Smaller point light for vasi
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@ -756,7 +756,7 @@ SGLoadBTG(const std::string& path, const simgear::SGReaderWriterOptions* options
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if (!tileGeometryBin.vasiLights.empty()) {
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if (!tileGeometryBin.vasiLights.empty()) {
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EffectGeode* vasiGeode = new EffectGeode;
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EffectGeode* vasiGeode = new EffectGeode;
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Effect* vasiEffect
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Effect* vasiEffect
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= getLightEffect(48, osg::Vec3(1, 0.0001, 0.000001), 1, 48, true);
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= getLightEffect(32, osg::Vec3(1, 0.0001, 0.000001), 1, 32, true);
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vasiGeode->setEffect(vasiEffect);
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vasiGeode->setEffect(vasiEffect);
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SGVec4f red(1, 0, 0, 1);
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SGVec4f red(1, 0, 0, 1);
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SGMaterial* mat = 0;
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SGMaterial* mat = 0;
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