AeonWave based sound manager
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simgear/sound/soundmgr_aeonwave.cxx
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735
simgear/sound/soundmgr_aeonwave.cxx
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// soundmgr.cxx -- Sound effect management class
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//
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// Sound manager initially written by David Findlay
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// <david_j_findlay@yahoo.com.au> 2001
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//
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// C++-ified by Curtis Olson, started March 2001.
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// Modified for the new SoundSystem by Erik Hofman, October 2009
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//
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// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
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// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <stdio.h>
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#include <iostream>
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#include <algorithm>
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#include <cstring>
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#include <cassert>
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#include <boost/foreach.hpp>
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#include "soundmgr_aeonwave.hxx"
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#include "sample_group.hxx"
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#include <simgear/sg_inlines.h>
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#include <simgear/structure/exception.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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typedef std::map < unsigned int,AAX::Emitter > source_map;
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typedef source_map::iterator source_map_iterator;
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typedef source_map::const_iterator const_source_map_iterator;
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typedef std::map < unsigned int,AAX::Buffer& > buffer_map;
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typedef buffer_map::iterator buffer_map_iterator;
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typedef buffer_map::const_iterator const_buffer_map_iterator;
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class SGSoundMgr::SoundManagerPrivate
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{
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public:
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SoundManagerPrivate() :
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_buffer_id(0),
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_source_id(0),
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_base_pos(SGVec3d::zeros()),
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{
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}
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void init()
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{
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_mtx64 = AAX::Matrix64();
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}
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void update_pos_and_orientation()
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{
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SGVec3d sgv_at = _orientation.backTransform(-SGVec3d::e3());
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SGVec3d sgv_up = _orientation.backTransform(SGVec3d::e2());
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_mtx64.set(_base_pos, sgv_at, sgv_up);
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}
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AAX::AeonWave _aax;
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AAX::Matrix64 _mtx64;
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SGVec3d _base_pos;
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SGQuatd _orientation;
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unsigned int _buffer_id;
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buffer_map _buffers;
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unsigned int _source_id;
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source_map _sources;
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AAX::Emitter& get_source(unsigned int id) {
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source_map_iterator source_it = _d->_sources.find(id);
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if ( source_it != d->_sources.end() ) return source_it->second;
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SG_LOG(SG_SOUND, SG_ALERT, "unknown source id requested.");
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return NULL;
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}
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sample_group_map _sample_groups;
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std::vector<std::string> _devices;
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};
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//
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// Sound Manager
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//
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// constructor
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SGSoundMgr::SGSoundMgr() :
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_active(false),
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_changed(true),
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_volume(0.0),
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_offset_pos(SGVec3d::zeros()),
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_velocity(SGVec3d::zeros()),
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_renderer("unknown"),
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_vendor("unknown")
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{
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d.reset(new SoundManagerPrivate);
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d->_base_pos = SGVec3d::fromGeod(_geod_pos);
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}
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// destructor
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SGSoundMgr::~SGSoundMgr() {
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if (is_working())
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stop();
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d->_sample_groups.clear();
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}
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// initialize the sound manager
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void SGSoundMgr::init()
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{
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#ifdef ENABLE_SOUND
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if (is_working())
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{
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SG_LOG( SG_SOUND, SG_ALERT, "Oops, AeonWave sound manager is already initialized." );
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return;
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}
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SG_LOG( SG_SOUND, SG_INFO, "Initializing AeonWave sound manager" );
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_source_id = 0;
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d->_sources.clear();
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AAX::AeonWave aax;
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AAX::DSP dsp;
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const char* devname = _device_name.c_str();
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if (_device_name == "")
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devname = NULL; // use default device
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else
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{
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// try non-default device
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aax = AAX::AeonWave(devname);
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}
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if ((!devname)||(testForError(device, "Audio device not available, trying default.")) ) {
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aax = AAX::AeonWave(AAX_MODE_WRITE_STEREO);
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if (testForError(aax, "Default audio device not available.") ) {
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return;
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}
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}
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d->_aax = aax;
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d->init();
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d->_aax.set(AAX_INITIALIZED);
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dsp = AAX::DSP(d->_aax, AAX_VOLUME_FILTER);
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dsp.set(AAX_GAIN, 0.0f);
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d->_aax.set(dsp);
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dsp = AAX::DSP(d->_aax, AAX_DISTANCE_FILTER);
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dsp.set(AAX_AL_INVERSE_DISTANCE_CLAMPED);
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d->_aax.set(dsp);
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dsp = AAX::DSP(d->_aax, AAX_VELOCITY_EFFECT);
