MSVC fixes
This commit is contained in:
parent
fd1979857c
commit
181e6eac75
@ -42,13 +42,20 @@
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/*
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* Changelog:
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*
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* Jan. 2005, Removed GLEW dependencies, Erik Hofman
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* Jan. 2005, Removed GLEW dependencies, Erik Hofman, Fred Bouvier
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*/
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/screen/RenderTexture.h>
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#include <simgear/screen/extensions.hxx>
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#include <simgear/screen/RenderTexture.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -61,6 +68,22 @@
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using namespace std;
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#ifdef _WIN32
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static bool fctPtrInited = false;
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/* WGL_ARB_pixel_format */
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static wglChoosePixelFormatARBProc wglChoosePixelFormatARBPtr = 0;
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static wglGetPixelFormatAttribivARBProc wglGetPixelFormatAttribivARBPtr = 0;
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/* WGL_ARB_pbuffer */
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static wglCreatePbufferARBProc wglCreatePbufferARBPtr = 0;
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static wglGetPbufferDCARBProc wglGetPbufferDCARBPtr = 0;
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static wglQueryPbufferARBProc wglQueryPbufferARBPtr = 0;
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static wglReleasePbufferDCARBProc wglReleasePbufferDCARBPtr = 0;
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static wglDestroyPbufferARBProc wglDestroyPbufferARBPtr = 0;
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/* WGL_ARB_render_texture */
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static wglBindTexImageARBProc wglBindTexImageARBPtr = 0;
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static wglReleaseTexImageARBProc wglReleaseTexImageARBPtr = 0;
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#endif
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//---------------------------------------------------------------------------
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// Function : RenderTexture::RenderTexture
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// Description :
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@ -296,7 +319,7 @@ bool RenderTexture::Initialize(int width, int height,
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}
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else
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{
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if (!wglChoosePixelFormatARB(hdc, &_pixelFormatAttribs[0], NULL,
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if (!wglChoosePixelFormatARBPtr(hdc, &_pixelFormatAttribs[0], NULL,
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1, &iFormat, &iNumFormats))
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{
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fprintf(stderr,
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@ -315,7 +338,7 @@ bool RenderTexture::Initialize(int width, int height,
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}
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// Create the p-buffer.
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_hPBuffer = wglCreatePbufferARB(hdc, iFormat, _iWidth, _iHeight,
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_hPBuffer = wglCreatePbufferARBPtr(hdc, iFormat, _iWidth, _iHeight,
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&_pbufferAttribs[0]);
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if (!_hPBuffer)
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{
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@ -326,7 +349,7 @@ bool RenderTexture::Initialize(int width, int height,
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}
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// Get the device context.
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_hDC = wglGetPbufferDCARB( _hPBuffer);
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_hDC = wglGetPbufferDCARBPtr( _hPBuffer);
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if ( !_hDC )
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{
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fprintf(stderr,
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@ -368,8 +391,8 @@ bool RenderTexture::Initialize(int width, int height,
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}
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// Determine the actual width and height we were able to create.
