Removed solarsystem.* replaced mostly with ephemeris.* which is similar
but not rendering oriented. Added star database management class.
This commit is contained in:
parent
427f309aea
commit
1984ae1583
@ -10,7 +10,6 @@ libAstro_a_SOURCES = \
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neptune.cxx neptune.hxx \
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pluto.hxx \
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saturn.cxx saturn.hxx \
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solarsystem.cxx solarsystem.hxx \
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star.cxx star.hxx \
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stars.cxx stars.hxx \
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uranus.cxx uranus.hxx \
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@ -26,7 +26,7 @@
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// Constructor
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FGEphemeris::FGEphemeris( void ) {
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FGEphemeris::FGEphemeris( const string &path ) {
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our_sun = new Star;
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moon = new Moon;
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mercury = new Mercury;
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@ -36,6 +36,7 @@ FGEphemeris::FGEphemeris( void ) {
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saturn = new Saturn;
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uranus = new Uranus;
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neptune = new Neptune;
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stars = new FGStars( FGPath(path) );
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}
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@ -50,6 +51,7 @@ FGEphemeris::~FGEphemeris( void ) {
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delete saturn;
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delete uranus;
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delete neptune;
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delete stars;
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}
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@ -39,6 +39,7 @@
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#include "saturn.hxx"
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#include "uranus.hxx"
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#include "neptune.hxx"
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#include "stars.hxx"
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class FGEphemeris {
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@ -60,10 +61,12 @@ class FGEphemeris {
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int nplanets;
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sgdVec3 planets[7];
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FGStars *stars;
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public:
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// Constructor
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FGEphemeris( void );
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FGEphemeris( const string &path );
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// Destructor
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~FGEphemeris( void );
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@ -93,6 +96,10 @@ public:
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// planets
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inline int getNumPlanets() const { return nplanets; }
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inline sgdVec3 *getPlanets() { return planets; }
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// planets
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inline int getNumStars() const { return stars->getNumStars(); }
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inline sgdVec3 *getStars() { return stars->getStars(); }
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};
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@ -1,221 +0,0 @@
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/**************************************************************************
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* solarsystem.cxx
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* Written by Durk Talsma. Originally started October 1997, for distribution
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* with the FlightGear project. Version 2 was written in August and
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* September 1998. This code is based upon algorithms and data kindly
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* provided by Mr. Paul Schlyter. (pausch@saaf.se).
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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**************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#ifdef __BORLANDC__
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# define exception c_exception
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#endif
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#include <math.h>
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#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
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#include <simgear/debug/logstream.hxx>
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#include <Time/sunpos.hxx>
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#include <Time/moonpos.hxx>
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#include "solarsystem.hxx"
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/***************************************************************************
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* default constructor for class SolarSystem:
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* or course there can only be one way to create an entire solar system -:) )
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* the FGTime argument is needed to properly initialize the the current orbital
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* elements
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*************************************************************************/
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SolarSystem::SolarSystem(FGTime *t)
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{
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if (theSolarSystem)
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{
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FG_LOG( FG_GENERAL, FG_ALERT, "Error: only one solarsystem allowed" );
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exit(-1);
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}
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theSolarSystem = this;
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ourSun = new Star(t);
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earthsMoon = new Moon(t);
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mercury = new Mercury(t);
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venus = new Venus(t);
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mars = new Mars(t);
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jupiter = new Jupiter(t);
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saturn = new Saturn(t);
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uranus = new Uranus(t);
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neptune = new Neptune(t);
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displayList = 0;
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};
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/**************************************************************************
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* the destructor for class SolarSystem;
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**************************************************************************/
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SolarSystem::~SolarSystem()
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{
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delete ourSun;
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delete earthsMoon;
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delete mercury;
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delete venus;
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delete mars;
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delete jupiter;
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delete saturn;
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delete uranus;
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delete neptune;
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}
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/****************************************************************************
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* void SolarSystem::rebuild()
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*
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* this member function updates the positions for the sun, moon, and planets,
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* and then rebuilds the display list.
