Compositor: Provide previous frame transformation matrices and the sunlight direction as uniforms

This commit is contained in:
Fernando García Liñán 2019-12-24 03:34:37 +01:00
parent 120328eb2b
commit 14845bf3f2
3 changed files with 39 additions and 2 deletions

View File

@ -118,7 +118,11 @@ SGLight::appendLight(const SGPropertyNode *configNode,
light->getRange()); light->getRange());
} }
osg::ShapeDrawable *debug_drawable = new osg::ShapeDrawable(debug_shape); osg::ShapeDrawable *debug_drawable = new osg::ShapeDrawable(debug_shape);
debug_drawable->setColor(osg::Vec4(1.0, 0.0, 0.0, 1.0)); debug_drawable->setColor(
osg::Vec4(configNode->getFloatValue("debug-color/r", 1.0f),
configNode->getFloatValue("debug-color/g", 0.0f),
configNode->getFloatValue("debug-color/b", 0.0f),
configNode->getFloatValue("debug-color/a", 1.0f)));
osg::Geode *debug_geode = new osg::Geode; osg::Geode *debug_geode = new osg::Geode;
debug_geode->addDrawable(debug_drawable); debug_geode->addDrawable(debug_drawable);

View File

@ -28,10 +28,20 @@
#include <simgear/scene/material/EffectCullVisitor.hxx> #include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx> #include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/RenderConstants.hxx> #include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include <simgear/structure/exception.hxx> #include <simgear/structure/exception.hxx>
#include "CompositorUtil.hxx" #include "CompositorUtil.hxx"
class LightDirectionCallback : public osg::Uniform::Callback {
public:
virtual void operator()(osg::Uniform *uniform, osg::NodeVisitor *nv) {
SGUpdateVisitor *uv = dynamic_cast<SGUpdateVisitor *>(nv);
uniform->set(toOsg(uv->getLightDirection()));
}
};
namespace simgear { namespace simgear {
namespace compositor { namespace compositor {
@ -113,10 +123,16 @@ Compositor::Compositor(osg::View *view,
new osg::Uniform("fg_ViewMatrixInverse", osg::Matrixf()), new osg::Uniform("fg_ViewMatrixInverse", osg::Matrixf()),
new osg::Uniform("fg_ProjectionMatrix", osg::Matrixf()), new osg::Uniform("fg_ProjectionMatrix", osg::Matrixf()),
new osg::Uniform("fg_ProjectionMatrixInverse", osg::Matrixf()), new osg::Uniform("fg_ProjectionMatrixInverse", osg::Matrixf()),
new osg::Uniform("fg_PrevViewMatrix", osg::Matrixf()),
new osg::Uniform("fg_PrevViewMatrixInverse", osg::Matrixf()),
new osg::Uniform("fg_PrevProjectionMatrix", osg::Matrixf()),
new osg::Uniform("fg_PrevProjectionMatrixInverse", osg::Matrixf()),
new osg::Uniform("fg_CameraPositionCart", osg::Vec3f()), new osg::Uniform("fg_CameraPositionCart", osg::Vec3f()),
new osg::Uniform("fg_CameraPositionGeod", osg::Vec3f()) new osg::Uniform("fg_CameraPositionGeod", osg::Vec3f()),
new osg::Uniform("fg_LightDirection", osg::Vec3f())
} }
{ {
_uniforms[LIGHT_DIRECTION]->setUpdateCallback(new LightDirectionCallback);
} }
Compositor::~Compositor() Compositor::~Compositor()
@ -149,6 +165,18 @@ Compositor::update(const osg::Matrix &view_matrix,
SGGeod camera_pos_geod = SGGeod::fromCart( SGGeod camera_pos_geod = SGGeod::fromCart(
SGVec3d(camera_pos.x(), camera_pos.y(), camera_pos.z())); SGVec3d(camera_pos.x(), camera_pos.y(), camera_pos.z()));
osg::Matrixf prev_view_matrix, prev_view_matrix_inv;
_uniforms[VIEW_MATRIX]->get(prev_view_matrix);
_uniforms[VIEW_MATRIX_INV]->get(prev_view_matrix_inv);
osg::Matrixf prev_proj_matrix, prev_proj_matrix_inv;
_uniforms[PROJECTION_MATRIX]->get(prev_proj_matrix);
_uniforms[PROJECTION_MATRIX_INV]->get(prev_proj_matrix_inv);
_uniforms[PREV_VIEW_MATRIX]->set(prev_view_matrix);
_uniforms[PREV_VIEW_MATRIX_INV]->set(prev_view_matrix_inv);
_uniforms[PREV_PROJECTION_MATRIX]->set(prev_proj_matrix);
_uniforms[PREV_PROJECTION_MATRIX_INV]->set(prev_proj_matrix_inv);
for (int i = 0; i < TOTAL_BUILTIN_UNIFORMS; ++i) { for (int i = 0; i < TOTAL_BUILTIN_UNIFORMS; ++i) {
osg::ref_ptr<osg::Uniform> u = _uniforms[i]; osg::ref_ptr<osg::Uniform> u = _uniforms[i];
switch (i) { switch (i) {

View File

@ -51,8 +51,13 @@ public:
VIEW_MATRIX_INV, VIEW_MATRIX_INV,
PROJECTION_MATRIX, PROJECTION_MATRIX,
PROJECTION_MATRIX_INV, PROJECTION_MATRIX_INV,
PREV_VIEW_MATRIX,
PREV_VIEW_MATRIX_INV,
PREV_PROJECTION_MATRIX,
PREV_PROJECTION_MATRIX_INV,
CAMERA_POSITION_CART, CAMERA_POSITION_CART,
CAMERA_POSITION_GEOD, CAMERA_POSITION_GEOD,
LIGHT_DIRECTION,
TOTAL_BUILTIN_UNIFORMS TOTAL_BUILTIN_UNIFORMS
}; };