AeonWave based sound manager

This commit is contained in:
Erik Hofman 2016-07-03 09:03:37 +02:00
parent 5b54481555
commit 0e62c11fd0
2 changed files with 1078 additions and 0 deletions

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// soundmgr.cxx -- Sound effect management class
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
// Modified for the new SoundSystem by Erik Hofman, October 2009
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <stdio.h>
#include <iostream>
#include <algorithm>
#include <cstring>
#include <cassert>
#include <boost/foreach.hpp>
#include "soundmgr_aeonwave.hxx"
#include "sample_group.hxx"
#include <simgear/sg_inlines.h>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
typedef std::map < unsigned int,AAX::Emitter > source_map;
typedef source_map::iterator source_map_iterator;
typedef source_map::const_iterator const_source_map_iterator;
typedef std::map < unsigned int,AAX::Buffer& > buffer_map;
typedef buffer_map::iterator buffer_map_iterator;
typedef buffer_map::const_iterator const_buffer_map_iterator;
class SGSoundMgr::SoundManagerPrivate
{
public:
SoundManagerPrivate() :
_buffer_id(0),
_source_id(0),
_base_pos(SGVec3d::zeros()),
{
}
void init()
{
_mtx64 = AAX::Matrix64();
}
void update_pos_and_orientation()
{
SGVec3d sgv_at = _orientation.backTransform(-SGVec3d::e3());
SGVec3d sgv_up = _orientation.backTransform(SGVec3d::e2());
_mtx64.set(_base_pos, sgv_at, sgv_up);
}
AAX::AeonWave _aax;
AAX::Matrix64 _mtx64;
SGVec3d _base_pos;
SGQuatd _orientation;
unsigned int _buffer_id;
buffer_map _buffers;
unsigned int _source_id;
source_map _sources;
AAX::Emitter& get_source(unsigned int id) {
source_map_iterator source_it = _d->_sources.find(id);
if ( source_it != d->_sources.end() ) return source_it->second;
SG_LOG(SG_SOUND, SG_ALERT, "unknown source id requested.");
return NULL;
}
sample_group_map _sample_groups;
std::vector<std::string> _devices;
};
//
// Sound Manager
//
// constructor
SGSoundMgr::SGSoundMgr() :
_active(false),
_changed(true),
_volume(0.0),
_offset_pos(SGVec3d::zeros()),
_velocity(SGVec3d::zeros()),
_renderer("unknown"),
_vendor("unknown")
{
d.reset(new SoundManagerPrivate);
d->_base_pos = SGVec3d::fromGeod(_geod_pos);
}
// destructor
SGSoundMgr::~SGSoundMgr() {
if (is_working())
stop();
d->_sample_groups.clear();
}
// initialize the sound manager
void SGSoundMgr::init()
{
#ifdef ENABLE_SOUND
if (is_working())
{
SG_LOG( SG_SOUND, SG_ALERT, "Oops, AeonWave sound manager is already initialized." );
return;
}
SG_LOG( SG_SOUND, SG_INFO, "Initializing AeonWave sound manager" );
_source_id = 0;
d->_sources.clear();
AAX::AeonWave aax;
AAX::DSP dsp;
const char* devname = _device_name.c_str();
if (_device_name == "")
devname = NULL; // use default device
else
{
// try non-default device
aax = AAX::AeonWave(devname);
}
if ((!devname)||(testForError(device, "Audio device not available, trying default.")) ) {
aax = AAX::AeonWave(AAX_MODE_WRITE_STEREO);
if (testForError(aax, "Default audio device not available.") ) {
return;
}
}
d->_aax = aax;
d->init();
d->_aax.set(AAX_INITIALIZED);
dsp = AAX::DSP(d->_aax, AAX_VOLUME_FILTER);
dsp.set(AAX_GAIN, 0.0f);
d->_aax.set(dsp);
dsp = AAX::DSP(d->_aax, AAX_DISTANCE_FILTER);
dsp.set(AAX_AL_INVERSE_DISTANCE_CLAMPED);
d->_aax.set(dsp);
dsp = AAX::DSP(d->_aax, AAX_VELOCITY_EFFECT);
dsp.set(AAX_DOPPLER_FACTOR, 1.0f);
dsp.set(AAX_SOUND_VELOCITY, 340.3f);
d->_aax.set(dsp);
testForError("listener initialization");
_vendor = d->_aax.info(AAX_VENDOR_STRING);
