Removed solarsystem.* replaced mostly with ephemeris.* which is similar
but not rendering oriented. Added star database management class.
This commit is contained in:
parent
427f309aea
commit
1984ae1583
@ -10,7 +10,6 @@ libAstro_a_SOURCES = \
|
||||
neptune.cxx neptune.hxx \
|
||||
pluto.hxx \
|
||||
saturn.cxx saturn.hxx \
|
||||
solarsystem.cxx solarsystem.hxx \
|
||||
star.cxx star.hxx \
|
||||
stars.cxx stars.hxx \
|
||||
uranus.cxx uranus.hxx \
|
||||
|
@ -26,7 +26,7 @@
|
||||
|
||||
|
||||
// Constructor
|
||||
FGEphemeris::FGEphemeris( void ) {
|
||||
FGEphemeris::FGEphemeris( const string &path ) {
|
||||
our_sun = new Star;
|
||||
moon = new Moon;
|
||||
mercury = new Mercury;
|
||||
@ -36,6 +36,7 @@ FGEphemeris::FGEphemeris( void ) {
|
||||
saturn = new Saturn;
|
||||
uranus = new Uranus;
|
||||
neptune = new Neptune;
|
||||
stars = new FGStars( FGPath(path) );
|
||||
}
|
||||
|
||||
|
||||
@ -50,6 +51,7 @@ FGEphemeris::~FGEphemeris( void ) {
|
||||
delete saturn;
|
||||
delete uranus;
|
||||
delete neptune;
|
||||
delete stars;
|
||||
}
|
||||
|
||||
|
||||
|
@ -39,6 +39,7 @@
|
||||
#include "saturn.hxx"
|
||||
#include "uranus.hxx"
|
||||
#include "neptune.hxx"
|
||||
#include "stars.hxx"
|
||||
|
||||
|
||||
class FGEphemeris {
|
||||
@ -59,11 +60,13 @@ class FGEphemeris {
|
||||
// planets[i][2] = Magnitude
|
||||
int nplanets;
|
||||
sgdVec3 planets[7];
|
||||
|
||||
|
||||
FGStars *stars;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
FGEphemeris( void );
|
||||
FGEphemeris( const string &path );
|
||||
|
||||
// Destructor
|
||||
~FGEphemeris( void );
|
||||
@ -93,6 +96,10 @@ public:
|
||||
// planets
|
||||
inline int getNumPlanets() const { return nplanets; }
|
||||
inline sgdVec3 *getPlanets() { return planets; }
|
||||
|
||||
// planets
|
||||
inline int getNumStars() const { return stars->getNumStars(); }
|
||||
inline sgdVec3 *getStars() { return stars->getStars(); }
|
||||
};
|
||||
|
||||
|
||||
|
@ -1,221 +0,0 @@
|
||||
/**************************************************************************
|
||||
* solarsystem.cxx
|
||||
* Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
* with the FlightGear project. Version 2 was written in August and
|
||||
* September 1998. This code is based upon algorithms and data kindly
|
||||
* provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
**************************************************************************/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOWS_H
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
# define exception c_exception
|
||||
#endif
|
||||
#include <math.h>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <simgear/xgl/xgl.h>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
|
||||
#include <Time/sunpos.hxx>
|
||||
#include <Time/moonpos.hxx>
|
||||
#include "solarsystem.hxx"
|
||||
|
||||
/***************************************************************************
|
||||
* default constructor for class SolarSystem:
|
||||
* or course there can only be one way to create an entire solar system -:) )
|
||||
* the FGTime argument is needed to properly initialize the the current orbital
|
||||
* elements
|
||||
*************************************************************************/
|
||||
SolarSystem::SolarSystem(FGTime *t)
|
||||
{
|
||||
if (theSolarSystem)
|
||||
{
|
||||
FG_LOG( FG_GENERAL, FG_ALERT, "Error: only one solarsystem allowed" );
|
||||
exit(-1);
|
||||
}
|
||||
theSolarSystem = this;
|
||||
ourSun = new Star(t);
|
||||
earthsMoon = new Moon(t);
|
||||
mercury = new Mercury(t);
|
||||
venus = new Venus(t);
|
||||
mars = new Mars(t);
|
||||
jupiter = new Jupiter(t);
|
||||
saturn = new Saturn(t);
|
||||
uranus = new Uranus(t);
|
||||
neptune = new Neptune(t);
|
||||
|
||||
displayList = 0;
|
||||
};
|
||||
|
||||
/**************************************************************************
|
||||
* the destructor for class SolarSystem;
|
||||
**************************************************************************/
|
||||
SolarSystem::~SolarSystem()
|
||||
{
|
||||
delete ourSun;
|
||||
delete earthsMoon;
|
||||
delete mercury;
|
||||
delete venus;
|
||||
delete mars;
|
||||
delete jupiter;
|
||||
delete saturn;
|
||||
delete uranus;
|
||||
delete neptune;
|
||||
}
|
||||
/****************************************************************************
|
||||
* void SolarSystem::rebuild()
|
||||
*
|
||||
* this member function updates the positions for the sun, moon, and planets,
|
||||
* and then rebuilds the display list.