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dsp.set(AAX_DOPPLER_FACTOR, 1.0f);
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dsp.set(AAX_SOUND_VELOCITY, 340.3f);
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d->_aax.set(dsp);
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testForError("listener initialization");
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_vendor = d->_aax.info(AAX_VENDOR_STRING);
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_renderer = d->_aax.info(AAX_RENDERER_STRING);
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#endif
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}
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void SGSoundMgr::reinit()
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{
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bool was_active = _active;
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if (was_active)
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{
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suspend();
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}
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SGSoundMgr::stop();
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SGSoundMgr::init();
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if (was_active)
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resume();
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}
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void SGSoundMgr::activate()
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{
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#ifdef ENABLE_SOUND
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if ( is_working() ) {
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_active = true;
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sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
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sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->activate();
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}
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}
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#endif
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}
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// stop the sound manager
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void SGSoundMgr::stop()
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{
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#ifdef ENABLE_SOUND
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// first stop all sample groups
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sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
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sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->stop();
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}
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_bufefr_id = 0;
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d->_buffers.clear();
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_source_id = 0;
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d->_sources.clear();
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if (is_working()) {
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_active = false;
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d->_aax.set(AAX_STOPPED);
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_renderer = "unknown";
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_vendor = "unknown";
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}
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#endif
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}
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void SGSoundMgr::suspend()
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{
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#ifdef ENABLE_SOUND
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if (is_working()) {
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sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
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sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->stop();
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}
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_active = false;
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}
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#endif
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}
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void SGSoundMgr::resume()
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{
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#ifdef ENABLE_SOUND
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if (is_working()) {
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sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
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sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->resume();
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}
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_active = true;
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}
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#endif
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}
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// run the audio scheduler
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void SGSoundMgr::update( double dt )
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{
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#ifdef ENABLE_SOUND
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if (_active) {
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if (_changed) {
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d->update_pos_and_orientation();
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}
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sample_group_map_iterator sample_grp_current = d->_sample_groups.begin();
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sample_group_map_iterator sample_grp_end = d->_sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->update(dt);
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}
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if (_changed) {
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AAX::DSP dsp = d->_aax.get(AAX_VOLUME_FILTER);
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dsp.set(AAX_GAIN, _volume);
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d->_aax.set(dsp);
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#if 0
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// TODO: altitude dependent
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dsp = d->_aax.get(AAX_VELOCITY_EFFECT);
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dsp.set(AAX_SOUND_VELOCITY, 340.3f);
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d->_aax.set(dsp);
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#endif
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SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos );
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SGVec3d velocity = SGVec3d::zeros();
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if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
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velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER);
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}
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if ( _bad_doppler ) {
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velocity *= 100.0f;
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}
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d->_aax.sensor_velocity(AAX::Vector(toVec3f(velocity).data()));
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d->_aax.sensor_matrix(d->_mtx64);
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testForError("update");
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_changed = false;
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}
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}
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#endif
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}
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// add a sample group, return true if successful
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bool SGSoundMgr::add( SGSampleGroup *sgrp, const std::string& refname )
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{
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sample_group_map_iterator sample_grp_it = d->_sample_groups.find( refname );
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if ( sample_grp_it != d->_sample_groups.end() ) {
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// sample group already exists
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return false;
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}
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if (_active) sgrp->activate();
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d->_sample_groups[refname] = sgrp;
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return true;
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}
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// remove a sound effect, return true if successful
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bool SGSoundMgr::remove( const std::string &refname )
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{
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sample_group_map_iterator sample_grp_it = d->_sample_groups.find( refname );
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if ( sample_grp_it == d->_sample_groups.end() ) {
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// sample group was not found.