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*
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* arguments: none
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* return value: none
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***************************************************************************/
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void SolarSystem::rebuild()
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{
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//fgLIGHT *l = &cur_light_params;
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FGTime *t = FGTime::cur_time_params;
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//float x, y, z;
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//double sun_angle;
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double ra, dec;
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//double x_2, x_4, x_8, x_10;*/
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double magnitude;
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//GLfloat ambient;
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//GLfloat amb[4];
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#if 0
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glDisable(GL_LIGHTING);
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// Step 1: update all the positions
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ourSun->updatePosition(t);
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earthsMoon->updatePosition(t, ourSun);
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mercury->updatePosition(t, ourSun);
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venus->updatePosition(t, ourSun);
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mars->updatePosition(t, ourSun);
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jupiter->updatePosition(t, ourSun);
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saturn->updatePosition(t, ourSun);
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uranus->updatePosition(t, ourSun);
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neptune->updatePosition(t, ourSun);
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fgUpdateSunPos(); // get the right sun angle (especially important when
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// running for the first time).
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fgUpdateMoonPos();
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if (displayList)
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xglDeleteLists(displayList, 1);
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displayList = xglGenLists(1);
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FG_LOG( FG_ASTRO, FG_INFO, "Rebuilding astro display list" );
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// Step 2: rebuild the display list
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xglNewList( displayList, GL_COMPILE);
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{
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// Step 2a: Add the moon...
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// Not that it is preferred to draw the moon first, and the sun next, in order to mime a
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// solar eclipse. This is yet untested though...
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// Euhh, actually the ecplise doesn't work...
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// earthsMoon->newImage();
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// Step 2b: Add the sun
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// ourSun->newImage();
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// Step 2c: Add the planets
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xglBegin(GL_POINTS);
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mercury->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
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venus ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
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mars ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
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jupiter->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
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saturn ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
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uranus ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
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neptune->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
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xglEnd();
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xglEnable(GL_LIGHTING);
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}
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xglEndList();
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#endif
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}
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/*****************************************************************************
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* double SolarSystem::scaleMagnitude(double magn)
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* This private member function rescales the original magnitude, as used in the
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* astronomical sense of the word, into a value used by OpenGL to draw a
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* convincing Star or planet
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*
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* Argument: the astronomical magnitude
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*
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* return value: the rescaled magnitude
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****************************************************************************/
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double SolarSystem::scaleMagnitude(double magn)
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{
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double magnitude = (0.0 - magn) / 5.0 + 1.0;
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magnitude = magnitude * 0.7 + (3 * 0.1);
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if (magnitude > 1.0) magnitude = 1.0;
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if (magnitude < 0.0) magnitude = 0.0;
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return magnitude;
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}
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/***************************************************************************
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* void SolarSytem::addPlanetToList(double ra, double dec, double magn);
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*
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* This private member function first causes the magnitude to be properly
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* rescaled, and then adds the planet to the display list.
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*
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* arguments: Right Ascension, declination, and magnitude
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*
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* return value: none
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**************************************************************************/
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void SolarSystem::addPlanetToList(double ra, double dec, double magn)
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{
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double
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magnitude = scaleMagnitude ( magn );
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fgLIGHT *l = &cur_light_params;
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#if 0
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if ((double) (l->sun_angle - FG_PI_2) >
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((magnitude - 1.0) * - 20 * DEG_TO_RAD))
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{
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xglColor3f (magnitude, magnitude, magnitude);
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xglVertex3f( 50000.0 * cos (ra) * cos (dec),
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50000.0 * sin (ra) * cos (dec),
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50000.0 * sin (dec));
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}
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#endif
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}
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SolarSystem* SolarSystem::theSolarSystem = 0;
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/******************************************************************************
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* void solarSystemRebuild()
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* this a just a wrapper function, provided for use as an interface to the
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* event manager
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*****************************************************************************/
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void solarSystemRebuild()
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{
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SolarSystem::theSolarSystem->rebuild();
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}
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@ -1,91 +0,0 @@
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/**************************************************************************
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* solarsystem.hxx
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* Written by Durk Talsma. Originally started October 1997, for distribution
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* with the FlightGear project. Version 2 was written in August and
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* September 1998. This code is based upon algorithms and data kindly
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* provided by Mr. Paul Schlyter. (pausch@saaf.se).
