Pass whether light is directional to shader.
Patch from Thorsten RENK.
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@ -109,6 +109,7 @@ Effect* getLightEffect(float size, const Vec3& attenuation,
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params->getNode("min-size",true)->setValue(minSize);
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params->getNode("max-size",true)->setValue(maxSize);
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params->getNode("cull-face",true)->setValue(directional ? "back" : "off");
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params->getNode("directional",true)->setValue(directional);
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effect = makeEffect(effectProp, true, options);
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