + 1]);
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}
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addLine(indices[count - 1], indices[0]);
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break;
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default:
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break;
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}
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}
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void addPoint(unsigned i1)
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{
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addPoint(_vertices[i1]);
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}
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void addLine(unsigned i1, unsigned i2)
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{
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addLine(_vertices[i1], _vertices[i2]);
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}
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void addTriangle(unsigned i1, unsigned i2, unsigned i3)
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{
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addTriangle(_vertices[i1], _vertices[i2], _vertices[i3]);
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}
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void addQuad(unsigned i1, unsigned i2, unsigned i3, unsigned i4)
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{
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addQuad(_vertices[i1], _vertices[i2], _vertices[i3], _vertices[i4]);
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}
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void addPoint(const SGVec3f& v1)
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{
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}
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void addLine(const SGVec3f& v1, const SGVec3f& v2)
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{
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}
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void addTriangle(const SGVec3f& v1, const SGVec3f& v2, const SGVec3f& v3)
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{
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_geometryBuilder->addTriangle(v1, v2, v3);
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}
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void addQuad(const SGVec3f& v1, const SGVec3f& v2,
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const SGVec3f& v3, const SGVec3f& v4)
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{
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_geometryBuilder->addTriangle(v1, v2, v3);
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_geometryBuilder->addTriangle(v1, v3, v4);
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}
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BVHNode* buildTreeAndClear()
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{
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BVHNode* bvNode = _geometryBuilder->buildTree();
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_geometryBuilder = new BVHStaticGeometryBuilder;
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_vertices.clear();
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return bvNode;
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}
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void swap(PFunctor& primitiveFunctor)
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{
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_vertices.swap(primitiveFunctor._vertices);
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std::swap(_modeCache, primitiveFunctor._modeCache);
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std::swap(_geometryBuilder, primitiveFunctor._geometryBuilder);
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}
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void setCurrentMaterial(const BVHMaterial* material)
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{
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_geometryBuilder->setCurrentMaterial(material);
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}
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const BVHMaterial* getCurrentMaterial() const
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{
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return _geometryBuilder->getCurrentMaterial();
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}
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std::vector<SGVec3f> _vertices;
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GLenum _modeCache;
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SGSharedPtr<BVHStaticGeometryBuilder> _geometryBuilder;
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};
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_NodeVisitor() :
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN)
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{
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setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
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}
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virtual ~_NodeVisitor()
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{
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}
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const BVHMaterial* pushMaterial(osg::Geode* geode)
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{
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const BVHMaterial* oldMaterial = _primitiveFunctor.getCurrentMaterial();
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const BVHMaterial* material = SGMaterialLib::findMaterial(geode);
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if (material)
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_primitiveFunctor.setCurrentMaterial(material);
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return oldMaterial;
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}
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virtual void apply(osg::Geode& geode)
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{
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const BVHMaterial* oldMaterial = pushMaterial(&geode);
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for(unsigned i = 0; i < geode.getNumDrawables(); ++i)
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geode.getDrawable(i)->accept(_primitiveFunctor);
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_primitiveFunctor.setCurrentMaterial(oldMaterial);
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}
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virtual void apply(osg::Group& group)
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{
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// FIXME optimize this to collapse more leafs
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// push the current active primitive list
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PFunctor previousPrimitives;
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_primitiveFunctor.swap(previousPrimitives);
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const BVHMaterial* mat = previousPrimitives.getCurrentMaterial();
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_primitiveFunctor.setCurrentMaterial(mat);
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NodeVector nodeVector;
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_nodeVector.swap(nodeVector);
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// walk the children
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traverse(group);
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// We know whenever we see a transform, we need to flush the
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// collected bounding volume tree since these transforms are not
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// handled by the plain leafs.