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return false;
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}
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d->_sample_groups.erase( sample_grp_it );
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return true;
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}
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// return true of the specified sound exists in the sound manager system
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bool SGSoundMgr::exists( const std::string &refname ) {
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sample_group_map_iterator sample_grp_it = d->_sample_groups.find( refname );
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return ( sample_grp_it != d->_sample_groups.end() );
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}
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// return a pointer to the SGSampleGroup if the specified sound exists
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// in the sound manager system, otherwise return NULL
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SGSampleGroup *SGSoundMgr::find( const std::string &refname, bool create ) {
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sample_group_map_iterator sample_grp_it = d->_sample_groups.find( refname );
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if ( sample_grp_it == d->_sample_groups.end() ) {
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// sample group was not found.
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if (create) {
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SGSampleGroup* sgrp = new SGSampleGroup(this, refname);
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add( sgrp, refname );
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return sgrp;
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}
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else
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return NULL;
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}
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return sample_grp_it->second;
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}
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void SGSoundMgr::set_volume( float v )
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{
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_volume = v;
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SG_CLAMP_RANGE(_volume, 0.0f, 1.0f);
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_changed = true;
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}
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// Get an unused source id
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unsigned int SGSoundMgr::request_source()
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{
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unsigned int id = d->_source_id++;
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d->_sources.insert( std::pair<id,AAX::Emitter()> );
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return id;
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}
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// Free up a source id
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void SGSoundMgr::release_source( unsigned int source )
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{
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source_map_iterator source_it = _d->_sources.find(source);
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if ( source_it != d->_sources.end() )
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{
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AAX::Emitter& emitter = source_it->second;
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emitter.set(AAX_STOPPED);
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emitter.remove_buffer();
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d->_sources.erase(source_it);
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}
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else
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SG_LOG( SG_SOUND, SG_WARN, "Sound manager: Trying to release an untracked source id!\n");
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}
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unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
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{
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unsigned int buffer = NO_BUFFER;
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#ifdef ENABLE_SOUND
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if ( !sample->is_valid_buffer() ) {
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// sample was not yet loaded or removed again