|
||||
*
|
||||
* arguments: none
|
||||
* return value: none
|
||||
***************************************************************************/
|
||||
void SolarSystem::rebuild()
|
||||
{
|
||||
//fgLIGHT *l = &cur_light_params;
|
||||
FGTime *t = FGTime::cur_time_params;
|
||||
//float x, y, z;
|
||||
//double sun_angle;
|
||||
double ra, dec;
|
||||
//double x_2, x_4, x_8, x_10;*/
|
||||
double magnitude;
|
||||
//GLfloat ambient;
|
||||
//GLfloat amb[4];
|
||||
|
||||
#if 0
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
// Step 1: update all the positions
|
||||
ourSun->updatePosition(t);
|
||||
earthsMoon->updatePosition(t, ourSun);
|
||||
mercury->updatePosition(t, ourSun);
|
||||
venus->updatePosition(t, ourSun);
|
||||
mars->updatePosition(t, ourSun);
|
||||
jupiter->updatePosition(t, ourSun);
|
||||
saturn->updatePosition(t, ourSun);
|
||||
uranus->updatePosition(t, ourSun);
|
||||
neptune->updatePosition(t, ourSun);
|
||||
|
||||
fgUpdateSunPos(); // get the right sun angle (especially important when
|
||||
// running for the first time).
|
||||
fgUpdateMoonPos();
|
||||
|
||||
if (displayList)
|
||||
xglDeleteLists(displayList, 1);
|
||||
|
||||
displayList = xglGenLists(1);
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO, "Rebuilding astro display list" );
|
||||
|
||||
// Step 2: rebuild the display list
|
||||
xglNewList( displayList, GL_COMPILE);
|
||||
{
|
||||
// Step 2a: Add the moon...
|
||||
// Not that it is preferred to draw the moon first, and the sun next, in order to mime a
|
||||
// solar eclipse. This is yet untested though...
|
||||
// Euhh, actually the ecplise doesn't work...
|
||||
|
||||
// earthsMoon->newImage();
|
||||
// Step 2b: Add the sun
|
||||
// ourSun->newImage();
|
||||
// Step 2c: Add the planets
|
||||
xglBegin(GL_POINTS);
|
||||
mercury->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
venus ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
mars ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
jupiter->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
saturn ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
uranus ->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
neptune->getPos(&ra, &dec, &magnitude);addPlanetToList(ra, dec, magnitude);
|
||||
xglEnd();
|
||||
xglEnable(GL_LIGHTING);
|
||||
}
|
||||
xglEndList();
|
||||
#endif
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* double SolarSystem::scaleMagnitude(double magn)
|
||||
* This private member function rescales the original magnitude, as used in the
|
||||
* astronomical sense of the word, into a value used by OpenGL to draw a
|
||||
* convincing Star or planet
|
||||
*
|
||||
* Argument: the astronomical magnitude
|
||||
*
|
||||
* return value: the rescaled magnitude
|
||||
****************************************************************************/
|
||||
double SolarSystem::scaleMagnitude(double magn)
|
||||
{
|
||||
double magnitude = (0.0 - magn) / 5.0 + 1.0;
|
||||
magnitude = magnitude * 0.7 + (3 * 0.1);
|
||||
if (magnitude > 1.0) magnitude = 1.0;
|
||||
if (magnitude < 0.0) magnitude = 0.0;
|
||||
return magnitude;
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
* void SolarSytem::addPlanetToList(double ra, double dec, double magn);
|
||||
*
|
||||
* This private member function first causes the magnitude to be properly
|
||||
* rescaled, and then adds the planet to the display list.
