Report errors on TileDetails callback failures
This callback can do out of memory and other failures, so catch those and report them.
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1d59135652
@ -36,6 +36,7 @@
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/util/OptionsReadFileCallback.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/debug/ErrorReportingCallback.hxx>
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#include "SGNodeTriangles.hxx"
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#include "GroundLightManager.hxx"
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@ -53,6 +54,8 @@ typedef std::list<SGDirectionalLightBin> SGDirectionalLightListBin;
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using namespace simgear;
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using ReadResult = osgDB::ReaderWriter::ReadResult;
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// QuadTreeBuilder is used by Random Objects Generator
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typedef std::pair<osg::Node*, int> ModelLOD;
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struct MakeQuadLeaf {
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@ -92,42 +95,55 @@ public:
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SG_LOG( SG_TERRAIN, SG_DEBUG, "SGTileDetailsCallback::~SGTileDetailsCallback() num cbs left " << num_tdcb );
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}
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virtual osgDB::ReaderWriter::ReadResult readNode(
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const std::string&, const osgDB::Options*)
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ReadResult readNode(const std::string&, const osgDB::Options*) override
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{
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SGMaterialLibPtr matlib;
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osg::ref_ptr<SGMaterialCache> matcache;
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osg::ref_ptr<osg::Group> group = new osg::Group;
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group->setDataVariance(osg::Object::STATIC);
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osg::ref_ptr<osg::Group> group;
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simgear::ErrorReportContext ec{"btg", _path};
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// generate textured triangle list
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std::vector<SGTriangleInfo> matTris;
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GetNodeTriangles nodeTris(_gbs_center, &matTris);
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_rootNode->accept( nodeTris );
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try {
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group = new osg::Group;
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SGMaterialLibPtr matlib;
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osg::ref_ptr<SGMaterialCache> matcache;
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group->setDataVariance(osg::Object::STATIC);
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// build matcache
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matlib = _options->getMaterialLib();
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if (matlib) {
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SGGeod geodPos = SGGeod::fromCart(_gbs_center);
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matcache = matlib->generateMatCache(geodPos, _options);
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}
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#if 0
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// TEST : See if we can regenerate landclass shapes from node
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for ( unsigned int i=0; i<matTris.size(); i++ ) {
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matTris[i].dumpBorder(_gbs_center);
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}
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#endif
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// generate textured triangle list
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std::vector<SGTriangleInfo> matTris;
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GetNodeTriangles nodeTris(_gbs_center, &matTris);
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_rootNode->accept( nodeTris );
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osg::LOD* lightLOD = generateLightingTileObjects(matTris, matcache);
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if (lightLOD) {
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group->addChild(lightLOD);
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}
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// build matcache
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matlib = _options->getMaterialLib();
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if (matlib) {
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SGGeod geodPos = SGGeod::fromCart(_gbs_center);
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matcache = matlib->generateMatCache(geodPos, _options);
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}
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#if 0
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// TEST : See if we can regenerate landclass shapes from node
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for ( unsigned int i=0; i<matTris.size(); i++ ) {
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matTris[i].dumpBorder(_gbs_center);
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}
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#endif
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osg::LOD* objectLOD = generateRandomTileObjects(matTris, matcache);
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if (objectLOD) {
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group->addChild(objectLOD);
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osg::LOD* lightLOD = generateLightingTileObjects(matTris, matcache);
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if (lightLOD) {
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group->addChild(lightLOD);
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}
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osg::LOD* objectLOD = generateRandomTileObjects(matTris, matcache);
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if (objectLOD) {
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group->addChild(objectLOD);
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}
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} catch (sg_exception& sge) {
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simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::BTGLoad,
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"Failed to load BTG file:" + sge.getFormattedMessage(),
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sge.getLocation());
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return ReadResult::ERROR_IN_READING_FILE;
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} catch (std::bad_alloc &e) {
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simgear::reportFailure(simgear::LoadFailure::OutOfMemory, simgear::ErrorCode::BTGLoad,
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"Out of memory loading tile details", sg_location{_path});
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return ReadResult::INSUFFICIENT_MEMORY_TO_LOAD;
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}
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return group.release();
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