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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**************************************************************************/
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#ifndef _SOLARSYSTEM_H_
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#define _SOLARSYSTEM_H_
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#include <Time/light.hxx>
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#include <Time/fg_time.hxx>
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#include <Main/views.hxx>
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#include "star.hxx"
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#include "moon.hxx"
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#include "mercury.hxx"
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#include "venus.hxx"
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#include "mars.hxx"
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#include "jupiter.hxx"
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#include "saturn.hxx"
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#include "uranus.hxx"
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#include "neptune.hxx"
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#include "pluto.hxx"
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class SolarSystem
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{
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private:
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Star* ourSun;
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Moon* earthsMoon;
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Mercury* mercury;
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Venus* venus;
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Mars* mars;
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Jupiter* jupiter;
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Saturn* saturn;
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Uranus* uranus;
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Neptune* neptune;
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//Pluto* pluto;
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GLint displayList;
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double scaleMagnitude(double magn);
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void addPlanetToList(double ra, double dec, double magn);
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public:
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SolarSystem(FGTime *t);
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CelestialBody *getSun();
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CelestialBody *getMoon();
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~SolarSystem();
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static SolarSystem *theSolarSystem; // thanks to Bernie Bright!
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void rebuild();
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friend void solarSystemRebuild();
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void draw();
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};
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inline CelestialBody* SolarSystem::getSun()
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{
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return ourSun;
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}
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inline CelestialBody* SolarSystem::getMoon()
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{
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return earthsMoon;
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}
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inline void SolarSystem::draw()
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{
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xglCallList(displayList);
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}
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extern void solarSystemRebuild();
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#endif // _SOLARSYSTEM_H_
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@ -1,8 +1,8 @@
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// stars.cxx -- data structures and routines for managing and rendering stars.
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// stars.cxx -- manage star data
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//
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// Written by Curtis Olson, started August 1997.
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// Written by Curtis Olson, started March 2000.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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@ -19,250 +19,98 @@
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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//*************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#ifdef FG_HAVE_STD_INCLUDES
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# include <cmath>
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# include <cstdio>
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# include <cstring>
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# include <ctime>
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#else
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# include <math.h>
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# include <stdio.h>
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# include <string.h>
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# include <time.h>
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#endif
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#include <string>
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#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/fgpath.hxx>
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#include <simgear/misc/fgstream.hxx>
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#include <simgear/misc/stopwatch.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
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#include <Time/fg_time.hxx>
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#include "stars.hxx"
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// FG_USING_STD(getline);
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#define EpochStart (631065600)
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#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
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#define FG_MAX_STARS 3500
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// Constructor
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FGStars::FGStars() {
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}
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// Define four structures, each with varying amounts of stars