|
||||
*
|
||||
* arguments: Right Ascension, declination, and magnitude
|
||||
*
|
||||
* return value: none
|
||||
**************************************************************************/
|
||||
void SolarSystem::addPlanetToList(double ra, double dec, double magn)
|
||||
{
|
||||
double
|
||||
magnitude = scaleMagnitude ( magn );
|
||||
|
||||
fgLIGHT *l = &cur_light_params;
|
||||
|
||||
#if 0
|
||||
if ((double) (l->sun_angle - FG_PI_2) >
|
||||
((magnitude - 1.0) * - 20 * DEG_TO_RAD))
|
||||
{
|
||||
xglColor3f (magnitude, magnitude, magnitude);
|
||||
xglVertex3f( 50000.0 * cos (ra) * cos (dec),
|
||||
50000.0 * sin (ra) * cos (dec),
|
||||
50000.0 * sin (dec));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
SolarSystem* SolarSystem::theSolarSystem = 0;
|
||||
|
||||
/******************************************************************************
|
||||
* void solarSystemRebuild()
|
||||
* this a just a wrapper function, provided for use as an interface to the
|
||||
* event manager
|
||||
*****************************************************************************/
|
||||
void solarSystemRebuild()
|
||||
{
|
||||
SolarSystem::theSolarSystem->rebuild();
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
/**************************************************************************
|
||||
* solarsystem.hxx
|
||||
* Written by Durk Talsma. Originally started October 1997, for distribution
|
||||
* with the FlightGear project. Version 2 was written in August and
|
||||
* September 1998. This code is based upon algorithms and data kindly
|
||||
* provided by Mr. Paul Schlyter. (pausch@saaf.se).
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*
|
||||
* $Id$
|
||||
**************************************************************************/
|
||||
#ifndef _SOLARSYSTEM_H_
|
||||
#define _SOLARSYSTEM_H_
|
||||
|
||||
#include <Time/light.hxx>
|
||||
#include <Time/fg_time.hxx>
|
||||
#include <Main/views.hxx>
|
||||
|
||||
#include "star.hxx"
|
||||
#include "moon.hxx"
|
||||
#include "mercury.hxx"
|
||||
#include "venus.hxx"
|
||||
#include "mars.hxx"
|
||||
#include "jupiter.hxx"
|
||||
#include "saturn.hxx"
|
||||
#include "uranus.hxx"
|
||||
#include "neptune.hxx"
|
||||
#include "pluto.hxx"
|
||||
|
||||
|
||||
class SolarSystem
|
||||
{
|
||||
private:
|
||||
Star* ourSun;
|
||||
Moon* earthsMoon;
|
||||
Mercury* mercury;
|
||||
Venus* venus;
|
||||
Mars* mars;
|
||||
Jupiter* jupiter;
|
||||
Saturn* saturn;
|
||||
Uranus* uranus;
|
||||
Neptune* neptune;
|
||||
//Pluto* pluto;
|
||||
|
||||
GLint displayList;
|
||||
double scaleMagnitude(double magn);
|
||||
void addPlanetToList(double ra, double dec, double magn);
|
||||
|
||||
|
||||
public:
|
||||
SolarSystem(FGTime *t);
|
||||
CelestialBody *getSun();
|
||||
CelestialBody *getMoon();
|
||||
~SolarSystem();
|
||||
|
||||
static SolarSystem *theSolarSystem; // thanks to Bernie Bright!