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addBoundingVolumeTreeToNode();
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_nodeVector.swap(nodeVector);
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if (!nodeVector.empty()) {
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if (nodeVector.size() == 1) {
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_nodeVector.push_back(nodeVector.front());
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} else {
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SGSharedPtr<BVHGroup> group = new BVHGroup;
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for (NodeVector::iterator i = nodeVector.begin();
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i != nodeVector.end(); ++i)
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group->addChild(i->get());
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_nodeVector.push_back(group);
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}
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}
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// pop the current active primitive list
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_primitiveFunctor.swap(previousPrimitives);
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}
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virtual void apply(osg::Transform& transform)
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{
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if (transform.getReferenceFrame() != osg::Transform::RELATIVE_RF)
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return;
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osg::Matrix matrix;
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if (!transform.computeLocalToWorldMatrix(matrix, this))
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return;
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// push the current active primitive list
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PFunctor previousPrimitives;
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_primitiveFunctor.swap(previousPrimitives);
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const BVHMaterial* mat = previousPrimitives.getCurrentMaterial();
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_primitiveFunctor.setCurrentMaterial(mat);
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NodeVector nodeVector;
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_nodeVector.swap(nodeVector);
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// walk the children
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traverse(transform);
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// We know whenever we see a transform, we need to flush the
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// collected bounding volume tree since these transforms are not
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// handled by the plain leafs.
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addBoundingVolumeTreeToNode();
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_nodeVector.swap(nodeVector);
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// pop the current active primitive list
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_primitiveFunctor.swap(previousPrimitives);
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if (!nodeVector.empty()) {
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SGSharedPtr<BVHTransform> bvhTransform = new BVHTransform;
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bvhTransform->setToWorldTransform(SGMatrixd(matrix.ptr()));
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for (NodeVector::iterator i = nodeVector.begin();
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i != nodeVector.end(); ++i)
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bvhTransform->addChild(i->get());
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_nodeVector.push_back(bvhTransform);
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}
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}
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virtual void apply(osg::Camera& camera)
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{