_renderer = d->_aax.info(AAX_RENDERER_STRING);
#endif
}
void SGSoundMgr::reinit()
{
bool was_active = _active;
if (was_active)
{
suspend();
}
SGSoundMgr::stop();
SGSoundMgr::init();
if (was_active)
resume();
}
void SGSoundMgr::activate()
{
#ifdef ENABLE_SOUND
if ( is_working() ) {
_active = true;
sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
SGSampleGroup *sgrp = sample_grp_current->second;
sgrp->activate();
}
}
#endif
}
// stop the sound manager
void SGSoundMgr::stop()
{
#ifdef ENABLE_SOUND
// first stop all sample groups
sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
SGSampleGroup *sgrp = sample_grp_current->second;
sgrp->stop();
}
_bufefr_id = 0;
d->_buffers.clear();
_source_id = 0;
d->_sources.clear();
if (is_working()) {
_active = false;
d->_aax.set(AAX_STOPPED);
_renderer = "unknown";
_vendor = "unknown";
}
#endif
}
void SGSoundMgr::suspend()
{
#ifdef ENABLE_SOUND
if (is_working()) {
sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
SGSampleGroup *sgrp = sample_grp_current->second;
sgrp->stop();
}
_active = false;
}
#endif
}
void SGSoundMgr::resume()
{
#ifdef ENABLE_SOUND
if (is_working()) {
sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
SGSampleGroup *sgrp = sample_grp_current->second;
sgrp->resume();
}
_active = true;
}
#endif
}
// run the audio scheduler
void SGSoundMgr::update( double dt )
{
#ifdef ENABLE_SOUND
if (_active) {
if (_changed) {
d->update_pos_and_orientation();
}
sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
SGSampleGroup *sgrp = sample_grp_current->second;
sgrp->update(dt);
}
if (_changed) {
AAX::DSP dsp = d->_aax.get(AAX_VOLUME_FILTER);
dsp.set(AAX_GAIN, _volume);
d->_aax.set(dsp);
#if 0
// TODO: altitude dependent
dsp = d->_aax.get(AAX_VELOCITY_EFFECT);
dsp.set(AAX_SOUND_VELOCITY, 340.3f);
d->_aax.set(dsp);
#endif
SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos );
SGVec3d velocity = SGVec3d::zeros();
if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER);
}
if ( _bad_doppler ) {
velocity *= 100.0f;
}
d->_aax.sensor_velocity(AAX::Vector(toVec3f(velocity).data()));
d->_aax.sensor_matrix(d->_mtx64);
testForError("update");
_changed = false;
}
}
#endif
}
// add a sample group, return true if successful
bool SGSoundMgr::add( SGSampleGroup *sgrp, const std::string& refname )
{
sample_group_map_iterator sample_grp_it = d->_sample_groups.find( refname );
if ( sample_grp_it != d->_sample_groups.end() ) {
// sample group already exists
return false;
}
if (_active) sgrp->activate();
d->_sample_groups[refname] = sgrp;
return true;
}
// remove a sound effect, return true if successful
bool SGSoundMgr::remove( const std::string &refname )
{
sample_group_map_iterator sample_grp_it = d->_sample_groups.find( refname );
if ( sample_grp_it == d->_sample_groups.end() ) {
// sample group was not found.
return false;
}
d->_sample_groups.erase( sample_grp_it );
return true;
}
// return true of the specified sound exists in the sound manager system
bool SGSoundMgr::exists( const std::string &refname ) {
sample_group_map_iterator sample_grp_it = d->_sample_groups.find( refname );
return ( sample_grp_it != d->_sample_groups.end() );
}
// return a pointer to the SGSampleGroup if the specified sound exists
// in the sound manager system, otherwise return NULL
SGSampleGroup *SGSoundMgr::find( const std::string &refname, bool create ) {
sample_group_map_iterator sample_grp_it = d->_sample_groups.find( refname );
if ( sample_grp_it == d->_sample_groups.end() ) {
// sample group was not found.