|
||||
void rebuild();
|
||||
friend void solarSystemRebuild();
|
||||
void draw();
|
||||
};
|
||||
|
||||
inline CelestialBody* SolarSystem::getSun()
|
||||
{
|
||||
return ourSun;
|
||||
}
|
||||
|
||||
inline CelestialBody* SolarSystem::getMoon()
|
||||
{
|
||||
return earthsMoon;
|
||||
}
|
||||
|
||||
inline void SolarSystem::draw()
|
||||
{
|
||||
xglCallList(displayList);
|
||||
}
|
||||
|
||||
extern void solarSystemRebuild();
|
||||
|
||||
#endif // _SOLARSYSTEM_H_
|
@ -1,8 +1,8 @@
|
||||
// stars.cxx -- data structures and routines for managing and rendering stars.
|
||||
// stars.cxx -- manage star data
|
||||
//
|
||||
// Written by Curtis Olson, started August 1997.
|
||||
// Written by Curtis Olson, started March 2000.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
@ -19,250 +19,98 @@
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
//*************************************************************************/
|
||||
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_WINDOWS_H
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#ifdef FG_HAVE_STD_INCLUDES
|
||||
# include <cmath>
|
||||
# include <cstdio>
|
||||
# include <cstring>
|
||||
# include <ctime>
|
||||
#else
|
||||
# include <math.h>
|
||||
# include <stdio.h>
|
||||
# include <string.h>
|
||||
# include <time.h>
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <GL/glut.h>
|
||||
#include <simgear/xgl/xgl.h>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
#include <simgear/misc/fgstream.hxx>
|
||||
#include <simgear/misc/stopwatch.hxx>
|
||||
|
||||
#include <Aircraft/aircraft.hxx>
|
||||
#include <Main/options.hxx>
|
||||
#include <Main/views.hxx>
|
||||
#include <Time/fg_time.hxx>
|
||||
|
||||
#include "stars.hxx"
|
||||
|
||||
// FG_USING_STD(getline);
|
||||
|
||||
#define EpochStart (631065600)
|
||||
#define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
|
||||
#define FG_MAX_STARS 3500
|
||||
// Constructor
|
||||
FGStars::FGStars() {
|
||||
}
|
||||
|
||||
// Define four structures, each with varying amounts of stars
|
||||
static GLint stars[FG_STAR_LEVELS];
|
||||
FGStars::FGStars( FGPath path ) {
|
||||
data_path = FGPath( path );
|
||||
load();
|
||||
}
|
||||
|
||||
|
||||
// Initialize the Star Management Subsystem
|
||||
int fgStarsInit( void ) {
|
||||
// Destructor
|
||||
FGStars::~FGStars() {
|
||||
}
|
||||
|
||||
|
||||
bool FGStars::load() {
|
||||
|
||||
// -dw- avoid local data > 32k error by dynamic allocation of the
|
||||
// array, problem for some compilers
|
||||
Point3D *starlist = new Point3D[FG_MAX_STARS];
|
||||
// struct CelestialCoord pltPos;
|
||||
double right_ascension, declination, magnitude;
|
||||
double min_magnitude[FG_STAR_LEVELS];
|
||||
// double ra_save, decl_save;
|
||||
// double ra_save1, decl_save1;
|
||||
int i, j, starcount, count;
|
||||
stars = new sgdVec3[FG_MAX_STARS];
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO, "Initializing stars" );
|
||||
// build the full path name to the stars data base file
|
||||
data_path.append( "stars" );
|
||||
cout << " Loading stars from " << data_path.str() << endl;
|
||||
|
||||
if ( FG_STAR_LEVELS < 4 ) {
|
||||
FG_LOG( FG_ASTRO, FG_ALERT, "Big whups in stars.cxx" );
|
||||
fg_gzifstream in( data_path.str() );
|
||||
if ( ! in.is_open() ) {
|
||||
cout << "Cannot open star file: " << data_path.str() << endl;
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
// build the full path name to the stars data base file
|
||||
FGPath path ( current_options.get_fg_root() );
|
||||
path.append( "Astro/stars" );
|
||||
FG_LOG( FG_ASTRO, FG_INFO, " Loading stars from " << path.str() );
|
||||
double ra, dec, mag;
|
||||
char c;
|