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wglQueryPbufferARB( _hPBuffer, WGL_PBUFFER_WIDTH_ARB, &_iWidth );
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wglQueryPbufferARB( _hPBuffer, WGL_PBUFFER_HEIGHT_ARB, &_iHeight );
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wglQueryPbufferARBPtr( _hPBuffer, WGL_PBUFFER_WIDTH_ARB, &_iWidth );
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wglQueryPbufferARBPtr( _hPBuffer, WGL_PBUFFER_HEIGHT_ARB, &_iHeight );
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_bInitialized = true;
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@ -378,31 +401,31 @@ bool RenderTexture::Initialize(int width, int height,
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//int bits[6];
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int value;
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_iNumColorBits[0] =
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(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? value : 0;
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attrib = WGL_GREEN_BITS_ARB;
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_iNumColorBits[1] =
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(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? value : 0;
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attrib = WGL_BLUE_BITS_ARB;
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_iNumColorBits[2] =
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(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? value : 0;
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attrib = WGL_ALPHA_BITS_ARB;
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_iNumColorBits[3] =
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(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? value : 0;
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attrib = WGL_DEPTH_BITS_ARB;
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_iNumDepthBits =
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(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? value : 0;
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attrib = WGL_STENCIL_BITS_ARB;
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_iNumStencilBits =
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(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? value : 0;
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attrib = WGL_DOUBLE_BUFFER_ARB;
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_bDoubleBuffered =
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(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
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(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
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? (value?true:false) : false;
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#if defined(_DEBUG) | defined(DEBUG)
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@ -567,8 +590,8 @@ bool RenderTexture::_Invalidate()
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wglMakeCurrent(0,0);
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if (!_bCopyContext)
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wglDeleteContext( _hGLContext);
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wglReleasePbufferDCARB( _hPBuffer, _hDC);
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wglDestroyPbufferARB( _hPBuffer );
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wglReleasePbufferDCARBPtr( _hPBuffer, _hDC);
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wglDestroyPbufferARBPtr( _hPBuffer );
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_hPBuffer = 0;
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return true;
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}
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@ -706,8 +729,8 @@ bool RenderTexture::Resize(int iWidth, int iHeight)
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wglMakeCurrent(0,0);
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if (!_bCopyContext)
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wglDeleteContext( _hGLContext);
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wglReleasePbufferDCARB( _hPBuffer, _hDC);
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wglDestroyPbufferARB( _hPBuffer );
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wglReleasePbufferDCARBPtr( _hPBuffer, _hDC);
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wglDestroyPbufferARBPtr( _hPBuffer );
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_hPBuffer = 0;
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return true;
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}
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@ -934,7 +957,7 @@ bool RenderTexture::BindBuffer( int iBuffer )
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if (RT_RENDER_TO_TEXTURE == _eUpdateMode && _bIsTexture &&
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(!_bIsBufferBound || _iCurrentBoundBuffer != iBuffer))
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{
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if (FALSE == wglBindTexImageARB(_hPBuffer, iBuffer))
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if (FALSE == wglBindTexImageARBPtr(_hPBuffer, iBuffer))
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{
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// WVB: WGL API considers binding twice to the same buffer
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// to be an error. But we don't want to
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@ -966,7 +989,7 @@ bool RenderTexture::_BindDepthBuffer() const
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RT_RENDER_TO_TEXTURE == _eUpdateMode)