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static GLint stars[FG_STAR_LEVELS];
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FGStars::FGStars( FGPath path ) {
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data_path = FGPath( path );
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load();
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}
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// Initialize the Star Management Subsystem
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int fgStarsInit( void ) {
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// Destructor
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FGStars::~FGStars() {
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}
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bool FGStars::load() {
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// -dw- avoid local data > 32k error by dynamic allocation of the
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// array, problem for some compilers
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Point3D *starlist = new Point3D[FG_MAX_STARS];
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// struct CelestialCoord pltPos;
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double right_ascension, declination, magnitude;
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double min_magnitude[FG_STAR_LEVELS];
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// double ra_save, decl_save;
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// double ra_save1, decl_save1;
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int i, j, starcount, count;
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stars = new sgdVec3[FG_MAX_STARS];
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FG_LOG( FG_ASTRO, FG_INFO, "Initializing stars" );
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// build the full path name to the stars data base file
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data_path.append( "stars" );
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cout << " Loading stars from " << data_path.str() << endl;
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if ( FG_STAR_LEVELS < 4 ) {
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FG_LOG( FG_ASTRO, FG_ALERT, "Big whups in stars.cxx" );
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fg_gzifstream in( data_path.str() );
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if ( ! in.is_open() ) {
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cout << "Cannot open star file: " << data_path.str() << endl;
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exit(-1);
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}
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// build the full path name to the stars data base file
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FGPath path ( current_options.get_fg_root() );
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path.append( "Astro/stars" );
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FG_LOG( FG_ASTRO, FG_INFO, " Loading stars from " << path.str() );
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double ra, dec, mag;
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char c;
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string name;
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fg_gzifstream in( path.str() );
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if ( ! in ) {
|
||||
FG_LOG( FG_ASTRO, FG_ALERT, "Cannot open star file: " << path.str() );
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
starcount = 0;
|
||||
|
||||
StopWatch timer;
|
||||
timer.start();
|
||||
nstars = 0;
|
||||
|
||||
// read in each line of the file
|
||||
while ( ! in.eof() && starcount < FG_MAX_STARS )
|
||||
{
|
||||
while ( ! in.eof() && nstars < FG_MAX_STARS ) {
|
||||
in >> skipcomment;
|
||||
string name;
|
||||
getline( in, name, ',' );
|
||||
in >> starlist[starcount];
|
||||
++starcount;
|
||||
}
|
||||
|
||||
timer.stop();
|
||||
FG_LOG( FG_ASTRO, FG_INFO,
|
||||
"Loaded " << starcount << " stars in "
|
||||
<< timer.elapsedSeconds() << " seconds" );
|
||||
getline( in, name, ',' );
|
||||
// cout << " data = " << name << endl;
|
||||
|
||||
min_magnitude[0] = 4.2;
|
||||
min_magnitude[1] = 3.6;
|
||||
min_magnitude[2] = 3.0;
|
||||
min_magnitude[3] = 2.4;
|
||||
min_magnitude[4] = 1.8;
|
||||
min_magnitude[5] = 1.2;
|
||||
min_magnitude[6] = 0.6;
|
||||
min_magnitude[7] = 0.0;
|
||||
|
||||
// build the various star display lists
|
||||
for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
|
||||
|
||||
stars[i] = xglGenLists(1);
|
||||
xglNewList( stars[i], GL_COMPILE );
|
||||
xglBegin( GL_POINTS );
|
||||
|
||||
count = 0;
|
||||
|
||||
for ( j = 0; j < starcount; j++ ) {
|
||||
magnitude = starlist[j].z();
|
||||
// printf("magnitude = %.2f\n", magnitude);
|
||||
|
||||
if ( magnitude < min_magnitude[i] ) {
|
||||
right_ascension = starlist[j].x();
|
||||
declination = starlist[j].y();
|
||||
|
||||
count++;
|
||||
|
||||
// scale magnitudes to (0.0 - 1.0)
|
||||
magnitude = (0.0 - magnitude) / 5.0 + 1.0;
|
||||
|
||||
// scale magnitudes again so they look ok
|
||||
if ( magnitude > 1.0 ) { magnitude = 1.0; }
|
||||
if ( magnitude < 0.0 ) { magnitude = 0.0; }
|
||||
// magnitude =
|
||||
// magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.042);
|
||||
|
||||
magnitude = magnitude * 0.9 +
|
||||
(((FG_STAR_LEVELS - 1) - i) * 0.014);
|
||||
// printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
|
||||
// name, right_ascension, declination, magnitude);
|
||||
|
||||
xglColor3f( magnitude, magnitude, magnitude );
|
||||
//xglColor3f(0,0,0);*/
|
||||
xglVertex3f( 50000.0*cos(right_ascension)*cos(declination),
|
||||
50000.0*sin(right_ascension)*cos(declination),
|
||||
50000.0*sin(declination) );
|
||||
// read name and first comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
} // while
|
||||
|
||||
xglEnd();
|
||||
|
||||
/*
|
||||
xglBegin(GL_LINE_LOOP);
|
||||
xglColor3f(1.0, 0.0, 0.0);
|
||||
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(decl_save-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(decl_save-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(decl_save+0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(decl_save+0.2) );
|
||||
xglEnd();
|
||||
*/
|
||||
|
||||
/*
|
||||
xglBegin(GL_LINE_LOOP);
|
||||
xglColor3f(0.0, 1.0, 0.0);
|
||||
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(decl_save1-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(decl_save1-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(decl_save1+0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(decl_save1+0.2) );
|
||||
xglEnd();
|
||||
*/
|
||||
|
||||
xglEndList();
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO,
|
||||
" Loading " << count << " stars brighter than "
|
||||
<< min_magnitude[i] );
|
||||
}
|
||||
|
||||
return 1; // OK, we got here because initialization worked.