if (create) {
SGSampleGroup* sgrp = new SGSampleGroup(this, refname);
add( sgrp, refname );
return sgrp;
}
else
return NULL;
}
return sample_grp_it->second;
}
void SGSoundMgr::set_volume( float v )
{
_volume = v;
SG_CLAMP_RANGE(_volume, 0.0f, 1.0f);
_changed = true;
}
// Get an unused source id
unsigned int SGSoundMgr::request_source()
{
unsigned int id = d->_source_id++;
d->_sources.insert( std::pair<id,AAX::Emitter()> );
return id;
}
// Free up a source id
void SGSoundMgr::release_source( unsigned int source )
{
source_map_iterator source_it = _d->_sources.find(source);
if ( source_it != d->_sources.end() )
{
AAX::Emitter& emitter = source_it->second;
emitter.set(AAX_STOPPED);
emitter.remove_buffer();
d->_sources.erase(source_it);
}
else
SG_LOG( SG_SOUND, SG_WARN, "Sound manager: Trying to release an untracked source id!\n");
}
unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
{
unsigned int buffer = NO_BUFFER;
#ifdef ENABLE_SOUND
if ( !sample->is_valid_buffer() ) {
// sample was not yet loaded or removed again
std::string sample_name = sample->get_sample_name();
void *sample_data = NULL;
// sample name was not found in the buffer cache.
if ( sample->is_file() ) {
AAX::Buffer& buf = d->_aax->buffer(sample_name);
if (!buf) {
SG_LOG(SG_SOUND, SG_ALERT,
"failed to load sound file: " << sample_name);
sample->set_buffer( SGSoundMgr::FAILED_BUFFER );
return FAILED_BUFFER;
}
buffer = d->_buffer_id++;
d->_buffers.insert( std::pair<buffer,buf> );
sample->set_block_align( buf.get(AAX_BLOCK_ALIGNMENT) );
sample->set_frequency( buf.get(AAX_FREQUENCY) );
sample->set_no_samples( buf.get(AAX_NO_SAMPLES) );
sample->set_no_tracks( buf.get(AAX_TRACKS) );
enum aaxFormat fmt = buf.get(AAX_FORMAT);
sample->set_bits_sample( aaxGetBitsPerSample(fmt) );
bool c = (fmt == AAX_MULAW || fmt == AAX_IMA4_ADPCM);
sample->set_compressed(c);
} else {
enum aaxFormat format = AAX_FORMAT_NONE;
switch( sample->get_format() )
{
case SG_SAMPLE_MONO16:
format = AAX_FORMAT_PCM16;
break;
case SG_SAMPLE_MONO8:
format = AAX_FORMAT_PCM8;
break;
case SG_SAMPLE_MULAW:
format = AAX_FORMAT_MULAW;
break;
case SG_SAMPLE_ADPCM:
format = AAX_FORMAT_IMA4_ADPCM;
break;
default:
SG_LOG(SG_SOUND, SG_ALERT, "unsupported audio format");
return buffer;
}
AAX::Buffer& buf = d->_aax->buffer(sample_name);
if ( buf ) {
unsigned int no_samples = sample->get_no_samples();
buf.set(d->_aax, no_samples, 1, format);
buf.set( AAX_FREQUENCY, sample->get_frequency() );
buf.fill( sample->get_data() );
if (format == AAX_FORMAT_IMA4_ADPCM) {
size_t samples_block = BLOCKSIZE_TO_SMP( sample->get_block_align() );
buf.set( AAX_BLOCK_ALIGNMENT, samples_block );
}
buffer = d->_buffer_id++;
d->_buffers.insert( std::pair<buffer,buf> );
sample->set_buffer(buffer);
}
}
}
else {
buffer = sample->get_buffer();
}
#endif
return buffer;
}
void SGSoundMgr::release_buffer(SGSoundSample *sample)
{
if ( !sample->is_queue() )
{
unsigned int buffer = sample->get_buffer();
buffer_map_iterator buffer_it = _d->_buffers.find(buffer);
if ( buffer_it != d->_buffers.end() )
{
sample->no_valid_buffer();
#ifdef ENABLE_SOUND
AAX::Buffer& buffer = buffer_it->second;
d->_aax->destroy(buffer);
#endif
d->_buffers.erase(buffer_it);
testForError("release buffer");
}
}
}
void SGSoundMgr::sample_suspend( SGSoundSample *sample )
{
if ( sample->is_valid_source() && sample->is_playing() ) {
AAX::Emitter& emitter = d->get_source(sample->get_source());
emitter.set(AAX_PASUED);
}
}
void SGSoundMgr::sample_resume( SGSoundSample *sample )
{
if ( sample->is_valid_source() && sample->is_playing() ) {
AAX::Emitter& emitter = d->get_source(sample->get_source());
emitter.set(AAX_PLAYING);
}
}
void SGSoundMgr::sample_init( SGSoundSample *sample )