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{
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glBindTexture(_iTextureTarget, _iDepthTextureID);
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if (FALSE == wglBindTexImageARB(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
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if (FALSE == wglBindTexImageARBPtr(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
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{
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_wglGetLastError();
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return false;
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@ -1622,6 +1645,28 @@ vector<int> RenderTexture::_ParseBitVector(string bitVector)
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bool RenderTexture::_VerifyExtensions()
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{
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#ifdef _WIN32
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if ( !fctPtrInited )
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{
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fctPtrInited = true;
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if ( SGIsOpenGLExtensionSupported("WGL_ARB_pixel_format" ) )
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{
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wglChoosePixelFormatARBPtr = (wglChoosePixelFormatARBProc)SGLookupFunction("wglChoosePixelFormatARB");
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wglGetPixelFormatAttribivARBPtr = (wglGetPixelFormatAttribivARBProc)SGLookupFunction("wglGetPixelFormatAttribivARB");
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}
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if ( SGIsOpenGLExtensionSupported("WGL_ARB_pbuffer" ) )
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{
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wglCreatePbufferARBPtr = (wglCreatePbufferARBProc)SGLookupFunction("wglCreatePbufferARB");
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wglGetPbufferDCARBPtr = (wglGetPbufferDCARBProc)SGLookupFunction("wglGetPbufferDCARB");
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wglQueryPbufferARBPtr = (wglQueryPbufferARBProc)SGLookupFunction("wglQueryPbufferARB");
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wglReleasePbufferDCARBPtr = (wglReleasePbufferDCARBProc)SGLookupFunction("wglReleasePbufferDCARB");
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wglDestroyPbufferARBPtr = (wglDestroyPbufferARBProc)SGLookupFunction("wglDestroyPbufferARB");
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}
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if ( SGIsOpenGLExtensionSupported("WGL_ARB_render_texture" ) )
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{
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wglBindTexImageARBPtr = (wglBindTexImageARBProc)SGLookupFunction("wglBindTexImageARB");
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wglReleaseTexImageARBPtr = (wglReleaseTexImageARBProc)SGLookupFunction("wglReleaseTexImageARB");
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}
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}
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if (!WGL_ARB_pbuffer)
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{
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PrintExtensionError("WGL_ARB_pbuffer");
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@ -1944,7 +1989,7 @@ bool RenderTexture::_ReleaseBoundBuffers()
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// release the pbuffer from the render texture object
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if (0 != _iCurrentBoundBuffer && _bIsBufferBound)
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{
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if (FALSE == wglReleaseTexImageARB(_hPBuffer, _iCurrentBoundBuffer))
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if (FALSE == wglReleaseTexImageARBPtr(_hPBuffer, _iCurrentBoundBuffer))
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{
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_wglGetLastError();
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return false;
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@ -1958,7 +2003,7 @@ bool RenderTexture::_ReleaseBoundBuffers()
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glBindTexture(_iTextureTarget, _iDepthTextureID);
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// release the pbuffer from the render texture object
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if (FALSE == wglReleaseTexImageARB(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
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if (FALSE == wglReleaseTexImageARBPtr(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
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{
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_wglGetLastError();
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return false;
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@ -49,10 +49,12 @@
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#include <simgear/compiler.h>
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#ifndef _WIN32
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#include <X11/Xlib.h>
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# include <X11/Xlib.h>
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#endif
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#include SG_GL_H
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#include SG_GLX_H
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#ifndef _WIN32