|
||||
}
|
||||
|
||||
|
||||
// Draw the Stars
|
||||
void fgStarsRender( void ) {
|
||||
FGInterface *f;
|
||||
fgLIGHT *l;
|
||||
FGTime *t;
|
||||
int i;
|
||||
|
||||
f = current_aircraft.fdm_state;
|
||||
l = &cur_light_params;
|
||||
t = FGTime::cur_time_params;
|
||||
|
||||
// FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise
|
||||
|
||||
// t->sun_angle = 3.0; // to force stars to be drawn (for testing)
|
||||
|
||||
// render the stars
|
||||
if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
|
||||
// determine which star structure to draw
|
||||
if ( l->sun_angle > (FG_PI_2 + 10.0 * DEG_TO_RAD ) ) {
|
||||
i = 0;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 8.8 * DEG_TO_RAD ) ) {
|
||||
i = 1;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 7.5 * DEG_TO_RAD ) ) {
|
||||
i = 2;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 7.0 * DEG_TO_RAD ) ) {
|
||||
i = 3;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 6.5 * DEG_TO_RAD ) ) {
|
||||
i = 4;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 6.0 * DEG_TO_RAD ) ) {
|
||||
i = 5;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 5.5 * DEG_TO_RAD ) ) {
|
||||
i = 6;
|
||||
} else {
|
||||
i = 7;
|
||||
}
|
||||
|
||||
// printf("RENDERING STARS = %d (night)\n", i);
|
||||
in >> ra;
|
||||
|
||||
xglCallList(stars[i]);
|
||||
} else {
|
||||
// printf("not RENDERING STARS (day)\n");
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
in >> dec;
|
||||
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
in >> mag;
|
||||
|
||||
// cout << " star data = " << ra << " " << dec << " " << mag << endl;
|
||||
|
||||
sgdSetVec3( stars[nstars], ra, dec, mag );
|
||||
|
||||
++nstars;
|
||||
}
|
||||
|
||||
cout << " Loaded " << nstars << " stars" << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
// stars.hxx -- data structures and routines for managing and rendering stars.
|
||||
// stars.hxx -- manage star data
|
||||
//
|
||||
// Written by Curtis Olson, started August 1997.
|
||||
// Written by Curtis Olson, started March 2000.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
@ -25,23 +25,37 @@
|
||||
#define _STARS_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include <Time/fg_time.hxx>
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
|
||||
#define FG_STAR_LEVELS 8 // how many star transitions
|
||||
|
||||
// Initialize the Star Management Subsystem
|
||||
int fgStarsInit( void );
|
||||
#define FG_MAX_STARS 3500
|
||||
|
||||
// Draw the Stars
|
||||
void fgStarsRender( void );
|
||||
|
||||
// [no longer used?] extern FGTime cur_time_params;
|
||||
class FGStars {
|
||||
|
||||
int nstars;
|
||||
sgdVec3 *stars;
|
||||
|
||||
FGPath data_path;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
FGStars();
|
||||
FGStars( FGPath path );
|
||||
|
||||
// Destructor
|
||||
~FGStars();
|
||||
|
||||
// load the stars database
|
||||
bool load();
|
||||
|
||||
// stars
|
||||
inline int getNumStars() const { return nstars; }
|
||||
inline sgdVec3 *getStars() { return stars; }
|
||||
};
|
||||
|
||||
|
||||
#endif // _STARS_HXX
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user