Make a clear separation between loading a sound file into main memroy and sending it to the driver. This prevents data to be loaded into the main memory (or onto the soundcard's memory) when it's not needed.
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694cf6e958
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1cff7fcfea
@ -14,37 +14,37 @@ static unsigned int sleep(unsigned int secs) { return 0; }
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int main( int argc, char *argv[] ) {
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SGSoundMgr sm;
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SGSoundSample sample1( ".", "jet.wav", true );
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SGSoundSample sample1( ".", "jet.wav" );
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sample1.set_volume(0.5);
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sample1.set_volume(0.2);
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sample1.play_looped();
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sleep(1);
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SGSoundSample sample2( ".", "jet.wav", true );
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SGSoundSample sample2( ".", "jet.wav" );
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sample2.set_volume(0.5);
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sample2.set_pitch(0.4);
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sample2.play_looped();
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sleep(1);
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SGSoundSample sample3( ".", "jet.wav", true );
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SGSoundSample sample3( ".", "jet.wav" );
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sample3.set_volume(0.5);
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sample3.set_pitch(0.8);
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sample3.play_looped();
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sleep(1);
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SGSoundSample sample4( ".", "jet.wav", true );
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SGSoundSample sample4( ".", "jet.wav" );
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sample4.set_volume(0.5);
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sample4.set_pitch(1.2);
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sample4.play_looped();
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sleep(1);
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SGSoundSample sample5( ".", "jet.wav", true );
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SGSoundSample sample5( ".", "jet.wav" );
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sample5.set_volume(0.5);
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sample5.set_pitch(1.6);
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sample5.play_looped();
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sleep(1);
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SGSoundSample sample6( ".", "jet.wav", true );
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SGSoundSample sample6( ".", "jet.wav" );
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sample6.set_volume(0.5);
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sample6.set_pitch(2.0);
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sample6.play_looped();
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@ -63,11 +63,21 @@ static bool print_openal_error(const string &s = "unknown") {
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return error;
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}
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// empry constructor
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SGSoundSample::SGSoundSample() :
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buffer(0),
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source(0),
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pitch(1.0),
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volume(1.0),
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reference_dist(500.0),
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max_dist(3000.),
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loop(AL_FALSE),
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playing(false)
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{
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}
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// constructor
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SGSoundSample::SGSoundSample( const char *path, const char *file,
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bool cleanup ) :
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data(NULL),
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SGSoundSample::SGSoundSample( const char *path, const char *file) :
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buffer(0),
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source(0),
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pitch(1.0),
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@ -81,7 +91,6 @@ SGSoundSample::SGSoundSample( const char *path, const char *file,
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if ( strlen(file) ) {
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samplepath.append( file );
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}
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sample_name = samplepath.str();
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SG_LOG( SG_GENERAL, SG_DEBUG, "From file sounds sample = "
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@ -116,16 +125,7 @@ SGSoundSample::SGSoundSample( const char *path, const char *file,
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//
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// pre 1.0 alut version
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//
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# if defined (__APPLE__)
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alutLoadWAVFile( (ALbyte *)samplepath.c_str(),
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&format, &data, &size, &freq );
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# else
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alutLoadWAVFile( (ALbyte *)samplepath.c_str(),
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&format, &data, &size, &freq, &loop );
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# endif
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if ( print_openal_error("constructor (alutLoadWAVFile)") ) {
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throw sg_exception("Failed to load wav file.");
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}
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ALvoid* data = load_file(path, file)
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// Copy data to the internal OpenAL buffer
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alBufferData( buffer, format, data, size, freq );
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@ -134,20 +134,15 @@ SGSoundSample::SGSoundSample( const char *path, const char *file,
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throw sg_exception("Failed to buffer data.");
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}
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if ( cleanup ) {
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alutUnloadWAV( format, data, size, freq );
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data = NULL;
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}
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alutUnloadWAV( format, data, size, freq );
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#endif
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print_openal_error("constructor return");
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}
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// constructor
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SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq,
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bool cleanup) :
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data(NULL),
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buffer(0),
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source(0),
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pitch(1.0),
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@ -178,17 +173,15 @@ SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq,
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format = AL_FORMAT_MONO8;
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size = len;
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data = _data;
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freq = _freq;
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alBufferData( buffer, format, data, size, freq );
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alBufferData( buffer, format, _data, size, freq );