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# include SG_GLX_H
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#endif
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#include <string>
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#include <vector>
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@ -261,6 +261,9 @@ typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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#endif
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@ -271,127 +274,127 @@ typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
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/*
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* ARB_pbuffer
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*/
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#ifndef GL_ARB_pbuffer
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#define GL_ARB_pbuffer 1
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#define GL_DRAW_TO_PBUFFER_ARB 0x202D
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#define GL_MAX_PBUFFER_PIXELS_ARB 0x202E
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#define GL_MAX_PBUFFER_WIDTH_ARB 0x202F
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#define GL_MAX_PBUFFER_HEIGHT_ARB 0x2030
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#define GL_PBUFFER_LARGEST_ARB 0x2033
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#define GL_PBUFFER_WIDTH_ARB 0x2034
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#define GL_PBUFFER_HEIGHT_ARB 0x2035
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#define GL_PBUFFER_LOST_ARB 0x2036
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#ifndef WGL_ARB_pbuffer
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#define WGL_ARB_pbuffer 1
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#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
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#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
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#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
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#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
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#define WGL_PBUFFER_LARGEST_ARB 0x2033
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#define WGL_PBUFFER_WIDTH_ARB 0x2034
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#define WGL_PBUFFER_HEIGHT_ARB 0x2035
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#define WGL_PBUFFER_LOST_ARB 0x2036
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DECLARE_HANDLE(HPBUFFERARB);
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typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
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typedef HDC (APIENTRY * wglGetPbufferDCARBPROC) (HPBUFFERARB hPbuffer);
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typedef int (APIENTRY * wglReleasePbufferDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
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typedef BOOL (APIENTRY * wglDestroyPbufferARBPROC) (HPBUFFERARB hPbuffer);
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typedef BOOL (APIENTRY * wglQueryPbufferARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
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typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBProc) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
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typedef HDC (APIENTRY * wglGetPbufferDCARBProc) (HPBUFFERARB hPbuffer);
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typedef int (APIENTRY * wglReleasePbufferDCARBProc) (HPBUFFERARB hPbuffer, HDC hDC);
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typedef BOOL (APIENTRY * wglDestroyPbufferARBProc) (HPBUFFERARB hPbuffer);
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typedef BOOL (APIENTRY * wglQueryPbufferARBProc) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
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#endif
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/*
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* ARB_pixel_format
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*/
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#ifndef GL_ARB_pixel_format
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#define GL_ARB_pixel_format 1
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#define GL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define GL_DRAW_TO_WINDOW_ARB 0x2001
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#define GL_DRAW_TO_BITMAP_ARB 0x2002
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#define GL_ACCELERATION_ARB 0x2003
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#define GL_NEED_PALETTE_ARB 0x2004
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#define GL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define GL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define GL_SWAP_METHOD_ARB 0x2007
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#define GL_NUMBER_OVERLAYS_ARB 0x2008
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#define GL_NUMBER_UNDERLAYS_ARB 0x2009
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#define GL_TRANSPARENT_ARB 0x200A
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#define GL_SHARE_DEPTH_ARB 0x200C
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#define GL_SHARE_STENCIL_ARB 0x200D
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#define GL_SHARE_ACCUM_ARB 0x200E
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#define GL_SUPPORT_GDI_ARB 0x200F
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#define GL_SUPPORT_OPENGL_ARB 0x2010