{
#ifdef ENABLE_SOUND
sample->set_source(request_source());
#endif
}
void SGSoundMgr::sample_play( SGSoundSample *sample )
{
#ifdef ENABLE_SOUND
AAX::Emitter& emitter = d->get_source(sample->get_source());
if ( !sample->is_queue() ) {
emitter.add(request_buffer(sample));
}
AAX::DSP dsp = emitter.get(AAX_DISTANCE_FILTER);
dsp.set(AAX_ROLLOFF_FACTOR, 0.3f);
emitter.set(dsp);
emitter.set(AAX_LOOPING, sample->is_looping());
emitter.set(AAX_POSITION, AAX_ABSOLUTE);
emitter.set(AAX_PLAYING);
#endif
}
void SGSoundMgr::sample_stop( SGSoundSample *sample )
{
if ( sample->is_valid_source() ) {
int source = sample->get_source();
bool stopped = is_sample_stopped(sample);
if ( sample->is_looping() && !stopped) {
#ifdef ENABLE_SOUND
AAX::Emitter& emitter = d->get_source(source);
emitter.set(AAX_STOPPED);
#endif
stopped = is_sample_stopped(sample);
}
if ( stopped ) {
sample->no_valid_source();
release_source( source );
}
}
}
void SGSoundMgr::sample_destroy( SGSoundSample *sample )
{
if ( sample->is_valid_source() ) {
#ifdef ENABLE_SOUND
ALint source = sample->get_source();
if ( sample->is_playing() ) {
AAX::Emitter& emitter = d->get_source(source);
emitter.set(AAX_STOPPED);
}
release_source( source );
#endif
sample->no_valid_source();
}
if ( sample->is_valid_buffer() ) {
release_buffer( sample );
sample->no_valid_buffer();
}
}
bool SGSoundMgr::is_sample_stopped(SGSoundSample *sample)
{
#ifdef ENABLE_SOUND
assert(sample->is_valid_source());
AAX::Emitter& emitter = d->get_source(sample->get_source());
int result = emitter.state();
return (result == AAX_STOPPED);
#else
return true;
#endif
}
void SGSoundMgr::update_sample_config( SGSoundSample *sample, SGVec3d& position, SGVec3f& orientation, SGVec3f& velocity )
{
AAX::Emitter& emitter = d->get_source(sample->get_source());
AAX::DSP dsp;
d->_mtx64.set(position.data(), orientation.data());
emitter.velocity(velocity.data());
emitter.matrix(d->_mtx64);
dsp = emitter.get(AAX_VOLUME_FILTER);
dsp.set(AAX_GAIN, sample->get_volume());
emitter.set(dsp);
dsp = emitter.get(AAX_PITCH_EFFECT);
dsp.set(AAX_PITCH, sample->get_pitch());
emitter.set(dsp);
if ( sample->has_static_data_changed() ) {
dsp = emitter.get(AAX_ANGULAR_FILTER);
dsp.set(AAX_INNER_ANGLE, sample->get_innerangle());
dsp.set(AAX_OUTER_ANGLE, sample->get_outerangle());
dsp.set(AAX_OUTER_GAIN, sample->get_outergain());
emitter.set(dsp);
dsp = emitter.get(AAX_DISTANCE_FILTER);
dsp.set(AAX_REF_DISTANCE, sample->get_reference_dist());
sp.set(AAX_MAX_DISTANC, sample->get_max_dist();
emitter.set(dsp);
}
}
vector<const char*> SGSoundMgr::get_available_devices()
{
vector<const char*> devices;
#ifdef ENABLE_SOUND
std::string on = " on ";
std::string colon = ": ";
while (std::string d = d->_aax.drivers()) {
while (std::string r = d->_aax.devices()) {
while (std::string i = d->_aax.interfaces()) {
std::string name;
if (!i.empty() && !r.empty()) name = d + on + r + colon + i;
else if (!r.empty()) name = d + on + r;
else if (!i.empty) name = d + colon + i;
else name = d;
d->_devices.push_back(name);
devices.push_back(name.c_str());
}
}
}
#endif
return devices;
}
bool SGSoundMgr::testForError(void *p, std::string s)
{
if (p == NULL) {
SG_LOG( SG_SOUND, SG_ALERT, "Error: " << s);
return true;
}
return false;
}
bool SGSoundMgr::testForError(std::string s, std::string name)
{
#ifdef ENABLE_SOUND
enum aaxErrorType error = d->_aax.error_no();
if (error != AAX_ERROR_NONE) {
SG_LOG( SG_SOUND, SG_ALERT, "AL Error (" << name << "): "
<< d->_aax.error(error) << " at " << s);
return true;
}
#endif
return false;
}
bool SGSoundMgr::testForALCError(std::string s)
{
#ifdef ENABLE_SOUND
enum aaxErrorType error = d->_aax.error_no();
if (error != AAX_ERROR_NONE) {
