MSVC fixes

This commit is contained in:
ehofman 2005-01-28 09:32:57 +00:00
parent fd1979857c
commit 181e6eac75
3 changed files with 216 additions and 143 deletions

View File

@ -42,13 +42,20 @@
/*
* Changelog:
*
* Jan. 2005, Removed GLEW dependencies, Erik Hofman
* Jan. 2005, Removed GLEW dependencies, Erik Hofman, Fred Bouvier
*/
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <simgear/compiler.h>
#include <simgear/screen/RenderTexture.h>
#include <simgear/screen/extensions.hxx>
#include <simgear/screen/RenderTexture.h>
#include <stdio.h>
#include <stdlib.h>
@ -61,6 +68,22 @@
using namespace std;
#ifdef _WIN32
static bool fctPtrInited = false;
/* WGL_ARB_pixel_format */
static wglChoosePixelFormatARBProc wglChoosePixelFormatARBPtr = 0;
static wglGetPixelFormatAttribivARBProc wglGetPixelFormatAttribivARBPtr = 0;
/* WGL_ARB_pbuffer */
static wglCreatePbufferARBProc wglCreatePbufferARBPtr = 0;
static wglGetPbufferDCARBProc wglGetPbufferDCARBPtr = 0;
static wglQueryPbufferARBProc wglQueryPbufferARBPtr = 0;
static wglReleasePbufferDCARBProc wglReleasePbufferDCARBPtr = 0;
static wglDestroyPbufferARBProc wglDestroyPbufferARBPtr = 0;
/* WGL_ARB_render_texture */
static wglBindTexImageARBProc wglBindTexImageARBPtr = 0;
static wglReleaseTexImageARBProc wglReleaseTexImageARBPtr = 0;
#endif
//---------------------------------------------------------------------------
// Function : RenderTexture::RenderTexture
// Description :
@ -296,7 +319,7 @@ bool RenderTexture::Initialize(int width, int height,
}
else
{
if (!wglChoosePixelFormatARB(hdc, &_pixelFormatAttribs[0], NULL,
if (!wglChoosePixelFormatARBPtr(hdc, &_pixelFormatAttribs[0], NULL,
1, &iFormat, &iNumFormats))
{
fprintf(stderr,
@ -315,7 +338,7 @@ bool RenderTexture::Initialize(int width, int height,
}
// Create the p-buffer.
_hPBuffer = wglCreatePbufferARB(hdc, iFormat, _iWidth, _iHeight,
_hPBuffer = wglCreatePbufferARBPtr(hdc, iFormat, _iWidth, _iHeight,
&_pbufferAttribs[0]);
if (!_hPBuffer)
{
@ -326,7 +349,7 @@ bool RenderTexture::Initialize(int width, int height,
}
// Get the device context.
_hDC = wglGetPbufferDCARB( _hPBuffer);
_hDC = wglGetPbufferDCARBPtr( _hPBuffer);
if ( !_hDC )
{
fprintf(stderr,
@ -368,8 +391,8 @@ bool RenderTexture::Initialize(int width, int height,
}
// Determine the actual width and height we were able to create.
wglQueryPbufferARB( _hPBuffer, WGL_PBUFFER_WIDTH_ARB, &_iWidth );
wglQueryPbufferARB( _hPBuffer, WGL_PBUFFER_HEIGHT_ARB, &_iHeight );
wglQueryPbufferARBPtr( _hPBuffer, WGL_PBUFFER_WIDTH_ARB, &_iWidth );
wglQueryPbufferARBPtr( _hPBuffer, WGL_PBUFFER_HEIGHT_ARB, &_iHeight );
_bInitialized = true;
@ -378,31 +401,31 @@ bool RenderTexture::Initialize(int width, int height,
//int bits[6];
int value;
_iNumColorBits[0] =
(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
? value : 0;
attrib = WGL_GREEN_BITS_ARB;
_iNumColorBits[1] =
(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
? value : 0;
attrib = WGL_BLUE_BITS_ARB;
_iNumColorBits[2] =
(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
? value : 0;
attrib = WGL_ALPHA_BITS_ARB;
_iNumColorBits[3] =
(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
? value : 0;
attrib = WGL_DEPTH_BITS_ARB;
_iNumDepthBits =
(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
? value : 0;
attrib = WGL_STENCIL_BITS_ARB;
_iNumStencilBits =
(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
? value : 0;
attrib = WGL_DOUBLE_BUFFER_ARB;
_bDoubleBuffered =
(wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value))