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std::string sample_name = sample->get_sample_name();
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void *sample_data = NULL;
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// sample name was not found in the buffer cache.
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if ( sample->is_file() ) {
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AAX::Buffer& buf = d->_aax->buffer(sample_name);
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if (!buf) {
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SG_LOG(SG_SOUND, SG_ALERT,
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"failed to load sound file: " << sample_name);
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sample->set_buffer( SGSoundMgr::FAILED_BUFFER );
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return FAILED_BUFFER;
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}
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buffer = d->_buffer_id++;
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d->_buffers.insert( std::pair<buffer,buf> );
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sample->set_block_align( buf.get(AAX_BLOCK_ALIGNMENT) );
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sample->set_frequency( buf.get(AAX_FREQUENCY) );
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sample->set_no_samples( buf.get(AAX_NO_SAMPLES) );
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sample->set_no_tracks( buf.get(AAX_TRACKS) );
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enum aaxFormat fmt = buf.get(AAX_FORMAT);
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sample->set_bits_sample( aaxGetBitsPerSample(fmt) );
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bool c = (fmt == AAX_MULAW || fmt == AAX_IMA4_ADPCM);
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sample->set_compressed(c);
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} else {
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enum aaxFormat format = AAX_FORMAT_NONE;
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switch( sample->get_format() )
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{
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case SG_SAMPLE_MONO16:
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format = AAX_FORMAT_PCM16;
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break;
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case SG_SAMPLE_MONO8:
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format = AAX_FORMAT_PCM8;
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break;
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case SG_SAMPLE_MULAW:
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format = AAX_FORMAT_MULAW;
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break;
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case SG_SAMPLE_ADPCM:
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format = AAX_FORMAT_IMA4_ADPCM;
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break;
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default:
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SG_LOG(SG_SOUND, SG_ALERT, "unsupported audio format");
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return buffer;
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}
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AAX::Buffer& buf = d->_aax->buffer(sample_name);
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if ( buf ) {
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unsigned int no_samples = sample->get_no_samples();
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buf.set(d->_aax, no_samples, 1, format);
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buf.set( AAX_FREQUENCY, sample->get_frequency() );
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buf.fill( sample->get_data() );
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if (format == AAX_FORMAT_IMA4_ADPCM) {
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size_t samples_block = BLOCKSIZE_TO_SMP( sample->get_block_align() );
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buf.set( AAX_BLOCK_ALIGNMENT, samples_block );
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}
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buffer = d->_buffer_id++;
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d->_buffers.insert( std::pair<buffer,buf> );
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sample->set_buffer(buffer);
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}
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}
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}
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else {