SG_LOG( SG_SOUND, SG_ALERT, "Error (sound manager): "
<< d->_aax.error(error) << " at "
<< s);
return true;
}
#endif
return false;
}
bool SGSoundMgr::is_working() const
{
return (d->_aax != NULL);
}
const SGQuatd& SGSoundMgr::get_orientation() const
{
return d->_orientation;
}
void SGSoundMgr::set_orientation( const SGQuatd& ori )
{
d->_orientation = ori;
_changed = true;
}
const SGVec3d& SGSoundMgr::get_position() const
{
aaxVec3d pos, at, up;
d->_mtx64.get(pos, at, up);
return pos;
}
void SGSoundMgr::set_position( const SGVec3d& pos, const SGGeod& pos_geod )
{
d->_base_pos = pos; _geod_pos = pos_geod; _changed = true;
}
SGVec3f SGSoundMgr::get_direction() const
{
aaxVec3d pos, at, up;
d->_mtx64.get(pos, at, up);
return at;
}

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///@file
/// Sound effect management class
///
/// Provides a sound manager class to keep track of multiple sounds and manage
/// playing them with different effects and timings.
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
//
// C++-ified by Curtis Olson, started March 2001.
// Modified for the new SoundSystem by Erik Hofman, October 2009
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
// Copyright (C) 2016 Erik Hofman <erik@ehofman.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _SG_SOUNDMGR_AEONWAVE_HXX
#define _SG_SOUNDMGR_AEONWAVE_HXX 1
#include <string>
#include <vector>
#include <map>
#include <memory> // for std::auto_ptr
#include <aax/Matrix>
#include <aax/AeonWave>
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/SGMath.hxx>
// forward decls
class SGSampleGroup;
class SGSoundSample;
/**
* Manage a collection of SGSampleGroup instances
*/
class SGSoundMgr : public SGSubsystem
{
public:
SGSoundMgr();
~SGSoundMgr();
void init();
void update(double dt);
void suspend();
void resume();
void stop();
void reinit();
/**
* Select a specific sound device.
* Requires a init/reinit call before sound is actually switched.
*/
inline void select_device(const char* devname) {_device_name = devname;}
/**
* Test is the sound manager is in a working condition.
* @return true is the sound manager is working
*/
bool is_working() const;
/**
* Set the sound manager to a working condition.
*/
void activate();
/**
* Test is the sound manager is in an active and working condition.
* @return true is the sound manager is active
*/
inline bool is_active() const { return _active; }
/**
* Register a sample group to the sound manager.
* @param sgrp Pointer to a sample group to add
* @param refname Reference name of the sample group
* @return true if successful, false otherwise
*/
bool add( SGSampleGroup *sgrp, const std::string& refname );
/**
* Remove a sample group from the sound manager.
* @param refname Reference name of the sample group to remove
* @return true if successful, false otherwise
*/
bool remove( const std::string& refname );
/**
* Test if a specified sample group is registered at the sound manager
* @param refname Reference name of the sample group test for
* @return true if the specified sample group exists
*/
bool exists( const std::string& refname );
/**
* Find a specified sample group in the sound manager
*
* @param refname Reference name of the sample group to find
* @param create If the group should be create if it does not exist
* @return A pointer to the SGSampleGroup
*/
SGSampleGroup *find( const std::string& refname, bool create = false );
/**
* Set the Cartesian position of the sound manager.
*
* @param pos OpenAL listener position
*/
void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
void set_position_offset( const SGVec3d& pos ) {
_offset_pos = pos; _changed = true;
}
/**
* Get the position of the sound manager.
