These test should not be needed when properly using OpnGL colors.
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@ -47,13 +47,6 @@ inline void gamma_correct_rgb(float *color,
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color[0] = pow(color[0], tmp);
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color[1] = pow(color[1], tmp);
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color[2] = pow(color[2], tmp);
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if ( color[0] < 0.0 ) { color[0] = 0.0; }
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if ( color[1] < 0.0 ) { color[1] = 0.0; }
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if ( color[2] < 0.0 ) { color[2] = 0.0; }
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if ( color[0] > 1.0 ) { color[0] = 1.0; }
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if ( color[1] > 1.0 ) { color[1] = 1.0; }
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if ( color[2] > 1.0 ) { color[2] = 1.0; }
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};
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inline void gamma_correct_c(float *color,
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@ -63,8 +56,6 @@ inline void gamma_correct_c(float *color,
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return;
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*color = pow(*color, reff/system);
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if ( *color < 0.0 ) { *color = 0.0; }
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if ( *color > 1.0 ) { *color = 1.0; }
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};
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inline void gamma_restore_rgb(float *color,
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@ -77,13 +68,6 @@ inline void gamma_restore_rgb(float *color,
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color[0] = pow(color[0], tmp);
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color[1] = pow(color[1], tmp);
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color[2] = pow(color[2], tmp);
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if ( color[0] < 0.0 ) { color[0] = 0.0; }
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if ( color[1] < 0.0 ) { color[1] = 0.0; }
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if ( color[2] < 0.0 ) { color[2] = 0.0; }
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if ( color[0] > 1.0 ) { color[0] = 1.0; }
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if ( color[1] > 1.0 ) { color[1] = 1.0; }
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if ( color[2] > 1.0 ) { color[2] = 1.0; }
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};
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inline void gamma_restore_c(float *color,
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@ -93,8 +77,6 @@ inline void gamma_restore_c(float *color,
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return;
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*color = pow(*color, system/reff);
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if ( *color < 0.0 ) { *color = 0.0; }
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if ( *color > 1.0 ) { *color = 1.0; }
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};
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