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buffer = sample->get_buffer();
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}
|
||||
#endif
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void SGSoundMgr::release_buffer(SGSoundSample *sample)
|
||||
{
|
||||
if ( !sample->is_queue() )
|
||||
{
|
||||
unsigned int buffer = sample->get_buffer();
|
||||
buffer_map_iterator buffer_it = _d->_buffers.find(buffer);
|
||||
if ( buffer_it != d->_buffers.end() )
|
||||
{
|
||||
sample->no_valid_buffer();
|
||||
#ifdef ENABLE_SOUND
|
||||
AAX::Buffer& buffer = buffer_it->second;
|
||||
d->_aax->destroy(buffer);
|
||||
#endif
|
||||
d->_buffers.erase(buffer_it);
|
||||
testForError("release buffer");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SGSoundMgr::sample_suspend( SGSoundSample *sample )
|
||||
{
|
||||
if ( sample->is_valid_source() && sample->is_playing() ) {
|
||||
AAX::Emitter& emitter = d->get_source(sample->get_source());
|
||||
emitter.set(AAX_PASUED);
|
||||
}
|
||||
}
|
||||
|
||||
void SGSoundMgr::sample_resume( SGSoundSample *sample )
|
||||
{
|
||||
if ( sample->is_valid_source() && sample->is_playing() ) {
|
||||
AAX::Emitter& emitter = d->get_source(sample->get_source());
|
||||
emitter.set(AAX_PLAYING);
|
||||
}
|
||||
}
|
||||
|
||||
void SGSoundMgr::sample_init( SGSoundSample *sample )
|
||||
{
|
||||
#ifdef ENABLE_SOUND
|
||||
sample->set_source(request_source());
|
||||
#endif
|
||||
}
|
||||
|
||||
void SGSoundMgr::sample_play( SGSoundSample *sample )
|
||||
{
|
||||
#ifdef ENABLE_SOUND
|
||||
AAX::Emitter& emitter = d->get_source(sample->get_source());
|
||||
|
||||
if ( !sample->is_queue() ) {
|
||||
emitter.add(request_buffer(sample));
|
||||
}
|
||||
|
||||
AAX::DSP dsp = emitter.get(AAX_DISTANCE_FILTER);
|
||||
dsp.set(AAX_ROLLOFF_FACTOR, 0.3f);
|
||||
emitter.set(dsp);
|
||||
|
||||
emitter.set(AAX_LOOPING, sample->is_looping());
|
||||
emitter.set(AAX_POSITION, AAX_ABSOLUTE);
|
||||
emitter.set(AAX_PLAYING);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SGSoundMgr::sample_stop( SGSoundSample *sample )
|
||||
{
|
||||
if ( sample->is_valid_source() ) {
|
||||
int source = sample->get_source();
|
||||
|
||||
bool stopped = is_sample_stopped(sample);
|
||||
if ( sample->is_looping() && !stopped) {
|
||||
#ifdef ENABLE_SOUND
|
||||
AAX::Emitter& emitter = d->get_source(source);
|
||||
emitter.set(AAX_STOPPED);
|
||||
#endif
|
||||
stopped = is_sample_stopped(sample);
|
||||
}
|
||||
|
||||
if ( stopped ) {
|
||||
sample->no_valid_source();
|
||||
release_source( source );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SGSoundMgr::sample_destroy( SGSoundSample *sample )
|
||||
{
|
||||
if ( sample->is_valid_source() ) {
|
||||
#ifdef ENABLE_SOUND
|
||||
ALint source = sample->get_source();
|
||||
if ( sample->is_playing() ) {
|
||||
AAX::Emitter& emitter = d->get_source(source);
|
||||
emitter.set(AAX_STOPPED);
|
||||
}
|
||||
release_source( source );
|
||||
#endif
|
||||
sample->no_valid_source();
|
||||
}
|
||||
|
||||
if ( sample->is_valid_buffer() ) {
|
||||
release_buffer( sample );
|
||||
sample->no_valid_buffer();
|
||||
}
|
||||
}
|
||||
|
||||
bool SGSoundMgr::is_sample_stopped(SGSoundSample *sample)
|
||||
{
|
||||
#ifdef ENABLE_SOUND
|
||||
assert(sample->is_valid_source());
|
||||
AAX::Emitter& emitter = d->get_source(sample->get_source());
|
||||
int result = emitter.state();
|
||||
return (result == AAX_STOPPED);
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void SGSoundMgr::update_sample_config( SGSoundSample *sample, SGVec3d& position, SGVec3f& orientation, SGVec3f& velocity )
|
||||
{
|
||||
AAX::Emitter& emitter = d->get_source(sample->get_source());
|
||||
AAX::DSP dsp;
|
||||
|
||||
d->_mtx64.set(position.data(), orientation.data());
|
||||
emitter.velocity(velocity.data());
|
||||
emitter.matrix(d->_mtx64);
|
||||
|
||||
dsp = emitter.get(AAX_VOLUME_FILTER);
|
||||
dsp.set(AAX_GAIN, sample->get_volume());
|
||||
emitter.set(dsp);
|
||||
|
||||
dsp = emitter.get(AAX_PITCH_EFFECT);
|
||||
dsp.set(AAX_PITCH, sample->get_pitch());
|
||||
emitter.set(dsp);
|
||||
|
||||
if ( sample->has_static_data_changed() ) {
|
||||
dsp = emitter.get(AAX_ANGULAR_FILTER);
|
||||
dsp.set(AAX_INNER_ANGLE, sample->get_innerangle());
|
||||
dsp.set(AAX_OUTER_ANGLE, sample->get_outerangle());
|
||||
dsp.set(AAX_OUTER_GAIN, sample->get_outergain());
|
||||
emitter.set(dsp);
|
||||
|
||||
dsp = emitter.get(AAX_DISTANCE_FILTER);
|
||||
dsp.set(AAX_REF_DISTANCE, sample->get_reference_dist());
|
||||
sp.set(AAX_MAX_DISTANC, sample->get_max_dist();
|
||||
emitter.set(dsp);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vector<const char*> SGSoundMgr::get_available_devices()
|
||||
{
|
||||
vector<const char*> devices;
|
||||
#ifdef ENABLE_SOUND
|
||||
std::string on = " on ";