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#define GL_DOUBLE_BUFFER_ARB 0x2011
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#define GL_STEREO_ARB 0x2012
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#define GL_PIXEL_TYPE_ARB 0x2013
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#define GL_COLOR_BITS_ARB 0x2014
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#define GL_RED_BITS_ARB 0x2015
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#define GL_RED_SHIFT_ARB 0x2016
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#define GL_GREEN_BITS_ARB 0x2017
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#define GL_GREEN_SHIFT_ARB 0x2018
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#define GL_BLUE_BITS_ARB 0x2019
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#define GL_BLUE_SHIFT_ARB 0x201A
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#define GL_ALPHA_BITS_ARB 0x201B
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#define GL_ALPHA_SHIFT_ARB 0x201C
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#define GL_ACCUM_BITS_ARB 0x201D
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#define GL_ACCUM_RED_BITS_ARB 0x201E
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#define GL_ACCUM_GREEN_BITS_ARB 0x201F
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#define GL_ACCUM_BLUE_BITS_ARB 0x2020
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#define GL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define GL_DEPTH_BITS_ARB 0x2022
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#define GL_STENCIL_BITS_ARB 0x2023
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#define GL_AUX_BUFFERS_ARB 0x2024
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#define GL_NO_ACCELERATION_ARB 0x2025
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#define GL_GENERIC_ACCELERATION_ARB 0x2026
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#define GL_FULL_ACCELERATION_ARB 0x2027
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#define GL_SWAP_EXCHANGE_ARB 0x2028
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#define GL_SWAP_COPY_ARB 0x2029
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#define GL_SWAP_UNDEFINED_ARB 0x202A
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#define GL_TYPE_RGBA_ARB 0x202B
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#define GL_TYPE_COLORINDEX_ARB 0x202C
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#define GL_TRANSPARENT_RED_VALUE_ARB 0x2037
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#define GL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
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#define GL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
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#define GL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
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#define GL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
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typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
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typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
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typedef BOOL (APIENTRY * wglChoosePixelFormatARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
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#ifndef WGL_ARB_pixel_format
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#define WGL_ARB_pixel_format 1
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_NEED_PALETTE_ARB 0x2004
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
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#define WGL_TRANSPARENT_ARB 0x200A
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#define WGL_SHARE_DEPTH_ARB 0x200C
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#define WGL_SHARE_STENCIL_ARB 0x200D
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#define WGL_SHARE_ACCUM_ARB 0x200E
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#define WGL_SUPPORT_GDI_ARB 0x200F
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_STEREO_ARB 0x2012
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_RED_SHIFT_ARB 0x2016
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_GREEN_SHIFT_ARB 0x2018
|
||||
#define WGL_BLUE_BITS_ARB 0x2019
|
||||
#define WGL_BLUE_SHIFT_ARB 0x201A
|
||||
#define WGL_ALPHA_BITS_ARB 0x201B
|
||||
#define WGL_ALPHA_SHIFT_ARB 0x201C
|
||||
#define WGL_ACCUM_BITS_ARB 0x201D
|
||||
#define WGL_ACCUM_RED_BITS_ARB 0x201E
|
||||
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
|
||||
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
|
||||
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
|
||||
#define WGL_DEPTH_BITS_ARB 0x2022
|
||||
#define WGL_STENCIL_BITS_ARB 0x2023
|
||||
#define WGL_AUX_BUFFERS_ARB 0x2024
|
||||
#define WGL_NO_ACCELERATION_ARB 0x2025
|
||||
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
|
||||
#define WGL_FULL_ACCELERATION_ARB 0x2027
|
||||
#define WGL_SWAP_EXCHANGE_ARB 0x2028
|
||||
#define WGL_SWAP_COPY_ARB 0x2029
|
||||
#define WGL_SWAP_UNDEFINED_ARB 0x202A
|
||||
#define WGL_TYPE_RGBA_ARB 0x202B
|
||||
#define WGL_TYPE_COLORINDEX_ARB 0x202C
|
||||
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
|
||||
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
|
||||
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
|
||||
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
|
||||
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
|
||||
typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
|
||||
typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
|
||||
typedef BOOL (APIENTRY * wglChoosePixelFormatARBProc) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