||||
string name;
|
||||
|
||||
fg_gzifstream in( path.str() );
|
||||
if ( ! in ) {
|
||||
FG_LOG( FG_ASTRO, FG_ALERT, "Cannot open star file: " << path.str() );
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
starcount = 0;
|
||||
|
||||
StopWatch timer;
|
||||
timer.start();
|
||||
nstars = 0;
|
||||
|
||||
// read in each line of the file
|
||||
while ( ! in.eof() && starcount < FG_MAX_STARS )
|
||||
{
|
||||
while ( ! in.eof() && nstars < FG_MAX_STARS ) {
|
||||
in >> skipcomment;
|
||||
string name;
|
||||
getline( in, name, ',' );
|
||||
in >> starlist[starcount];
|
||||
++starcount;
|
||||
}
|
||||
|
||||
timer.stop();
|
||||
FG_LOG( FG_ASTRO, FG_INFO,
|
||||
"Loaded " << starcount << " stars in "
|
||||
<< timer.elapsedSeconds() << " seconds" );
|
||||
getline( in, name, ',' );
|
||||
// cout << " data = " << name << endl;
|
||||
|
||||
min_magnitude[0] = 4.2;
|
||||
min_magnitude[1] = 3.6;
|
||||
min_magnitude[2] = 3.0;
|
||||
min_magnitude[3] = 2.4;
|
||||
min_magnitude[4] = 1.8;
|
||||
min_magnitude[5] = 1.2;
|
||||
min_magnitude[6] = 0.6;
|
||||
min_magnitude[7] = 0.0;
|
||||
|
||||
// build the various star display lists
|
||||
for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
|
||||
|
||||
stars[i] = xglGenLists(1);
|
||||
xglNewList( stars[i], GL_COMPILE );
|
||||
xglBegin( GL_POINTS );
|
||||
|
||||
count = 0;
|
||||
|
||||
for ( j = 0; j < starcount; j++ ) {
|
||||
magnitude = starlist[j].z();
|
||||
// printf("magnitude = %.2f\n", magnitude);
|
||||
|
||||
if ( magnitude < min_magnitude[i] ) {
|
||||
right_ascension = starlist[j].x();
|
||||
declination = starlist[j].y();
|
||||
|
||||
count++;
|
||||
|
||||
// scale magnitudes to (0.0 - 1.0)
|
||||
magnitude = (0.0 - magnitude) / 5.0 + 1.0;
|
||||
|
||||
// scale magnitudes again so they look ok
|
||||
if ( magnitude > 1.0 ) { magnitude = 1.0; }
|
||||
if ( magnitude < 0.0 ) { magnitude = 0.0; }
|
||||
// magnitude =
|
||||
// magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.042);
|
||||
|
||||
magnitude = magnitude * 0.9 +
|
||||
(((FG_STAR_LEVELS - 1) - i) * 0.014);
|
||||
// printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
|
||||
// name, right_ascension, declination, magnitude);
|
||||
|
||||
xglColor3f( magnitude, magnitude, magnitude );
|
||||
//xglColor3f(0,0,0);*/
|
||||
xglVertex3f( 50000.0*cos(right_ascension)*cos(declination),
|
||||
50000.0*sin(right_ascension)*cos(declination),
|
||||
50000.0*sin(declination) );
|
||||
// read name and first comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
} // while
|
||||
|
||||
xglEnd();
|
||||
|
||||
/*
|
||||
xglBegin(GL_LINE_LOOP);
|
||||
xglColor3f(1.0, 0.0, 0.0);
|
||||
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(decl_save-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
|
||||
50000.0 * sin(decl_save-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(decl_save+0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
|
||||
50000.0 * sin(decl_save+0.2) );
|
||||
xglEnd();
|
||||
*/
|
||||
|
||||
/*
|
||||
xglBegin(GL_LINE_LOOP);
|
||||
xglColor3f(0.0, 1.0, 0.0);
|
||||
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(decl_save1-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
|
||||
50000.0 * sin(decl_save1-0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(decl_save1+0.2) );
|
||||
xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
|
||||
50000.0 * sin(decl_save1+0.2) );
|
||||
xglEnd();
|
||||
*/
|
||||
|
||||
xglEndList();
|
||||
|
||||
FG_LOG( FG_ASTRO, FG_INFO,
|
||||
" Loading " << count << " stars brighter than "
|
||||
<< min_magnitude[i] );
|
||||
}
|
||||
|
||||
return 1; // OK, we got here because initialization worked.