|
||||
std::string colon = ": ";
|
||||
while (std::string d = d->_aax.drivers()) {
|
||||
while (std::string r = d->_aax.devices()) {
|
||||
while (std::string i = d->_aax.interfaces()) {
|
||||
std::string name;
|
||||
if (!i.empty() && !r.empty()) name = d + on + r + colon + i;
|
||||
else if (!r.empty()) name = d + on + r;
|
||||
else if (!i.empty) name = d + colon + i;
|
||||
else name = d;
|
||||
|
||||
d->_devices.push_back(name);
|
||||
devices.push_back(name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return devices;
|
||||
}
|
||||
|
||||
|
||||
bool SGSoundMgr::testForError(void *p, std::string s)
|
||||
{
|
||||
if (p == NULL) {
|
||||
SG_LOG( SG_SOUND, SG_ALERT, "Error: " << s);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool SGSoundMgr::testForError(std::string s, std::string name)
|
||||
{
|
||||
#ifdef ENABLE_SOUND
|
||||
enum aaxErrorType error = d->_aax.error_no();
|
||||
if (error != AAX_ERROR_NONE) {
|
||||
SG_LOG( SG_SOUND, SG_ALERT, "AL Error (" << name << "): "
|
||||
<< d->_aax.error(error) << " at " << s);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SGSoundMgr::testForALCError(std::string s)
|
||||
{
|
||||
#ifdef ENABLE_SOUND
|
||||
enum aaxErrorType error = d->_aax.error_no();
|
||||
if (error != AAX_ERROR_NONE) {
|
||||
SG_LOG( SG_SOUND, SG_ALERT, "Error (sound manager): "
|
||||
<< d->_aax.error(error) << " at "
|
||||
<< s);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SGSoundMgr::is_working() const
|
||||
{
|
||||
return (d->_aax != NULL);
|
||||
}
|
||||
|
||||
const SGQuatd& SGSoundMgr::get_orientation() const
|
||||
{
|
||||
return d->_orientation;
|
||||
}
|
||||
|
||||
void SGSoundMgr::set_orientation( const SGQuatd& ori )
|
||||
{
|
||||
d->_orientation = ori;
|
||||
_changed = true;
|
||||
}
|
||||
|
||||
const SGVec3d& SGSoundMgr::get_position() const
|
||||
{
|
||||
aaxVec3d pos, at, up;
|
||||
d->_mtx64.get(pos, at, up);
|
||||
return pos;
|
||||
}
|
||||
|
||||
void SGSoundMgr::set_position( const SGVec3d& pos, const SGGeod& pos_geod )
|
||||
{
|
||||
d->_base_pos = pos; _geod_pos = pos_geod; _changed = true;
|
||||
}
|
||||
|
||||
SGVec3f SGSoundMgr::get_direction() const
|
||||
{
|
||||
aaxVec3d pos, at, up;
|
||||
d->_mtx64.get(pos, at, up);
|
||||
return at;
|
||||
}
|
343
simgear/sound/soundmgr_aeonwave.hxx
Normal file
343
simgear/sound/soundmgr_aeonwave.hxx
Normal file
@ -0,0 +1,343 @@
|
||||
///@file
|
||||
/// Sound effect management class
|
||||
///
|
||||
/// Provides a sound manager class to keep track of multiple sounds and manage
|
||||
/// playing them with different effects and timings.
|
||||
//
|
||||
// Sound manager initially written by David Findlay
|
||||
// <david_j_findlay@yahoo.com.au> 2001
|
||||
//
|
||||
// C++-ified by Curtis Olson, started March 2001.
|
||||
// Modified for the new SoundSystem by Erik Hofman, October 2009
|
||||
//
|
||||
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
|
||||
// Copyright (C) 2016 Erik Hofman <erik@ehofman.com>
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Library General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Library General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Library General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifndef _SG_SOUNDMGR_AEONWAVE_HXX
|
||||
#define _SG_SOUNDMGR_AEONWAVE_HXX 1
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <memory> // for std::auto_ptr
|
||||
|
||||
#include <aax/Matrix>
|
||||
#include <aax/AeonWave>
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
#include <simgear/math/SGMath.hxx>
|
||||
|
||||
// forward decls
|
||||
class SGSampleGroup;
|
||||
class SGSoundSample;
|
||||
|
||||
/**
|
||||
* Manage a collection of SGSampleGroup instances
|
||||
*/
|
||||
class SGSoundMgr : public SGSubsystem
|
||||
{
|
||||
public:
|
||||
|
||||
SGSoundMgr();
|
||||
~SGSoundMgr();
|
||||
|
||||
void init();
|
||||
void update(double dt);
|
||||
|
||||
void suspend();
|
||||
void resume();
|
||||
void stop();
|
||||
|
||||
void reinit();
|
||||
|
||||
/**
|
||||
* Select a specific sound device.
|
||||
* Requires a init/reinit call before sound is actually switched.
|
||||
*/
|
||||
inline void select_device(const char* devname) {_device_name = devname;}
|
||||
|
||||
/**
|
||||
* Test is the sound manager is in a working condition.
|
||||
* @return true is the sound manager is working
|
||||
*/
|
||||
bool is_working() const;
|
||||
|
||||
/**
|
||||
* Set the sound manager to a working condition.
|
||||
*/
|
||||
void activate();
|
||||
|
||||
/**
|
||||
* Test is the sound manager is in an active and working condition.
|
||||
* @return true is the sound manager is active
|
||||
*/
|
||||
inline bool is_active() const { return _active; }
|
||||
|
||||
/**
|
||||
* Register a sample group to the sound manager.