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
*
* @return OpenAL listener position
*/
const SGVec3d& get_position() const;
/**
* Set the velocity vector (in meters per second) of the sound manager
* This is the horizontal local frame; x=north, y=east, z=down
*
* @param vel Velocity vector
*/
void set_velocity( const SGVec3d& vel ) {
_velocity = vel; _changed = true;
}
/**
* Get the velocity vector of the sound manager
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
*
* @return Velocity vector of the OpenAL listener
*/
inline SGVec3f get_velocity() { return toVec3f(_velocity); }
/**
* Set the orientation of the sound manager
*
* @param ori Quaternation containing the orientation information
*/
void set_orientation( const SGQuatd& ori );
/**
* Get the orientation of the sound manager
*
* @return Quaternation containing the orientation information
*/
const SGQuatd& get_orientation() const;
/**
* Get the direction vector of the sound manager
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
*
* @return Look-at direction of the OpenAL listener
*/
SGVec3f get_direction() const;
enum {
NO_SOURCE = (unsigned int)-1,
NO_BUFFER = (unsigned int)-1,
FAILED_BUFFER = (unsigned int)-2
};
/**
* Set the master volume.
*
* @param vol Volume (must be between 0.0 and 1.0)
*/
void set_volume( float vol );
/**
* Get the master volume.
*
* @return Volume (must be between 0.0 and 1.0)
*/
inline float get_volume() { return _volume; }
/**
* Get a free OpenAL source-id
*
* @return NO_SOURCE if no source is available
*/
unsigned int request_source();
/**
* Free an OpenAL source-id for future use
*
* @param source OpenAL source-id to free
*/
void release_source( unsigned int source );
/**
* Get a free OpenAL buffer-id
* The buffer-id will be assigned to the sample by calling this function.
*
* @param sample Pointer to an audio sample to assign the buffer-id to
* @return NO_BUFFER if loading of the buffer failed.
*/
unsigned int request_buffer(SGSoundSample *sample);
/**
* Free an OpenAL buffer-id for this sample
*
* @param sample Pointer to an audio sample for which to free the buffer
*/
void release_buffer( SGSoundSample *sample );
/**
* Initialize sample for playback.
*
* @param sample Pointer to an audio sample to initialize.
*/
void sample_init( SGSoundSample *sample );
/**
* Stop and destroy a sample
*
* @param sample Pointer to an audio sample to destroy.
*/
void sample_destroy( SGSoundSample *sample );
/**
* Start playback of a sample
*
* @param sample Pointer to an audio sample to start playing.
*/
void sample_play( SGSoundSample *sample );
/**
* Stop a sample
*
* @param sample Pointer to an audio sample to stop.
*/
void sample_stop( SGSoundSample *sample );
/**
* Suspend playback of a sample
*
* @param sample Pointer to an audio sample to suspend.
*/
void sample_suspend( SGSoundSample *sample );
/**
* Resume playback of a sample
*
* @param sample Pointer to an audio sample to resume.
*/
void sample_resume( SGSoundSample *sample );
/**
* Check if a sample is stopped, or still playing
*
* @param sample Pointer to an audio sample to test.
* @return true if the sample is stopped.
*/
bool is_sample_stopped( SGSoundSample *sample );
/**
* Update all status and 3d parameters of a sample.
*
* @param sample Pointer to an audio sample to update.
*/
void update_sample_config( SGSoundSample *sample, SGVec3d& position, SGVec3f& orientation, SGVec3f& velocity );
/**
* Test if the position of the sound manager has changed.
* The value will be set to false upon the next call to update_late()
*
* @return true if the position has changed
*/
inline bool has_changed() { return _changed; }
/**
* Some implementations seem to need the velocity multiplied by a
* factor of 100 to make them distinct. I've not found if this is
* a problem in the implementation or in out code. Until then
* this function is used to detect the problematic implementations.
*/
inline bool bad_doppler_effect() { return _bad_doppler; }
/**
* Get a list of available playback devices.
*/
std::vector<const char*> get_available_devices();
/**
* Get the current OpenAL vendor or rendering backend.
*/
const std::string& get_vendor() { return _vendor; }
const std::string& get_renderer() { return _renderer; }
bool testForError(std::string s, std::string name = "sound manager");
static const char* subsystemName() { return "sound"; };
private:
/// private implementation object
std::auto_ptr<SoundManagerPrivate> d;
std::string _renderer;
std::string _vendor;
std::string _device_name;
bool _active;
bool _changed;
float _volume;
// Position of the listener.
SGVec3d _offset_pos;
SGGeod _geod_pos;
// Velocity of the listener.
AAX::Vector _velocity;
bool testForError(void *p, std::string s);
void update_sample_config( SGSampleGroup *sound );
};
#endif // _SG_SOUNDMGR_AEONWAVE_HXX