|
||||
}
|
||||
|
||||
|
||||
// Draw the Stars
|
||||
void fgStarsRender( void ) {
|
||||
FGInterface *f;
|
||||
fgLIGHT *l;
|
||||
FGTime *t;
|
||||
int i;
|
||||
|
||||
f = current_aircraft.fdm_state;
|
||||
l = &cur_light_params;
|
||||
t = FGTime::cur_time_params;
|
||||
|
||||
// FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise
|
||||
|
||||
// t->sun_angle = 3.0; // to force stars to be drawn (for testing)
|
||||
|
||||
// render the stars
|
||||
if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
|
||||
// determine which star structure to draw
|
||||
if ( l->sun_angle > (FG_PI_2 + 10.0 * DEG_TO_RAD ) ) {
|
||||
i = 0;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 8.8 * DEG_TO_RAD ) ) {
|
||||
i = 1;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 7.5 * DEG_TO_RAD ) ) {
|
||||
i = 2;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 7.0 * DEG_TO_RAD ) ) {
|
||||
i = 3;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 6.5 * DEG_TO_RAD ) ) {
|
||||
i = 4;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 6.0 * DEG_TO_RAD ) ) {
|
||||
i = 5;
|
||||
} else if ( l->sun_angle > (FG_PI_2 + 5.5 * DEG_TO_RAD ) ) {
|
||||
i = 6;
|
||||
} else {
|
||||
i = 7;
|
||||
}
|
||||
|
||||
// printf("RENDERING STARS = %d (night)\n", i);
|
||||
in >> ra;
|
||||
|
||||
xglCallList(stars[i]);
|
||||
} else {
|
||||
// printf("not RENDERING STARS (day)\n");
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
in >> dec;
|
||||
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
if ( (c != ' ') && (c != ',') ) {
|
||||
// push back on the stream
|
||||
in.putback(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
in >> mag;
|
||||
|
||||
// cout << " star data = " << ra << " " << dec << " " << mag << endl;
|
||||
|
||||
sgdSetVec3( stars[nstars], ra, dec, mag );
|
||||
|
||||
++nstars;
|
||||
}
|
||||
|
||||
cout << " Loaded " << nstars << " stars" << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
// stars.hxx -- data structures and routines for managing and rendering stars.
|
||||
// stars.hxx -- manage star data
|
||||
//
|
||||
// Written by Curtis Olson, started August 1997.
|
||||
// Written by Curtis Olson, started March 2000.
|
||||
//
|
||||
// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
|
||||
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
@ -25,23 +25,37 @@
|
||||
#define _STARS_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
#include <plib/sg.h>
|
||||
|
||||
#include <Time/fg_time.hxx>
|
||||
#include <simgear/misc/fgpath.hxx>
|
||||
|
||||
#define FG_STAR_LEVELS 8 // how many star transitions
|
||||
|
||||
// Initialize the Star Management Subsystem
|
||||
int fgStarsInit( void );
|
||||
#define FG_MAX_STARS 3500
|
||||
|
||||
// Draw the Stars
|
||||
void fgStarsRender( void );
|
||||
|
||||
// [no longer used?] extern FGTime cur_time_params;
|
||||
class FGStars {
|
||||
|
||||
int nstars;
|
||||
sgdVec3 *stars;
|
||||
|
||||
FGPath data_path;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor
|
||||
FGStars();
|
||||
FGStars( FGPath path );
|
||||
|
||||
// Destructor
|
||||
~FGStars();
|
||||
|
||||
// load the stars database
|
||||
bool load();
|
||||
|
||||
// stars
|
||||
inline int getNumStars() const { return nstars; }
|
||||
inline sgdVec3 *getStars() { return stars; }
|
||||
};
|
||||
|
||||
|
||||
#endif // _STARS_HXX
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user