#endif
|
||||
|
||||
/*
|
||||
* ARB_render_texture
|
||||
*/
|
||||
#ifndef GL_ARB_render_texture
|
||||
#define GL_ARB_render_texture 1
|
||||
#ifndef WGL_ARB_render_texture
|
||||
#define WGL_ARB_render_texture 1
|
||||
|
||||
#define GL_BIND_TO_TEXTURE_RGB_ARB 0x2070
|
||||
#define GL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
|
||||
#define GL_TEXTURE_FORMAT_ARB 0x2072
|
||||
#define GL_TEXTURE_TARGET_ARB 0x2073
|
||||
#define GL_MIPMAP_TEXTURE_ARB 0x2074
|
||||
#define GL_TEXTURE_RGB_ARB 0x2075
|
||||
#define GL_TEXTURE_RGBA_ARB 0x2076
|
||||
#define GL_NO_TEXTURE_ARB 0x2077
|
||||
#define GL_TEXTURE_CUBE_MAP_ARB 0x2078
|
||||
#define GL_TEXTURE_1D_ARB 0x2079
|
||||
#define GL_TEXTURE_2D_ARB 0x207A
|
||||
#define GL_NO_TEXTURE_ARB 0x2077
|
||||
#define GL_MIPMAP_LEVEL_ARB 0x207B
|
||||
#define GL_CUBE_MAP_FACE_ARB 0x207C
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
|
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
|
||||
#define GL_FRONT_LEFT_ARB 0x2083
|
||||
#define GL_FRONT_RIGHT_ARB 0x2084
|
||||
#define GL_BACK_LEFT_ARB 0x2085
|
||||
#define GL_BACK_RIGHT_ARB 0x2086
|
||||
#define GL_AUX0_ARB 0x2087
|
||||
#define GL_AUX1_ARB 0x2088
|
||||
#define GL_AUX2_ARB 0x2089
|
||||
#define GL_AUX3_ARB 0x208A
|
||||
#define GL_AUX4_ARB 0x208B
|
||||
#define GL_AUX5_ARB 0x208C
|
||||
#define GL_AUX6_ARB 0x208D
|
||||
#define GL_AUX7_ARB 0x208E
|
||||
#define GL_AUX8_ARB 0x208F
|
||||
#define GL_AUX9_ARB 0x2090
|
||||
typedef BOOL (APIENTRY * wglBindTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
typedef BOOL (APIENTRY * wglReleaseTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
|
||||
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
|
||||
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
|
||||
#define WGL_TEXTURE_FORMAT_ARB 0x2072
|
||||
#define WGL_TEXTURE_TARGET_ARB 0x2073
|
||||
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
|
||||
#define WGL_TEXTURE_RGB_ARB 0x2075
|
||||
#define WGL_TEXTURE_RGBA_ARB 0x2076
|
||||
#define WGL_NO_TEXTURE_ARB 0x2077
|
||||
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
|
||||
#define WGL_TEXTURE_1D_ARB 0x2079
|
||||
#define WGL_TEXTURE_2D_ARB 0x207A
|
||||
#define WGL_NO_TEXTURE_ARB 0x2077
|
||||
#define WGL_MIPMAP_LEVEL_ARB 0x207B
|
||||
#define WGL_CUBE_MAP_FACE_ARB 0x207C
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
|
||||
#define WGL_FRONT_LEFT_ARB 0x2083
|
||||
#define WGL_FRONT_RIGHT_ARB 0x2084
|
||||
#define WGL_BACK_LEFT_ARB 0x2085
|
||||
#define WGL_BACK_RIGHT_ARB 0x2086
|
||||
#define WGL_AUX0_ARB 0x2087
|
||||
#define WGL_AUX1_ARB 0x2088
|
||||
#define WGL_AUX2_ARB 0x2089
|
||||
#define WGL_AUX3_ARB 0x208A
|
||||
#define WGL_AUX4_ARB 0x208B
|
||||
#define WGL_AUX5_ARB 0x208C
|
||||
#define WGL_AUX6_ARB 0x208D
|
||||
#define WGL_AUX7_ARB 0x208E
|
||||
#define WGL_AUX8_ARB 0x208F
|
||||
#define WGL_AUX9_ARB 0x2090
|
||||
typedef BOOL (APIENTRY * wglBindTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
typedef BOOL (APIENTRY * wglReleaseTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
typedef BOOL (APIENTRY * wglSetPbufferAttribARBProc) (HPBUFFERARB hPbuffer, const int *piAttribList);
|
||||
#endif
|
||||
|
||||
#endif /* WIN32 */
|
||||
@ -411,18 +414,29 @@ typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, cons
|
||||
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
|
||||
#endif
|
||||
|
||||
/*
|
||||
* WGL_NV_texture_rectangle
|
||||
*/
|
||||
|
||||
#ifndef WGL_NV_texture_rectangle
|
||||
#define WGL_NV_texture_rectangle 1
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
|
||||
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
|
||||
#endif
|
||||
|
||||
/*
|
||||
* NV_render_depth_texture
|
||||
*/
|
||||
|
||||
#ifndef GL_NV_render_depth_texture
|
||||
#define GL_NV_render_depth_texture 1
|
||||
#define GL_NO_TEXTURE_ARBxi 0x2077
|
||||
#define GL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
|
||||
#define GL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
|
||||
#define GL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
|
||||
#define GL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
|
||||
#define GL_DEPTH_COMPONENT_NV 0x20A7
|
||||
#ifndef WGL_NV_render_depth_texture
|
||||
#define WGL_NV_render_depth_texture 1
|
||||
#define WGL_NO_TEXTURE_ARB 0x2077
|
||||
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
|
||||
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
|
||||
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
|
||||
#define WGL_DEPTH_COMPONENT_NV 0x20A7
|
||||
#endif
|
||||
|
||||
/*
|
||||
@ -458,6 +472,18 @@ typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, cons
|
||||
#define GLX_TEXTURE_FLOAT_RGB_NV 0x20B7
|
||||
#define GLX_TEXTURE_FLOAT_RGBA_NV 0x20B8
|
||||
#endif
|
||||
#ifndef WGL_NV_float_buffer
|
||||
#define WGL_NV_float_buffer 1
|
||||
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
|
||||
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
|
||||
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
|
||||
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
|
||||
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
|
||||
#endif
|
||||
|
||||
|
||||
/* ATI specific extension */
|
||||
@ -465,9 +491,9 @@ typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, cons
|
||||
/*
|
||||
* ATI_pixel_format_float
|
||||
*/
|
||||
#ifndef GL_ATI_pixel_format_float
|
||||
#define GL_ATI_pixel_format_float 1
|
||||
#define GL_TYPE_RGBA_FLOAT_ATI 0x21A0
|
||||
#ifndef WGL_ATI_pixel_format_float
|
||||
#define WGL_ATI_pixel_format_float 1
|
||||
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
|
||||
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
|
||||
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user