|
||||
* @param sgrp Pointer to a sample group to add
|
||||
* @param refname Reference name of the sample group
|
||||
* @return true if successful, false otherwise
|
||||
*/
|
||||
bool add( SGSampleGroup *sgrp, const std::string& refname );
|
||||
|
||||
/**
|
||||
* Remove a sample group from the sound manager.
|
||||
* @param refname Reference name of the sample group to remove
|
||||
* @return true if successful, false otherwise
|
||||
*/
|
||||
bool remove( const std::string& refname );
|
||||
|
||||
/**
|
||||
* Test if a specified sample group is registered at the sound manager
|
||||
* @param refname Reference name of the sample group test for
|
||||
* @return true if the specified sample group exists
|
||||
*/
|
||||
bool exists( const std::string& refname );
|
||||
|
||||
/**
|
||||
* Find a specified sample group in the sound manager
|
||||
*
|
||||
* @param refname Reference name of the sample group to find
|
||||
* @param create If the group should be create if it does not exist
|
||||
* @return A pointer to the SGSampleGroup
|
||||
*/
|
||||
SGSampleGroup *find( const std::string& refname, bool create = false );
|
||||
|
||||
/**
|
||||
* Set the Cartesian position of the sound manager.
|
||||
*
|
||||
* @param pos OpenAL listener position
|
||||
*/
|
||||
void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
|
||||
|
||||
void set_position_offset( const SGVec3d& pos ) {
|
||||
_offset_pos = pos; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the position of the sound manager.
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
|
||||
*
|
||||
* @return OpenAL listener position
|
||||
*/
|
||||
const SGVec3d& get_position() const;
|
||||
|
||||
/**
|
||||
* Set the velocity vector (in meters per second) of the sound manager
|
||||
* This is the horizontal local frame; x=north, y=east, z=down
|
||||
*
|
||||
* @param vel Velocity vector
|
||||
*/
|
||||
void set_velocity( const SGVec3d& vel ) {
|
||||
_velocity = vel; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the velocity vector of the sound manager
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
|
||||
*
|
||||
* @return Velocity vector of the OpenAL listener
|
||||
*/
|
||||
inline SGVec3f get_velocity() { return toVec3f(_velocity); }
|
||||
|
||||
/**
|
||||
* Set the orientation of the sound manager
|
||||
*
|
||||
* @param ori Quaternation containing the orientation information
|
||||
*/
|
||||
void set_orientation( const SGQuatd& ori );
|
||||
|
||||
/**
|
||||
* Get the orientation of the sound manager
|
||||
*
|
||||
* @return Quaternation containing the orientation information
|
||||
*/
|
||||
const SGQuatd& get_orientation() const;
|
||||
|
||||
/**
|
||||
* Get the direction vector of the sound manager
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
|
||||
*
|
||||
* @return Look-at direction of the OpenAL listener
|
||||
*/
|
||||
SGVec3f get_direction() const;
|
||||
|
||||
enum {
|
||||
NO_SOURCE = (unsigned int)-1,
|
||||
NO_BUFFER = (unsigned int)-1,
|
||||
FAILED_BUFFER = (unsigned int)-2
|
||||
};
|
||||
|
||||
/**
|
||||
* Set the master volume.
|
||||
*
|
||||
* @param vol Volume (must be between 0.0 and 1.0)
|
||||
*/
|
||||
void set_volume( float vol );
|
||||
|
||||
/**
|
||||
* Get the master volume.
|
||||
*
|
||||
* @return Volume (must be between 0.0 and 1.0)
|
||||
*/
|
||||
inline float get_volume() { return _volume; }
|
||||
|
||||
/**
|
||||
* Get a free OpenAL source-id
|
||||
*
|
||||
* @return NO_SOURCE if no source is available
|
||||
*/
|
||||
unsigned int request_source();
|
||||
|
||||
/**
|
||||
* Free an OpenAL source-id for future use
|
||||
*
|
||||
* @param source OpenAL source-id to free
|
||||
*/
|
||||
void release_source( unsigned int source );
|
||||
|
||||
/**
|
||||
* Get a free OpenAL buffer-id
|
||||
* The buffer-id will be assigned to the sample by calling this function.