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if ( print_openal_error("constructor (alBufferData)") ) {
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throw sg_exception("Failed to buffer data.");
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}
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if ( cleanup ) {
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alutUnloadWAV( format, data, size, freq );
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data = NULL;
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free(_data);
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}
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print_openal_error("constructor return");
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@ -198,7 +191,8 @@ SGSoundSample::SGSoundSample( unsigned char *_data, int len, int _freq,
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// destructor
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SGSoundSample::~SGSoundSample() {
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SG_LOG( SG_GENERAL, SG_INFO, "Deleting a sample" );
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alDeleteBuffers(1, &buffer);
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if (buffer)
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alDeleteBuffers(1, &buffer);
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}
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@ -239,6 +233,9 @@ SGSoundSample::bind_source() {
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if ( playing ) {
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return true;
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}
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if ( buffer == 0 ) {
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return false;
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}
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// Bind buffer with a source.
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alGetError();
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@ -376,3 +373,37 @@ SGSoundSample::set_max_dist( ALfloat dist ) {
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alSourcef( source, AL_MAX_DISTANCE, max_dist );
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}
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}
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ALvoid *
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SGSoundSample::load_file(const char *path, const char *file)
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{
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ALvoid* data = 0;
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SGPath samplepath( path );
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if ( strlen(file) ) {
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samplepath.append( file );
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}
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#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
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ALfloat freqf;
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data = alutLoadMemoryFromFile(samplepath.c_str(), &format, &size, &freqf );
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if (data == NULL) {
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throw sg_exception("Failed to load wav file.");
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}
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freq = (ALsizei)freqf;
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#else
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# if defined (__APPLE__)
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alutLoadWAVFile( (ALbyte *)samplepath.c_str(),
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&format, &data, &size, &freq );
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# else
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alutLoadWAVFile( (ALbyte *)samplepath.c_str(),
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&format, &data, &size, &freq, &loop );
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# endif
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if ( print_openal_error("constructor (alutLoadWAVFile)") ) {
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throw sg_exception("Failed to load wav file.");
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}
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#endif
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return data;
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}
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@ -84,7 +84,6 @@ private:
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// configuration values
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ALenum format;
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ALsizei size;
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ALvoid* data;
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ALsizei freq;
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double pitch;
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@ -98,15 +97,20 @@ private:
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public:
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/**
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* Empty constructor, can be used to read data to the systems
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* memory and not to the driver.
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*/
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SGSoundSample();
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/**
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* Constructor
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* @param path Path name to sound
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* @param file File name of sound
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* @param cleanup Request clean up the intermediate data (this
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should usually be true unless you want to manipulate the data
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later.)
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*/
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SGSoundSample( const char *path, const char *file, bool cleanup );
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SGSoundSample( const char *path, const char *file );
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/**
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* Constructor.
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@ -180,13 +184,6 @@ public:
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return size;
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}
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/**
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* Return a pointer to the raw data
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*/
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inline char *get_data() {
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return (char *)data;
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}
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/**
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* Set position of sound source (uses same coordinate system as opengl)
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*/
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@ -224,6 +221,11 @@ public:
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* no longer audible.
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*/
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void set_max_dist( ALfloat dist );
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/**
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* Load a sound file into a memory buffer only.
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*/
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ALvoid* load_file(const char *path, const char *file);
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};
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@ -275,8 +275,7 @@ SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
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// "alSource". The semantics of what is going on here seems
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// confused and needs to be thought through more carefully.
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_sample = new SGSoundSample( path.c_str(),
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node->getStringValue("path", ""),
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true );
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node->getStringValue("path", "") );
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_mgr->add( _sample, _name );
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}
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