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if (camera.getRenderOrder() != osg::Camera::NESTED_RENDER)
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return;
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apply(static_cast<osg::Transform&>(camera));
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}
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void addBoundingVolumeTreeToNode()
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{
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// Build the flat tree.
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BVHNode* bvNode = _primitiveFunctor.buildTreeAndClear();
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// Nothing in there?
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if (!bvNode)
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return;
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if (bvNode->getBoundingSphere().empty())
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return;
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_nodeVector.push_back(bvNode);
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}
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virtual void apply(osg::PagedLOD& pagedLOD)
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{
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float range = std::numeric_limits<float>::max();
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unsigned numFileNames = pagedLOD.getNumFileNames();
|
||||
for (unsigned i = 0; i < numFileNames; ++i) {
|
||||
if (range < pagedLOD.getMaxRange(i))
|
||||
continue;
|
||||
range = pagedLOD.getMaxRange(i);
|
||||
}
|
||||
|
||||
std::vector<std::string> nameList;
|
||||
for (unsigned i = pagedLOD.getNumChildren(); i < pagedLOD.getNumFileNames(); ++i) {
|
||||
if (pagedLOD.getMaxRange(i) <= range) {
|
||||
nameList.push_back(pagedLOD.getFileName(i));
|
||||
}
|
||||
}
|
||||
|
||||
if (!nameList.empty()) {
|
||||
SGSphered boundingSphere(toVec3d(toSG(pagedLOD.getCenter())), pagedLOD.getRadius());
|
||||
_nodeVector.push_back(new BVHPageNodeOSG(nameList, boundingSphere, pagedLOD.getDatabaseOptions()));
|
||||
}
|
||||
|
||||
// For the rest that might be already there, traverse this as lod
|
||||
apply(static_cast<osg::LOD&>(pagedLOD));
|
||||
}
|
||||
|
||||
virtual void apply(osg::ProxyNode& proxyNode)
|
||||
{
|
||||
unsigned numFileNames = proxyNode.getNumFileNames();
|
||||
for (unsigned i = 0; i < numFileNames; ++i) {
|
||||
if (i < proxyNode.getNumChildren() && proxyNode.getChild(i))
|
||||
continue;
|
||||
// FIXME evaluate proxyNode.getDatabasePath()
|
||||
osg::ref_ptr<osg::Node> node;
|
||||
node = osgDB::readNodeFile(proxyNode.getFileName(i),
|
||||
dynamic_cast<const osgDB::Options*>(proxyNode.getDatabaseOptions()));
|
||||
if (!node.valid())
|
||||
node = new osg::Group;
|
||||
if (i < proxyNode.getNumChildren())
|
||||
proxyNode.setChild(i, node);
|
||||
else
|
||||
proxyNode.addChild(node);
|
||||
}
|
||||
|
||||
apply(static_cast<osg::Group&>(proxyNode));
|
||||
}
|
||||
|
||||
SGSharedPtr<BVHNode> getBVHNode()
|
||||
{
|
||||
addBoundingVolumeTreeToNode();
|
||||
|
||||
if (_nodeVector.empty())
|
||||
return SGSharedPtr<BVHNode>();
|
||||
if (_nodeVector.size() == 1)
|
||||
return _nodeVector.front();
|
||||
SGSharedPtr<BVHGroup> group = new BVHGroup;
|
||||
for (NodeVector::iterator i = _nodeVector.begin();
|
||||
i != _nodeVector.end(); ++i)
|
||||
group->addChild(i->get());
|
||||
return group;
|
||||
}
|
||||
|
||||
private:
|
||||
PFunctor _primitiveFunctor;
|
||||
typedef std::vector<SGSharedPtr<BVHNode> > NodeVector;
|
||||
NodeVector _nodeVector;
|
||||
};
|
||||
|
||||
class BVHPageNodeOSG::_Request : public BVHPageRequest {
|
||||
public:
|
||||
_Request(BVHPageNodeOSG* pageNode) :
|
||||
_pageNode(pageNode)
|
||||
{
|
||||
}
|
||||
virtual ~_Request()
|
||||
{
|
||||
}
|
||||
virtual void load()
|
||||
{
|
||||
if (!_pageNode.valid())
|
||||
return;
|
||||
for (std::vector<std::string>::const_iterator i = _pageNode->_modelList.begin();
|
||||
i != _pageNode->_modelList.end(); ++i) {
|
||||
SGSharedPtr<BVHNode> node = BVHPageNodeOSG::load(*i, _pageNode->_options);
|
||||
if (!node.valid())
|
||||
continue;
|
||||
_nodeVector.push_back(node);
|
||||
}
|
||||
}
|
||||
virtual void insert()
|
||||
{
|
||||
if (!_pageNode.valid())