|
||||
*
|
||||
* @param sample Pointer to an audio sample to assign the buffer-id to
|
||||
* @return NO_BUFFER if loading of the buffer failed.
|
||||
*/
|
||||
unsigned int request_buffer(SGSoundSample *sample);
|
||||
|
||||
/**
|
||||
* Free an OpenAL buffer-id for this sample
|
||||
*
|
||||
* @param sample Pointer to an audio sample for which to free the buffer
|
||||
*/
|
||||
void release_buffer( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Initialize sample for playback.
|
||||
*
|
||||
* @param sample Pointer to an audio sample to initialize.
|
||||
*/
|
||||
void sample_init( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Stop and destroy a sample
|
||||
*
|
||||
* @param sample Pointer to an audio sample to destroy.
|
||||
*/
|
||||
void sample_destroy( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Start playback of a sample
|
||||
*
|
||||
* @param sample Pointer to an audio sample to start playing.
|
||||
*/
|
||||
void sample_play( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Stop a sample
|
||||
*
|
||||
* @param sample Pointer to an audio sample to stop.
|
||||
*/
|
||||
void sample_stop( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Suspend playback of a sample
|
||||
*
|
||||
* @param sample Pointer to an audio sample to suspend.
|
||||
*/
|
||||
void sample_suspend( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Resume playback of a sample
|
||||
*
|
||||
* @param sample Pointer to an audio sample to resume.
|
||||
*/
|
||||
void sample_resume( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Check if a sample is stopped, or still playing
|
||||
*
|
||||
* @param sample Pointer to an audio sample to test.
|
||||
* @return true if the sample is stopped.
|
||||
*/
|
||||
bool is_sample_stopped( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Update all status and 3d parameters of a sample.
|
||||
*
|
||||
* @param sample Pointer to an audio sample to update.
|
||||
*/
|
||||
void update_sample_config( SGSoundSample *sample, SGVec3d& position, SGVec3f& orientation, SGVec3f& velocity );
|
||||
|
||||
/**
|
||||
* Test if the position of the sound manager has changed.
|
||||
* The value will be set to false upon the next call to update_late()
|
||||
*
|
||||
* @return true if the position has changed
|
||||
*/
|
||||
inline bool has_changed() { return _changed; }
|
||||
|
||||
/**
|
||||
* Some implementations seem to need the velocity multiplied by a
|
||||
* factor of 100 to make them distinct. I've not found if this is
|
||||
* a problem in the implementation or in out code. Until then
|
||||
* this function is used to detect the problematic implementations.
|
||||
*/
|
||||
inline bool bad_doppler_effect() { return _bad_doppler; }
|
||||
|
||||
/**
|
||||
* Get a list of available playback devices.
|
||||
*/
|
||||
std::vector<const char*> get_available_devices();
|
||||
|
||||
/**
|
||||
* Get the current OpenAL vendor or rendering backend.
|
||||
*/
|
||||
const std::string& get_vendor() { return _vendor; }
|
||||
const std::string& get_renderer() { return _renderer; }
|
||||
|
||||
bool testForError(std::string s, std::string name = "sound manager");
|
||||
|
||||
static const char* subsystemName() { return "sound"; };
|
||||
private:
|
||||
/// private implementation object
|
||||
std::auto_ptr<SoundManagerPrivate> d;
|
||||
|
||||
std::string _renderer;
|
||||
std::string _vendor;
|
||||
std::string _device_name;
|
||||
|
||||
bool _active;
|
||||
bool _changed;
|
||||
float _volume;
|
||||
|
||||
// Position of the listener.
|
||||
SGVec3d _offset_pos;
|
||||
SGGeod _geod_pos;
|
||||
|
||||
// Velocity of the listener.
|
||||
AAX::Vector _velocity;
|
||||
|
||||
bool testForError(void *p, std::string s);
|
||||
|
||||
void update_sample_config( SGSampleGroup *sound );
|
||||
};
|
||||
|
||||
|
||||
#endif // _SG_SOUNDMGR_AEONWAVE_HXX
|
Loading…
Reference in New Issue
Block a user