(wglGetPixelFormatAttribivARBPtr(_hDC, iFormat, 0, 1, &attrib, &value))
? (value?true:false) : false;
#if defined(_DEBUG) | defined(DEBUG)
@ -567,8 +590,8 @@ bool RenderTexture::_Invalidate()
wglMakeCurrent(0,0);
if (!_bCopyContext)
wglDeleteContext( _hGLContext);
wglReleasePbufferDCARB( _hPBuffer, _hDC);
wglDestroyPbufferARB( _hPBuffer );
wglReleasePbufferDCARBPtr( _hPBuffer, _hDC);
wglDestroyPbufferARBPtr( _hPBuffer );
_hPBuffer = 0;
return true;
}
@ -706,8 +729,8 @@ bool RenderTexture::Resize(int iWidth, int iHeight)
wglMakeCurrent(0,0);
if (!_bCopyContext)
wglDeleteContext( _hGLContext);
wglReleasePbufferDCARB( _hPBuffer, _hDC);
wglDestroyPbufferARB( _hPBuffer );
wglReleasePbufferDCARBPtr( _hPBuffer, _hDC);
wglDestroyPbufferARBPtr( _hPBuffer );
_hPBuffer = 0;
return true;
}
@ -934,7 +957,7 @@ bool RenderTexture::BindBuffer( int iBuffer )
if (RT_RENDER_TO_TEXTURE == _eUpdateMode && _bIsTexture &&
(!_bIsBufferBound || _iCurrentBoundBuffer != iBuffer))
{
if (FALSE == wglBindTexImageARB(_hPBuffer, iBuffer))
if (FALSE == wglBindTexImageARBPtr(_hPBuffer, iBuffer))
{
// WVB: WGL API considers binding twice to the same buffer
// to be an error. But we don't want to
@ -966,7 +989,7 @@ bool RenderTexture::_BindDepthBuffer() const
RT_RENDER_TO_TEXTURE == _eUpdateMode)
{
glBindTexture(_iTextureTarget, _iDepthTextureID);
if (FALSE == wglBindTexImageARB(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
if (FALSE == wglBindTexImageARBPtr(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
{
_wglGetLastError();
return false;
@ -1622,6 +1645,28 @@ vector<int> RenderTexture::_ParseBitVector(string bitVector)
bool RenderTexture::_VerifyExtensions()
{
#ifdef _WIN32
if ( !fctPtrInited )
{
fctPtrInited = true;
if ( SGIsOpenGLExtensionSupported("WGL_ARB_pixel_format" ) )
{
wglChoosePixelFormatARBPtr = (wglChoosePixelFormatARBProc)SGLookupFunction("wglChoosePixelFormatARB");
wglGetPixelFormatAttribivARBPtr = (wglGetPixelFormatAttribivARBProc)SGLookupFunction("wglGetPixelFormatAttribivARB");
}
if ( SGIsOpenGLExtensionSupported("WGL_ARB_pbuffer" ) )
{
wglCreatePbufferARBPtr = (wglCreatePbufferARBProc)SGLookupFunction("wglCreatePbufferARB");
wglGetPbufferDCARBPtr = (wglGetPbufferDCARBProc)SGLookupFunction("wglGetPbufferDCARB");
wglQueryPbufferARBPtr = (wglQueryPbufferARBProc)SGLookupFunction("wglQueryPbufferARB");
wglReleasePbufferDCARBPtr = (wglReleasePbufferDCARBProc)SGLookupFunction("wglReleasePbufferDCARB");
wglDestroyPbufferARBPtr = (wglDestroyPbufferARBProc)SGLookupFunction("wglDestroyPbufferARB");
}
if ( SGIsOpenGLExtensionSupported("WGL_ARB_render_texture" ) )
{
wglBindTexImageARBPtr = (wglBindTexImageARBProc)SGLookupFunction("wglBindTexImageARB");
wglReleaseTexImageARBPtr = (wglReleaseTexImageARBProc)SGLookupFunction("wglReleaseTexImageARB");
}
}
if (!WGL_ARB_pbuffer)
{
PrintExtensionError("WGL_ARB_pbuffer");
@ -1944,7 +1989,7 @@ bool RenderTexture::_ReleaseBoundBuffers()
// release the pbuffer from the render texture object
if (0 != _iCurrentBoundBuffer && _bIsBufferBound)
{
if (FALSE == wglReleaseTexImageARB(_hPBuffer, _iCurrentBoundBuffer))
if (FALSE == wglReleaseTexImageARBPtr(_hPBuffer, _iCurrentBoundBuffer))
{
_wglGetLastError();
return false;
@ -1958,7 +2003,7 @@ bool RenderTexture::_ReleaseBoundBuffers()
glBindTexture(_iTextureTarget, _iDepthTextureID);
// release the pbuffer from the render texture object
if (FALSE == wglReleaseTexImageARB(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
if (FALSE == wglReleaseTexImageARBPtr(_hPBuffer, WGL_DEPTH_COMPONENT_NV))
{
_wglGetLastError();
return false;