|
||||
return;
|
||||
for (unsigned i = 0; i < _nodeVector.size(); ++i)
|
||||
_pageNode->addChild(_nodeVector[i].get());
|
||||
}
|
||||
virtual BVHPageNode* getPageNode()
|
||||
{
|
||||
return _pageNode.get();
|
||||
}
|
||||
|
||||
SGSharedPtr<BVHPageNodeOSG> _pageNode;
|
||||
std::vector<SGSharedPtr<BVHNode> > _nodeVector;
|
||||
};
|
||||
|
||||
SGSharedPtr<BVHNode>
|
||||
BVHPageNodeOSG::load(const std::string& name, const osg::ref_ptr<osg::Referenced>& options)
|
||||
{
|
||||
osg::ref_ptr<osg::Node> node;
|
||||
node = osgDB::readNodeFile(name, dynamic_cast<const osgDB::Options*>(options.get()));
|
||||
if (!node.valid())
|
||||
return SGSharedPtr<BVHNode>();
|
||||
|
||||
_NodeVisitor nodeVisitor;
|
||||
node->accept(nodeVisitor);
|
||||
return nodeVisitor.getBVHNode();
|
||||
}
|
||||
|
||||
BVHPageNodeOSG::BVHPageNodeOSG(const std::string& name,
|
||||
const SGSphered& boundingSphere,
|
||||
const osg::ref_ptr<osg::Referenced>& options) :
|
||||
_boundingSphere(boundingSphere),
|
||||
_options(options)
|
||||
{
|
||||
_modelList.push_back(name);
|
||||
}
|
||||
|
||||
BVHPageNodeOSG::BVHPageNodeOSG(const std::vector<std::string>& nameList,
|
||||
const SGSphered& boundingSphere,
|
||||
const osg::ref_ptr<osg::Referenced>& options) :
|
||||
_modelList(nameList),
|
||||
_boundingSphere(boundingSphere),
|
||||
_options(options)
|
||||
{
|
||||
}
|
||||
|
||||
BVHPageNodeOSG::~BVHPageNodeOSG()
|
||||
{
|
||||
}
|
||||
|
||||
BVHPageRequest*
|
||||
BVHPageNodeOSG::newRequest()
|
||||
{
|
||||
return new _Request(this);
|
||||
}
|
||||
|
||||
void
|
||||
BVHPageNodeOSG::setBoundingSphere(const SGSphered& sphere)
|
||||
{
|
||||
_boundingSphere = sphere;
|
||||
invalidateParentBound();
|
||||
}
|
||||
|
||||
SGSphered
|
||||
BVHPageNodeOSG::computeBoundingSphere() const
|
||||
{
|
||||
return _boundingSphere;
|
||||
}
|
||||
|
||||
void
|
||||
BVHPageNodeOSG::invalidateBound()
|
||||
{
|
||||
// Don't propagate invalidate bound to its parent
|
||||
// Just do this once we get a bounding sphere set
|
||||
}
|
||||
|
||||
}
|
62
simgear/scene/model/BVHPageNodeOSG.hxx
Normal file
62
simgear/scene/model/BVHPageNodeOSG.hxx
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (C) 2008 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Library General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Library General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
|
||||
#ifndef BVHPageNodeOSG_hxx
|
||||
#define BVHPageNodeOSG_hxx
|
||||
|
||||
#include "../../bvh/BVHPageNode.hxx"
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Referenced>
|
||||
|
||||
namespace simgear {
|
||||
|
||||
class BVHPageNodeOSG : public BVHPageNode {
|
||||
public:
|
||||
BVHPageNodeOSG(const std::string& name, const SGSphered& boundingSphere,
|
||||
const osg::ref_ptr<osg::Referenced>& options);
|
||||
BVHPageNodeOSG(const std::vector<std::string>& nameList,
|
||||
const SGSphered& boundingSphere,
|
||||
const osg::ref_ptr<osg::Referenced>& options);
|
||||
virtual ~BVHPageNodeOSG();
|
||||
|
||||
virtual BVHPageRequest* newRequest();
|
||||
|
||||
void setBoundingSphere(const SGSphered& sphere);
|
||||
|
||||
static SGSharedPtr<BVHNode>
|
||||
load(const std::string& name, const osg::ref_ptr<osg::Referenced>& options);
|
||||
|
||||
protected:
|
||||
virtual SGSphered computeBoundingSphere() const;
|
||||
virtual void invalidateBound();
|
||||
|
||||
private:
|
||||
class _NodeVisitor;
|
||||
class _Request;
|
||||
|
||||
/// The submodels apropriate for intersection tests.
|
||||
std::vector<std::string> _modelList;
|
||||
/// The bounding sphere as given by the lod node.
|
||||
SGSphered _boundingSphere;
|
||||
/// The osg loader options that are active for this subtree
|
||||
osg::ref_ptr<osg::Referenced> _options;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -3,6 +3,7 @@ include (SimGearComponent)
|
||||
set(HEADERS
|
||||
BoundingVolumeBuildVisitor.hxx
|
||||
BVHDebugCollectVisitor.hxx
|
||||
BVHPageNodeOSG.hxx
|
||||
CheckSceneryVisitor.hxx
|
||||
ConditionNode.hxx
|
||||
ModelRegistry.hxx
|
||||
@ -24,6 +25,7 @@ set(HEADERS
|
||||
)
|
||||
|
||||
set(SOURCES
|
||||
BVHPageNodeOSG.cxx
|
||||
CheckSceneryVisitor.cxx
|
||||
ConditionNode.cxx
|
||||
ModelRegistry.cxx
|
||||
|
Loading…
Reference in New Issue
Block a user