Eliminated glScale call so that glutSolidSphere normals are preserved

correctly.  Also made the sun & moon a bit smaller.
This commit is contained in:
curt 1998-07-30 23:43:30 +00:00 committed by Tim Moore
parent 193092ed67
commit 0e7c76a38f
2 changed files with 22 additions and 13 deletions

View File

@ -175,9 +175,6 @@ struct CelestialCoord fgCalculateMoon(struct OrbElements params,
void fgMoonInit( void ) {
GLfloat moonColor[4] = {0.85, 0.75, 0.35, 1.0};
GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
fgPrintf( FG_ASTRO, FG_INFO, "Initializing the Moon\n");
fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0],
@ -197,13 +194,12 @@ void fgMoonInit( void ) {
moon = xglGenLists (1);
xglNewList (moon, GL_COMPILE);
xglMaterialfv (GL_FRONT, GL_AMBIENT, black);
xglMaterialfv (GL_FRONT, GL_DIFFUSE, moonColor);
xglPushMatrix ();
xglTranslatef (xMoon, yMoon, zMoon);
xglScalef (1400, 1400, 1400);
// xglScalef (1400, 1400, 1400);
glutSolidSphere (1.0, 10, 10);
// glutSolidSphere (1.0, 10, 10);
glutSolidSphere (1200.0, 10, 10);
xglPopMatrix ();
xglEndList ();
}
@ -211,14 +207,24 @@ void fgMoonInit( void ) {
/* Draw the moon */
void fgMoonRender( void ) {
GLfloat moonColor[4] = {0.85, 0.75, 0.35, 1.0};
GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
xglMaterialfv (GL_FRONT, GL_AMBIENT, black);
xglMaterialfv (GL_FRONT, GL_DIFFUSE, moonColor);
xglCallList(moon);
}
/* $Log$
/* Revision 1.4 1998/04/28 01:18:59 curt
/* Type-ified fgTIME and fgVIEW
/* Revision 1.5 1998/07/30 23:43:30 curt
/* Eliminated glScale call so that glutSolidSphere normals are preserved
/* correctly. Also made the sun & moon a bit smaller.
/*
* Revision 1.4 1998/04/28 01:18:59 curt
* Type-ified fgTIME and fgVIEW
*
* Revision 1.3 1998/04/25 22:06:24 curt
* Edited cvs log messages in source files ... bad bad bad!
*

View File

@ -177,9 +177,8 @@ void fgSunInit( void ) {
xglPushMatrix();
xglTranslatef(xSun, ySun, zSun);
xglScalef(1400, 1400, 1400);
xglColor3f(amb[0], amb[1], amb[2]);
glutSolidSphere(1.0, 10, 10);
glutSolidSphere(1200.0, 10, 10);
xglPopMatrix();
xglEndList();
}
@ -192,9 +191,13 @@ void fgSunRender( void ) {
/* $Log$
/* Revision 1.5 1998/04/28 01:19:04 curt
/* Type-ified fgTIME and fgVIEW
/* Revision 1.6 1998/07/30 23:43:31 curt
/* Eliminated glScale call so that glutSolidSphere normals are preserved
/* correctly. Also made the sun & moon a bit smaller.
/*
* Revision 1.5 1998/04/28 01:19:04 curt
* Type-ified fgTIME and fgVIEW
*
* Revision 1.4 1998/04/26 05:10:02 curt
* "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
*