View File

@ -49,10 +49,12 @@
#include <simgear/compiler.h>
#ifndef _WIN32
#include <X11/Xlib.h>
# include <X11/Xlib.h>
#endif
#include SG_GL_H
#include SG_GLX_H
#ifndef _WIN32
# include SG_GLX_H
#endif
#include <string>
#include <vector>

View File

@ -261,6 +261,9 @@ typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
@ -271,127 +274,127 @@ typedef void (APIENTRY * glClientActiveTextureProc)(GLenum texture);
/*
* ARB_pbuffer
*/
#ifndef GL_ARB_pbuffer
#define GL_ARB_pbuffer 1
#define GL_DRAW_TO_PBUFFER_ARB 0x202D
#define GL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define GL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define GL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define GL_PBUFFER_LARGEST_ARB 0x2033
#define GL_PBUFFER_WIDTH_ARB 0x2034
#define GL_PBUFFER_HEIGHT_ARB 0x2035
#define GL_PBUFFER_LOST_ARB 0x2036
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
DECLARE_HANDLE(HPBUFFERARB);
typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (APIENTRY * wglGetPbufferDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (APIENTRY * wglReleasePbufferDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (APIENTRY * wglDestroyPbufferARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (APIENTRY * wglQueryPbufferARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
typedef HPBUFFERARB (APIENTRY * wglCreatePbufferARBProc) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (APIENTRY * wglGetPbufferDCARBProc) (HPBUFFERARB hPbuffer);
typedef int (APIENTRY * wglReleasePbufferDCARBProc) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (APIENTRY * wglDestroyPbufferARBProc) (HPBUFFERARB hPbuffer);
typedef BOOL (APIENTRY * wglQueryPbufferARBProc) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#endif
/*
* ARB_pixel_format
*/
#ifndef GL_ARB_pixel_format
#define GL_ARB_pixel_format 1
#define GL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define GL_DRAW_TO_WINDOW_ARB 0x2001
#define GL_DRAW_TO_BITMAP_ARB 0x2002
#define GL_ACCELERATION_ARB 0x2003
#define GL_NEED_PALETTE_ARB 0x2004
#define GL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define GL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define GL_SWAP_METHOD_ARB 0x2007
#define GL_NUMBER_OVERLAYS_ARB 0x2008
#define GL_NUMBER_UNDERLAYS_ARB 0x2009
#define GL_TRANSPARENT_ARB 0x200A
#define GL_SHARE_DEPTH_ARB 0x200C
#define GL_SHARE_STENCIL_ARB 0x200D
#define GL_SHARE_ACCUM_ARB 0x200E
#define GL_SUPPORT_GDI_ARB 0x200F
#define GL_SUPPORT_OPENGL_ARB 0x2010
#define GL_DOUBLE_BUFFER_ARB 0x2011
#define GL_STEREO_ARB 0x2012
#define GL_PIXEL_TYPE_ARB 0x2013
#define GL_COLOR_BITS_ARB 0x2014
#define GL_RED_BITS_ARB 0x2015
#define GL_RED_SHIFT_ARB 0x2016
#define GL_GREEN_BITS_ARB 0x2017
#define GL_GREEN_SHIFT_ARB 0x2018
#define GL_BLUE_BITS_ARB 0x2019
#define GL_BLUE_SHIFT_ARB 0x201A
#define GL_ALPHA_BITS_ARB 0x201B
#define GL_ALPHA_SHIFT_ARB 0x201C
#define GL_ACCUM_BITS_ARB 0x201D
#define GL_ACCUM_RED_BITS_ARB 0x201E
#define GL_ACCUM_GREEN_BITS_ARB 0x201F
#define GL_ACCUM_BLUE_BITS_ARB 0x2020
#define GL_ACCUM_ALPHA_BITS_ARB 0x2021
#define GL_DEPTH_BITS_ARB 0x2022
#define GL_STENCIL_BITS_ARB 0x2023
#define GL_AUX_BUFFERS_ARB 0x2024
#define GL_NO_ACCELERATION_ARB 0x2025
#define GL_GENERIC_ACCELERATION_ARB 0x2026
#define GL_FULL_ACCELERATION_ARB 0x2027
#define GL_SWAP_EXCHANGE_ARB 0x2028
#define GL_SWAP_COPY_ARB 0x2029
#define GL_SWAP_UNDEFINED_ARB 0x202A
#define GL_TYPE_RGBA_ARB 0x202B
#define GL_TYPE_COLORINDEX_ARB 0x202C
#define GL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define GL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define GL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define GL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define GL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (APIENTRY * wglChoosePixelFormatARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
typedef BOOL (APIENTRY * wglGetPixelFormatAttribivARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (APIENTRY * wglGetPixelFormatAttribfvARBProc) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (APIENTRY * wglChoosePixelFormatARBProc) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
/*
* ARB_render_texture
*/
#ifndef GL_ARB_render_texture
#define GL_ARB_render_texture 1
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
#define GL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define GL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define GL_TEXTURE_FORMAT_ARB 0x2072
#define GL_TEXTURE_TARGET_ARB 0x2073
#define GL_MIPMAP_TEXTURE_ARB 0x2074
#define GL_TEXTURE_RGB_ARB 0x2075
#define GL_TEXTURE_RGBA_ARB 0x2076
#define GL_NO_TEXTURE_ARB 0x2077
#define GL_TEXTURE_CUBE_MAP_ARB 0x2078
#define GL_TEXTURE_1D_ARB 0x2079
#define GL_TEXTURE_2D_ARB 0x207A
#define GL_NO_TEXTURE_ARB 0x2077
#define GL_MIPMAP_LEVEL_ARB 0x207B
#define GL_CUBE_MAP_FACE_ARB 0x207C
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define GL_FRONT_LEFT_ARB 0x2083
#define GL_FRONT_RIGHT_ARB 0x2084
#define GL_BACK_LEFT_ARB 0x2085
#define GL_BACK_RIGHT_ARB 0x2086
#define GL_AUX0_ARB 0x2087
#define GL_AUX1_ARB 0x2088
#define GL_AUX2_ARB 0x2089
#define GL_AUX3_ARB 0x208A
#define GL_AUX4_ARB 0x208B
#define GL_AUX5_ARB 0x208C
#define GL_AUX6_ARB 0x208D
#define GL_AUX7_ARB 0x208E
#define GL_AUX8_ARB 0x208F
#define GL_AUX9_ARB 0x2090
typedef BOOL (APIENTRY * wglBindTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (APIENTRY * wglReleaseTexImageARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
typedef BOOL (APIENTRY * wglBindTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (APIENTRY * wglReleaseTexImageARBProc) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (APIENTRY * wglSetPbufferAttribARBProc) (HPBUFFERARB hPbuffer, const int *piAttribList);
#endif
#endif /* WIN32 */
@ -411,18 +414,29 @@ typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, cons
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#endif
/*
* WGL_NV_texture_rectangle
*/
#ifndef WGL_NV_texture_rectangle
#define WGL_NV_texture_rectangle 1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif
/*
* NV_render_depth_texture
*/
#ifndef GL_NV_render_depth_texture
#define GL_NV_render_depth_texture 1
#define GL_NO_TEXTURE_ARBxi 0x2077
#define GL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define GL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define GL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define GL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define GL_DEPTH_COMPONENT_NV 0x20A7
#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#endif
/*
@ -458,6 +472,18 @@ typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, cons
#define GLX_TEXTURE_FLOAT_RGB_NV 0x20B7
#define GLX_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif
/* ATI specific extension */
@ -465,9 +491,9 @@ typedef BOOL (APIENTRY * wglSetPbufferAttribARBPROC) (HPBUFFERARB hPbuffer, cons
/*
* ATI_pixel_format_float
*/
#ifndef GL_ATI_pixel_format_float
#define GL_ATI_pixel_format_float 1
#define GL_TYPE_RGBA_FLOAT_ATI 0x21A0
#ifndef WGL_ATI_pixel_format_float
#define WGL_ATI_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#endif